Why Sea of Thieves is Dying:

  • @mslechtic15

    it all comes down to a skill issue with new players who cry when someone better beats them. Should we give new players the ability to fly so they feel it’s fair against skilled ones?

    And there it is again; The 'Casuals are ruining the game!' with a fresh coat of paint to hide the rust marks from overuse by literally every PvP player to complain about 'the casuals!'.

    The devs decided it was not for the game.
    Not because 'the casuals!' complained. But I get that all the hardcore PvP gigachad overlords always have to blame that boogeyman known as 'the casuals!' whenever they can't adapt to a balance change.

    It's ironically hilarious; PvPers will use exploits, tell everyone to 'get gud', and then cry when their exploits are taken away. Because they can't get gud without their cheats.

    Look behind You said it better than me:
    @look-behind-you said in Why Sea of Thieves is Dying::

    Anyone who relies on exploits as a crutch to be "skilled" and can't be as "skilled" without it, was never truly skilled in the first place.

    The ACTUALLY good/skilled players adjust and adapt to the removal of exploits and are STILL good/skilled.

  • @guildar9194 I don't think any real "PvP gigachad overlords" are mad at casuals. We're mad at the devs for taking direct shots at our community through balancing, while not giving us any new reasons to play. I mean the devs remove parts of the game we enjoy using and don't add any new content for 2 years and then wonder why we're a little angry. Not a big surprise is it? We don't hate casuals, we don't like the devs for only catering to them.

  • @wolfmanbush said in Why Sea of Thieves is Dying::

    I've always said it here but I'll say it again. Rare has gone out of their way to make SoT a less greedy experience than other games. They could have done wayyyy more and wayyyy worse about making money here, and they would have 100% gotten away with it. This game is more ethical than most when it comes to getting gamers to spend money.

    Sea of Thieves is still the only game that has a good battle pass system. In any other game, I absolutely hate the battle pass system because it costs money to get ANYTHING from it and it takes multiple months to max it out... The Plunder Pass? I maxed out Season 15's pass in six days and most of the items from the pass is free (only a themed cosmetic set costs money and you technically get your ancient coins back anyways).

    I never understand the complaint about SoT's micro-transactions. Yes, the game has them and I would prefer to not care about the Pirate Emporium but it's really not that bad. I've seen far far worse examples of greedy mts in the gaming industry, I don't need to complain or worry about the Pirate Emporium.

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @guildar9194 I don't think any real "PvP gigachad overlords" are mad at casuals. We're mad at the devs for taking direct shots at our community through balancing, while not giving us any new reasons to play. I mean the devs remove parts of the game we enjoy using and don't add any new content for 2 years and then wonder why we're a little angry. Not a big surprise is it? We don't hate casuals, we don't like the devs for only catering to them.

    Removing exploits is not 'catering to casuals'.
    Removing exploits is not 'taking direct shots' at your favorite way to play.

    It's your fault if you used exploits like Crud Launching and Quick Swap & now can't play without them.

    I see this in every PvP game; Some noskill PvPers use exploits, then scream that the devs are ONLY removing them 'because casuals/noobs/low-skill people cried!'
    You know, instead of the real reason. Which is that they were exploits & thus, by definition, cheating to use.

    Not the dev's faults you enjoyed cheating. Learn to play without the exploits.

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @guildar9194 I don't think any real "PvP gigachad overlords" are mad at casuals. We're mad at the devs for taking direct shots at our community through balancing, while not giving us any new reasons to play. I mean the devs remove parts of the game we enjoy using and don't add any new content for 2 years and then wonder why we're a little angry. Not a big surprise is it? We don't hate casuals, we don't like the devs for only catering to them.

    In general I think a lot of the topics just have too much internet icing on the conversation cake.

    That applies all around, including how Rare communicates changes and decisions.

    One of the goals of the game is to maintain the escapism and keep outta real life stuff and SoT really doesn't do well with that. A lot of the beefs get very real and the tactics are the same as any other spot on the internet.

