Content Does Not Matter If Players Cant Play

  • This game has always had a bit of an issue with tech debt for quite a while, but never has it been more clear than now. With the sheer number of posts talking about it here lately, and the number of people else ware talking about not being able to play the game or getting horrible reg issues to this day, there is no denying that the game is not in a good place.

    I do hope since they mentioned dedicating a team to bug fixing (which i thought they stated before was being done), that this means the state of the game will massively improve. But stating that bug fixes in the past would take a back seat behind major content but that they are changing it so technical issues would take priority, this makes me wonder why that was never the case before since a functional game is needed to even enjoy the content provided.

    While this may be a little long winded, what im trying to get at is that with all of the amazing content to come, i honestly think if it is needed, even though it is not exactly fun and some people complain when it happens, if the game is not in a state to launch the new features when the time comes i believe it should be delayed in favor of game health. If there is a delay for that sake, it would be best to be direct and explain in detail why to alleviate frustrations, but game health and longevity should take priority over people who are impatient to get new content.

    The best way to put this all though. I do not care how amazing the content in a game is if i cant even play the game. And that should be the most basic understanding of creating a game for people. I want a good game, but more than anything, i want a functional game over any amazing content, and i can imagine many would agree.

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  • Here's to hoping

  • I don’t mind if content is a little quiet, we’ve been through it for the last 6 years, but if the game is functionally unplayable without crashes, game breaking bugs, exploits, and cheaters, then what’s the point in playing?

    I truly believe Rare needs to expand its size as a studio. They are running (with their partner studios) a triple A rated game with monthly updates and they’re still relatively small. They need a massive expansion and more staff to hit the numbers needed to maintain a live service game. I understand their PR saying it’s a great environment to work in but I can’t imagine the show it must be over there right now scrambling from fire to fire while you’ve got looming content deadlines on the horizon.

    With what they’ve just announced Season 12, 13, and 14, it’s all but guaranteed it’ll be delayed or undelivered due to the state of things. I’m just praying it gets fixed quick, I want to play again without being paranoid.

  • @goldsmen said in Content Does Not Matter If Players Cant Play:

    I want a good game, but more than anything, i want a functional game over any amazing content, and i can imagine many would agree.

    People say one thing and do another.

    The same veteran players that have long complained about a lack of content are the same people that rush, cheese, and exploit everything along the way.

    As long as the veteran players that do all the talking treat this game like a pirate themed farming simulator (pvers and pvpers) and as long as devs to continue to feed into it like they long have then it's all "more more more"

    Season 11 is a mess for far more reasons than bugs/crashes. It's become a mess because we are once again back to a game where the veteran players are going to extremes to sacrifice the organic experience, and for what? diminishing returns on social media. A competition of extremes for barely any engagement.

    Season 11 could have easily left them lots of wiggle room to take some extra time, but no, veteran players had to rush, had to exploit, had to cheese.

    All of this nonsense about how cheesing and exploiting doesn't hurt anyone but the one doing it could not be more inaccurate in a risk/reward shared environment. It not only harms the organic experience it puts them in this cycle of "never enough" where they are catering to loud people that don't play their game organically, as it was designed.

    Even with all the bugs and crashes people still are finding ways to exploit and cheese rewards, interesting how there is always enough access for that.

    Are we gonna pretend all that outrage didn't exist when this game had delays before?

  • ALL good points, you need more content and it needs to be playable content simple as that. Whether that's more developers, more leadership, I don't know I don't work at Rare but if you want a 'live' service game you gotta engage and innovate. Love the content coming, but shaking in my boots for the PS5 release and such as game has gotten bogged down more and more. Like I think it's cool that Port Merrick is a thing but it's layout combined with frame drops makes it now the worst outpost to go for supplies or turn ins. They want to keep new players or bring back old they gotta have that "Eye of the tiger", and I hope they find it in themselves to raise their own standards to be successful.

  • @thrawnpariah "YOU GOTTA BE HUNGRY ROCKY!"

  • I loged in.
    Buy some supplices.
    Stuck on buing screen.
    Get unstucked by crewmate and some blunder.
    Vote HG
    Get stuck on return to port bug.
    Dive to enything to forcebly change stamp/server couse it helps.
    Vote HG
    Dive
    Get match
    Win couse you get less hit reg than oponent
    Want to buy some pineaplles
    Get stuck on buing screen.

    It is bad expirence at most time in season 11.

    And I don't know how much worse it would be with new stuff we get.

    Edit:
    And I must say @WolfManbush that as someone out of social media/twitch/partners I still have worst time on sea from day 1.

    At least being stuck will prevent you for get lazybearded.

