I hate pvp but really want the curses

  • @shenlongkazama said in I hate pvp but really want the curses:

    @lordqulex I hope the thread stays at the top so the devs know the mode fixes should be a priority.

    I don't think I can overstate it mate, I love the idea of exclusive PVP cosmetics. I want PVP'ers to have exclusive rewards that show off their unique journey as much as the gold curse and the triumphant sea dog sets. I think the way I put it early was "I want PVP'ers to unlock a figurehead that will shroud their ship in a pillar of fire/energy that can be seen from the horizon that screams I AM A PVP DIETY ABANDON HOPE ALL YE WHO ENTER MY GAZE." I still feel that way.

    The argument isn't about content being locked behind PVP, the argument is that two of the most requested curses by pirates from all communities (PVE, PVEVP, PVP) are locked behind a single play mode. That's the problem. They took what amounts to the BIGGEST prize in the game and made it so only a fraction of the community could reasonably enjoy unlocking them. The flip side of the coin is that I also don't believe they should be locked behind a Tall Tale! PVP'ers deserve them too!

    I like how they put them in the hourglass, I like how people who have proven their worth to their Faction can earn these curses. But what I don't care for is the mechanics that the only (effective) way to earn them right now is PVP wins. Do spies not benefit their side during a war? Do transport, logistic, reconnaissance, funding, production, morale mean absolutely nothing in war time??? I don't believe the curses should be the "Ace Fighter Pilot" medal for the battle over the Sea of Thieves, there are PLENTY of examples in history when non-combatants made monumental strides in advancing strategic and tactical advances during wartime. There should be more than one way to earn these, that's always been my stance.

    In the end, Rare could decide the curses are the Ace Fighter Pilot medal. That's fine, I'll still unlock both by mid next year at my rate. But I think that would be an incredible mistake as they would disengage a large swathe of loyal players.

  • @slickwillywonka said in I hate pvp but really want the curses:

    @lordqulex
    But you yourself said that skill ceilings exist. If a player has reached what they consider their peak and can't get past their opponents then joining others is the path they need to take. Besides if they are on the ship and contribute to repairs and what have you to the best of their ability they are not being carried they are part of the crew. A crew succeeds or fails together.

    Can't argue with that. The chain is only as strong as the weakest link and everyone on the crew contributes. You have earned a tip of my hat good sir. 🎩

  • @parrotlord6426 The devs probably have to go through dozens of reports about the mode already.

  • @parrotlord6426 Thank you, and I appreciate that you didnt' target me specifically with those words. It just hurts to hear that from others. Level 21, and 15 with servants. When season started I was excited as I saw these cosmetics (the most requested curses) finally making into the game, but every loss has been breaking my spirit and I feel like my will to continue is diminishing. I'm sorry, it's been a month already and I think I should have advanced more levels but I am stuck here and every level requires more and more xp.

  • It’s the mode itself that tires me.

    In the spirit of tools not rules, my biggest wish would have been that the pvp mode was just one of the means of getting the curses; perhaps regular adventure pvp would have been another. Have the curse locked behind us turning in say X reaper flags or any non-reaper flags (depending on the faction) if we wanted to go that route. I get defending is an option, but I think these curses could encourage organic adventure pvp as well if the rewards were there.

  • @lordqulex I don’t get the mentality of throwing matches. Get in, throw hands, if you win you get way more allegiance, if you lose then at least you may have gotten better. It’s not hard to find decent crews on LFG and solo slooping hasn’t been bad either. I’ve been using solo sloop diving as a way to practice boarding more and double gunning and I’m already seeing an improvement. Lean into the fighting or you’ll never get better. Even if you won’t pvp after the curse, imagine how much better you’ll be at defending your loot from attackers. Pvp has made the game much more fun imo. I used to hate seeing other ships, now I’m usually the one server hopping to steal Athena’s 🤷🏼‍♂️

  • @jj-h816 said in I hate pvp but really want the curses:

    @lordqulex I don’t get the mentality of throwing matches. Get in, throw hands, if you win you get way more allegiance, if you lose then at least you may have gotten better. It’s not hard to find decent crews on LFG and solo slooping hasn’t been bad either. I’ve been using solo sloop diving as a way to practice boarding more and double gunning and I’m already seeing an improvement. Lean into the fighting or you’ll never get better. Even if you won’t pvp after the curse, imagine how much better you’ll be at defending your loot from attackers. Pvp has made the game much more fun imo. I used to hate seeing other ships, now I’m usually the one server hopping to steal Athena’s 🤷🏼‍♂️

    This was far more accurate years ago than any time recently.

    This game's pvp turned into low organic activity (which kills off varied pvp) and high hopping pvp which is overpowered crews taking out pve targets

    Season 8's content turned out to have poor matchmaking for a significant portion of the season which doesn't serve the inexperienced/non fighters.

    What doesn't make sense is people that had no issue taking out non-competitive targets for years having some issue with taking easy wins now.