    Imo all of us that have a regular voice in these discussions could improve how we share our opinions with people.

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @guildar9194 I don't think any real "PvP gigachad overlords" are mad at casuals. We're mad at the devs for taking direct shots at our community through balancing, while not giving us any new reasons to play. I mean the devs remove parts of the game we enjoy using and don't add any new content for 2 years and then wonder why we're a little angry. Not a big surprise is it? We don't hate casuals, we don't like the devs for only catering to them.

    The only PvP thing that Rare has ever removed was The Arena, and that got replaced with the Hourglass system later on. Unless you're talking about exploits that should've been fixed, and WAS FIXED... In the latter case, don't use exploits as a crutch.

    Also, before it gets brought up (because I know it would be). Yes, sometimes an unintended bug can become a feature like the sword dash. The difference with that and exploits is that one is a fun mechanic that doesn't actually break the balance of the game while the other is exploiting a bug for an extremely unfair advantage (such as the double-gun exploit where you can just instantly kill anyone back in the day with) or the funny launches where you can unfairly gain insane levels of mobility to board another ship...

  • @guildar9194 quick swap shouldn't have been removed cus it had been 5 years. Now that it's gone, the damage is done and shouldn't come back.

    Crud/fish/whatever else launch was just fun while it was in the game, and the fundamental mechanic of directional movement out of cannons should return in some other way. It wasn't balanced and I'm not sad to see it go. But I'll be ecstatic to see it return.

    Now that I've clarified my stance on the matter, I hope you don't see me as an "exploit loving no good sweat that should be banned" Any further attacks on me with that claim will just make me ignore you, so I hope you refrain from that.

    What I mean by "taking stabs at our community" is the egregious balancing changes that have been implemented. While some parts of them were changed for the good, that I supported and even suggested, many aspects were ridiculous and have only further simplified the games combat. I mean removing the one shot from blunder did wonders for the diversity of the game, but the spread change??? That killed the weapon and made it so we lost as much diversity as we gained. AND YES we don't want to have to learn how to play an all new weapon after 6.5 years because of a balance change. Obviously that's an issue that is going to drive many players, who put 1000s of hours learning tricks with it, away. And [redacted] event I'll get banned for talking about, showed Rare doubling down rather than reverting bad changes, and directly attacking the comp community. So yeah, we have some reasons to be mad.

  • @Jusey1z this all goes for you too.

    @fysics3037 said in Why Sea of Thieves is Dying::

    @guildar9194 quick swap shouldn't have been removed cus it had been 5 years. Now that it's gone, the damage is done and shouldn't come back.

    Crud/fish/whatever else launch was just fun while it was in the game, and the fundamental mechanic of directional movement out of cannons should return in some other way. It wasn't balanced and I'm not sad to see it go. But I'll be ecstatic to see it return.

    Now that I've clarified my stance on the matter, I hope you don't see me as an "exploit loving no good sweat that should be banned" Any further attacks on me with that claim will just make me ignore you, so I hope you refrain from that.

    What I mean by "taking stabs at our community" is the egregious balancing changes that have been implemented. While some parts of them were changed for the good, that I supported and even suggested, many aspects were ridiculous and have only further simplified the games combat. I mean removing the one shot from blunder did wonders for the diversity of the game, but the spread change??? That killed the weapon and made it so we lost as much diversity as we gained. AND YES we don't want to have to learn how to play an all new weapon after 6.5 years because of a balance change. Obviously that's an issue that is going to drive many players, who put 1000s of hours learning tricks with it, away. And [redacted] event I'll get banned for talking about, showed Rare doubling down rather than reverting bad changes, and directly attacking the comp community. So yeah, we have some reasons to be mad.

  • @fysics3037 Exploits are removed because the actual Developers of the game didn't want them ....in their game.

    Knowingly using something labelled as an exploit, that has had repeated attempts to correct and fix, shows a deliberate attempt to circumvent the rules of a game.

    Did decent players use some of the exploits? Of course they did.

    Did ACTUALLY decent players cope without them? 100% they did.

