Remove the prison from the ships.

  • Remove the prison from the ships...

    Players in the ship's prison can be a constant problem for the crews and can even cause a sinking. For experienced crews it may not be such a serious issue but for beginners it is.

    A player in prison can kill other players, can set the ship on fire, can pull players and items through the harpoon... if this is done while the ship is in combat and in need of repairs it can cause the crew to sink.

    This prisoner can also constantly know where the ship is and if he is killed he can warn other crews and tell them to sink his own team. Every time this player dies he will reload his ammunition, the most dangerous of which is the harpoon, as I said it can hinder repair and also water removal.

    Suggestion

    Remove the prison from the ships, place it in Port Merrick underground... 6 jails that can be visited by anyone passing through the outpost.

    In addition to solving the problems I mentioned, it will also free up more space in the brig and galleon for customization.

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  • Umm?

    You can only imprison one of your own crew. That prisoner can not harm you with weapons. He/she can maybe do something with the 5 grenades, but thats about it.
    Warn his own team? What? If he is in your prison he is in your team. Sure he might be a troll, but still in your team, and the probability that he has friends on another ship on the same server in very very small.

    So i do not get your point.

  • @lleorb I'm actually all for moving the prison to Port Merrick. That would be great and we wouldn't have to let the toxic people we throw in the brig try to sabotage us, like you mentioned, or just sit there hoping they can be annoying and spamming instruments. I think this is the next best option if Rare isn't going to let us straight up kick people, they might as well be sent somewhere that doesn't allow them to bother the crew that threw them in the brig.. Plus this alleviates the problem of some players crying that it can be abused to kick players who help.

  • A player in prison can kill other players,

    Good, they can defend the bottom deck....but again, How?

    an set the ship on fire

    Four throwables, very minor issue.

    can pull players and items through the harpoon

    No.

    This prisoner can also constantly know where the ship is and if he is killed he can warn other crews and tell them to sink his own team.

    What is the likely hood of this happening? and how are they able to communicate with other crews? They just randomly msging people?

    Every time this player dies he will reload his ammunition

    Just his ammo, not throwables.

    the most dangerous of which is the harpoon

    Reload time, and has only what 5 shots? Not much an issue.

  • @ghostfire1981

    He/she can maybe do something with the 5 grenades, but thats about it.

    This is enough to cause trouble, setting fire to the ship while the crew is off the ship, or attacking them at a critical moment in PVP while they are repairing. Apart from the use of the harpoon that can pull people and items through the jail.

    This happened to me yesterday and today.

    Warn his own team? What? If he is in your prison he is in your team.

    I said alert OTHER crews if he dies and goes to ferry...

    the probability that he has friends on another ship on the same server in very very small.

    He doesn't need any friends on the server, once dead he can talk freely to anyone who appears on the boat and inform them of his location and loot... This is not just conjecture, I have done this, I was jailed and convinced a player on the ferry to invite me to his crew to hunt my crew, I have also made other players hunt my crew.

    AND ONE MORE THING I FORGOT TO PUT IN THE TOPIC... If the player in the jail collects a bucket of water while the ship is filling up, wait for a moment of conflict where the water is almost on the second floor, he can easily make the ship sink if there are holes on the second floor.

  • @burnbacon

    Good, they can defend the bottom deck....but again, How?

    2 grenades hit directly kill a player, in a critical moment this can be decisive.

    Four throwables, very minor issue.

    There are actually 5, and a single firebomb with no one on the ship is enough to cause serious damage in a few minutes... blunderbombs thrown in the middle of pvp while the crew repairs are critical.

    No.

    No what? It's a fact, you can pull players with grapple gun even if they are in prison, someone will remove the water, you pull him and he throws water inside the ship, this can easily make the ship sink. And you can also pull items into the prison, yesterday a player pulled a wind horn into the cell, I took it back with the harpoon but a new player would probably never pay attention to it, when he went to repair it, the prisoner would use the horn to prevent anyone from repairing the ship.

    What is the likely hood of this happening? and how are they able to communicate with other crews? They just randomly msging people?

    Like I said, I've done this before, and sometimes it didn't even take that long to find someone willing to help me... I've convinced them to call me up to the crew and let me hunt for my own team, and when there were no vacancies I told them to go after my ship at the last location I remembered them being.

    Reload time, and has only what 5 shots? Not much an issue.

    5 shots at a critical moment are more than enough, pull whoever is removing the water or repairing and that's it, and whenever that player dies he will reload the 5 harpoon shots.

    As I said in the other answer, in fact the most dangerous thing is a simple bucket of water kept for the right moment, if the prisoner waits for a conflict, throwing the water he can sink the ship with extreme ease, making the water go up to the second floor or reach the maximum limit in a brig.

    I have listed several ways for a prisoner to sink a ship, and they are not even difficult to do, you just need to be willing to wait, and this happened today and yesterday with two prisoners in my crew.

  • To be honest I would love to vist Port Merric jail.

  • Happen once and it deem it horrible and demands change.
    Sorry you had a bad time but the Likelyhood it happening every time is small. You met one bad seed

    Plus if that all they did was you havnt played enough of the game. There worse things they could have done.