  • @wolfmanbush said in I hate pvp but really want the curses:

    What doesn't make sense is people that had no issue taking out non-competitive targets for years having some issue with taking easy wins now.

    From what I'm seeing in regards to that: People queued into the mode for a tough, legendary fight. Free wins are nice, but that's not why they're playing the mode. They're playing for those amazing tough skirmishes you only had like once a night as a hopper pre-S8. Now that sweats are finding sweats far above what they normally find organically, some thirst for those tougher than normal fights to improve their own skills.

    Of course, that is a minority, a lot of people are getting exhausted from getting rolled more than 2 times with the same people after waiting for several minutes, or just getting no fights at all because their stamp is empty for the opposing side. Most of the top players weren't necessarily targeting the curses like many of the people across social media are, outside of those that missed PL curse from S1.

  • @jj-h816 said in I hate pvp but really want the curses:

    @lordqulex I don’t get the mentality of throwing matches. Get in, throw hands, if you win you get way more allegiance, if you lose then at least you may have gotten better. It’s not hard to find decent crews on LFG and solo slooping hasn’t been bad either. I’ve been using solo sloop diving as a way to practice boarding more and double gunning and I’m already seeing an improvement. Lean into the fighting or you’ll never get better. Even if you won’t pvp after the curse, imagine how much better you’ll be at defending your loot from attackers. Pvp has made the game much more fun imo. I used to hate seeing other ships, now I’m usually the one server hopping to steal Athena’s 🤷🏼‍♂️

    I feel loss farming is a plague on hourglass and needs to be eradicated. But getting the curses efficiently is about recognizing when a match is going too long (1). To me the ironic part is when a match goes on for a while it means the crews are equally skilled: crew A goes for a reset and crew B didn't recognize/react in time to secure the sink. Matchmaking is so broken right now, with the long queue times, that to compensate I feel my matches need to be faster to be efficient. So I'd rather lose at the 15 minute mark than experience one of those 4-5 hour battles that some people are posting about. I can get an entire level of losses in 4-5 hours, I'm not gonna scratch and scrape for a win if it takes that long.

    1. Loss farming is a symptom of a broken system. It means players who don't like or don't want to participate in good faith PVP aren't incentivized enough to even try. In my opinion, Rare needs to boost allegiance rewards, some how, to reward good-faith PVP attempts. I really like the first win/10 matches daily level or a bones rush to mirror gold rush every day. The goal is to get people INTO hourglass and TRY. Right now the match making engine is so broken and people are paired against much higher skilled players that people who want the curse aren't even trying. The main issue is that they put two of the most requested cosmetics in the game in a game mode they 1) knew was broken and 2) knew half or more of the players frankly don't even want to participate in.
  • @nex-stargaze said in I hate pvp but really want the curses:

    @wolfmanbush said in I hate pvp but really want the curses:

    What doesn't make sense is people that had no issue taking out non-competitive targets for years having some issue with taking easy wins now.

    From what I'm seeing in regards to that: People queued into the mode for a tough, legendary fight. Free wins are nice, but that's not why they're playing the mode. They're playing for those amazing tough skirmishes you only had like once a night as a hopper pre-S8. Now that sweats are finding sweats far above what they normally find organically, some thirst for those tougher than normal fights to improve their own skills.

    Of course, that is a minority, a lot of people are getting exhausted from getting rolled more than 2 times with the same people after waiting for several minutes, or just getting no fights at all because their stamp is empty for the opposing side. Most of the top players weren't necessarily targeting the curses like many of the people across social media are, outside of those that missed PL curse from S1.

    It's on demand pvp and poor matchmaking isn't on those that tank fights. What people want it to be doesn't mean that's what it is. Pvers have to deal with that all the time as well.

    as far as legendary fights go they got blunderbombs nerfed for everyone in the game because they couldn't handle a completely legitimate strat in skill vs skill fights so..

    Something that was actually good for the mode because it finished fights. Nobody was losing to inexperienced people using blunderbombs, they were losing to blunderbombs used at the right time with sufficient performance.

    Actual spam is what many of them have been doing in adventure mode with mass chainshots against pvers for a couple of years lol.

  • I’m not sure if this has been mentioned, I skipped through the last couple of pages as this whole thread seems to be people repeating themselves.

    For context, I have the ghost curse, it’s nice and I don’t really care what they change in the future to appeal to either side. A big problem with the idea that there should be a PvE method is the immense amount of work it would take Rare to make these changes.

    For example, the cutscenes are directly centred around your PvP progress. I can’t remember exactly, but I know the Reaper one mentions ‘countless vessels sunk in our wake”. From the months of testing on Insider I know that Rare put a great deal of heart and work into those scenes, overhauling how they are earned would mean overhauling very well crafted cutscenes, or developing brand new ones. It wouldn’t make sense for a player who earned a curse via PvE, to be praised for sinking ships.

