Ahoy!
Was just thinking while reading the forum about the vast differences in everyones playstyles in this game and I came up with an idea, how to make everyones life happier.
Probably since day one, there was a massive problem, you go do your voyage and someone comes and steals your fruits of labor. Which is perfectly fine as this was the game design.
But if you watched the documentary, people who originally playtested: ''I did not speak to him for a week'' after his colleague stole his treasure. Now imagine you are not a 40 year old adult getting paid a decent salary to do your job and you are just some random joe, or a teenager and you paid for this game and not the other way around. You will be swearing your peg leg off, some might just quit straight away. Which is bad for the game imo.
So now a lot of pirates will gather here, to lecture these upset people (most wouldnt bother going such lenghts to vent) on the good ol ways of sea of thievin and asking them to just take the L. Which is fine.
But how to make the game more fair. You can't just skip preperation, sailing,finding the treasure,loading the treasure, sailing back and selling it without ruining the immersion.
But how would you balance it, that a crew thats hunting for the treasure and a crew thats hunting them would both feel satisfied?
So I believe the 'thieving' part is fine and not much needed in that direction.
But the crew doing the work would feel massively robbed if they did let's say - Athenas voyage as an example.
**My suggestion: - Gold piles. Just like in the Sea Fortresses. Only they would give a lot more decent amounts of gold.
What if every treasure chest could give you an amount of gold before selling? You could pry it open for a payout, but obviously wouldn't be able to fully open them.
This would slightly lower the value of the chest as it got 'lighter'. Opening theses chests would not affect emissary grade in anyway. No pay out, no reduced bonus either.**
So as an example. You find a captains chest. Let's say the base value is now 1000 (could be more just an example). You open the chest, you get 300 gold out of it.
You sell it at an outpost afterwards you get 700 + emissary grade bonus.
Regular chests that can be opened, would still be the same, but their gold value would be much higher.
So now imagine you are carrying a ''big 3 hour work stash'' worth of 300k. Well now the stash would be worth about 250k (to sell and steal) and the crew would have made 50k already into their accounts. So the big payout of 300k is still up for contention, but they also wont leave empty handed if sunk and could buy a few cosmetics for that much already. Please dont dwell into numbers, this is just a rough description of my idea. Also everyone can stash fully valued chests in hopes of full payout, without opening anything.
Someone on a sloop sailing past a galleon, could sneak up and steal some gold from inside their ship that way too.
I think this would be a great risk/reward addition to the game.
