I log on and it's a fairly common question: "Are we using the infinite supply glitch?" I keep my distance because it feels very much like an exploit. However, others have said rare has come out and said it's not exploitable.
What is the Official position on the captain supply multi-purchase glitch?
@funnyqchen there's a new one now, involving harpoon. I always say I'm not a fan and just buy merchant supplies
@hiradc Ohh [mod edit]. Haven't noticed, cuz my crew and I have the same viewpoint. Well, we buy captain supplies normally, but duping is a no-go for us. Kinda code of honor. Thanks for the info though :)
@hiradc said in What is the Official position on the captain supply multi-purchase glitch?:
@funnyqchen they still have to pay for the supplies, def a grey area though
It's not a grey area
they have a set amount of supplies, that is their intent
people are going around it to get more than the set amount, exploit
Some things are much easier than others to gauge and this is one of them, exploit with combat advantage
@tybald Not to sound like someone's mother, but if it does something you know is not intended, then don't do it. You would only be cheating yourself.
@foambreaker
Depends on the situation. The sword dash glitch was originally not intended, but has been accepted. This one, creates a supply mismatch that can definitely swing early fights. If not fixed, there's a chance it will become "mandatory" for larger ships to use.@foambreaker said in What is the Official position on the captain supply multi-purchase glitch?:
@tybald Not to sound like a cop :)
Tell it to the judge :)
I think the important part is that people are informed about the situation. It's an exploit. A clear exploit that gives an advantage over other players.
As it's an unintended advantage over other players at this point in time it's unethical conduct in the environment and community even if it doesn't result in consequences.
@tybald said in What is the Official position on the captain supply multi-purchase glitch?:
@foambreaker
Depends on the situation. The sword dash glitch was originally not intended, but has been accepted. This one, creates a supply mismatch that can definitely swing early fights. If not fixed, there's a chance it will become "mandatory" for larger ships to use.That's not what happened with the "sword dash glitch" (which, to be clear, relates specifically to the physics involved in moving through the water, not the sword dash itself). And even if it was, it's not close to being the same thing. One was discovered before the game was released, loved by the development team, and left in. The other is something Rare has already tried to patch out and people are finding new ways to circumvent. If you think that's equitable then you are jumping through some serious mental hoops to try and excuse/justify the behavior.
@tangus-00
I'm not justifying using it at all. As I said, I'm hesitant to use it, as it does feel very exploity. I might argue that the sprint/carry glitch is probably a more accurate comparison. However, if it's not fixed, it will lead to an imbalance that I expect would make it mandatory.@tybald said in What is the Official position on the captain supply multi-purchase glitch?:
@tangus-00
I'm not justifying using it at all. As I said, I'm hesitant to use it, as it does feel very exploity. I might argue that the sprint/carry glitch is probably a more accurate comparison. However, if it's not fixed, it will lead to an imbalance that I expect would make it mandatory.This exploit is like if someone found out that pressing a key while loading in doubled the default supplies
there is no grey area there, it's circumventing the design and quantity limits for an advantage
a lot of the stuff that people call exploits are more just tools not rules that some people don't like
this is about as clear as an actual exploit of the system can get
The reason it's important is because it really doesn't get much more clear than this in the world of exploits, if this is excused and dismissed and justified by the community it will grow over time which only harms the environment long term.
Yes it's on the devs to fix things but it's also on the community to uphold principles during that wait.
Supply issues really boil down to how much a crew wants to win in the game. You don't need that many supplies to sink someone, but you have to catch runners, and you have to strategically disable a really tough crew. You can't do that in 80-90 cannonballs, some can't do that in 100 cannonballs, some can't even do that in 200 cannons (or at least, can't do it consistently within 100-200 cannonballs).
The process of supplying up is too slow and inefficient, with some of the blame about this mindset coming from Arena granting every boat 400/600 cannonballs, limited special cannonballs (chainshots, blunderbombs, and firebombs), and no cursed cannon balls. Here in Adventure, it takes too much time to steal something worthwhile by "contributing" to the server, and the dive matches are so unbalanced with its MMR that you're getting fights against crews not only better than you, but with more supplies than you.
It's a load of different issues, combined with developer ignorance/lack of transparency/inaction, that lead to this exploit even being realized and used mainly on wannabe competitive players. People just don't have the supplies to fight players better than them, and they can't be completely out of luck, especially because HG dives are unbalanced with its MMR. I don't think the best way to address this is removing it entirely, but rebalancing how supplies for HG are handled overall. Fighting with gathered supplies sound nice, but preparation time inbetween winning and losing fights are beyond unattractive for the activity.
