Quick Swapping and hit reg

  • 6000 hour in game pirate
    Season 10 has just released and with that guilds have been added to the game and i love the content Rare has added. Sea of Thieves is truly an amazing game BUT i need to talk about somthing so pls read onwards
    To start this the guild level system is bugged, once you reach level 5 you get a message saying the guild emissary is ready to use but at the outpost it was level 15, pls fix this also theres more... .... ....
    Why did Rare think it was a good idea to remove key features of the game let me explain, Quick swapping has become muscle memory for players since day 1, It makes combat feel flowy and chained together, faster gameplay and smoother combat. Players have practiced and mastered this tech for thousands of hours, its what makes sot so special to so many player and you have taken that away forcing the player base to play how YOU want to play not how the players want to play.
    Removing QS has made combat feel so janky, not smooth, slow and just doesn't feel like sot anymore, How can you change somthing this big after 10 seasons of sot. Hit reg is WORSE THEN EVER, i cant even shoot a pig without hit heg
    You have made the double gunning community unfair while improving the sword even more then it was before. Players are leaving your game because of all these changes, many of my friends, streamers and community members are leaving the game.
    I love sot and always will but Rare really need to listen to the community, Like i stated before, i have 6k hours in the game and i feel uncomfortable boarding a ship. Hit reg is worse, Combat is worse and slow, Glitches still remain in the game which have been in the game for two season.
    Its 2023 and we cant even fix the most simple game tech. if i was you guys i would, Bring back QS, Remove bullet time and add hit scan for less reg and listen to what your players want.
    we want a fast past combat experience not slow and boring fighting. Apart from all this, Season 10 as a update is good, love the content your adding and i am pleased with the direction the game is going but please for the players fix and bring back what the players want. Thank you

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  • @athena4th

    faster gameplay

    I think you've answered the question for why quickswap has been removed yourself. It's not an FPS game

    You have made the double gunning community unfair while improving the sword even more then it was before.

    Sword has received no buffs, only fixes to block, combos no longer being interrupted and reduced range of wifi blade. If double gun remains less viable, then there's certainly grounds to reduce sword damage back down to 20.

    we want a fast past combat experience not slow and boring fighting.

    Rare seem to want the opposite.

    The server issues are certainly a concern and they've announced something regarding this already. Meta shakeups are not a bad thing, it seems alot of players have become far too used to the advantage they've held over the last 4 years and now it's gone they don't like it. Personally I'm loving the variety in loadouts being used, my usual sword/pistol loadout is very effective at the moment unlike pre season 10 with me feeling very competitive now in PvP. Spent all weekend fighting in HG and contesting FoTD's. This PvP patch should have come sooner.

    I did try some brief double gunning, I knew how to quick swap but it's never something I perfected because I always had in the back of my mind it may be removed. Double gunning without attempting to quick swap didn't feel any different from the small amount I used it. It seems to be hitting shift which triggers the unstow animation to replay, whether that's intentional, I don't know.

  • Quick swapping is an insane exploit that should have been squashed by Rare years ago. People would rather spin in a circle while bucketing vomit in their face to circumvent the reload than just learning to play the way the game was intended. I feel your pain, but at the same time it feels awful to play against quick-swappers. I’m fine if sword needs to be looked at for rebalancing as long as I’m not being murdered instantly from 20 feet away.

  • To add to what a10 said, the sword was not buffed, it just had a broken mechanic fixed that should in no way affect double gunners since it cant block bullets. As for quick swap, it wasnt a removed feature, it was a patched bug, one which rare has tried fixing before. For it to be a feature it has to have either been intended, or embraced by rare, neither of which are the case.

    If you cant work around the removal of an exploit that let you fire less than half a second faster, then that just means you needed it as a crutch to do well. You can still practice and get better with double gunning, and i have a couple friends that never used quick swap to double gun effectively. You can learn and work around the removal with a little time.

    I cant disagree with your stance on how hitreg is being affected after some issues i have seen, and it is frustrating, but hopefully now that theres an isolated team dedicated to it, it should start getting fixed much faster. But take those words with a little caution.