    This isn’t me saying they can’t do that, but it throws months of their work out of the window, work that is clear they are very proud of.

    Similarly, their environment and soundtrack work will be put to waste as I can guarantee if a PvE method was implemented, the vast majority of the community would opt to do that and never touch the tunnels or battles again. As well as this, the faction’s UI would need to be changed to incorporate the new methods, as well as more commendations added.

    I agree with somebody’s point that these curses were probably the wrong choice for PvP rewards, they’re probably the most asked for cosmetics in the game however Rare chose to do this.

    The fact is, what some people expect to be simply adding a new method to gain the rewards actually involves overhauling months of their work and making other parts of it almost meaningless. The time to rant and argue over this was during development, which everybody had/has an opportunity to be involved in by joining the Insider Programme.

    Yes there are changes that can be made particularly with defending and the upcoming matchmaking changes, but asking them to completely change a system that the team worked on tirelessly is unfair and I don’t think many people have considered how proud they are of what they’ve created, no matter what side of the argument you’re on.

    This community is very difficult to please, PvP players don’t want to slug through tall tales they don’t enjoy for one cosmetic, and PvE players don’t want to farm losses or get constantly out played by better players. They’re doing their best to please both sides of their community, as well as the ones in the middle like myself. I think this is gonna be a simple case of suck it up and play, or don’t get the reward. They’ve worked hard to give us this update wether you enjoy the content or not.

  • @nam-ssob1 said in I hate pvp but really want the curses:

    For context, I have the ghost curse, it’s nice and I don’t really care what they change in the future to appeal to either side. A big problem with the idea that there should be a PvE method is the immense amount of work it would take Rare to make these changes.

    Probably not. Let's take a look.

    For example, the cutscenes are directly centred around your PvP progress. I can’t remember exactly, but I know the Reaper one mentions ‘countless vessels sunk in our wake”. From the months of testing on Insider I know that Rare put a great deal of heart and work into those scenes, overhauling how they are earned would mean overhauling very well crafted cutscenes, or developing brand new ones. It wouldn’t make sense for a player who earned a curse via PvE, to be praised for sinking ships.

    Why? If you "don’t really care what they change in the future to appeal to either side," then just open the PVE path and don't bother changing the cutscenes. No work, done. 🤷‍♂️

    Similarly, their environment and soundtrack work will be put to waste as I can guarantee if a PvE method was implemented, the vast majority of the community would opt to do that and never touch the tunnels or battles again.

    If it ain't broke why fix it? If the soundtrack is good, leave it. Let's be honest, the loss grinders and curse coveters aren't going to touch the game mode after they get them anyway. HG was a FOEX hot-swap of arena. I don't think anyone expects the casuals/PVEVP'ers to touch the tunnels again after they get the curses they want. The difference is a few months. Again, 🤷‍♂️.

    As well as this, the faction’s UI would need to be changed to incorporate the new methods, as well as more commendations added.

    No one is asking for commendations, and adding text to a UI is just chancing a hard-coded or configured text value. The card sizes should be dynamic and not need to be changed.

    I agree with somebody’s point that these curses were probably the wrong choice for PvP rewards, they’re probably the most asked for cosmetics in the game however Rare chose to do this.

    They did. To err is human, to forgive divine. Rare can make mistakes, and I consider this a big one.

    The fact is, what some people expect to be simply adding a new method to gain the rewards actually involves overhauling months of their work and making other parts of it almost meaningless. The time to rant and argue over this was during development, which everybody had/has an opportunity to be involved in by joining the Insider Programme.

    One of my favorite things to say to people I meet on discord when they complain about development time is "I've been a professional software developer longer than you've been alive." I don't think that is the case with you, but still, I can speak in general. I don't claim to have expansive knowledge of Rare's codebase, but if they designed the code properly everything we're asking for should be a pretty trivial change.

    Yes there are changes that can be made particularly with defending and the upcoming matchmaking changes, but asking them to completely change a system that the team worked on tirelessly is unfair and I don’t think many people have considered how proud they are of what they’ve created, no matter what side of the argument you’re on.

    Fair.

    This community is very difficult to please, PvP players don’t want to slug through tall tales they don’t enjoy for one cosmetic, and PvE players don’t want to farm losses or get constantly out played by better players. They’re doing their best to please both sides of their community, as well as the ones in the middle like myself. I think this is gonna be a simple case of suck it up and play, or don’t get the reward. They’ve worked hard to give us this update wether you enjoy the content or not.

    I think that isn't the answer because the sad truth is the PVE'ers and PVEVP'ers vastly outnumber the hardcore PVP grognards that hourglass brought back. You don't need to please everyone, but you should sure as heck try and please as many as possible. And more people want PVE access to these curses than exclusive PVP access. That's simple business. 🤷‍♂️

  • @jj-h816 simply math. If you can get xp faster by not trying to fight or fighting and not repering or fighting only fixed amount of time then throwing a match then why bother?