    Folks relying on quick swap or 1-Blunder or any of the other various other issues that were fixed by the DEVELOPERS are not "egregious" or aimed at any particular niche subset of the community other than those that exploit them and are aimed at balancing the PvEvP game that is intended.

    Any players 'driven off' by combat changes were likely only in it for the easy kills.

    Learn, Adjust and Adapt.

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @guildar9194 quick swap shouldn't have been removed cus it had been 5 years. Now that it's gone, the damage is done and shouldn't come back.

    Crud/fish/whatever else launch was just fun while it was in the game, and the fundamental mechanic of directional movement out of cannons should return in some other way. It wasn't balanced and I'm not sad to see it go. But I'll be ecstatic to see it return.

    Imo this is where regs really hurt their case. But people largely got what they wanted with the harpoon anyway.

    Launch exploits are awful for this game and completely throw off whatever balance SoT claims to have with an environment that has different sized ships and ship speeds.

    There is some exploit going around this season that has people getting very far distances to attach to the ladder. No idea what it is and don't wanna know but I've seen it in 5 fights so far. It's not "fun" when the people that are on the OP crews are using it against people that aren't playing that way.

    To me it's whatever, I've done alright, but that happening to people that get pushed around in this game it's not fun, funny, or fair play.

    That's where so many regs lose the high ground on some of these changes. Dismissing really harmful combat exploits and pve exploits. At least have some consistency on this stuff while criticizing Rare's decisions.

    Bigger ships using launch/board exploits against smaller ships is dirty gameplay.

  • @wolfmanbush in saying "I'd be ecstatic to see it return" I was referring to an official implementation of a similar concept, being able to air strafe while launching out of cannons. I don't expect it to return, and even though it didn't the beginning of the season most of us ignored it. Also if it makes you happy, I've been aware of the exploit you talk about since S9, the reason it hasn't spread? Because we chose to leave it dead.

  • @look-behind-you did you read what I said? I mean you completely missed the point. Unless you think one blunder was an exploit... In which case I don't know what to say.... And even then you missed the point.

  • @fysics3037 Every word, repeatedly, and I chose the words in my response carefully.

  • @look-behind-you ok well I still think you missed the point. If an entire community, arguably the community with the most concentrated power of balance feedback, disagrees with a change, you'd expect the developers to be willing to listen. Rather what we got was even more than no change happening, it was an outright attack. You guys wrote statements saying you didn't care what we had to say, shutdown feedback avenues, and banned many of us from your official areas for less than noble reasons.

    We have every right to be angry, unsatisfied, and pour more feedback on your heads. Attacking further by baselessly spreading information on how we are overreacting exploiters is shameful, and shouldn't be the actions of a moderator.

    Once you're interested in actually responding to my feedback on balancing or helping shut down baseless and offensive claims that target a certain group of players, I will continue this conversation. You should either be a moderator or a rule follower, not an average user that's ignorant of the rules or trying to push the boundaries of the rules. All of what I've been trying to do is defend the peers in my community from slander.

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @wolfmanbush in saying "I'd be ecstatic to see it return" I was referring to an official implementation of a similar concept, being able to air strafe while launching out of cannons. I don't expect it to return, and even though it didn't the beginning of the season most of us ignored it. Also if it makes you happy, I've been aware of the exploit you talk about since S9, the reason it hasn't spread? Because we chose to leave it dead.

    Well the people that are doing it are making it a worse combat environment in the first season that has had strong organic activity in a long time.

    It's unfortunate that people that are undoubtedly on the "Rare is killing their game" train are contributing to experiences that will lead to solos/sloops moving on. Lifers like me will put up with it, but many won't when they are subjected to it a few times.

  • @wolfmanbush Sure. I mean it's Rare's job to ensure that these vulnerabilities aren't in the game, and their job to fix it. I think absconding them from blame isn't correct. Ultimately bugs have been the bane of this game for a long time, and the main reason for the game "dying"

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @wolfmanbush Sure. I mean it's Rare's job to ensure that these vulnerabilities aren't in the game, and their job to fix it. I think absconding them from blame isn't correct. Ultimately bugs have been the bane of this game for a long time, and the main reason for the game "dying"

    The difference is that Rare isn't trying to cause harm. It's why I participate in feedback, I disagree with them all the time but they aren't trying to worsen the experience.