  • With games like this, it can frequently have moments where you have to fight the game to get enjoyment. All the times I've played recently, it's just too hard to find the enjoyment. I was excited play for the anniversary and looking forward to Season 12. After playing, however, all my excitement has been stamped out. I have better things to do than play Player vs. Server games.

    I don't want to play again until the game is back in a playable state. I'll definitely play S12 just because it's new stuff, but I'm now fresh out of excitement for the experience.

  • @wolfmanbush

    The same veteran players that have long complained about a lack of content are the same people that rush, cheese, and exploit everything along the way.

    This is why i always say that the devs should not cater to people who exploit and rush out the content. People who play the game in ways that arnt intended will still come back and find something to cheese again. But even then, those same people are frustrated with the state of the game, so they can be frustrated with a lack of content until the game is in a healthy state.

    When the game is in a better state, those people can ruin what ever enjoyment they could get from their content by turning it into a metric to grind. But for now, people having a hard time playing it, be it from crashing or from having to fight against stuttering around and reg issues until you are too frustrated to keep playing, will be less likely to play, and that is the average player.

    I really do love what rare has made, but its not been treated very well for a while it feels like. I really hope right now that their claim of changing focus to prioritize game health means that for the time being the team working on bugs will be considerably sized, and i hope the tech debt of this game can get some major work done.

  • @wolfmanbush

    Nice whataboutism you wrote there buddy.

    You are judging all veteran players by the standard of content creators? Wow. Sweeping generalisations like that, tell me all I need to know about your attitude towards veteran players.

    I'm a veteran player and don't even have any of the PvP curses yet and only this year unlocked the GH curse, but sure all veterans just cheese the game. SMH.

    Throw yourself and your terribly biased opinion in the bin, where you and your opinion belong.

  • @goofycs-811 said in Content Does Not Matter If Players Cant Play:

    @wolfmanbush

    Nice whataboutism you wrote there buddy.

    You are judging all veteran players by the standard of content creators? Wow. Sweeping generalisations like that, tell me all I need to know about your attitude towards veteran players.

    I'm a veteran player and don't even have any of the PvP curses yet and only this year unlocked the GH curse, but sure all veterans just cheese the game. SMH.

    Throw yourself and your terribly biased opinion in the bin, where you and your opinion belong.

    If you aren't engaging in the specifics that I posted then you aren't included in what I addressed in the post.

    Nothing about the post was implying all veteran players.

    The reason it's important to specifically address accountability within the veteran play group is because we have more experience, we play more, we participate more in the social areas. Addressing inconsistency and hypocrisy within our group of experience is necessary.

    When new players show up on forums or other platforms and are frustrated about getting sunk or losing loot etc they are met by veteran players that tell them to deal with it, pirate game, risk/reward, etc. This is inconsistent and hypocritical conduct in regards to how high seas has been treated for years but specifically season 11 where it's much much worse.

    If you are not engaging in that then you are not included.

    Just like if people say "devs" when addressing something specific, they aren't referring to the devs that have nothing to do with what they are specifically addressing.

  • I was going to make a post like this, but it seems the forums are already riddled with them. I attempted to play the game almost every day of the event on Xbox Series X.

    This game is not ready for PS5 and it is not ready for any new content. It will be interesting if they can actually improve the performance for once because it is getting pretty dire.

  • @wolfmanbush
    There is nothing discuss.

    If you are a veteran player then you should know fine well that every veteran player had the same frustrations until they got good at the game.

    It's part of the process of playing the game, so no I have no sympathy for new players when they cry about being sunk or losing loot because I've been there, done that and worn the t-shirt and yet I'm still here.

    You say that veteran players need to take accountability but where is the accountability on the side of the new players who actively jump into high seas unprepared and then cry about it on the forums?

    They added Safer Seas for a specific reason, as a training ground for new players. They EXPLICITLY mentioned this in the announcement.

  • @wolfmanbush
    Also just to address your claim about only those who cheese complaining about a lack of content is also entirely untrue.

    As I have pointed out, I haven't cheesed anything in the game and yet all the content is lacklustre. It's literally the same thing over but instead of doing a fort you're fighting an Ashen lord on an island, or you're fighting ghosts instead of skellies.

    Rehashing the same tired old mechanics and slapping a new name on it, doesn't make it worthwhile content.

  • @goofycs-811 said in Content Does Not Matter If Players Cant Play:

    @wolfmanbush
    Also just to address your claim about only those who cheese complaining about a lack of content is also entirely untrue.

    As I have pointed out, I haven't cheesed anything in the game and yet all the content is lacklustre. It's literally the same thing over but instead of doing a fort you're fighting an Ashen lord on an island, or you're fighting ghosts instead of skellies.