    It will be issue as long as sbmm is as good as hit reg.

    For example:

    I play to grind it. If I wining i will try win battle if i see skillgap i will throw match i have limtied amout of time and playerbase is dwindling - so again why bother and waste preciouse resource?

    With idea of M
    Max 2 wins and sell, max 15 min of match and im burning that sloop of mine.
    Still being somwhat 46-54 W/L ratio with this additude.

    I will grind up for only for Athena 105 and then meaybe i will go for streaks and stuff when i can allow myself to waste ingame time.

    With 62 lvl im halfway done.

    When im paried with totaly new player sometimes i will deliberty loose too. SBMM is allready hell no need to adding another circle to it.

  • @lordqulex

    I think you’re completely missing the point here. Don’t change the soundtrack? The point made is that nobody is going to hear the soundtrack or see the environment work if they’re given an easier alternative.

    Don’t change the cutscenes? So you think it would make sense for a player who got the same curse via PvE to be praised in a cutscene for PvP efforts? That’s a pretty lazy way to do things. Those cutscenes are some of the best work in this update and are a really magical moment.

    What you’re asking for is a sloppy change without it blending in to the current system in order to please you. They will never do that, and spending hours writing paragraphs arguing with people trying to prove a point isn’t going to change it. As I said, you had a chance to give your input and have changes made while it was being developed, but you chose to wait and complain about the system they gave us.

    My post was simply acknowledging the efforts the developers have made, they won’t introduce a system that leads to cutscenes that don’t make sense and removes any desire to play, see or hear their recent hard work. If they decided to completely rework the system and incorporate a PvE method then that’s fair enough and I don’t care, my point is not making it a sloppy system to please the people who won’t PvP.

    I suggest ranting to the developers instead of trying to prove and disprove people’s points, I’ve seen you endlessly repeating yourself for no real reason other than trying to be right. Making a point or a suggestion is fair, but ranting for hours and days about the same thing to people who can’t make a difference isn’t going to help you.

    I’m not continuing this debate, my point wasn’t for or against either side, just suggesting that it shouldn’t be a lazy implementation of a new method and would need to work around the current design.

    Have a great day pal.

  • @nam-ssob1 said in I hate pvp but really want the curses:

    I think you’re completely missing the point here.

    Wouldn't be the first time, good luck! 🤣

    Don’t change the soundtrack? The point made is that nobody is going to hear the soundtrack or see the environment work if they’re given an easier alternative.

    Most of the player base isn't pirate legend or repear 75. The rest of us are being shunned away from playing HG by "git gud" troglodytes and (@dragotech123 said in Allegiance Balance?) watching my ship at the bottom of the ocean with sad music and a feeling of "you lost, you don't get anything, come back when you can win". Let's be honest, 99% of the players aren't going to hear the soundtrack or see the environment anyway. We're asking to open up their hard work to those of us that do want to see it.

    Don’t change the cutscenes? So you think it would make sense for a player who got the same curse via PvE to be praised in a cutscene for PvP efforts? That’s a pretty lazy way to do things. Those cutscenes are some of the best work in this update and are a really magical moment.

    See above. 99% of the players aren't going to hear the soundtrack or see the environment anyway. We're asking to open up their hard work to those of us that do want to see it.

    What you’re asking for is a sloppy change without it blending in to the current system in order to please you. They will never do that, and spending hours writing paragraphs arguing with people trying to prove a point isn’t going to change it. As I said, you had a chance to give your input and have changes made while it was being developed, but you chose to wait and complain about the system they gave us.

    I'm sorry if everyone doesn't want to join insiders? Is that really your argument, "you had your chance for early input but because you're not an insider you've got to sit here and drink bilge water?" WOW.

    My post was simply acknowledging the efforts the developers have made, they won’t introduce a system that leads to cutscenes that don’t make sense and removes any desire to play, see or hear their recent hard work. If they decided to completely rework the system and incorporate a PvE method then that’s fair enough and I don’t care, my point is not making it a sloppy system to please the people who won’t PvP.

    The desire to play is already disappearing from the bulk of players. Open your eyes man. 99% will not see their hard work and that's heartbreaking. We're just suggesting opening up more means for us to enjoy the content they created. That's what this thread is about: they created curses, pirates want curses, but pirates terrible at PVP and Rare's faction system is broken.

    I suggest ranting to the developers instead of trying to prove and disprove people’s points, I’ve seen you endlessly repeating yourself for no real reason other than trying to be right. Making a point or a suggestion is fair, but ranting for hours and days about the same thing to people who can’t make a difference isn’t going to help you.

    I mean, do you have the developer's email? I'd happy rant at them. 🤣 But seriously, the forums are how we voice our opinions to the developers and user experience designers. So yes, I'm doing exactly what you're suggesting.

