Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels

  • @ancientbeast434 what rubs salt on the wound even more is that if someone steers your ship out of bounds, you will not even get the losing allegiance rep, so it hurts even more when you sink that way.

  • @pithyrumble
    This is exactly true. It only takes about a week to receive a gold curse. We only need to invest four hours a day. And this is an absolutely invariable level of difficulty. This is not divided into victory and defeat.

  • @thorumsu

    As far as I know, the acquisition condition of the sevant of flame hat is not 50 times of Legend of the Veil, but 50 times of ghost gallons from there. And the gallons are infinitely respawn. Please fill out the exact facts

  • @thorumsu

    This is wrong, why is everyone recommending 8 recommendations in the comments without checking the exact facts? This number of recommendations is not valid. Because you didn't tell us the exact truth.

  • As far as I know, it doesn't need 550 subsidence. That is not true and your opinion is exaggerated. Based on the actual calculations, 130 ships must be sunk, including consecutive wins (10 or more wins in a row). It has been confirmed that the experience per winning streak is given an additional 11+α% (1% of 11%). In this case, 295 ships need to sink without winning consecutive games. I previously calculated around 200-250, but I think this is how much I calculated the experience value with actual data farming.

  • What is this communist forum?Why don't you just sit by and watch them abuse false facts without imposing sanctions on the wrong facts, and why do debate users recommend that opinion? The forum manager should take sanctions at this point.This is the debate room.You must enter only the exact facts.

  • @fretfulelk45403 ha detto in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @thorumsu

    As far as I know, the acquisition condition of the sevant of flame hat is not 50 times of Legend of the Veil, but 50 times of ghost gallons from there. And the gallons are infinitely respawn. Please fill out the exact facts

    No. For the Servant of the Flame's hat, you need to defeat 50 ghost garrisons, the fortress which spawns as the last module of the Legend of the Veil voyage. So yes, to get it you actually need to play and complete 50 voyages

  • @fretfulelk45403 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @thorumsu

    As far as I know, the acquisition condition of the sevant of flame hat is not 50 times of Legend of the Veil, but 50 times of ghost gallons from there. And the gallons are infinitely respawn. Please fill out the exact facts

    The Servant hat requires you to destroy the final/main fort of the voyage 50 times. Which means you have to complete the legend of the veil 50 times. "Please fill out the exact facts".

    But that was not even what my post was about.

    OP said that you should be able to get the rewards by PVE because they don't want to do PVP.

    And I said that that's not how rewards work with the servant hat example.

  • @fretfulelk45403 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    As far as I know, it doesn't need 550 subsidence. That is not true and your opinion is exaggerated. Based on the actual calculations, 130 ships must be sunk, including consecutive wins (10 or more wins in a row). It has been confirmed that the experience per winning streak is given an additional 11+α% (1% of 11%). In this case, 295 ships need to sink without winning consecutive games. I previously calculated around 200-250, but I think this is how much I calculated the experience value with actual data farming.

    Ok, im down with sinking 295 ships if thats what it ends up taking, im sure along the way there will be plenty to learn so it becomes easier to get streaks.

    Not to mention you gain rep on cashing out, and quite a bit at that if you have an em flag up.

  • @fretfulelk45403 *ghost garrison. They are the final ghost fortress in lotv, so for 50 ghost garrisons demolished you need 50 veil completed.

  • I have to agree with this. The ghost and skeleton curses look amazing. But unfortunately for me they are locked behind the thing I am terrible at, PvP. It will take a very, very long time for me to get these rewards, and I don't know what changes could be implemented to the future, could be changes that makes things easier or maybe they will make things even harder.
    Of course I'd like to get the curse because I think it looks cool, I value the cosmetics for their looks, not for their rarity nor how hard they are to get. So, even if a blue ghost curse reward were available at level 10 I would be happy.
    I am not good at PvP, I haven't won a single battle and it makes me feel discouraged. The losses gave me very little xp and now that I know that higher level require a lot more xp then I feel like I should give up this curse. It's a shame, it really looked very nice, but I am afraid I am not qualified to get it.

  • @mferr11 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @sir-sniffils said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    I'm only level 11 after 50+ battles- and the first ten levels only require 1 win each...

    The update has only been out for about a week and you're already 11% of the way there. While yes, higher levels will require more allegiance to level up, it is expected that you will also get batter at PvP as time goes on, so the more you play the more battles you should find yourself winning. Throw up an emissary and even a streak of 2 will do some decent leveling up. It will take a couple months maybe, but I think it's good that we have a season with content that most people haven't finished within one week of playing.

