I'm interested to hear about the new guild feature coming to the seas however I think the current alliance system could do with a touch up, as it stands alliance servers seem far too easy to form and whilst I would not want to completely do away with them I think changing the benefits of alliances could do well to encourage genuine alliance gameplay instead of having 6 ships doing their own thing and reaping the rewards from all
Alliance Grades
A new dynamic system reminiscent of emissary grades but for alliances will ensure alliance servers are still possible but only for crews who work together as allies rather than simply joining an alliance and not assisting in any way.
Each ship in an alliance will have their own grade so a ship that had just joined an already existing alliance will still start on grade 1 and have to actively work with allied crews to increase their own grade, this can be done in a number of ways;
Increasing the alliance grade
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Sailing in proximity for prolong periods of time
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Completing voyages in proximity to allied crews
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Defeating; enemy crews, skeleton ships, world events, megalodons and krakens with other crews
Regardless of grade:
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Allied crews will still appear purple to signify "friend" from foe,
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Allied crews will also still be able to use a speaking trumpet on the map table to talk to other allied ships (a feature I have still yet to use)
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Allied crews may still drop voyages on allies' ships
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Allied crews will be able to assist in digging treasure, solving riddles and handing in time-limited commissions and cargo
Depending on grade:
- Allied crews can still revive one another however, the grade of the alliance will determine the rate in which allies can revive you; grade 1 revival rate being 50% and grade 5 being 100% (regular speed, not extra)
- Allied crews will also receive gold rewards but that too will vary depending on the alliance level; grade 1 rewards being only 10% and grade 5 being 50%
- Allied crews will also still be able to attack one another however a grade 1 alliance will deal 10% less damage to allies and grade 5 will deal 50% less
This still allows for betrayal but for maximum effectiveness a crew will have to announce their betrayal by leaving the alliance, resetting the damage reduction back to 0%, cannonball damage to ships may also be affected