  • I think the main reason, people are throwing, is because the grind is too much and not the pvp itself. I dislike pvp as well but i slog through it, and i dont want the curses to be changed from pvp to pve. The grind itself is too long especially with the cheese strategies already set in place, and the 3 to 4 hour long matches that end with you getting sailed out of bounds so you dont even get the tiny bit of xp. As ive said in another post, the pvp is just demoralizing, and not fun most of the time. And it can be fun, i as someone that doesnt like pvp has had fun in this. But the cheese methods to win and just giving up are there because of the same thing. The grind is too much.And thats not counting the cheaters, ive had people prevent me from sinking even though the water reached the deck(they wanted to sail us out of bounds so we dont get any xp), ive had people with faster reload animations and the worst of all , one shot pistols that hit though walls. But i digress, my main point is grind is too much and makes people be on one of two sides, sweaty cheese win at all costs or throwing matches. Id rather have fun in this as well but, as we see not happening soon.

  • @flanders3512

    I feel the reason hourglass is a grind is because this PVP is meaningless. This is a risk versus reward game, but hourglass has no risk (for players that don't spend money on supplies), and the rewards are so far out of reach for even above-average players they feel non-existent. The fact that pirates can troll you by sailing around for 3-4 hours is a ridiculous oversight. I am conflicted about it because on the one hand, they could award allegiance for time spent in hourglass, but then players would just fish and chit-chat with each other in the arena just to get allegiance in easy mode. The easy fix is to award allegiance for ring-outs (people are being trolled this way and it's not the fastest way to lose) so that if a match is going on too long or you run out of supplies you can simply sail away, or after like 15 minutes just make holes non-repairable.

    I don't like the idea of loss farming, I think that players willing to wait in 20 minute queues to throw a match intentionally and get 3 pixels of allegiance is a symptom. It means players want the curse so bad they're willing to mindlessly grind hourglass while second-screening (thus diluting the experience for the players that do was knock down, drag out, epic PVP encounters), and that the game mode is so mindbogglingly boring for one of many reasons (skill gaps, griefers, cheaters, etc...).

    And frankly the best (if not fastest or easiest fix) is to just put the dang curses elsewhere as well. Get the players that don't want to PVP out of the game mode so the ones that do have their sandbox, and don't have to waste their time and gold and supplies matching with players that don't give them the experience they're looking for. It's win/win. The only people who I've encountered that don't like that idea are the "git gud" troglodytes that are trying to gatekeep the bulk of players from getting something for schadenfreude.

  • @lordqulex one giant elephant in the room that puts alot of players off is just the number of exploits required to be truly competitive. Many think they're half decent in adventure, they then are of course matched against those that use all forms of animation cancelling, potentially macroing and then give up entirely because they can't compete against that. PvP exploits should have been looked at as part of this content. They haven't and the mode will suffer because of it. You shouldn't need exploits to compete. I'll get heat for this from people who gatekeep meta's and exploits but I'm past caring these days.

  • @a10dr4651

    Yes and no. I think that the exploits are absolutely used by the hyper competitive PVP'ers, but it wouldn't matter to the average pirate if there really was standard distribution of skill involved in hourglass. If they engaged more players, we'd match with people our skill level. But since hourglass doesn't appeal to the broad spectrum of players, it's mostly the hyper competitive pirates are playing it. Couple that with the fatigue of getting rofl-stomped by said hyper competitive players, the meaningless repetitive PVP, lack of any real rewards before 100, and the absurdly small amount of allegiance you get from losing, hourglass is a huge turn-off for the bulk of players.

    I see this in the SoT Discord server. Two weeks ago you didn't see anything but hourglass ads in the LFC channel. Now during peak times (after school/work & weekends) it's back to the usual world events, and voyages. The truth is, even with the most requested cosmetics in the game being the prize, a bulk of players just view hourglass as suffering.

    Honestly the recommendations I love the most are the daily win full level bonus, the 10 matches a day deed full level bonus, and the bones rush hour. I think those will get the casual/veteran players back into the game mode, making it better for everyone. We saw it in arena: when they announced it was closing, players flooded back to it and it was awesome! PVP mode thrives only when the population is huge, and Rare just didn't incentivize the overwhelming majority of players with the way it's set up now.

  • @lordqulex
    For me it would also be adding more hourglass modes, such as quick battle(for fast paced battles, win or lose but quick), all v all(a server is filled with people and whoever is left standing after the epic battle wins massive amounts of xp and gold), and ofc some core rules to be made, like sailing out of bounds being forbidden and ofc something to be done about the cheaters, macros included.

  • @captain-kiferus it’s an average of 150 wins or 1,000 sinks in order to hit level 100

  • @(banned word name) I really cant stand you people. We dont like the PvP and you think we should fo it More! May as well just forget about the game an play something else, if you're going to be like that.

  • @lusbym This doesnt sound so bad.

    Thats not more then you have to invest in any kind of progress.

    @panda-fox13 to be frank: Noone says you need to do PvP. There are tons of things to do in SoT apart from the new mode.