    Report the toxic player and let judgement be settled.

  • @burnbacon I have listed 5 ways that a prisoner can use to sink his own ship, 2 of which are extremely easy to use for this purpose(harpoon and bucket)...

    Sorry you had a bad time but the Likelyhood it happening every time is small. You met one bad seed

    Changes like this are made based on the exception and not the rule, just as laws or any code of conduct serve to treat the minority. Developers should plug the loopholes for trolling and toxic behavior in everything that doesn't seriously compromise the experience, removing the jail from the ship won't do that. And well, this happened twice in two days...

    In addition to playing with one less player, you will also have to rely on self-sabotage? Why?

    I also suggested this to make more room inside the ships for any cosmetic or functional additions to the Brig and Galleon

    Report the toxic player and let judgement be settled.

    I highly doubt there will be any punishment for this type of reporting, and even if there is, the gaming experience may already be ruined at that point.

  • @ghostfire1981 said in Remove the prison from the ships.:

    You can only imprison one of your own crew. That prisoner can not harm you with weapons. He/she can maybe do something with the 5 grenades, but thats about it.

    Yep, my regular SoT friends locked me in prision for a joke, I sunk our ship while they were looting an island. Firebombs worked well lol

  • @burnbacon when we throw way fininte deveploment resources aside. Becouse of them it will not gonna happen.

    But it's funny change that gives more interaction points that existing one without upseting enyone.

    So tell me what would be negative side of proposed change?

  • @ghutar

    Well he thinks there are 4 throwables in an inventory not so sure he actually plays the game any more. Having said that, it's likely a rare occurrence to have issues like this. Most of the time they will just leave. Just don't engage in comms with them at all and they will eventually leave (most of the time)

    I have no problem with the idea other than it will likely backfire and have people wanting to go to jail in open crew.

    The harpoon gun will definitely make it annoying in open crew from the cell, as well as keeping a bucket of water to backsplash at the right time.

    Would be funny seeing random people in the cells at Pork Merrick if they choose not to leave instead.

  • @cainbong said in Remove the prison from the ships.:

    Would be funny seeing random people in the cells at Pork Merrick if they choose not to leave instead.

    Plus, they can tell you the whereabouts of their crew and what they're up to 😁.

  • @ghutar

    Unneeded change?
    Sure we can remove the prison and just not have one at all. Deal with those "unwelcome" crewmates. That be better solution.

    as already said, this sorta thing doesnt happen enough times to call for arms. And best fix, is selecting your crew. You know how they often did? Open a message to call to arms, enlist, ask them why they should join the crew and such. Then as "Captain" approve or disapprove. All can be done by "Looking For Group"

    A player in prison can kill other players

    I dont see how they can with very limited weapons, and they are below deck.

    can set the ship on fire,

    With firebombs and little water it wasted try.

    can pull players and items through the harpoon

    Unless its a bug or exploit, I had a crewmate try this and they either can't or it very limited.

    • Good Fix? Rare just disables crewmembers inventory while in Brig (idk why nobody mention this) much like how they are in the Ferry.
  • @burnbacon

    Open a message to call to arms, enlist, ask them why they should join the crew and such. Then as "Captain" approve or disapprove. All can be done by "Looking For Group"

    The whole context of this is about preventing this from happening to random crews, and your solution is "don't play with randoms"?

    My problem is not having trolls in the crew, that is a risk when sailing with randoms, the point here is that once in prison they should not be able to disturb their own crew, and that is not what happens now.

    I dont see how they can with very limited weapons, and they are below deck.

    Is it really hard to think how a person with 5 blunderbombs can land 2 clean hits on someone repairing holes or removing water during a conflict?

    Unless its a bug or exploit, I had a crewmate try this and they either can't or it very limited.

    I really doubt you tested this, or that it was clear what I reported... I didn't say you can pull someone from outside into the prison, I said you can pull the person close to you, and that is enough to stop 5 repairs or make someone throw water back to the ship.

    As for items, you can actually pull them into the prison, one player pulled a horn of winds and I pulled it back out.

    I haven't played since this thread was created nor have I read the latest patch, so I don't know if it's been fixed.

    Good Fix? Rare just disables crewmembers inventory while in Brig (idk why nobody mention this) much like how they are in the Ferry.

    Yes, this solves most of the problems, but I didn't propose the topic just to solve these problems, although that were the main motivation, I mentioned that the space occupied by the prison and the barrels around it can be used for more customization of the ship or some other functional change in the galleon and brig.

    @CainBONG

    Having said that, it's likely a rare occurrence to have issues like this.

    It's true, most people who are arrested simply leave or wait for the loot to be sold to leave, but as I said the proposed change is precisely to address the exception, currently players can troll their own crews even while arrested, it's safe to say that several ships have already sunk because of this in open crews, I just don't think someone who was put in prison should have the means to do this.

    I have no problem with the idea other than it will likely backfire and have people wanting to go to jail in open crew.

    Maybe, in the first few weeks of the change for sure, but after that I think it stops being something cool... and well, I suggested a prison in Port Merrick because I thought the idea was fun, but it could be anywhere, accessible to other players or not, the less interesting and monotonous it is, the less people will want to go there.

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