  • Outside of a relatively small group of people it really hasn't changed much at all

    People are still using 2 guns, people are still good at it, higher skill pvp is still happening, people are still pulling off cool plays.

    The people that don't really get involved in the social areas are largely doing fine. Combat changes, bugs, server performance etc, people just do the adapting they gotta do and it works out alright.

    They are making changes they wanna do and changes they think they gotta do but imo it hasn't changed that much between season 9 and 10 for most people. Including a lot of the people using 2 guns.

  • I agree like what was the point of removing quickswap every thing was so flowy but now its unplayable

  • I will never understand this mentality, I just won't.

    So hitting an extra key in order to get your avatar to skip a fraction of a second's animation before pressing a different key to pull out a different weapon and fire it that aforementioned fraction of a second faster is "flowy"? I've also read one pirate describe it as "tech".

    Just no. Smooth flow is left clicking to fire one weapon, pressing '2' or scrolling the mouse wheel to pull out the second weapon, then left clicking again to fire that second weapon. How is adding shift+w to the mix smoother flow?

    Sorry folks, it was a bug. Rare paid an animator to create the swap animation. The intended playstyle is for us to see that animation in its entirety. Quick swap wasn't flow, it wasn't tech, it was an exploit, plain and simple. If you think it was "flow" or "tech," then you want to go play a competitive FPS. Sea of thieves is not a competitive FPS. Please go play Overwatch 2, that community will welcome you with open arms.

  • @finnyyapper7735 said in Quick Swapping and hit reg:

    I agree like what was the point of removing quickswap every thing was so flowy but now its unplayable

    It's not unplayable, just like it's rarely "broken"

    This is a game where people put in significant amounts of time. From casual players to players like me to people that only pvp to content creators.

    Season 10 has been no different, every play style faces bugs and issues and game changes and people go out there and put in a bunch of time.

    "unplayable" "broken" are just a couple of the manipulative exaggerations thrown around in this community. Not everyone necessarily is intentionally doing it but it is used to turn "I don't like something" into narratives that aim to take away the fun from others.

    This is seen constantly around the community, where people are putting pressure on players, posters, content creators to conform to "game broken" "decision bad" "direction bad" and it often works, I've seen countless people turned from a person that enjoyed the game to someone that parrots what others want them to say.

    On its worst day the game is still fun for most of the players (especially if they avoid the social areas). It's not broken or unplayable a large majority of the time.

  • @lordqulex
    The weapon animation needs to be fixed. They took away the quick change and left weapons that sometimes don't fire (aiming animation problem). Plus problems with hit reg which is now maybe 5/10 and a new bug that doesn't allow you to draw your weapon. Rare is going after new customers, old ones can be pushed back so says the gentleman from finance. Many of my friends also left the game, they all said the same thing, "enough", they will never fix it. Every season makes the game worse. Pvp is a part of the game without which the rest will not exist. This game without the spark of danger has no sense. Getting gold is too easy and fast, it will get boring very quickly. Pve in this game is a joke because it's supposed to be that way. It is the pvp that gives meaning to this game. And so it hurts when you have won thousands of hours that gave you the experience to sink low mid gally players solo and you die from a fresh player who spammed you from half a ship with a sword because hit reg didn't let you kill him. There is no flow, there are times when the player is fighting the game not the opponent.

  • @profanacja said in Quick Swapping and hit reg:

    @lordqulex
    The weapon animation needs to be fixed. They took away the quick change and left weapons that sometimes don't fire (aiming animation problem). Plus problems with hit reg which is now maybe 5/10 and a new bug that doesn't allow you to draw your weapon. Rare is going after new customers, old ones can be pushed back so says the gentleman from finance. Many of my friends also left the game, they all said the same thing, "enough", they will never fix it. Every season makes the game worse. Pvp is a part of the game without which the rest will not exist. This game without the spark of danger has no sense. Getting gold is too easy and fast, it will get boring very quickly. Pve in this game is a joke because it's supposed to be that way. It is the pvp that gives meaning to this game. And so it hurts when you have won thousands of hours that gave you the experience to sink low mid gally players solo and you die from a fresh player who spammed you from half a ship with a sword because hit reg didn't let you kill him. There is no flow, there are times when the player is fighting the game not the opponent.