  • @parrotlord6426 a dit dans I hate pvp but really want the curses :

    @lusbym This doesnt sound so bad.

    Thats not more then you have to invest in any kind of progress.

    Except these are not the real numbers at all.

    I consider myself average. I was beaten so hard by some people and I beat so hard some people. Some are WAY above my level, some WAY below (we all know how thhisi matchmaking is at the moment)

    Got my ghost curse after 178 wins and about the same number of losses, because I didn't feel like gambling my 1-streaks and cashed in every time.

    The post you quoted probably was from a quite good pirate doing streaks of 2 of 4, and not losing very much.

    For an AWFUL lot off people this will require way more than that.

    Now what I can't explain is : at what point exactly did we collectively allow Rare to consider our time "theirs" like that. 100 veils ? 1000 fish of the same species ? Doing the tales 5 times ? Any sane video game player could already know somethiing is shady here. Noone uses terrible retention techniques to THAT extent if they know what they do is good and will please players.

    Rare. is. not. respecting. it's. playerbase. It's simple. And we're all like in a Stockholm syndrom praising them ?

    This mode is riddled with bugs. I got 2 clips where I rise from the depths with no cannons on my ship. Matchmakking is inexistant or it happens across a stamp full off 3 people (OK let's see the prmised changes).
    Bugs + few pixels of allegiance after long fights + toxic/cheating opponent you have to spare a whole HDD to constantly record your session beacause they won't bother implementing an anti-cheat system or just something that records what people say ? Are we in the 80's again ? Ah yeah sometimes I can't quit the game witout Alt + F4ing, that must be it....

    Why wouldn't "1 win = 1 whole lvl and 1 loss = half" work until lvl 9999 ? The curses would still be an achievement and less long to obtain. WHY do they have to monopolize out time like that ?

    They did amazing cutscenes and environment that 0.5% of their player will see. First stools and now that. What's wrong with them ? Noone in their right mind wastes time and money like that. They could have fixed hitreg the time it took to make those caves.... Only 10 people will go there anyway....

  • Make a curse with different color that can be optained trough pve

  • @parrotlord6426 said in I hate pvp but really want the curses:

    @lusbym This doesnt sound so bad.
    Thats not more then you have to invest in any kind of progress.

    Until you realize the average match making time is 20 minutes so 1000 losses (which again I don't endorse loss farming) is 20,000 mins, 333.3 hours. Nothing in the game takes that long, not even the gold curse.

    @panda-fox13 to be frank: Noone says you need to do PvP. There are tons of things to do in SoT apart from the new mode.

    None of them earn you the most requested curses in the game.

  • @jolly-ol-yep
    I very much agree, most people arent streamers or kids that have the majority of the day free. I work 12 hours a night, and barely get enough sleep as it is, and spend maybe 2 or 3 hours playing. Considering the sweaty matches that go on and cheaters thats about one pvp battle a day which will probably result in a loss. Tall tales can be cheesed, aside from shores of gold but its still an absurd amount to do.

  • @jolly-ol-yep sagte in I hate pvp but really want the curses:

    I consider myself average. I was beaten so hard by some people and I beat so hard some people. Some are WAY above my level, some WAY below (we all know how thhisi matchmaking is at the moment)

    Got my ghost curse after 178 wins and about the same number of losses, because I didn't feel like gambling my 1-streaks and cashed in every time.

    Well, I think 178 doesnt sound like a lot more than 150, but ok. And, well if you never risk a streak, i mean..
    FOr me it really breaks down to the attidude: if you only go in wanting the curse, obviously its gonna be tedious. But if you just go in enjoying the fight, and also a bit of gamble with the streak (high risk high reward), its really fun. Well, for me at least. I care about the PvP, about the challenge, the thrill of the fight. Not so much about being the first to get the goodies.
    But I do realize the issue if your way of thinking is fixed on the price: I had the same standpoint like you and other have right now with the ship milestones.

    Now what I can't explain is : at what point exactly did we collectively allow Rare to consider our time "theirs" like that. 100 veils ? 1000 fish of the same species ? Doing the tales 5 times ?

    Again, I think the mindset is the wrong one. I dont think these things are meant to be a carrot hanging in front of our heads (though ofc, a little bit it is like that), but rather we should enjoy the game and we get goodies out of the continuus enjoyment. Thats how I try to see it. At the end, Rare is just giving us ever more different ways to enjoy the game - different and more things to do. And tbh they doing a damn good job at that, if you watch the game from its humble beginnings untill now...

    Rare. is. not. respecting. it's. playerbase. It's simple. And we're all like in a Stockholm syndrom praising them ?

    Again, mindset. I dont feel like stockholm syndrome.