    People that are using these exploits are. (launch/board exploits)

    That'll always be the difference.

  • @wolfmanbush yeah. I just want to make it clear it's not fair to say it's high level players using these exploits. Did we use something that was in the game for 5 years? Sure. But not most of these cheesy things we don't need. I don't enjoy logging onto the forums to see myself and many of my friends slandered over and over, especially when proliferated by a mod. A perspective I hope you can share.

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @wolfmanbush yeah. I just want to make it clear it's not fair to say it's high level players using these exploits. Did we use something that was in the game for 5 years? Sure. But not most of these cheesy things we don't need. I don't enjoy logging onto the forums to see myself and many of my friends slandered over and over, especially when proliferated by a mod. A perspective I hope you can share.

    I've always been fair to the competitive community here and I've always been against some of the more harsh tactics here.

    That's not gonna change but I think that more voices in the competitive community should be more consistent and firm in regards to exploits.

    I have no issue with Rare's decisions being criticized but it's not clean to do it while so many dismiss and justify stuff that is clearly having negative impact on the experience.

  • @fysics3037 "The community with the most concentrated power of balance feedback" is the whole Community.

    Imagine a Bell Curve, 100% PvE on one end, 100% PvP on the other....NEITHER is the majority, regardless of what they may think or believe about themselves or 'the other side'.

    The fact is, the majority is in the middle, which is how it should be! AS INTENDED by the people who actually made the game.

    You (and everybody else) absolutely have the right to provide CONSTRUCTIVE Feedback but should also accept that things in a Live Service game can and will change all the time and not necessarily in your particular favour.

    Again, Learn, Adjust, Adapt.

    You guys wrote statements saying you didn't care what we had to say

    If you can show that someone "wrote statements saying you didn't care what we had to say" I'd be mildly impressed.

    If you also believe that I have not done my duties as a Moderator by having an opinion or that anyone "banned many of us from your official areas for less than noble reasons." you are well aware of what the appropriate route is:

    If the person involved wants more information or to appeal then they would need to contact Support as it is not something that can be discussed on the Forums.

  • @Fysics3037 As your post goes against the Forum Rules, it has been removed.

    Discussing Disciplinary Actions

    Discussion of disciplinary actions taken against individual players is not permitted on the Forums. Topics and posts with this content will be locked, deleted and the users involved warned. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.


    If the person involved wants more information or to appeal then they would need to contact Support as it is not something that can be discussed on the Forums.

  • @look-behind-you said in Why Sea of Thieves is Dying::

    @fysics3037 "The community with the most concentrated power of balance feedback" is the whole Community.

    Imagine a Bell Curve, 100% PvE on one end, 100% PvP on the other....NEITHER is the majority, regardless of what they may think or believe about themselves or 'the other side'.

    The math is actually that if you split your game balancing to focus equally on the three main pillars; high level, casual, and new players, you should end up weighing each of these pillars of feedback equally. You can then extrapolate that into estimates of how many people are in each player base (5% at the top, 60% casual, 35% new for instance). And then you can find that an individual at the highest end should have more individual "feedback power" than another person. The next that would follow is the new players then the casuals.

    Each group gets 10 votes determined by a vote among their community. One group has 5 players, the next 60, the next 35. You can see all groups of players have the same number of votes, but the individual vote of a person in the group of 5 is more powerful (worth 2 votes) than the individual vote in the group 60 (worth 1/6 of a vote).

    You guys clearly don't value each group of players equally, something you should fix. Else you risk losing more high end players than you already have. And please tell me I don't need to explain why high level players are important for game health, but do if I need to.

  • @fysics3037 Just for the record:

    I'm not speaking as a Moderator or anyone even remotely associated with Rare currently, this is purely my logical brain trying to work out the 'maths' but...why would you cater a game FOR EVERYONE....according to the 5%? that makes NO SENSE.

