Voyages feel really unsatisfying now

  • I got a solid session in last night. The way voyages are structured now where everything feels like it's handed to you on a platter just feels so unsatisfying. We eventually tried one of the retrieval runs in devil's roar for merchant alliance, thinking that would actually have some scope. Nope. You literally start on the destination island and the wreck is like right there every time you do the quest. You can just pick up the logbook and sell it, or you can backtrace finding clues in reverse order that make no sense to find the key.

    Every destination is on like the nearest island (why did they even need diving if they were going to do this?) Animal retrieval, everything is just handed to you. Crates and animals all right there on the same island and no skeletons spawning the entire time you're collecting the animals just in case that gets too challenging.

    It all feels so watered down and hand-holdy right now. We used to actually enjoy doing voyages but now they really do just feel like pointless busywork.

    I guess maybe I should just get with the rest of the playerbase and complain that we're not getting as many pieces of flashy flashy delivered right to our ship in the shortest time. That seems to be who the game is made for now.

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  • All voyages got at least a 1/5 to a 1/4 less in it. Shipwreck you see the difference when you open it, but the worst are the cargo runs.

    Lv 75 merchant and you get only 2! 2!!!! Items to deliver and 4 by the new voyages type of it. But seriously? You have deliver 2 items not worth more then 4-600 gold ? I mean i get the tuned down arguement, but this is halerious. Why would any one bother even doing them when the random bottle quests gives you 7-8 items which each go for 1k to 1,4k without emissary.
    Small Edit: I meant to say, why sail for "2" pieces of stuff, which isnt worth anything. Make them special or something and then yeah, but 2 low stuff items to sail across the entire map for what? Thats not fun because there you realy lose nothing besides your time and sanity.

    I did some Legend of the Veil quests this morning and the loot seemed to be somewhat simular to before, until we wanted to do the emissary quest.

    It was a good 1/5 % nerf. Besides, you CANNOT stack emissary quests anymore. Revote your flag and all quests emissary quests are gone. Nice going there!

    You wanted to make then voyages more fun but run it into the ground in how you did it.

  • I really don't give a pink flamingo about how much imaginary gold pieces I get for a voyage, I care whether the voyage is fun, and they're not anymore. They're so basic now I'm not surprised they give less gold, otherwise the inflation would get even worse.

    If you want to cater to players who have limited time/limited experience/limited cognitive abilities, that's fine. Put these streamlined voyages somewhere where they can find them easily and then give everyone else who does actually want to play the game the opportunity to pick up some engaging voyages like we had somewhere.

    Maybe make them longer but offer more loot for them so it will shut the crowd up who are yammering about wanting more treasure.

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