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Great fun, good mode, well done
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Full of bugs - 90% of the time the losing team has to quit and start a new session as half the crew get black screened and others get stuck on an inescapable island with no ship - possibly split between servers?
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level 1000. A THOUSAND. Are you insane?
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queue times are ridiculous. Spent 30 minutes waiting for one match. If the player count is low add in bots.
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Start with more supplies or make diving ships lose all supplies apart from a set amount, takes too long to stock up constantly after each fight.
Feedback on Arena 2.0
@burnbacon said in Feedback on Arena 2.0:
Arena 2.0 has been closed down for quiet awhile….how are you still playing it?
This new PvP mode is Arena 2.0
Yes technically the new PvP mode isn’t the Arena. The Arena was technically an area for PvP.
@coffeelight5545 He's making a joke about there already being an Arena 2.0, when they changed the rules by removing one of the turn in points and only having one chest instead of multiple.
If you want to call this another Arena revision, it would be 3.0.
Fair enough! I forgot about the minor change to arena because nobody played it. Think it’s fairly obvious what it refers to.
@peteloaf777 said in Feedback on Arena 2.0:
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Great fun, good mode, well done
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Full of bugs - 90% of the time the losing team has to quit and start a new session as half the crew get black screened and others get stuck on an inescapable island with no ship - possibly split between servers?
This usually happens when one or more of the crew are dead on the ferry and walk trough the door just after sinking, if the sink happens wait on the ferry and youll get teleported to the sinking scene. not perfect but a work around for now
- level 1000. A THOUSAND. Are you insane?
yep, no participation trophies, LETS GO!!! finally something long term to strive for Golden curse here i come (see you in some years)
- queue times are ridiculous. Spent 30 minutes waiting for one match. If the player count is low add in bots.
how would this work within the general world of adventure ?
- Start with more supplies or make diving ships lose all supplies apart from a set amount, takes too long to stock up constantly after each fight.
Preparedness is half the fight, it shouldnt change imho, and stocking up is fast and most of the time not even required if you stock up well enough or syphon enemies
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Not gonna lie I love the extremely high level cap w/ actual sought after rewards behind it. The only thing I wish they added was more rewards between 200 and 1k.
I am worried about the games population though considering I'm also getting 20-30 min queue times. If this is an mmr thing than high mmr players needs larger bonuses for winning.
@nitroxien said in Feedback on Arena 2.0:
Not gonna lie I love the extremely high level cap w/ actual sought after rewards behind it. The only thing I wish they added was more rewards between 200 and 1k.
I am worried about the games population though considering I'm also getting 20-30 min queue times. If this is an mmr thing than high mmr players needs larger bonuses for winning.
I think them not filling out the 200-999 range is because they don't have any sets ready yet. I'm sure it will be filled in subsequent season updates as players get closer to that gap in rewards.
A big part of defending is leveling your hourglass through pve so there seems to be a timer from when we que till when we are able to be attacked so that we have time to level the hourglass to get our bonus. Also if we are on a large streak its going to try and match us up against someone else with a large streak so handing in your hourglass often is the better than going for long streaks. 1000 levels meant to help make the mode last longer than arena. Though lack of rewards will lead to the same fall off as arena. Attackers having nothing to lose while defenders are stacking pve so have not only loot but time spent to lose. Seems like a poorly thought out system meaning you have to stay logged in for as long as it takes to get an attacking ship and then have to successfully defend if you hope to progress through the system.
Spawning at a random island can either hurt you or work in your favor if there is a supply crate. Though ideally you want to be running any kind of emissary flag but preferably athena or reaper to boost your hourglass hand in so spawning anywhere other than an outpost is stupid. If someone loses you might as well kick them to the menu instead of merge them. The only benefit to the merging is you can keep meat, cursed balls you have in your pockets but you still need to sail back to an outpost for proper stocking and to raise a new emissary flag. Now more than ever starting supply change is needed though some who dislike math don't agree.
Personally I think its faster to lose matches than to win so I don't even bother stocking I just que up and based off the first 30 seconds of the fight I decide if this persons going to be worth trying to fight so I don't waste an hour sailing around trying to sink each other. Between que time and how long a battle can last since there's no limiting factor, even without supplies you can bail and sail in circles for long enough. So when a match starts you usually get a hole or 2 on first pass, don't patch them wait to see how its going so you can lose quicker if its going to be a drawn out fight. They though of everything for this one. Sailing out of bounds gains you nothing. From what I could tell it did give me match completion milestone, reputation, nothing. Scuttling is the same. So there's no quick easy way to lose by throwing matches that way. But if you see kegs in the water you can choose try to sink the enemy with them or run over them yourself for a quick clean loss.
