Alliances and HG Sinking

  • When sinking in an alliance with HG raised you should not be subjected to the loser tunnels. While this will buff alliances slightly it will not matter in the instance of server alliances due to the methods they are created on. The reason I believe this change should be made is that when you are just chillin with hg and another ship waiting for some pvp, and one person sinks, the whole experience is ruined. Its just lame. Now if the either ship in the alliance sinks one another the alliance should be disbanded and a loser tunnel used. This is to prevent the farming of xp using it, especially with the new changes.

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  • @fysics3037 This would make it so much easier for cheesing. It also removes any negative of having the hourglass up. No if you sink, you go somewhere else. Bye bye alliance.

  • Anyone cheesing this mode with alliances deserves to be merged if they sink. Like, how? There's two of you and yet you still sunk?

  • @scurvywoof if you are using server alliances, it will not matter. And if you are just there to chill with chill people and pvp then why get merged. And if you naturally make an alliance, and you are just doin some pvp together then why should the entire experience of an alliance be destroyed by sinking? Sure, it could create scenarios where ships keep coming back and fights never end. But honestly, I trust rare could figure something out. It just doesn’t feel good tbh.

  • @captain-coel is sinking not a negative?

  • @fysics3037 I think to solve some problems with the mechanic being easily abused, making sure spawns are very far away from the sinkers would smart. Just place them at the furthest away outpost thats available.

  • @fysics3037 said in Alliances and HG Sinking:

    @captain-coel is sinking not a negative?

    No, not when you can just sail back and get revenge with your alliance friends. Fighting against an alliance isn't what we are choosing when we dive for a fight. It's also the smaller boat who is generally at the ready for the fight.

    If you want to work your hourglass in an alliance be prepared for it to send one of you to another server when you sink.

  • @captain-coel
    A. @fysics3037 said in Alliances and HG Sinking:

    @fysics3037 I think to solve some problems with the mechanic being easily abused, making sure spawns are very far away from the sinkers would smart. Just place them at the furthest away outpost thats available.
    B. You would still lose any streak.
    C. This is an MMO game, its honestly just working to maintain the game concept.

  • I feel like the main sentiment of the hourglass PvP is: "Every crew for themselves". In an alliance with HG up? Don't sink. Third party involved? Don't sink. Your foe just so happen to be your good friend(s)? Don't you sink.

    Hourglass only has two reasonable options, and if you can't keep your boat from sinking, everything you enjoyed on that server is going to be gone. So do, not, sink.

  • @fysics3037 Server alliances are an even bigger reason to be merged off. Split them up. If you want to chill, go find some crew to chill with without the hourglass. You want PvP? Find a crew to sail with and use the hourglass. The fact that Rare allows these alliances baffles me because it completely undermines the queueing system that queues against a single ship of the same size and same number of crew members.

    Here's an example of why this idea is bad. Say a skilled sloop invades another ship to find 3 ships waiting for them. All good. The skilled sloop crew manages to quickly dispatch the other ships, leaving just them and their actual opponent. However, the other crews keep returning, forcing the skilled sloop crew to lose angles on their main opponent and waste resources sinking them again. And again. And again, until finally, the skilled sloop crew doesn't have enough resources to continue the fight because the other ships kept returning as they were not merged off the server.

    Bad idea.

  • You've said twice now that because if server alliances, it wiikd not matter. That's factually wrong. If someone in an alliance server sinks, their slot is now open, plus the hourglass was means another shio can invade, effectively shattering that alliance server. It is no longer an "owned" server. So an alliance choosing to have the HG up is risking their PvE playground to attempt to cheese PvP. It absolutely matters if sinking has consequences. Your proposal removed the few risks a PvP HG alliance server would be taking on. Which is absolutely silly.

  • This is the most ridiculous post lol, so you're trying to gang up for pvp but if it fails you want to be kept with your buddies 😅

  • @hiradc said in Alliances and HG Sinking:

    This is the most ridiculous post lol, so you're trying to gang up for pvp but if it fails you want to be kept with your buddies 😅

    This comment doesn’t add anything but insult me so aight

  • @strangeness said in Alliances and HG Sinking:

    You've said twice now that because if server alliances, it wiikd not matter. That's factually wrong. If someone in an alliance server sinks, their slot is now open, plus the hourglass was means another shio can invade, effectively shattering that alliance server. It is no longer an "owned" server. So an alliance choosing to have the HG up is risking their PvE playground to attempt to cheese PvP. It absolutely matters if sinking has consequences. Your proposal removed the few risks a PvP HG alliance server would be taking on. Which is absolutely silly.

    Alliance servers are done in a way that makes loser tunnels irrelevant

  • @scurvywoof Alliance servers are done in a way that makes loser tunnels irrelevant

  • @captain-coel oh also you lose supplies, treasure, and any other extra bits and bobs

  • @fysics3037 said in Alliances and HG Sinking:

    @captain-coel oh also you lose supplies, treasure, and any other extra bits and bobs

    And? You lost, start over on a new server. If you don't like that don't vote the hourglass up.

