What could Rare do about Anti-cheating

  • I have played SOT for more than 1000 hours and I am passionate about pvp. Recently, I found there are more cheaters using powerful tools to win pvp. If they using aimbot in pvp mode,I could win them for servral times. But now, some cheaters could appeare behind you suddenly and only one shot u dead. This is really bad game experience. I do hope Rare could do something change this situations because it have impact on the game balanced and there will be more cheaters in SOT(I meet three to five cheaters everyday ).
    Do you know how funny it is?I could meet same cheater many times(I do reported but useless).

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  • @zk1x1 The funny thing is that cheaters use the full ship repair feature that RARE added. But the developers don't do anything about it)

  • Often I meet players who, after they have almost lost and their masts have been knocked down, do a full ship repair and don't use cheats afterwards. Why would I waste my computer's resources on a full recording of every pvp match? Nevertheless, the probability of such players getting banned is practically nil, and they continue to create a negative gaming experience for other players.

    Any competitive game should have logs, game recordings, anti cheat and good network code. But none of these are present in this game.

  • @ixxxoloff said in What could Rare do about Anti-cheating:

    Often I meet players who, after they have almost lost and their masts have been knocked down, do a full ship repair and don't use cheats afterwards. Why would I waste my computer's resources on a full recording of every pvp match? Nevertheless, the probability of such players getting banned is practically nil, and they continue to create a negative gaming experience for other players.

    Any competitive game should have logs, game recordings, anti cheat and good network code. But none of these are present in this game.

    You're right that logs should exist.
    But for now, use the game bar to "record the last 30 seconds"
    That's plenty of time to catch an example

  • RARE, I am willing to solve all your problems with cheating and negative experiences in pvp matches for $1,000,000. If you are interested, please contact me at the email address linked to my Microsoft account.

  • @zk1x1

    It has not been good with people using hacker packs. The truth is every player that animation cancels is a cheater.

    Cheater is a player who plays outside the development of the game. To have an advantage in game by way of animation cancelling. It is a glitch should have been addressed a long time ago. There are YouTube videos that will also explain how to animation cancel and that by doing so you can kill a player before they can react meaning consume food or move. They also promote their Twitch channel and other social media to spread the use of animation cancelling.

    This in turn takes away from the balance of the game cussing an advantage of PC players over Xbox players. This game is cross platform supposed to be a fair player experience for all?

    Bottom line why develop a game with animation if it was not meant to bring that balance leave a glitch in game to give some an advantage over another platform?

    solution remove the animation or patch it. Players macro buttons to be able to successfully pull off killing players with a touch of a button this is not skill it's using a glitch to kill your opponent before they can react in close quarter combat. To deal with reload, switching of the weapon, and ever animation built in game takes timing, focus, knowing your surrounding, and when to heal. Firing two weapons within second takes little skill removes the battle of combat arms turns into who has the faster macro. Have not played in Days lot of players are feeling they need a break until problems are addressed.

  • They addressed it on the podcast but more in just a very quick and vague way so that partners can say "they are working on it as they said in the podcast" kind of way

    It's good they acknowledged it, it's clearly marked on their video so that's good, but I dunno if they eased any minds with it.

    They can't give specifics but they probably would have helped themselves more with a bit more time on it to give the people concerned a bit more of something to cling to.

    What concerns me is that they talked about it as if they were one of the people that talk about it on the forums, referencing what they are seeing on streams, the more extreme exploiting. The quieter cheating is a concern that needs addressed as well. If people are using esp and aimbot type of stuff as the community often claims, that's gonna need to be a conversation too. Either to push back on the sus claims or to say "yeah we are banning this this and this regularly"

    Personally it didn't leave me feeling confident about them having something going on behind the scenes significant enough to build confidence within the community about cheating.

    That doesn't mean they don't have a solid plan in the works but I think they will need to do a deeper dive into confidence building while people are waiting for patches to address exploits and malicious programs.

  • @wolfmanbush said in What could Rare do about Anti-cheating:

    They addressed it on the podcast but more in just a very quick and vague way so that partners can say "they are working on it as they said in the podcast" kind of way

    It's good they acknowledged it, it's clearly marked on their video so that's good, but I dunno if they eased any minds with it.

    They can't give specifics but they probably would have helped themselves more with a bit more time on it to give the people concerned a bit more of something to cling to.

    What concerns me is that they talked about it as if they were one of the people that talk about it on the forums, referencing what they are seeing on streams, the more extreme exploiting. The quieter cheating is a concern that needs addressed as well. If people are using esp and aimbot type of stuff as the community often claims, that's gonna need to be a conversation too. Either to push back on the sus claims or to say "yeah we are banning this this and this regularly"

    Personally it didn't leave me feeling confident about them having something going on behind the scenes significant enough to build confidence within the community about cheating.

    That doesn't mean they don't have a solid plan in the works but I think they will need to do a deeper dive into confidence building while people are waiting for patches to address exploits and malicious programs.