    This mode is riddled with bugs. I got 2 clips where I rise from the depths with no cannons on my ship. Matchmakking is inexistant or it happens across a stamp full off 3 people (OK let's see the prmised changes).

    looool, did that really happen ? Omg thats hillarious. I see the issue, but, i would clip it and break down laughing haha. Did you post your clips somewhere? Link plz xd

    they won't bother implementing an anti-cheat system ´

    Fair enough, thats a long time critque point from myself too

    Why wouldn't "1 win = 1 whole lvl and 1 loss = half" work until lvl 9999 ? The curses would still be an achievement and less long to obtain. WHY do they have to monopolize out time like that ?

    Fair enough, but thats really an issue of balancing the system, not a problem of the system itself, isnt it. Maybe they do.

    They did amazing cutscenes and environment that 0.5% of their player will see. First stools and now that. What's wrong with them ? Noone in their right mind wastes time and money like that. They could have fixed hitreg the time it took to make those caves.... Only 10 people will go there anyway....

    Rare Imo often tends to throw out content, and then observe how the community reacts to it, eventually rebalancing it if the grind is too much. They did this all the time with content. Like others pointed out alrdy: Relax, and give them time. Its been holiday right now. No reason to freak out alrdy Imo

  • @lordqulex your math is incorrect, or rather flawed, since you only present one side.

    Yes, if you lose farm, and need 1000 loses, then its 20.000 mins, 333.3 hours.

    Lets go on assume a fight takes average 20 mins (i think thats reasonable)
    and you need, lets say 170 wins (considering you do a streak sometimes, which is reasonable)
    then its 170*20= 3200 mins, /60 = 57 hours.
    So, 57 hours for only wins to get level 100. Now, lets say you also loose half of it, so to get those 170 wins you take double time (will be faster because some XP are always gained, but, oh well)
    then it would be arounnd 114 hours.
    I think thats reasonable.

    114 for the main goal is not too bad Imo.

    Now, the Gold Hoarder Curse:
    For the Tall Tale, lets consider 2.5 hours for each. Again It will be faster if you exploit, but most people dont know how to do that (I dont) and also would vary on the ship type, alright.
    Imo, a Tall Tale would probably take even longer if you do it the intended way, like to personally search for every journal yourself instead of using guides.
    I guess some Tall Tales can be done faster, while others (especially the Shores of Gold) might take longer (first time Shore of Gold for me as Solo was roughly 5 hours, simple playthrough, no journal completion).
    each Tall Tale is being done 5 times, meaning 12.5 hours for each,
    there are 9 Tall Tales, so 12.5*9 = 112.5 hours

    I dont think I am too far off.

    Even if you would consider the Tall Tales to be done a little bit faster (with exploits, with guides etc.) you would still end up at 80-100 hours for 100% completion Imo.

    So, those numbers are roughly comparable.

  • @parrotlord6426 Do your numbers count the time it takes from sailing from one place to another to do the tall tales? Same question about including time for sailing from the outpost and dive, plus the queue times of matchmaking. I'd say Tall Tales are faster than 2.5 hours. It would take from 40 minutes as a speedrunner up to 1.5 hours for an average speed.

  • @ghutar to each their own man but it does ruin the game mode for others as well. I went with a streak of 4 last night with the same vessel scuutling immediately. Then I wait for over an hour to fight. Some of us, while grinding the curse, actually enjoy the battles and look to learn and get better while partaking in them. It’s not just everyone trying to get a curse. I agree with people sailing these types outta bounds in a way. If you want to ruin my gameplay with your tactics why shouldn’t I just spawn camp you and sail you outta the area? Not everyone has their hands out looking for free stuff here. I’d much rather lose a good fight than get no rep being sailed outta bounds. Go grind the gold curse. It’s a cosmetic it isn’t worth that much. Also I find it funny that people want a curse that shows off their pvp skill when they have none 🤷🏼‍♂️

  • @dragotech123 yes i did include in my thoughts the time it takes from sailing one place to the other. Naturally will be faster on a gally, then on a sloop. But also, you need to get to the certain location for starting the tall tale first. And also, you need to find the journals. And also, some Tall Tales would be faster then others. I thought about a reasonable average estimate. Speedrunners dont count lol
    And the time to find the journals alone can add 2-5 hours to the according Tall Tale. I searched a ton, since I do them all the intended way, without any guide, And I wasted hours into finding one single book at times. Might be im just an idiot, but, oh well

    1.5h per Tall Tale is not rasonable Imo. It might be only after you done them multiple times and know exactly where to go on every single possibility of the according Tall Tale, and if you skip the journals or alrdy know where to find them, then you might reach 1h - 1.5h.
    However, If you do them first time, then second time, then third time, you wont be so fast Imo, as you still need to re-adjust to the according implementation of the TT, plus, you need to count in the Time you need to find all the journals.

    As for the PvP, I took the number that was alrdy being discussed (20 mins), Naturally some take longer, some are faster, naturally also depends on ship type. But I do think its reasonable to assume 3 fights per Hour roughly estimated, with spawn, dive, fight. So I went with it.

