Another Headshot Post

  • @deniedmink64878 said in Another Headshot Post:

    @dlchief58 said in Another Headshot Post:

    @crowedhunter said in Another Headshot Post:

    @elextrov That wasn't a joke, it was a structured argument that you can learn about in a college intro to logic or philosophy class. It's called reductio ad absurdum. My point was that there's no point in invoking hit reg one way or another on this topic.

    Au contraire, hit registration is the most relevant thing to be discussing before there is ANY consideration of headshots or other critical hits. Until that is dealt with critical hits are not even worth discussing much less introducing into the game.

    Au contraire, hit registration will NEVER be fixed unless they trust clients which they don’t seem to want to do.

    So I guess we aren’t getting anything new..

    Critical hits are useless if hit registration doesn't work consistently - FACT. Client side registration leads to easier hacking of the game and no honest player wants that - FACT.

  • While headshots can be cool, I don't know if they'll be implemented. It's quite clear that SoT was never meant to mirror other FPS games in terms of functionality, and that's honestly fine by me. I for one would prefer SoT to play and be it's own game, and take as little comparison from other FPS games as possible. If one wants fast-paced gunplay combat, they're playing the wrong game, and it's better to go play something like Tarkov, CS2, Hunt, etc, literally any other FPS game that caters specifically to high-end gunplay.

  • @elextrov I've already said what I have to say about the hit reg stuff. I'm not going to rehash it or else I'd just be quoting myself. I'm a very bad communicator and an even worse teacher.
    Forgive me for not acknowledging you holistically. I have trouble focusing so I was trying to limit my scope so that we could have a proper discussion. And now I have the opportunity to give that facet of your argument my full attention - which I am sure you will be gladdened to experience.

    I think your point that SoT is slow paced has already been refuted in passing by your own post. As you have mentioned, there are several ways to achieve a OHK. Furthermore, I didn't say all headshots should be OHK. I said headshots should be rewarded. This could just as easily be achieved with a damage reduction across the board to accommodate the change. Then the TTK stays the same and the skill ceiling increases. If anything you should love this since you want SoT to be slow paced.

  • @crowedhunter ok you can play victim all you want knowing you are not the victim as nobody is the victim here and the ohk is conditional and keeps things slow paced and you called it a hostility I call it an argument and I am sure others will agree that it is an argument and not a hostility

  • @elextrov holistic means to acknowledge every aspect of something.

  • @crowedhunter my mistake I read it as hostility and please do look at my previous points

  • @elextrov I think your point that SoT is slow paced has already been refuted in passing by your own post. As you have mentioned, there are several ways to achieve a OHK. Furthermore, I didn't say all headshots should be OHK. I said headshots should be rewarded. This could just as easily be achieved with a damage reduction across the board to accommodate the change. Then the TTK stays the same and the skill ceiling increases. If anything you should love this since you want SoT to be slow paced

  • @crowedhunter I do not love it as headshots would require registration and the headshot hit box would be different from normal hit box making hit reg worse and I countered you okh point as they are conditional

  • @elextrov Would it surprise you if I told you that hitting a headshot as opposed to a body-shot is a condition? One hardly different from hitting center-mass with blunderbuss.

  • @crowedhunter would you be surprised if I told you that the post prior includes multiple points

  • @elextrov Very much so.

  • @crowedhunter ok this thread is turning a bit much and will likely be locked

  • @Elextrov @CroweDHunter Look guys, we can go back and forth on this till you're both blue in the face, but a mod is probably going to close this soon.

    Fact is SoT isn't in a spot to add further modifiers for damage to specify head/body shots. As cool as headshot damage would be and would add depth to gunplay, I don't see it happening for a while. Before any of that, we need better servers, better hitreg, etc.

  • @deniedmink64878 Hitreg literally has nothing to do with internet connection.. if that were the case, people with fiber connections wouldn't still be having hitreg issues... (I have fiber, and have reg issues from time to time, hardwired CAT-6 with a 1-gig interface).

  • @valor-omega I think we should get a mod over here to lock it

  • @valor-omega I don't think this is a personal argument. I don't think this is a taboo topic. I don't see why mods would lock the post.

    I'm aware though, as are they, that there are elements in the community that try to frame things that way to shut down discussions entirely. That's why I've been trying so hard to keep things civil, rational, and on-topic.

  • @deniedmink64878 I realize. But again, even if two opponents both had a fiber connection, there is still the possibility of hitreg issues, because it's server-side,
    NOT user-side.

  • @crowedhunter but you didn't so

  • @crowedhunter The discussion itself doesn't warrant a lock, I just think the constant back and forth is. You two have opposing ideas, and that's fine - but constant go arounds and posts where no one comes to an agreement will eventually get locked.

