What MUST be Done to Save Sea of Thieves Hourglass

  • Before I get started on my suggestion, I completely understand that Sea of Thieves was never intended to be a competitive game. However, Rare has introduced competitive game modes which have changed the game forever. With the closing of Arena, it seemed Rare was done focusing on the competitive aspects of the game, but really, they doubled down on competitive gameplay by introducing Hourglass PvP and locking desirable curses behind it. While Hourglass can be fun, there are no rewards for coming back to it. Any pirate that hits 100 in either faction most likely will not come back to the mode, and those that hit 1000 are even more likely to quit playing since they no longer get rewarded for their time. Some pirates may not like this idea, but I believe adding a ranked system to Hourglass PvP will keep the mode populated and make PvP feel rewarding. Although I'm not a developer, it doesn't seem hard to add rank with the current state of hourglass, as the mode already has hidden skill based matchmaking.

    Anyway, here is my vision for ranked, but I'd love to hear other ideas:

    Rank is seperate from the factions. Playing for either faction will increase/decrease rank.

    Rank would work similarly to the emissary ledgers, where only "X" amount of players can be in a certain tier.

    Rank would also work off a point system similar to emissaries where points are added or subtracted after a battle (more points added for sinking champions, or being champion). I believe this system would work best because it keeps within the Sea of Thieves style and doesn't fully follow a FPS ranked system.

    Lastly, players are rewarded at the end of the season with unique seasonal rewards (Not Titles). For example top tier players (maybe top 25%) earn a unique cosmetic that is related to curses. Since every season has a tier 100 item, you would earn a gold ghost version cosmetic for the level 100 PL item in the battle pass, and skeleton curse users would get that same item, but wearable on their curse. Other rewards can include gilded seasonal sails and other things for lower tiers, and the rewards would build up to the curse rewards.

    Finally, I understand this is still a lot of work and Rare has a lot of other things they are focusing on right now. For example, bugs, cheating, and toxicity plague the Sea of Thieves, but I have faith there will be fair systems and fixes that will address these issues. Regardless, I'd like to see Rare double down one last time to keep Hourglass alive, and to not let it die like Arena did. These things die because of the grind and lack of rewards. Let's reward the players for their time and keep this game changing era of Sea of Thieves alive. Thank you. If anyone has suggestions or criticisms I'd genuinely like to hear them.

    TLDR: Add Ranked to Hourglass PVP. This will introduce rewards to keep players engaged and keep the mode populated.

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  • @talkinggorillas said in What MUST be Done to Save Sea of Thieves Hourglass:

    Before I get started on my suggestion, I completely understand that Sea of Thieves was never intended to be a competitive game.

    You said it right here.

    SoT is not a competitive game and it shouldn't be thought of or played like one.

    It may have a competitive mode, but it is not a competitive game.

    Seems hourglass is going the way Arena did after the hype died down. The majority of the player base wants nothing to do with it.

  • @personalc0ffee If it goes that way then it's a darn shame for all the resources they put into both, just for both to fail. I'm not 100% certain but I believe this was Andrew Preston's personal project/idea and favorite feature. I'd hope he wouldn't give up on it if that's the case.

  • Add Ranked to Hourglass PVP. This will introduce rewards to keep players engaged and keep the mode populated

    I’m already not wanting to play it. This would just make it so I never play it. Ranked?
    Yeah only the cheats and sweats will rule supreme.

    If anything, OW is prime example ranked matches makes a more toxic game.

  • I hate ranked PvP, too serious.

    Only a subset of PvPers like ranked, adding ranked would decrease participation IMHO.

    As far as saving HG, it is doomed. The whole base idea that you matchmake in a queue to be dumped into open world PvP is just bizarre. The reward model failed dismally. The skeleton rewards are bleak, seen one seen them all. The lack of an ending to stalemates fails. The huge variety of cheats, fails. The defense versus dive mechanism means the queue will eventually collapse, failure.

    To be honest my expectation is that it will be removed in a year or two once the queue collapses.

  • Lots needs to be done. For starters, quality of life improvements that gives us more control of choice during battles, such as galleon starting positions being farther away from each other. As it stands, galleons begin to turn and immediately you have to start firing cannons, there is no choice in how you start the battle, the moment the game starts either turn left or right. Those are the only 2 options for most if not all confrontations.

    Team ship fights- one of the thing that made sea dogs arena great was the chaos of fighting other ships, choosing to attack all or band together for a while to corner another opponent, or catch an attacking ship. off guard. Hearing cannonblasts in the environment while also in betwixt a battle was insane fun

    More game modes- Capture the flags/ treasure chests, On land death match, first to finish the voyage and cash in the chest, etc...