    Yes, you are preaching to the choir. I like to quote Bernard Suits, a Distinguished Emeritus Professor of Philosophy at the University of Waterloo: "a game is the voluntary attempt to overcome unnecessary obstacles." PVE generates treasure, the objective is delivering said treasure, and the unnecessary obstacles are other pirates.

    But don't kid yourself, this isn't an FPS. Nobody sees the ads and streamers and goes, "wow! Now there's some CQC I can get behind!" No. What makes this game unique compared to Skull and Bones or Black Flag is that you are the ship's crew. You turn the wheel, you raise the sails, you trim them, you fire the cannons, not an AI crew following orders. Naval combat is what makes this game unique and interesting, not the horribly implemented FPS parts.

    Yes, it needs to be fixed. Agree 1000%. But naval combat is this game's claim to fame.

  • @lordqulex

    But don't kid yourself, this isn't an FPS.
    If this isnt a FPS then why is there Hourglass, Pro Teams, NAL, Sea of Champions, League of Thieves and a Leader board for hourglass online. I understand the game is a open world adventure game but that was six years ago, times have changed and players demand change. Players want pure SOT content like loot and world events like it was in Season 1 but we also want the Combat as smooth and polished as it can be. When Arena was in the game there was almost no bugs, almost no hitreg and combat was smooth and players enjoyed the PvPvE. Since then Hitreg is terrible, combat is terrible, bugs are terrible and like Hipo said "undo all combat changes in season 10"

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  • @seanethermore said in Quick Swapping and hit reg:

    Quick swapping is an insane exploit that should have been squashed by Rare years ago. People would rather spin in a circle while bucketing vomit in their face to circumvent the reload than just learning to play the way the game was intended. I feel your pain, but at the same time it feels awful to play against quick-swappers. I’m fine if sword needs to be looked at for rebalancing as long as I’m not being murdered instantly from 20 feet away.

    Then nerf the sword lunge jump distance and remove it from the water uses, it was never intended and therefore is an exploit

  • @a10dr4651 said in Quick Swapping and hit reg:

    @athena4th

    faster gameplay

    I think you've answered the question for why quickswap has been removed yourself. It's not an FPS game

    You have made the double gunning community unfair while improving the sword even more then it was before.

    Sword has received no buffs, only fixes to block, combos no longer being interrupted and reduced range of wifi blade. If double gun remains less viable, then there's certainly grounds to reduce sword damage back down to 20.

    we want a fast past combat experience not slow and boring fighting.

    Rare seem to want the opposite.

    The server issues are certainly a concern and they've announced something regarding this already. Meta shakeups are not a bad thing, it seems alot of players have become far too used to the advantage they've held over the last 4 years and now it's gone they don't like it. Personally I'm loving the variety in loadouts being used, my usual sword/pistol loadout is very effective at the moment unlike pre season 10 with me feeling very competitive now in PvP. Spent all weekend fighting in HG and contesting FoTD's. This PvP patch should have come sooner.

    I did try some brief double gunning, I knew how to quick swap but it's never something I perfected because I always had in the back of my mind it may be removed. Double gunning without attempting to quick swap didn't feel any different from the small amount I used it. It seems to be hitting shift which triggers the unstow animation to replay, whether that's intentional, I don't know.

    Ok so the QS still didn’t make it a FPS….. but the aim assist seems very FPS……

    Um they BUFFED THE EVER LIVING LIFE OUTTA THE SWORD! Streamers who are PVP Sword Lords say the same!!!!

    What the OP is saying is “I have to relearn combat and boarding due to a COMPLETE reworking of how the combat works, yet sword gets a MASSIVE BOOST” I play controller and never did QS, but the weapon play on my end it still sooooo much slower and clunky and glitchy. A weapon won’t pull out or it spams ADS and won’t allow you to shoot or bypass it. Rare keeps breaking the game to make it “more accessible” to newer players but it’s killing the day one player base

  • Quick swapping still works unfortunately just came across like 4 people doing it so fast its almost like a 1 shot literally less then a half second ruins the whole game.

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