    I tried to think how long the average player needs, doing the thing the intended way. Not alliances, no guides, no speerun strats, no exploits, etc.

  • @parrotlord6426 well, I will agree with everything, except one thing, the matchmaking queue times. They are getting longer and longer, at least in my experience. I'm being stuck underwater longer than what I consider a reasonable ammount. I hope it can be fixed soon with the future changes promised, but this is exactly my fear that less people are interested in the mode.

  • @parrotlord6426

    You've awoken the statistician in me, so let's being.

    • 170 wins or 1000 losses (I actually think it's closer to 200/2000 but let's just set your variables for the sake of clarity)
    • Let's be generous and say you spend merely 10 minutes in queue each match, graciously splitting the difference between instant matches and 30-60 minute queue times before people leave the queue.
    • 20 minute battles does sound reasonable for a hard fought win, espc. after collecting the sups/flag, lets go with that.
    • If working perfectly the Elo rating will garner a W/L radio of 50%, so in reality it's 85 wins and 500 losses, assuming you never get the opportunity to turn in a streak because you are chasing the rare and elusive "streak" every seems to think is just so easy to get.
    • Wins = 85 wins x 10 min. queue x 20 min. battle = 17,000 minutes == 283 hours.
    • Losses = 500 losses x 10 min. queue x 5 min. battle = 25,000 minutes == 416 hours.
    • Total time = 283+416 hours = 699 hours

    699 hours for the first curse, 1398 for both.

    Again, your estimate is based on wins, and streaks, which if you've bothered to read any of the criticisms about hourglass you'd know is not the average player's experience, it's not even the above average player's experience. Only super sweaty PVP'ers get streaks, the rest of us turn in single wins for the 5 pixels of allegiance we can juice out of them.

    I've got 1500 hours in the game today. I'd have to grind out and nearly double my current cumulative play time to earn the curses. That's insane. Hourglass is absolutely top-weighted and only appeals to the ultra PVP sweats, and the bulk of the community is just not here for that and given up. This math is why hourglass was as dead on arrival as Arena was when it was retired.

    As this is a feedback thread, here is my feedback. Those estimates have alienated the player base. Most of the active players want the curse, but look at the investment required and just see it as unreasonable. Rare needs to take a seriously look at allegiance rewards to make that number more reasonable to the average player so that hourglass player participation remains high, that's the only way to get the standard distribution of skill necessary for it to thrive. The best suggestions I've heard, in order, are:

    • Daily deed, play 10 matches, gain a level.
    • Twice daily Bones Rush hour, double allegiance. It works for Gold Rush, why not this?
    • Daily first win bonus level. (Little too generous in my opinion, that's why I like the first one better.)
    • Simply increase allegiance rewards for losses by, like, a lot. Like half-a-level a lot.
    • Give more allegiance for PVE activities. (For the same mathematical reason, defending faction treasury is just a waste of time.)
  • @lordqulex wait a second champ.
    YOU dealt with the Number of 20 mins yourself. Now you try to alter it because it doesnt suit you anymore. Thats not statistic mate, thats randomly spitting out meaningless stuff to desperatly try to be right. Thats manipulating numbers, if you want the truth xd.

    Lets stay serious, and deal with numbers.

    • 2 people have done it alrdy - stated 150 wins and 178 wins.
      If you inflate that number (out of thin air) then there is no factual reality in your math, only wishful thinking.
    • you are also randomly trying to inflate your other numbers:
      10 mins queue is not reasonable, not on sloop, not on brig. On Gally maybe, but then again you have to make an average estimate across all, and sloop is 0-2 mins.
      5 mins average is way closer to reality across the ship types.
      15 mins fight is also closer to reality, most fights will be done even faster (5-10 mins usually for me), so, give another 5 mins and lets stay on 20, is reasonable.
    • you will never have "1 win 1 lose"
      You will much rather win some, lose some. You get XP with every win, so you dont need to put in the flags and hourglass. Those are just a bonus. A Bonus you will get from time to time, but for the sake of progress its not needed.
    • 3 fights per Hour is reasonable if you keep at it. I certainly reach that number on my sloop. Many fights are done in 5 mins, especially once you are not a complete noob anymore. You either lose, or you win. Some fights will take longer, alright, but the estimate 3/hour is reasonable.

    Your numbers dont even add up if you consider people alrdy got the curse.
    If you think it takes 699 hours to get the curse:
    The season is out for 6 weeks now, thats 42 days, means 1008 hours in total.
    You are trying to tell me people played on average 699 hours out of those 1008 hours only doing PvP, nothing else in the game.
    Assuming people sleep only 6 hours a day, thats 252 hours of those 1008 sleeping.
    There are only 756 hours left during awake time.
    And you try to argue out of those 756 hours awake time, they played PvP for an average 699h thats 16.5h A DAY, only PvP
    and they still managed to get the curse alrdy 1-2 weeks ago.

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