invade ships with active siren song voyage

  • suggestion:
    Make it possible to dive to another server, where at least 1 other ship is already doing the siren song voyage.
    Or in other words: make it possible to invade other ships, that have siren song voyage active.

    reason behind this:
    Allowing us to dive to an active siren song voyage, would increase chances for PvP encounters.
    I believe this would make this voyage more interesting and bring more active PvP to it.
    You would have to defend the skull of siren song, rather than doing it solo while being left alone.

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  • Nah. No way.

    If a person gets lucky enough to get the Skull and turn it in without being attacked; They deserve to turn it in.
    Same with the Reaper's Chest.

    There's already giant indicators that someone is doing the event. We don't need to now let people literally teleport to their ship just to force PvP.

  • @drfauli

    @Guildar9194

    If,and only if a participant could opt into it as a secondary objective.

    I'm absolutely down with HG getting strategic and willing victims...
    Uh participants
    Shenanigans are the best part of this game and I'm not talking exploits or cheats.

  • OR, someone starts up the Siren Song voyage, sets up a place for the Diver to appear and ambush them....Basically Hourglass without the restriction of a circle.

  • Interesting for me to see those other opinions on this topic. ;-)

    For me personally... the siren song voyage feels boring and not worth it.
    Might be the servers I play on or the time I am on them... =D

    @guildar9194 sagte in invade ships with active siren song voyage:

    We don't need to now let people literally teleport to their ship just to force PvP.

    I am curious about this:
    Would you allow the diving, if it happens a few islands away rather than right next to your ship? =)

  • @guildar9194 Out of the 35 times I've done Siren song, only about 6 were contested, and that's because I was contesting them.

    I've only been attacked once while doing siren song by another crew who's intention were to actually steal the skull.

    Siren Song is supposed to be a heart poundingly exciting event as you fight off the entire server and get into shootouts on islands over the skull for the big payout.

    Currently nobody cares about it and it's super boring.. it's a free 50k.. I do really like the mask though, I just wish there were more rewards to keep people playing it.

  • @drfauli Why not dive to any active fort like the fort of the damned, or active sea fort. Why not dive to people doing shrines or a veil voyage? Why not dive to someone digging up a castaway's chest?
    Why not?

  • @qu1etone this topic is about skull of siren song and the mechanics around it.

    SoT can be quite relaxing and I do also like to enjoy some chill PvE sessions.
    I do not want to enforce PvP at all times. ;-)

    I just think it would make sense to allow people to contest a skull of siren song,
    even if it is not on their current server.

  • @drfauli it's fine indea.

    There should be option to opt in into invasions for certain voyages/quests for bettr payout.

  • @olde-grim-jack said in invade ships with active siren song voyage:

    @guildar9194 Out of the 35 times I've done Siren song, only about 6 were contested, and that's because I was contesting them.

    I've only been attacked once while doing siren song by another crew who's intention were to actually steal the skull.

    Siren Song is supposed to be a heart poundingly exciting event as you fight off the entire server and get into shootouts on islands over the skull for the big payout.

    Currently nobody cares about it and it's super boring.. it's a free 50k.. I do really like the mask though, I just wish there were more rewards to keep people playing it.

    Ok?
    If I wanted to do SoSS, I would not want to have people magically teleporting in from other servers to fight me. I'd already have to deal with anyone on my server knowing I have it.

    I can get behind an opt-in option for it, but I can't get behind it just defaulting to a multi-server bullseye that guarantees that I won't be safe.

  • @guildar9194 You want to be safe?? Where's the fun in that? 🤔

  • @ghutar sagte in invade ships with active siren song voyage:

    There should be option to opt in into invasions for certain voyages/quests for better payout.

    Yes, I agree. =)
    I enjoy it to be able to use some risk/reward mechanic for standard voyages.
    Voting for hourglass and getting invaded already does this - so we do have that option available already!


    @guildar9194 sagte in invade ships with active siren song voyage:

    If I wanted to do SoSS, I would not want to have people magically teleporting in from other servers to fight me.
    I'd already have to deal with anyone on my server knowing I have it.

    If I decide to do the SoSS voyage myself, then I do want there to be PvP.
    I am hoping for a contested voyage with some thrill and a good fight.