    More weapons/ combat tools, and traversal tools- Swing shot gun, etc

    • Cursed balls re- invented- Green cursed balls need their utility increased, and perfect for pvp. Either allow them to be thrown like blunder or fire bombs or allow them to be also found/ made with an enchanting table (Maybe change them to magical potions, current green cursed balls will still look spherical but be more akin to a potion flask with a bottle top). Add new enchanted cursed potions/ curse balls including Fog summon, shock blasts, (Portals of the damned potions maybe?), and flash bombs/potions.
  • @talkinggorillas said in What MUST be Done to Save Sea of Thieves Hourglass:

    @personalc0ffee If it goes that way then it's a darn shame for all the resources they put into both, just for both to fail. I'm not 100% certain but I believe this was Andrew Preston's personal project/idea and favorite feature. I'd hope he wouldn't give up on it if that's the case.

    I think they could save it if refocused efforts on the defending side only because that's more Sea of Thieves to me, than constantly diving for battles.

    I was really excited for the ability to flag myself for invasion, so to speak, when I was out doing quests and voyages. So if the crew and I got bored while doing the normal voyages, we could spice it up, on our terms. Alas, was not meant to be.

    It seems that most don't do this type of mode because it can be a very long time before you are invaded.

  • @talkinggorillas
    Hourglass is not a ''competitive mode'' and wasn't designed to be Comp, It takes place in Adventure servers where a ton of RNG can happen & unbalanced fights.

    Actual Comp sot is based in private servers such as LBH, LoT. I know this because I played in it for a year+ and made it to finals for LoT EU season.
    Im stating this since most people comment blindly without any knowledge/experience in the topic...
    Last thing I want in HG gamemode is a rank system, I don't want to fight the same 2-5 teams on repeat, its already being done when you have a high MMR.
    I also recently made a decent video about the subject on my YouTube.

    @Foambreaker Hourglass is pretty damn active whenever the Stamp Merge patch dropped a while ago, but as you stated its not without its problems.
    Last night there was a top Twitch stream on SoT category peaking at 300+ views, they were showing their pov using ESP, Fly hacks and dropping kegs going on a 90+ streak.
    Twitch would ban their account only for it to pop back up minutes later with 80+views and increasing in the hundreds. Basically comments filled with saying & Clowning on how RARE is a failure dealing with cheaters and a very weak anti-cheat.

    Because most people who main HG have encountered cheats on numerous occasions, its not a isolated incident, its become widespread...

    Yeah hacking is pretty bad, and RARE are quick to censor this topic trying to convince otherwise.

    Imagine ruining 90+ ships of galleons. That is 360 players losing unfairly to hard hacks in a single session in ONE night, to one group using cheats, and what does RARE expect you to do? Report them? LOL!
    You get the idea...

    It's not the gamemode itself that necessarily sucks (depending on who you ask) it's RARE not doing Enough fast, enough to address issues like cheating which make people quit hourglass and/or the game itself.
    Watching Active playerbase die down on steam charts hurts to see, and I imagine the trend is the same for Microsoft players and XBox.

    Rewards are questionable between 120-1000, I just don't get it. I soaked in hundreds of hours and im barely reaching the 1k levels for both factions now, its been a grind I have enjoyed, but for the average player?
    No way are they going to commit to that with nothing in between... Most play the game casually and MOST don't even know theres a competitive scene in this game.

    I just wish they had kept the Arena, or bring back an actual Arena V 3.0 with more care/vareity taken into it.
    Hourglass is cool, but has a lot of drawbacks moreso then Arena.

  • @talkinggorillas

    Magically make pvp not suck for 80% of the population?

  • Yeah, sounds like a terrible idea.
    And if you add even more rewards, if will create even more forced participation, and even more burn out players.
    And with it actually becoming competitive you will get even more cheaters.

  • Ranked system is not sea of thieves. Hourglass doesn't have an issue attracting the players who just want PvP, they are a minority of playerbase although regular players. Its the PvPvE'rs and casuals that left. They left because 1, the combat was too difficult for them currently and 2 its repetitive compared to the wider adventure.

    How to fix that:
    1- reduce the skill ceiling of combat particularly around hand to hand combat mainly by reducing TTK's
    2- encouragement to take part through buffed defensive mode (sinking still gives loot bonus) and having participation rewards such as first win etc.

  • @talkinggorillas
    PvE lords are about to comment because they can't achieve the new cool top 25% loot, not to mention ranking would be a joke with the ongoing non-existing anti-cheat.

    I like the idea, and I have also often thought about it, but it seems unrealistic at the moment.

    Whoever hits lvl 1000 is more than welcome to leave the game; they have played more than 99% of the pirates, and the loading time for HG has never been better for me. In other words, I don't believe the mode is about to die out.

  • @burnbacon
    Wow, such beautiful logic! The sweats and cheating people will reign supreme. Who should be at the top then, the PvE lords? If Rare added anti-cheat, it would be completely fine. Not to mention toxicity should be permitted at some extent, yes welcome to every competetive game.

  • @a10dr4651
    hourglass is repetitive compared to adventure :)))

  • If I can level up 1 level each time I venture into HG mode, then I'll take that and move on.
    1v1 ship battles I love, but I am terrible once I'm boarded and spawn killed till I'm sunk..

    Hands up my pvp skills are lacking. But I wont get down hearted about loosing. I'll reach my goals eventually.

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