    Also, are you suggesting some sort of Council that takes votes...but the minority (using your numbers) somehow have more influence because...reasons?

    You guys clearly don't value each group of players equally, something you should fix.

    Neither do you by that 'logic'. YOU value a certain group's opinions over others and give them a greater share of the vote.

    You can't have it both ways.

  • As an aside (and apologies for my part) this Topic has taken a bit of a tangent. Please keep On Topic.

  • @look-behind-you you should look into how the US Presidential elections work. It's the same concept. The point of weighing all tiers of play equally is so that you can create a game that appeals to all of them fairly. There should never be a reason to wrong one community for another, unless there's an imbalance. Rare has clearly never leaned too far in the PvP side of the community, maybe you could argue the arena days, but those are long gone. Forcing the high end players out has made cheating more prevalent, hurt hourglass, and hurt the community. Turning the community against itself is sad.

  • @fysics3037 Again, you are doing your 'Maths' from the wrong point of view.

    You see it from a PvP point of view.

    The point of weighing all tiers of play equally is so that you can create a game that appeals to all of them fairly.

    And yet you are not. You only see it from a PvP point of view and what is best for MY way to play.

    Also, if "PvE only" and "PvP Only" folks are complaining about one side being more favoured constantly....means that niche outliers are indeed the niche outliers...and the game is indeed a PvEvP game, no?

    If you are not able to see it from BOTH points of view, then you will never understand.


    That said, this is again veering off topic.

  • @look-behind-you I’m not saying players can’t be good without things like QS, but they no longer enjoy the game as much, and it bothers them.

  • @jusey1z QS wasn’t unfair, everyone had it, only bots were crying… and honestly, QS is still in the game, and people find ways to use it even without cheats – and funny launch was never fixed either.

  • @fysics3037 I absolutely agree

  • @look-behind-you Rare hasn’t tried to balance the community. After the Arena mode ended, Rare focused almost solely on PvE and new players, neglecting long-term and PvP players. All updates are centered around PvE. Rare doesn’t care, for example, that the PvP community wants private servers for TDM, which wouldn’t affect game balance

  • @valor-omega said in Why Sea of Thieves is Dying::

    @tesiccl I always love the tired out excuse of "other fps games allow for exploits/techs, therefore SoT should..."

    Or when they try to rebrand them as "skills" or "techs" (as you said) instead of what it really is...cheating.

  • The game is not "dying". We've heard that since year one and now we're approaching the 7th Anniversary.

    The numbers ebb and flow but it has remained consistently popular overall. It has always appealed to casuals, even during PvP.

    Despite what "hardcore" players want to think, it's a silly cartoon pirate game where Rare want you to goof off and not take things seriously - either doing PvP or PvE. For this reason, the game has never had any real matchmaking based on skill and that's why mechanics get adjusted, exploits get squashed, and the skill gap is shrunk. It's all about balancing the sandbox and ensuring more fairness in combat and progression.

    Arena wasn't popular, that's why it was shutdown. Hourglass also isn't popular and a lot of folk only suffer through it to get the curses. The grand majority of players just aren't that into the sweaty PvP side of the game, and would rather just have fun going on adventures, hanging with friends, and get into the occasional PvP scuffle with like-minded pirates. The sweats (and, yes, the cheaters and exploiters) drained the fun from Hourglass for many and turned it into an absolute soul-destroying slog.

    TL;DR - It's a silly goofy cartoon pirate game, not Sea of Duty. Maybe don't see it as a ranked FPS game, and just have fun.

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    All updates are centered around PvE.

    Any update around PvE is just more opportunity for fighting over loot and stealing. As much as you would like it to be, this game isn't a Deathmatch or Naval combat simulator even though it can have those things periodically.

    It is primarily about going out, getting some treasure (by finding or stealing it), and then trying to make it back to port. Updates that feed that game loop are always going to be prioritized because it's the game's main strength.

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