    ESP and aimbot are much harder to detect.
    The blatant cheating we've been seeing is so easy to catch that it can be automated entirely, but ESP and aimbot require manual review with the right tools, which greatly slows down the ban process.

    And even then, I know someone who uses ESP in an FPS game and he still dodges bans by being careful not to blatantly track people through walls so that it doesn't show up as obvious in a server replay.

  • @scheneighnay said in What could Rare do about Anti-cheating:

    ESP and aimbot are much harder to detect.
    The blatant cheating we've been seeing is so easy to catch that it can be automated entirely, but ESP and aimbot require manual review with the right tools, which greatly slows down the ban process.

    And even then, I know someone who uses ESP in an FPS game and he still dodges bans by being careful not to blatantly track people through walls so that it doesn't show up as obvious in a server replay.

    Right, but they still can communicate and have a conversation on it, dive deeper, at this point I think it's necessary

    They can give people a peek through the looking glass by being transparent without going into too much detail.

    They can talk reports, "We get many reports, this chunk tend to lead nowhere and we have pockets of cheating based on reports" "We find this this and this and we ban this this and this"

    Obviously not exacts or specifics but a picture of not only what they are doing and enforcing on but how the community is doing with reports.

    The community is increasingly expressing that they aren't confident in the process, and that it's not worth reporting.

    Rare can build more confidence with a conversation. They like deal with partners so have a partner sit down for a conversation. No sugar coating, not back patting, just build confidence with the community. Ask/answer some difficult questions. A community respects open honesty/transparency and the willingness to be real, even if for 15 minutes. Give the community something to believe in, to be confident about.

    It's also a way to address people like me, not directly but the things someone like me brings up to counter the accusations and suspicions. "A minority of players" from the devs doesn't mean much, we all know it's technically a minority, what we need to have a clear picture on is the cheating tied to season 8 for the most part or is the cheating because the pockets of cheating are growing, the quieter cheating is growing.

    Then to the anticheat, I think they should discuss it, do they consider it? do they think it would help this specific situation in this game? pros/cons as a dev and as a player.

    Being real can be tough for them, they are trying to run a business, maintain a quality product, keep people happy, that's tough in general and even more tough online, gotta be real though, it's the only way to get out of severe morale/confidence issues in the community.

  • There is undoubtedly an increase in 'cheaters' on the seas, and it does appear mostly to be PC related, simply because it's far easier to run desktop-apps and scripts than trying to make it work via Xbox.

    The good thing here is that Sea of Thieves is built on very common framework with an engine that has a lot of support for 3rd party anti-cheat integrations but it's a catch 22 being built with Unreal also means it's a lot easier to reverse engineer than say a proprietary engine or something that's closed source.

    I echo Wolfmanbush's sentiment about Rare being open, it was great to hear them actively talk about cheating and addressing it, it does put some worries to ease. Obviously they can't go into technical details, but it'll be great to see progress and acknowledgement of the issue.

    When Funcom launched Age of Conan, they actually relied on selected Community Members, we had the moniker "Followers of Asura", it was an initiative led by Funcom with stringent oversight, but did allow quite a few of us to have separate modified accounts to investigate reports of cheating in real time (abilities akin to going invisible and monitoring another player in a spectator mode) as well as replying to basic Customer Service requests. Perhaps Rare will look at something similar, expanding functionality to the Deckhands program with Sea of Thieves to allow them to assist in the ongoing "War on Cheaters"

    Lastly, in an ongoing product like Sea of Thieves, the development team and more importantly the producers and the product managers have to manage the roadmap to keep stakeholders happy. When I say stakeholders, I don't mean Microsoft, from a product point of view, every player is a stakeholder. This means future updates feeling like "less content" as resources are shifted to focus on solving for exploits. It's hard to get everything done when resources are limited, roadmaps are always blown up, speaking from experience ;)

    If I had to objectively look at this from a project planning roadmap, the low hanging fruit is a beefed up Deckhand program and support from Moderators that expands in-game, while the long tail objective is hardware and software focused.

  • Either need to build their own client side anti cheat that loads before the game and monitors or use something like Easy Anti cheat, which is probably the better way IMO. It would certainly be cheaper but it would be susceptible to already in the wild exploits.

    They need to do more because this server side anti cheat, ain't working fast enough chief.

  • @ixxxoloff said in What could Rare do about Anti-cheating:

    RARE, I am willing to solve all your problems with cheating and negative experiences in pvp matches for $1,000,000. If you are interested, please contact me at the email address linked to my Microsoft account.

    I'll do it for $250,000, 33 years as a developer. Remote only, no flying, if you really want to see me in person I will travel by train and ship, on your nickel :)

  • They could just implement and anti cheat and start IP banning players...

    There are options.

  • @nitroxien said in What could Rare do about Anti-cheating:

    They could just implement and anti cheat and start IP banning players...

    There are options.

    They already have server side anti cheat, they need client side.

    They already IP ban players, they need to hardware id ban them.

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