Alliance Grades

  • I'm interested to hear about the new guild feature coming to the seas however I think the current alliance system could do with a touch up, as it stands alliance servers seem far too easy to form and whilst I would not want to completely do away with them I think changing the benefits of alliances could do well to encourage genuine alliance gameplay instead of having 6 ships doing their own thing and reaping the rewards from all


    Alliance Grades

    A new dynamic system reminiscent of emissary grades but for alliances will ensure alliance servers are still possible but only for crews who work together as allies rather than simply joining an alliance and not assisting in any way.

    Each ship in an alliance will have their own grade so a ship that had just joined an already existing alliance will still start on grade 1 and have to actively work with allied crews to increase their own grade, this can be done in a number of ways;

    Increasing the alliance grade

    • Sailing in proximity for prolong periods of time

    • Completing voyages in proximity to allied crews

    • Defeating; enemy crews, skeleton ships, world events, megalodons and krakens with other crews

    Regardless of grade:

    • Allied crews will still appear purple to signify "friend" from foe,

    • Allied crews will also still be able to use a speaking trumpet on the map table to talk to other allied ships (a feature I have still yet to use)

    • Allied crews may still drop voyages on allies' ships

    • Allied crews will be able to assist in digging treasure, solving riddles and handing in time-limited commissions and cargo

    Depending on grade:

    • Allied crews can still revive one another however, the grade of the alliance will determine the rate in which allies can revive you; grade 1 revival rate being 50% and grade 5 being 100% (regular speed, not extra)
    • Allied crews will also receive gold rewards but that too will vary depending on the alliance level; grade 1 rewards being only 10% and grade 5 being 50%
    • Allied crews will also still be able to attack one another however a grade 1 alliance will deal 10% less damage to allies and grade 5 will deal 50% less
      This still allows for betrayal but for maximum effectiveness a crew will have to announce their betrayal by leaving the alliance, resetting the damage reduction back to 0%, cannonball damage to ships may also be affected
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  • @pugwash9586 said in Alliance Grades:

    ( ... ) Allied crews will also still be able to use a speaking trumpet on the map table to talk to other allied ships (a feature I have still yet to use) ( ... )

    Uh ? What now ? I think someone has been trolling you.

  • @lem0n-curry sagte in Alliance Grades:

    @pugwash9586 said in Alliance Grades:

    ( ... ) Allied crews will also still be able to use a speaking trumpet on the map table to talk to other allied ships (a feature I have still yet to use) ( ... )

    Uh ? What now ? I think someone has been trolling you.

    🤣🤣
    Imagine a pirate screaming at the map table
    🤣🤣

  • @schwammlgott said in Alliance Grades:

    @lem0n-curry sagte in Alliance Grades:

    @pugwash9586 said in Alliance Grades:

    ( ... ) Allied crews will also still be able to use a speaking trumpet on the map table to talk to other allied ships (a feature I have still yet to use) ( ... )

    Uh ? What now ? I think someone has been trolling you.

    🤣🤣
    Imagine a pirate screaming at the map table
    🤣🤣

    Yeah, I did - I almost didn't want to expose this troll and help spreading this feature 😂

  • @lem0n-curry I mean, I did read it on the fandom wiki so maybe lol, check the bottom of the "features" section https://seaofthieves.fandom.com/wiki/Player_Alliances
    If it's not an actual feature and I have been tricked, maybe it could be one though?

    Besides that what do you and @Schwammlgott think about a grade system I proposed? Would it strengthen the alliance system? I tried not to add any more benefits to alliances rather hinder people from forming an alliance with some crew and not actually playing with them. Of course once grade 5 is reached for all ships in an alliance they could go there separate ways which might be fair, or perhaps after spending prolonged periods of time away from allied crews the grade would be reduced by 1

  • @pugwash9586 said in Alliance Grades:

    @lem0n-curry I mean, I did read it on the fandom wiki so maybe lol, check the bottom of the "features" section https://seaofthieves.fandom.com/wiki/Player_Alliances
    If it's not an actual feature and I have been tricked, maybe it could be one though?

    Besides that what do you and @Schwammlgott think about a grade system I proposed? Would it strengthen the alliance system? I tried not to add any more benefits to alliances rather hinder people from forming an alliance with some crew and not actually playing with them. Of course once grade 5 is reached for all ships in an alliance they could go there separate ways which might be fair, or perhaps after spending prolonged periods of time away from allied crews the grade would be reduced by 1

    TBH I think it's a terrible idea and will primarily help pre-made Alliance PvE servers, as they can just have the sail in proximity after they've been formed and have the rest of the time having it count while it hurts organic alliances, as they will have to spend a more significant time of their session in proximity.

    Some organic alliances like to do things together and others like to do their own thing and hope for the gold to come pouring in. This will "force" them to choose the former (for at least a while) and will hamper continuity of the latter or even creating that one.

    Now, when I start an "aloof" alliance, I get 50% value of what you have on board and 50% value of what you might get in the future ( unless you sink or drop alliance before turning in ) and this might be why my crew doesn't attack and take 100% of the loot you have on board ( or even 250% if it's the correct emissary).
    If that changes to 10% ... that's hardly a reason to not try to sink you instead.

  • @lem0n-curry said in Alliance Grades:

    TBH I think it's a terrible idea and will primarily help pre-made Alliance PvE servers, as they can just have the sail in proximity after they've been formed and have the rest of the time having it count while it hurts organic alliances, as they will have to spend a more significant time of their session in proximity.

    I mean, there is no way to solve the alliance server "issue" besides removing alliances completely which I dont believe is a good idea, maybe if only 5 ships could ally leaving one ship space available for a reaper to invade?
    I like forming alliances with other crews too, more so than I like PvP tbh, but just feel a 50% cash reward for not assisting in any way is a bit of a cheap way to earn gold.
    Nor do I think this will help "pre-made Alliance PvE servers" as most tend to have multiple ships doing different voyages in different areas of the map, you mentioned how ships can sail away after sailing in proximity for a while which I did try to address in my comment above wherein after some time being a distance away from another ally would result in a downgrade of your alliance grade

    Some organic alliances like to do things together and others like to do their own thing and hope for the gold to come pouring in. This will "force" them to choose the former (for at least a while) and will hamper continuity of the latter or even creating that one.

    I'm aware some crews like to join alliances and then do their own thing which is fair enough, I just feel that Alliances that actually act like allies and help one another should receive more of a benefit than those that cheese the system by sailing away to do their own thing, if you help your friend they are more likely to share in rewards with you

    Now, when I start an "aloof" alliance, I get 50% value of what you have on board and 50% value of what you might get in the future and this might be why my crew doesn't attack and take 100% of the loot you have on board ( or even 250% if it's the correct emissary) - unless you sink or drop alliance before turning in.
    If that changes to 10% ... that's hardly a reason to not sink you instead.

    Maybe 10% is a bit low I agree, maybe 30% at grade 1 would be fairer increasing by 5% for each grade. I just feel that if a system like this does happen then the new alliances should have to work for the increased reward, much better to be a lower reward at a lower grade than to start at 50% for grade 1 and go up to 100% for grade 5 as that would certainly be a bit too OP..

    In summary, I think a grade system like this would actually hinder the server alliance cheesers and encourage genuine alliances throughout the game. Maybe your crew on the high seas begins an alliance with a random crew with the initial intent to steal from them before they head for the outpost but after spending some time in proximity with them it creates a bond of friendship you dont wish to break. Of course you still could choose to betray them, nothing would stop you. Your point about 10% being too low is more than reasonable though, perhaps I shall edit the post to start at 30%

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