Unrealistic Motion Sickness

  • I've seen a lot of older posts talking about this but it seems to have died with the game's age. Motion Sickness is an issue for me. Not constantly a problem but I need to regularly close my eyes for a few minutes or stand up to avoid nausea and headaches. The view bobbing on every single action is excessive and frankly not realistic or fun in any way. I've heard the counter argument a lot that, "it would make combat way too easy in pvp because the sea waves are an important part of combat in ships BLAH BLAH BLAH." That's wrong and here's why;

    Humans don't move their heads in response to a ship like that. We naturally keep our heads aligned with the horizon without thinking about it. Sailors don't naturally have that much of a problem using things like spyglasses because their heads are very good at stabilizing themselves. This is almost impossible in-game because rough seas make Snipers / Spyglass usage next to impossible. In addition, it's just not fun. It adds nothing to the game.

    Personally with these things in mind I think a serious change should be considered to how stable the player perspective is in many circumstances. It alienates a large portion of players who can't handle that kind of movement, makes the game unnecessarily annoying and difficult, and like I said isn't even how real people would behave. I think it's a terrible aspect of gameplay that severely negatively affects my enjoyment of an otherwise very fun game.

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  • If your head swayed with the horizon as you are aiming cannons then it would be near impossible to consistently aim anywhere but next to an island with calm waters. Your character already does "auto stabilize" their head to the horizon as long as you arnt grabbed onto anything.

    Im sorry that you get motion sickness from such movements, but it is realistic, contrary to what your post claims, and when grabbing a cannon, you absolutely need your view locked in place on cannon view otherwise you will have functionally no idea where you are aiming from 1 second to the next.

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