It's no secret that server performance is at an all time low. Instead of complaining about it, I'd like to suggest some potential fixes which combined can help towards smoother sailing.
Make Sunken Kingdoms load into the game only when activated by players
If we had a statistic of how many sunken kingdoms the average player visits on a daily basis, it would be pretty damn low. As beautiful as they are, sunken kingdoms sitting dormant on the map waiting player arrival have become unnecessary assets. The fix for this could be introducing a method which makes them only become part of the map when players choose to activate them. Therefore reducing the assets on the map for the 99% of players that don't touch Sunken Kingdoms on a weekly basis.
Reduce Sea Forts
Again, as beautiful as they are, they eat a lot of assets by just remaining dormant, not to mention how that increases when ships accidentally trigger them constantly when sailing by. Unlike Sunken Kingdoms, I don't think these should be player activated. My suggestion would be to reduce the amount of them, to 1 per region instead of the current 2 per region. It's really not necessary to have 2 per region, they don't take long to sail to at all.
Ammo Pouches
A brilliant addition in theory, but in reality, ammo pouches a bit too much to the servers which is likely affection performance. Most world events that a player is taking part in will be constantly spawning an unnecessary amount of ammo pouches (no player really needs even half the amount that are being dropped). My suggestion wouldn't be to remove ammo pouch drops, just to drastically reduce the drop rate of them.
The common theme here is that the game has become cluttered, which has killed server performance. Every new game addition over the last 2 years has added more and more strain on server performance until we're now at an arguably unplayable state. It's time to start scaling back, or at the very least be smart about how certain existing content spawns so that we can get back to a smoother game. If things like the Devils Roar volcanoes are constantly erupting despite nobody even being near that region of the map, that's the type of thing that when combined with other things has become a big issue.
The servers needs less content. It's a realization that needs to be arrived at quickly before the player-base hits their breaking point in frustration towards the server performance.
Thank you for attending my TedTalk :)
Nimsy out.
