I posted this in someone else's thread on the Brig (jail) cell on ships. But I wanted to bring it out for a fuller discussion.
The idea is to be able to capture pirates who are on your ship, but are not part of your crew.
It works like this:
Enemy boards my ship. I Kill 'em while they are physically on my ship. As their spirit is leaving their body I can interact to automatically lock said pirate in the cell (or chain them to the wall in the bed area on a sloop). They are then stuck in that situation until one of a few scenario's happen.
- A predetermined amount of time elapses (playtesting required, say 2 minutes to start).
- The enemy ship is sunk. (Automatic release)
- The enemy ship is a certain distance away. (Automatic release)
- Another boarder boards the ship, interacts with the cell and releases them. (Playtesting required for interaction time, say equal to boarding a T3 hole)
- A crew-member interacts with the cell and releases them. (Same interaction time as #4).
- Your ship sinks (automatic trip to the ferry, poor soul)
The cell blocks all interaction with the ship. The enemy player cannot fill (or empty) their bucket, throw items, or be impacted by fire/blunder bombs
For balance purposes, I would say that locking someone up also requires the use of a limited "manacle" item. Rarity to be determined through playtesting.