    I kind of just gave up on the whole game now.

    That's just silly. You're going to give up on the entire game because you can't get 2 rewards within a week of playing? This is meant to be long term, grindy content.

    "because you can't get 2 rewards within a week of playing?", I'm not actually trying to get both curses, im just going for the base sketon curse... and getting to lvl 75 with reapers bones is already very difficult on its own. From what progress I've made in a week (of playing more than average), it would take me 40 weeks just to get the lvl 100, then probably 20 weeks to get from lvl 28 reapers bones to lvl 75. I'm not going to spend more than a year trying to get a single cosmetic reward... I expected a 100-200 hr grind, but this is gonna end in the thousands.

  • @dragotech123 It really does feel impossible to get there when struggling to get single wins... and even as somone who's won at least 9, it still feels impossible maybe because i've lost 40... And now what does this mean for the lvl 1,000 curses if so many can't even get the base curses. I would have thought the base curses would take a hard one month grind, but now the base curses alone would probably take a year of hard grind for non-PvPers.

  • @thorumsu said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @fretfulelk45403 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @thorumsu

    As far as I know, the acquisition condition of the sevant of flame hat is not 50 times of Legend of the Veil, but 50 times of ghost gallons from there. And the gallons are infinitely respawn. Please fill out the exact facts

    The Servant hat requires you to destroy the final/main fort of the voyage 50 times. Which means you have to complete the legend of the veil 50 times. "Please fill out the exact facts".

    But that was not even what my post was about.

    OP said that you should be able to get the rewards by PVE because they don't want to do PVP.

    And I said that that's not how rewards work with the servant hat example.

    @thorumsu I'm saying either make it easier to get the base curse, or add some non-pvp method, since these are the most suggested curses and so many of the people who have suggested it won't even be able to get it. If they just made the base curse easier to obtain through the current pvp method, then there's no need to add a pve method. I'm just saying if they don't make the base curse easier to get, then they should at least add a pve method, so that it's at least somewhat easier for pve players- and so that PvEers don't have to spend a whole year of only grinding just for base curse.

  • @fretfulelk45403 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    As far as I know, it doesn't need 550 subsidence. That is not true and your opinion is exaggerated. Based on the actual calculations, 130 ships must be sunk, including consecutive wins (10 or more wins in a row). It has been confirmed that the experience per winning streak is given an additional 11+α% (1% of 11%). In this case, 295 ships need to sink without winning consecutive games. I previously calculated around 200-250, but I think this is how much I calculated the experience value with actual data farming.

    is the 130 wins considering that you are only fighting ships your size? Also I wasn't saying 550 was exact, this is calculated based on info I gathered from the discord server.

  • It's going to be my session Ender now lol. Go do my thing, get a butt tonne of supplies, load them in a crate and take whatever emissary flag to whichever one seems shortest. Catch a cannon ball or two spamming everything is okay while I try to take them the supply crate I have for them. Free win for them and I get to be a fun little surprise supplies fairy 😁

  • I don't have the gold curse, I want it, but no way I'm doing all those TT's. Yet, I don't come here asking them to nerf the requirements for it. If you don't want to put in the grind you don't get the curse my dude.

  • Most disturbing part about the mode is that losing quickly is more efficient than trying your best and then losing slowly. It would be much better having more active formula for progression. Something like:

    EXP for Win/Lose

    • EXP times Win streak
    • EXP per minute of fight
    • EXP per cannonball hit
    • EXP per player kill
    • EXP per hole repaired
    • All kinds of other actions could increase the progression

    Making the fights actually worth fighting would improve the experience, and then even the out of bounds penalty could be removed, because the queue times would be less xp per hour than actively fighting.

  • That's one of my points. I'm putting in the grind and it still isn't enough. I'm working hard, I really do, I try to get the wins, I fight, shoot, and in the end I keep losing. And it discourages me how little xp is gained from all that work.

  • Making the fights actually worth fighting would improve the experience, and then even the out of bounds penalty could be removed, because the queue times would be less xp per hour than actively fighting.

    I think this is the big problem “Making the fights actually worth fighting” it sucks to see so many people posting about this exact thing. The fights are meant to be a fun way to quickly (lolqueue) jump into PvP for another form of enjoyment but the hourglass feature is being totally overshadowed by people just absolutely needing to have the curse this instant. I think the curses were originally meant to be a badge of honor that told other players something about you, but I think it’ll soon be so prevalent that it won’t really be that cool anymore.

  • Well, I don't use cosmetic because of how many people have it or how hard it was to get. I use cosmetics because they look cool. I want to look like a ghost, so that's why I suggested to at least give a blue ghost curse at level 10.