  • @captain-coel Its a social game. Being social isn’t mutually exclusive in any other aspect, so why is it punished in this one?

  • @fysics3037 said in Alliances and HG Sinking:

    @hiradc said in Alliances and HG Sinking:

    This is the most ridiculous post lol, so you're trying to gang up for pvp but if it fails you want to be kept with your buddies 😅

    This comment doesn’t add anything but insult me so aight

    I'm not insulting (or intending to insult) you directly just pointing out this notion. Most posts on here you see complaining about people invading being ganged up on, but you're proactively saying if that fails you want an extra chance at 2v1 or more vs invaders, like the notion of your request seems silly when most see it as a somewhat unbalanced tactic to do in the first place

  • @fysics3037 Let me get this straight. Because a small amount of people take entire servers for their, to be quite frank, stupid alliances, people in an alliance shouldn't be merged off because it slightly hassles them and that's it? That's dumb reasoning.

  • @fysics3037 said in Alliances and HG Sinking:

    @scurvywoof Alliance servers are done in a way that makes loser tunnels irrelevant

    How so? Just saying it's irrelevant doesn't actually make it irrelevant. So, defend this statement.

  • @fysics3037 said in Alliances and HG Sinking:

    @captain-coel Its a social game. Being social isn’t mutually exclusive in any other aspect, so why is it punished in this one?

    So you want to be able to have an unfair advantage of others invading? Too bad.

  • "you are just chillin with hg and another ship waiting for some pvp, and one person sinks, the whole experience is ruined."

    You mean, your ability to fight 2v1 is ruined? Do you not believe you are ruining other players experiences by doing this? You say the the alliance should be disbanded to prevent farming XP, but exploiting the system to where you have the least amount of risk still sounds like you're trying to farm XP.

    Even if a ship was spawned as far away as possible, all you would need to do is stall, and if the winds blow in your favor, it wouldn't take long to get back.

    As for the social aspect... the hourglass clearly wasn't intended with "being social" in mind, it was designed to be fair and competitive, after all, invaders invade alone, MM is strict so that a solo sloop can't even fight a duo sloop and everyone ques separately. (And I'm pretty sure Arena isn't a social call either, which the HG is influenced by, no?)

    And just a side note, with the way alliance servers are set up, loser tunnels affect them so much that many of them literally ban the use of the HG because all it would take 1 match to open up 2 slots to world and potentially undo all their hard work of making an "anti-PVP" server.

    The only thing you're trying to preserve here is the ability to gang up on people by exploiting the HG for easy allegiance. You want PvP and chill, do it outside the hourglass, it's that simple.

  • @strangeness I refuse to state how alliance servers are created. You can figure it out on your own.

  • @scurvywoof you got that bent more then a bendy straw. In every other game aspect, social interaction is something that is emphasized. In the season 8 hourglass feature this social interaction is ruined by a feature which is great for 1v1 but not when people are teaming up to take down a common enemy. I personally think that rather than merging ships out of the server, they should rather spawn at an outpost on the other side of the map if in an alliance. And that if they attack each other, no rep will be given to either side of the alliance. Lastly, due to the manner in which server alliances are created, getting merged out does not effect them greatly. I refuse to state how a server alliance is created on an official forum because it would probably get removed. If you want to figure out why I say this do your own research.

  • @captain-coel
    A. Its a pirate game there are unfair advantages literally everywhere
    B. Alliances have been introduced as a way for ships to work together, and the nature of this mode pins 2 sides against each other.
    C. If you do sink, I personally think you should spawn at the furthest away outpost in order to prevent the return of a ship in a shirt amount of time.

    It should not be discouraged to make friends on the seas while PvPing, it simply IMO goes against the core aspects of which this game is built upon.

  • @hiradc read what I have said in this forum before making a comment that does not add anything. If you’re not gonna add anything then why speak at all though.

  • @nohr-tenko I am not promoting the usage of using alliances in order to farm xp. But the whole point of alliances since they were introduced was to work together and gain more, so from that aspect you’re just going against what I would assume the devs intentions since its been in the game since forever. Now the alliance server thing, that one spot isn’t getting filled easily at all. My point is that this mode is in adventure, where a social aspect is emphasized. But with the hg even if you aren’t raiding, you cannot PvP and reliably maintain the social aspect. Which is something that I feel almost breaks the feeling of SoT. Spawning on the other side of the map makes it so that unless a fight goes on for literally 30-45 minutes longer, you’re not getting back. And realistically, keeping it the way that it is does nothing to prevent the teaming on the new mode, it just give this rewards to 1 ship, since one can just put down hg and come back all they want. Also if they can’t catch up to a runner in HG, they realistically were not gonna get the sink anyways.

  • @fysics3037

    The alliances were not meant to cater to the Hourglass however, strict matchmaking and isolated matchmaking promote this stance, the fact that alliances can be utilized or abused depending on how you look at it is an oversight or simply an issue not easily resolved. If alliances were meant to be utilized, you could match with your alliance against other alliances.