    Rehashing the same tired old mechanics and slapping a new name on it, doesn't make it worthwhile content.

    Season 11 in design changes things quite a bit organically, it makes older content more appealing, it entirely opens up the organic experience for going to new servers while still having an organic and immersive session. It's very different experience organically than the past.

    Season 11 is a quality adventure design for what SoT is.

    The issue with season 11 is people not approaching it organically, rushing for rewards, exploiting for rewards, etc which significantly harms the organic experience for others because of how much it alters and diminishes encounters/risk/significance.

    Game performance issues adds on to that.

    The game suffers more from maintenance of the risk/reward environment than design of content. Encounters/risk have always and will always be what makes adventure fresh, content by itself will always get stale quickly, it's the encounters and risk that makes the game exciting and the reward significant.

    Organic participation in risk/reward will be low as long as people have the option to just exploit/cheese things regularly. That's what ends up making servers feel dead even though lots of people love and play SoT.

  • @wolfmanbush
    If you're going to beat around the bush and not address what I said then you're wasting my time.

    Re-using the exact same, tired old mechanics for every single world event is not content mate, it's lazy development.

    The distinction level stuff has been asked for by the community for years, 6 years in was too little too late.

    I was max level in everything for a good 3 years before season 11, as were TONS of players.

  • @ghutar how can you dive to something else this is blocked by hourglass? Are you waiting the 15 mins to lower first

  • @goofycs-811 said in Content Does Not Matter If Players Cant Play:

    @wolfmanbush
    If you're going to beat around the bush and not address what I said then you're wasting my time.

    Re-using the exact same, tired old mechanics for every single world event is not content mate, it's lazy development.

    The distinction level stuff has been asked for by the community for years, 6 years in was too little too late.

    I was max level in everything for a good 3 years before season 11, as were TONS of players.

    and they have been working on season 12 13 and 14 (shown in the preview video) which is changing course on development.

    I have no interest in calling people or effort lazy. That's not how I see things, I disagree with them a lot on decisions, a whole lot in season 11 on maintenance, I'm quite frustrated in my personal experience about some things. I don't think they are lazy or that they engage in lazy development.

    I think they put in a lot of effort to keep this thing going and even though I am frustrated with how this season ended up I think they do good work, they put a lot of effort into the game, and many people are still enjoying the experience even though I am frustrated with some decisions. That's on me to handle respectfully, doesn't say anything negative about their effort

  • I truly feel like the situation is at a dire point. Right now, simple tasks such as buying supplies, turning in loot, picking up quest bottles, starting normal quests, and on and on, just don't work. Headline features like Guilds and Hourglass are broken. That doesn't even take into account that constant crashing, rubber banding, and other server performance issues. We got a video statement from the devs many months ago about reducing player/ship count until the performance issues could be addressed. What happened to that? We got another video statement a few months later that addressed it in a vague way, but nothing concrete. Here we are almost half a year later, and nothing.

    Meanwhile, a preview video is released with all kinds of new features. Tight rope walking and spiderman guns, gigantic fire breathing ships, new weapons and cannonballs. All released in the next 6 months. Is that a joke? Hourglass doesn't work. Guilds don't work. Buying supplies doesn't work. A new bottle quest was added for the Anniversary weekend which was bugged in every way possible, and you want to add a player-driven moving skull fort?

    At what point does simple pride take over? Pride in your product, not in your vision. Because right now, the product is broken, and the vision is ridiculous.

  • @sammyr0cks said in Content Does Not Matter If Players Cant Play:

    I truly feel like the situation is at a dire point. Right now, simple tasks such as buying supplies, turning in loot, picking up quest bottles, starting normal quests, and on and on, just don't work. Headline features like Guilds and Hourglass are broken. That doesn't even take into account that constant crashing, rubber banding, and other server performance issues. We got a video statement from the devs many months ago about reducing player/ship count until the performance issues could be addressed. What happened to that? We got another video statement a few months later that addressed it in a vague way, but nothing concrete. Here we are almost half a year later, and nothing.

    Meanwhile, a preview video is released with all kinds of new features. Tight rope walking and spiderman guns, gigantic fire breathing ships, new weapons and cannonballs. All released in the next 6 months. Is that a joke? Hourglass doesn't work. Guilds don't work. Buying supplies doesn't work. A new bottle quest was added for the Anniversary weekend which was bugged in every way possible, and you want to add a player-driven moving skull fort?

    At what point does simple pride take over? Pride in your product, not in your vision. Because right now, the product is broken, and the vision is ridiculous.

    I don't think it's at a dire point overall. With PS5 on the horizon they aren't going to struggle much for people logging in.