    I find it very boring to do that voyage and turn it in without every seeing a single player ship.
    That just feels like standard PvE - there are other voyages that I can do, if I want to enjoy Pve. ;-)


    But I do understand that everyone has their own opinion regarding this voyage and current mechanics.
    If you play mostly solo and often get attacked by brig or gally crews, then you would much rather be left alone.
    But if you mostly play duo sloop or brig with a few friends, then you are able to defend yourself and enjoy the PvP. ;-)

  • I very much agree with this diving idea. I get that many pirates don’t like the idea of forced PvP, but just like Hourglass, Siren Song is an event where you opt-in. It is not forced PvP - you signed up for it! The release trailer advertised Siren Song as a server-wide PvP event. That means Rare officially acknowledges this event to be PvP-focused and would therefore differ it from PvE activities such as scooping up reaper chests from shipwrecks. After the initial hype died down, the event has basically become a dead voyage that pirates freely farm for granted (creating the misconception that these skulls are just another PvE activity). The PvPers have stopped specifically hunting for Siren Skulls due to how rare it is to server-hop into one (it is much easier to just go jump someone at an FoTD or FoF). The biggest deterrence to PvP in Sea of Thieves has always finding people. As long as pirates aren’t surfacing right next to the person doing the voyage (a few islands away makes sense), then I believe this diving idea will bring life back into the voyage.

  • @manipulatehavoc well said. I agree and feel the exact same way.

    Siren Song is an event where you opt-in. It is not forced PvP - you signed up for it!

    Briggsy also warns you about this. So even if you are a new player, you know that PvP might happen.
    Having ships dive to your server does just increase the chance that you can not do SoSS without PvP.

    Rare could also enforce a 20-30 min timeout, after you have been invaded to prevent too many ships.

  • +1 for the diving mechanic!

    And I do agree with @manipulatehavoc and I feel the same way.

  • I have been playing with a new player recently (he has around 50 hours of playtime now).
    He has been asking me to "do the quest on the mast" and I explained the idea behind it to him.

    He was motivated to do it and was fine with the chance for PvP and to fight for the skull.

    On the way to the first island the NPC controlled Burning Blade was close to us,
    so we decided to sink it and keep the sword on board, so that we are marked for the entire server.

    We were sailing around doing random stuff while slowly approaching the 2nd island,
    still marked by the sword and with the key on board.

    Took us at least 40 mins before we dug up the chest, because we stopped at small islands on the way.
    The chest was on Lone Cove and Briggsy was waiting on Snake island.

    So we headed south, stopped at even more small islands.
    Stopped at snake island to do a riddle ...

    No PvP - ship full of treasure. Marked for the entire server. Siren Song Skull turned in without PvP.

    This new player was ready to defend his "cool looking skull" and did not feel like this was a PvP voyage at all.


    The release trailer advertised Siren Song as a server-wide PvP event.

    With the limited number of ships on the same server, I really feel like we need to be able to invade someone
    doing this quest (even if we end up 3 or 4 islands away) - and even if it is limited to same size ships.

  • I'm 100% down for this, that voyage is supposed to be PvP focused and diving to an active one would definitely encourage me to do it more, it's long winded and boring to do now. It might actually help with people voting it up for closer respawns in general high seas content aswell as they'll have to worry about being invaded

  • @guildar9194 said in invade ships with active siren song voyage:

    Nah. No way.

    If a person gets lucky enough to get the Skull and turn it in without being attacked; They deserve to turn it in.
    Same with the Reaper's Chest.

    There's already giant indicators that someone is doing the event. We don't need to now let people literally teleport to their ship just to force PvP.

    The skull of siren song voyage is supposed to be a PvP voyage. It'd be perfectly within the original intended idea behind the soss voyage to add the ability to contest the voyage on demand.

  • @ictus-xxi said in invade ships with active siren song voyage:

    @guildar9194 said in invade ships with active siren song voyage:

    Nah. No way.

    If a person gets lucky enough to get the Skull and turn it in without being attacked; They deserve to turn it in.
    Same with the Reaper's Chest.

    There's already giant indicators that someone is doing the event. We don't need to now let people literally teleport to their ship just to force PvP.

    The skull of siren song voyage is supposed to be a PvP voyage. It'd be perfectly within the original intended idea behind the soss voyage to add the ability to contest the voyage on demand.

    I love how people always try to put words in the dev's mouths, or twist intents to fit what they want.
    HG is supposed to be 1v1. SoSS is supposed to be PvP.

    No. SoSS carries the risk of PvP. Same with Reaper's Chest. Neither are supposed to guarantee PvP.
    If no one on the server wants to contest the person who carries it; They don't PvP. Why should they be forced to become a target for the entire game across every server?

  • @guildar9194 it's an optional voyage not forced and the Devs did say it was a PvP voyage

  • @rotten-rocko said in invade ships with active siren song voyage:

    @guildar9194 it's an optional voyage not forced and the Devs did say it was a PvP voyage

    And the PvP is optional, not forced, so why should it be forced into being a multi-server bullseye?