  • @arch-ideall Exactly, right now the pvp is encouraging losing quick over losing after alot of effort was put in.

  • @seventhsquash3 If they wanted this to be a "badge of honor" though they probably shouldn't have chosen the two most popular curses... I know I wouldn't be doing this pvp if skeleton curse wasn't locked behind it, I'm only doing it because skelly curse is the something I've wanted since I first played the game.

  • @Arch-iDeall @Dragotech123 I couldn't agree more with you guys, my main gripe is that I had to face difficult opponents that take a lot of time to sink and all I get is the same reward as some one who steam rolls the other in 2 seconds, and it is very unfortunate that right now losing quick grants you more rep than fighting a long battle (whether you lose it or win it in some cases)

  • @sir-sniffils oh quit your crying, these rewardsa re designed for PVP chads, and Im glad the standards are so high (apart from lvl 1000 maybe but i dont mind). So I hope Rare wont lower it cuz PVE guys are crying about it

  • @guyrza notice that many pve players have been suggesting this curse too, and for it to added, but extremely diffecult to even just get the base one is kind-of dissapointing.

  • @sir-sniffils said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @guyrza notice that many pve players have been suggesting this curse too, and for it to added, but extremely diffecult to even just get the base one is kind-of dissapointing.

    And? This is a PvPvE game. You can earn some things from pvp and some from pve. These curses are PvP flagged, go get them. If anything they should lower the loss exp are a 3 losing streak. punish those cheesing via loss

  • @captain-coel said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    If anything they should lower the loss exp are a 3 losing streak. punish those cheesing via loss

    How is it cheesing by losing? You still would get it “faster” by winning since you get more allegiance for a win.

  • @captain-coel Instead of lowering loss xp for losing streak, how about bring up loss xp for long fights, so that it becomes better to lose 1 long battle than many short ones,

  • I'm quite sure PvP players have it much easier to get PvE rewards than PvE players have it when they try to get these PvP rewards. There are videos and guides on how to do the Tall Tales, how to defeat rooms of skellies with traps, where to go exactly, journal locations. PvE might be kinda easy for PvP players. A PvE player can watch tips and trick videos but that doesn't guarantee a victory because other players are unpredictable, smarter and have better combat sense than AI.

    I don't think the Gold Curse is as hard to get as the Ghost or Skeleton curses. I feel like PvE players will have a harder time trying to get these than what the PvP players experienced with the Tall Tales to get the rewards.

    Also, please, don't use the term "cry". On the internet there is always this word whenever someone want to talk about something they disagree.

  • @captain-coel I agree, this is what I’m meaning by it becoming so prevalent. You’ve got people Afk cheesing losses, alliances piling on one attacker, etc just to get these curses. Just take your time, learn a thing or two, and enjoy the new hourglass feature while on your way to the curses.

    All of that is in addition to the fact that the aforementioned allegiance farming totally skews the stats in the Guardians vs Servants results. Wastes other players time who are trying to matchmake with people to actually fight, and totally cheapens the achievement of the curses. I do totally get that these have been heavily requested curses, but usually the best things require effort and I think it’s great they aren’t just gimmes. Again I say this as a total trash Pvper.

  • @dragotech123 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    I'm quite sure PvP players have it much easier to get PvE rewards than PvE players have it when they try to get these PvP rewards. There are videos and guides on how to do the Tall Tales, how to defeat rooms of skellies with traps, where to go exactly, journal locations. PvE might be kinda easy for PvP players. A PvE player can watch tips and trick videos but that doesn't guarantee a victory because other players are unpredictable, smarter and have better combat sense than AI.

    I don't think the Gold Curse is as hard to get as the Ghost or Skeleton curses. I feel like PvE players will have a harder time trying to get these than what the PvP players experienced with the Tall Tales to get the rewards.

    Also, please, don't use the term "cry". On the internet there is always this word whenever someone want to talk about something they disagree.

    I totally agree with you on this! :)

  • Out of topic question perhaps: Would you wear a very very ugly cosmetic but you earned with a lot of dedication, time and effort and only a tiny ammount of players have it, or would you rather wear something that looks awesome and incredible, but it is so easy to get that almost every player has it?

    What I mean by this question is: Do you value cosmetic for how they look, or for what the requirements were in order to get it?

  • @dragotech123 how they look imo, I don't care much that other's have them too, I dont see a problem with making everyone happy.

  • @dragotech123 I value the look more than difficulty I'd rather have skeleton curse over gold curse, even if it was just bought for 100k gold and 10rep at the reaper's hideout.

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