    I do think they will continue to lose some veteran players but it's a 6+ year old game, lots of built up frustration and complicated relationships there between devs and different veteran player groups. The role players aren't going anywhere, the social media experience players aren't going anywhere, the content creators that rely on SoT views are still gonna stick around for the most part.

    The only people they are gonna lose are the players they've already been losing, the long term players on the more organic side of play outside of the social cliques and the people that are really into pvp. Not a whole lot of these players left, not enough to move needles either way for business.

    They likely are doing WAY better at retention now with safer seas and with the game being brought way down in intensity and harshness for more pve focused players.

    I completely understand the frustrations but I think the reality is that they likely are doing quite well by turning (or just letting the game be turned into) a super casual everyone gets mountains of rewards adventure game, where risk/reward can be a whole lot more reward than risk.

    Dire for the game? very unlikely

    Dire for playstyles that aren't roleplay focused or giveaway cosmetic focused or super duper casual focused? maybe, but I think this game could bounce back for other styles too in season 12 and/or 13/14.

    Personally I think pvpers are far more likely to see a return to fun than someone on the more extreme adventure side. They can improve pvp significantly, adding significance back into adventure isn't really a possibility for long term players, all they could do is create some more of it for future generations of pirates (and hopefully don't mess with it as much for those pirates).

  • @sammyr0cks said in Content Does Not Matter If Players Cant Play:

    I truly feel like the situation is at a dire point. Right now, simple tasks such as buying supplies, turning in loot, picking up quest bottles, starting normal quests, and on and on, just don't work. Headline features like Guilds and Hourglass are broken. That doesn't even take into account that constant crashing, rubber banding, and other server performance issues. We got a video statement from the devs many months ago about reducing player/ship count until the performance issues could be addressed. What happened to that? We got another video statement a few months later that addressed it in a vague way, but nothing concrete. Here we are almost half a year later, and nothing.

    Meanwhile, a preview video is released with all kinds of new features. Tight rope walking and spiderman guns, gigantic fire breathing ships, new weapons and cannonballs. All released in the next 6 months. Is that a joke? Hourglass doesn't work. Guilds don't work. Buying supplies doesn't work. A new bottle quest was added for the Anniversary weekend which was bugged in every way possible, and you want to add a player-driven moving skull fort?

    At what point does simple pride take over? Pride in your product, not in your vision. Because right now, the product is broken, and the vision is ridiculous.

    I do like the direction that content is headed towards, but the state of things as is does make me question heavily if the game will be in a state where the new content will even be enjoyable, or if stability issues will be more frustrating than any enjoyment i will get from it all.

  • @hiradc yep in meantime diving HG again. Sometimes I get fight on second try, sometimes it seems (only seems) that I have to change server/stamp.

    Sometimes I wonder if they somehow brcoken cross stamp que couse most times we get same guys.

  • (series x / controller. doesn't hg. rarely buys supplies. dives maybe once a session to get started. high seas. my guild works. current top tier for guild, held it for OoS, GH, Merch and Athena last month)

    I've been playing fine ;)

    ties blindfold and lights cigarette

  • As a Xbox Series X player, the game performance is in a unacceptable state.

    Since the GDK update, I, and other Aussie Xbox players on my friends list, have experienced the crashes and glitches others have mentioned on this thread. The most frustrating issue however is the constant stuttering and skipping frame rate.

    This issue occurs during every play session. New players may not notice it, or just accept that this is "how the game is", however for players who have been playing this game almost exclusively for years, and are sensitive to frame rate issues, it is immediately noticable. Unfortunately I am no longer enjoying the game experience and will be playing other games until the issue is fixed.

    Can someone please explain whether this is due to the recent GDK update, an Australian server issue, or something else? Surely we're not the only players experiencing this.

    Cheers

  • @x-revolver-81-x said in Content Does Not Matter If Players Cant Play:

    As a Xbox Series X player, the game performance is in a unacceptable state.

    Since the GDK update, I, and other Aussie Xbox players on my friends list, have experienced the crashes and glitches others have mentioned on this thread. The most frustrating issue however is the constant stuttering and skipping frame rate.

    This issue occurs during every play session. New players may not notice it, or just accept that this is "how the game is", however for players who have been playing this game almost exclusively for years, and are sensitive to frame rate issues, it is immediately noticable. Unfortunately I am no longer enjoying the game experience and will be playing other games until the issue is fixed.

    Can someone please explain whether this is due to the recent GDK update, an Australian server issue, or something else? Surely we're not the only players experiencing this.

    Cheers

    The framerate issue came from GDK. My guess is that the game is somehow less optimized for xbox. When a new island is rendered the game lags significantly until it's done rendering.

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