  • @drfauli I would expand on this by making it and HG defend queue. If you have the HG flipped and SS active they can dive on you for SS and you get alliagance on sink and sale of the skull.

  • @guildar9194 well I guess the simple answer to not wanting to encounter PvP is avoid doing the PvP focused stuff. Just because you don't like PvP does not mean the Devs shouldn't pay more attention to keeping PvP in tact on the PvP activities

  • @guildar9194 then its up to the devs seeing this thread to decide how they’re interpreting soss. I dont think you assuming the devs think of it one way or another is required.

  • @ictus-xxi sagte in invade ships with active siren song voyage:

    then its up to the devs seeing this thread to decide how they’re interpreting soss.

    I would love to see some official statement from the devs.
    Not just for SoSS but also for other existing game content.

    Sometimes the content they add to the game might not play out as they intended in their initial idea.
    It would be cool to have them talk about this and hear about some community feedback that they want to include.


    I am sure it is not easy for Rare to make so many game changing choices all the time.
    For me personally, the SoSS voyage does not feel like the PvP voyage the trailer suggested it to be. ^^

  • @drfauli said in invade ships with active siren song voyage:

    For me personally, the SoSS voyage does not feel like the PvP voyage the trailer suggested it to be. ^^

    It did though, when PvP oriented players still needed the commendations.

    The problem is a bit the same with all PvP inventing content: as soon as the PvP oriented players completed the commendations, it will 'die out' or will be less played.

    This is because of a couple of problems:

    1. There is no skill based servers. This makes it so realy strong players compete with casual players. Just give it long enough (and this game is already years old offcourse) and a lot of players will have learned that PvP'ing is 'useless', because they will face way stronger opponents and unwinnable conditions. This turns a significant part of the community away from PvP and high risk content.
    2. The PvP meta is to much reliant on boarding and double gunning. There are more then enough players who would be interested in naval combat, but (slowly/partly) loose interest because off the boarding meta wich just turns the naval fights into a pistolfight. And for a shooting match they can already play CoD, Fortnite, Halo, etc.
    3. A lot of PvP oriented players don't want to do the PvE-parts of those voyages and just like to hunt. They rely on PvE-oriented players to do the voyage so they can attack them. But because of the problem stated at point 1, a lot of PvE-oriented players either are turned off by such voyages or only run when someone tries to attack them, wich annoys the PvP players. This in the end results in a very small population still wanting to do the voyage and also a smaller population that wants to attack such players.

    It's not just the SoSS that 'suffers' from this problem. We first got it with the world events that slowly died out. When they tried to revive it with the Chest of Fortune you see the same problem: every season (when new commendations are added for it) you see it revive a little, only to quickly die out again when most PvP players have the commendations. Here you also see the problem that the reviving effect is less every time, since a lot of PvE players who still wanted to take the risk to complete the commendations slowly were turned away from it, because their end goal (completing the commendations) only got further away from them, since every time more chest were needed then they could collect. With the SoSS the same: it was active in the beginning and died out when most PvP oriented players got their commendations. I will predict that the Burning Blade will face the same future.

    The problem just comes down to the risk/reward structure. Because those voyages invite PvP (it shows where you are and that you have valuable loot) and there is no SBMM, the risk of those voyages so high for most players (because they will most likely have to face much higher skilled players) that the chance of getting the reward is so small, it just isn't worth it. Even though the reward for the SoSS is pretty high (50k), a lot of players just make the calculation in their head that the time needed to complete it (since most of the times they won't be able to), it becomes more profitable to do way less profitable voyages, because they will be able to complete those way more often.

    Making the reward higher won't solve the problem, because that also increases the risk (those high skilled players will then also be more interested in attacking), just like letting ships invade won't help, because it will make the risk higher, wich will then only turn away more people from it.

    It's basicly the same as why you often hear PvP oriented reapers complain that other emissaries lower their flag when they raise theirs: the risk becomes way to high because they are now visible. And Rare just keep making the same mistake: they keep thinking that if they only make the voyage more enjoyable or increase the reward, more players will want to do it and the PvP players can find their targets. But Rare doesn't realise that the actual problem has always been that visibility wich just makes the risk way to high that no reward can compensate it for a huge portion of the playerbase. It's the case with reapers, with world events, with the SoSS, with the CoF, with the FotD, etc. It's just a repeating cycle of being active for a short while untill the PvP players have their commendations and then dying out when the PvP players go back to only hunting en the PvE players (still) not wanting to do them because it makes them a visible target.

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