  • @valor-omega I try not to dismiss people when I can see that they are trying. I did notice that the argument seemed like it was getting one-sidedly personal, but that doesn't mean I should dismiss someone as long as my own temperament is fine. I've learned a lot about life from even a schizophrenic malignant narcissist I used to know. Even a broken clock can be right twice a day and all.

  • @crowedhunter Entirely fair. Kudos for being open-minded!

  • @valor-omega said in Another Headshot Post:

    @crowedhunter Entirely fair. Kudos for being open-minded!

    Is being 'open-minded' an unintentional pun in a thread about headshots?? :-)

  • @elextrov said in Another Headshot Post:

    @crowedhunter would you be surprised if I told you that the post prior includes multiple points

    Not trying to be mean here (I agree with a lot of what you said), but it would be a whole lot easier for people to read/understand/parse your posts if you added some punctuation.

  • In most fps games, I just need to wait to see a body and fire at it until I win. Of course there's more to it than that, but if your better at aiming, you're going to win 95% of the time.

    Personally, I prefer Sea of Thieves' combat to other games because there's more to it than just aim. Single shot guns with long reload times keeps things very strategic. You're more focused on executing a tactic that wins you the scenario than just shooting at the target. In this way, I play Sea of Thieves more like a fighting game than an fps.

    A headshot mechanic would drastically change the meta of the game towards aiming. If a sniper headshot becomes an OHKO, then that's too powerful. The eye of reach is bad enough with its hand cannon properties. If all damage goes down and headshots replace those damage numbers, then the entire meta changes, and you need a headshot to get significant damage out. Either way, I dislike it.

    I think headshots would work for PvE, and maybe for an extremely small damage boost to a shot or a more satisfying hitmarker. And at that point, why even include it to PvP?

    I see that some want more interesting combat, a bigger reward for skill, or another bit of dopamine from the game for doing something well. My advice would be, play the game like a fighting game. Try to engineer a new tactic that can win you your next fight.
    One of my recent ones is where you to a block jump behind a target in a swordfight, but don't turn around and slash. Keep going, pull out a gun, and shoot them while they've still got their cutlass out. Is this any good? I'm still working on it. But new tactics drive the meta forward! This is how I keep combat interesting for myself.

  • @grumpyw01f said in Another Headshot Post:

    In most fps games, I just need to wait to see a body and fire at it until I win. Of course there's more to it than that, but if your better at aiming, you're going to win 95% of the time.

    I don't think "Of course there's more to it than that" sufficiently summarizes things, especially when you offer up 19 times out of 20 in the next line. In low-TTK FPS games it's about who was moving more/faster because it ultimately comes down to who shot first. Most often that's in the back and that's why you need to be moving faster than whoever is trying to catch up to you for that sweet, sweet execution. In high-TTK FPS games that's where you see accuracy and strategy start to count. SoT already has one of these strategies in teamshotting. With reload as it is, that's about what it comes down to. First shot advantage is negated almost immediately by a response unless stealth was a factor. So we have loadout metas.

    Personally, I prefer Sea of Thieves' combat to other games because there's more to it than just aim. Single shot guns with long reload times keeps things very strategic. You're more focused on executing a tactic that wins you the scenario than just shooting at the target. In this way, I play Sea of Thieves more like a fighting game than an fps.

    But the strategy is still shoot the target, yeah? Then eating food is the counterplay. It's not exactly chess.

    A headshot mechanic would drastically change the meta of the game towards aiming. If a sniper headshot becomes an OHKO, than that's too powerful. The eye of reach is bad enough with its hand cannon properties. If all damage goes down and headshots replace those damage numbers, then the entire meta changes, and you need a headshot to get significant damage out. Either way, I dislike it.

    This might be a hot take, but gun meta should be about aiming the guns.

  • To the points above about the thread needing to be locked, it actually doesn't. But what does need to happen is for people to stop with the personal attacks and argument/bait posts please. Otherwise this has been a fairly civil topic and fine overall. So let's keep to that 'being civil' thing, aye?

  • @thegrimpreacher Perhaps :P

  • @crowedhunter I think we shouldn't have actual headshots since it can be abused by bots and hackers... (I still remember TF2...) So instead, having the headshots making some kind of fun cue instead of having actual gameplay effect would be better I think. Like the confetti one you mentioned, that sounded kinda fun.

  • @arthur79474 This could be a great middle ground idea, honestly. If functional headshots never happen, they could do some sort of stat-tracking concept and maybe tie some commendations behind it for rewards!

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