    It is very clear that the HG is meant to have 1 ship fight 1 other ship, that is clearly the devs intention, for reasons stated above.

    Your "adventure" is not having 5 ships sit around in an alliance and wait for a sloop to invade while everyone sits around chatting, cannons at the ready, your adventure is getting into an epic duel with another crew (or individual) And hopefully emerging victorious.

    The social aspect is maintained but instead of through comraderie, it's conflict, not all social interactions are peaceful, much less between pirates having an ideological dispute. You may not enjoy this type of interaction, but that is why the HG is opt-in.

    Whatever prevents players from grouping up during HG battles is ideal as having people team up in what is promoted as fair battles ruins the ideal experience and goes against what the devs envisioned for this mode.

    The alliance system simply existing does not mean that it should be allowed when an invader isn't capable of bringing their own alliance to support them.

  • @fysics3037 said in Alliances and HG Sinking:

    @strangeness I refuse to state how alliance servers are created. You can figure it out on your own.

    That's a cop-out and you know it. I know the multiple methods alliance servers are formed, and the sink and relocate absolutely has a direct and real impact on them.

    Put another way, if IT DIDN'T have an impact then your request wouldn't matter because alliance server organizers would simply rekoad the existing or new alliance server and the impact on theballiance WOULD be irrelevant. But your stance is that this is neededz which belies the fact that this DOES have an impact, and in so admitting that, inherently undermines the "irrelevant" claim.

    So again, defend your position. Or admit you can't. But "I don't have to just because" isn't going to win anyone to your side. And so far nobody I've seen has agreed with you. Literally nobody. So winning people to your side is rather important at this point.

  • @fysics3037 said in Alliances and HG Sinking:

    @captain-coel
    A. Its a pirate game there are unfair advantages literally everywhere
    B. Alliances have been introduced as a way for ships to work together, and the nature of this mode pins 2 sides against each other.
    C. If you do sink, I personally think you should spawn at the furthest away outpost in order to prevent the return of a ship in a shirt amount of time.

    It should not be discouraged to make friends on the seas while PvPing, it simply IMO goes against the core aspects of which this game is built upon.
    redirect?

    A. Sure, but with the hourglass we are literally choosing to queue against a similar boat, not an alliance. Sorry get your cheese out of here.

    B. Alliances are to work together. The Hourglass is meant to create a fairish fight. not a completely imbalanced one.

    C. If you sink w/o the hourglass you spawn kinda close. If you sink with the hourglass, good bye new server as intended.

    Sorry of you want to work on the hourglass do it fairly. If you want to work on it an alliance, be prepared for it your friends tk be sent to a new server. If you can't understand why this needs to be the case, You really need the cheese and I'm sorry.

  • @fysics3037 “you got that bent more then a bendy straw”
    If you re-read your posts, you will see that, from what you’ve said, is exactly what you’re saying.
    “In every other game aspect, social interaction is something that is emphasized. In the season 8 hourglass feature this social interaction is ruined by a feature which is great for 1v1 but not when people are teaming up to take down a common enemy.”
    Because it’s not designed for people to be having an alliance in the first place. If you want a fun social time, have your alliances without the hour glass! The hourglass is, by design, only for 1v1 PvP against the same ship type with third-party crews joining in throughout the battle. The hourglass is not designed for people to spend time talking and chatting to each other. Besides, most of the time, it’s one Reaper and one Athena, meaning that neither of them are on the same side story-wise. The only common enemy the Reapers and Athenas have is The Dark Brethren, and they are in no way involved with the hourglass.
    ”I personally think that rather than merging ships out of the server, they should rather spawn at an outpost on the other side of the map if in an alliance”
    My example from my previous post still stands. What’s to stop the other ship in the Alliance from endlessly running when their friend sank whilst waiting for them to return? Literally nothing. They should be merged off, like every other person who is sunk.
    ”And that if they attack each other, no rep will be given to either side of the alliance.”
    I don’t think alliances should get rep at all, or at least only the ship that was invaded.
    ”Lastly, due to the manner in which server alliances are created, getting merged out does not effect them greatly. I refuse to state how a server alliance is created on an official forum because it would probably get removed. If you want to figure out why I say this do your own research.”
    This is exactly the reason you said I was as ‘bent as a bendy straw’. Well guess what? I’m a metal straw and can be easily bent into the correct shape. All you’ve been doing is talking about server alliances. Your biggest reason for this is because “it doesn’t affect server alliances so it doesn’t matter”. That’s stupid and you know it. Server alliances have never influenced game decisions in the past, why should they now?
    Your arguments are full of holes and covered in mold. Rare introduced on-demand PvP this update, not a coffee shop to socialise in.
    I have no interest in the basics of Alliance Servers as they disgust me, especially the ones with their blatant - and I’m fairly sure against the rules - money grabbing from their server owners.

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