@huhxyz said in No more ships on the map:
@lordqulex Didn't say it was impossible to not sink or be sunk without these tools did say that they were critical and you can't deny that a boarder on your ship keeping your anchor down and your crew dead does not make it easier for an opposing ship to sink you.
New players and unskilled players do not get the experience they need. Yes in an FPS you learn what corners not to sprint around because they are heavily camped but in this game where encounters have an almost infinite level of variations you cannot learn nearly as much from a loss. Actually being able to fight someone on your skill level learning when to defend and when to flee to reset is something that the lower rung of players do not get. In all honesty feels like every time I have this discussion it always sounds like the more veteran/skilled players just don't want to be challenged. They don't want to be put in the same world with someone who might be able to fight back in a meaningful way.
I mean, that's blatantly false. Why can players learn not to run around that corner in an FPS and not learn similar lessons in Sea of Thieves? Watch for ships, watch for rowboats, learn how to sail, learn how to fight. Yes there's a lot to learn but there is as much or more to learn in Rust, Fortnight, Destiny 2, DotA 2, LoL, et cetera. We're not playing Candy Crush, that's the lesson that needs to be learned! This is not a casual game! You have to learn how to play it, I'm sorry, but to suggest that SoT players face a steeper learning curve than any other competitive game out there is ludicrous. I have a Steam library filled with FPSes, RPGs, city builders, base builders, casual games, puzzle games, you name it. Sea of Thieves is complex, yes, but they all have nuance.
It's not that we don't want to be challenged, it's that we understand that PVP is the challenge, not PVE. Without the constant threat of PVP, the PVE is easy mode. Other pirates are the game, not some obstacle preventing you from playing the game. I understand the desire for an ante system, I'd really like it if server hopping without loot dropped you back down to reaper 1. I understand the argument that a reaper 5 without loot has nothing to lose and I kind of agree. I want every PVP battle to be winner-take-all in regards to loot but some pirates in this game just love the PVP for the sake of PVP. That adds drama and tension to the game, it does not take them away.
Other players are the unnecessary obstacle PVE'ers are trying to overcome, and that's what makes this a game. Without PVP, Sea of Thieves is an interactive movie and that's not what I paid for.