I love me some fishing! Having to catch battlegill at active forts can be a challenge, skeleton ships aren't very nice, so I thought a nice peaceful place would be the Fortresses. Just watch them phantoms , they like to shoot ya in the back.
Yah or Nah?
Battlegills at Fortresses
@wolfmanbush said in Battlegills at Fortresses:
If the fort is active it should count imo
a person can catch battlegills with a skelly ship parked around so it's never really been an active battle type situation
Why stop there? Give the Treasuries some love too.
@richiearizona easiest (but rng related) way to fish for battlegills is: go for shipwrecks, sometimes when parked at a shipwreck it can happen, that the skellie ship sound appears, DON'T PANIC, because as long as you stay at the shipwreck (calm water), it WON'T SPAWN! But the music stays! And because of that music you can fish for battlegills. I got about half of my battlegill requirements with this
@player-of-game2 sagte in Battlegills at Fortresses:
If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.
They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this
@schwammlgott said in Battlegills at Fortresses:
@player-of-game2 sagte in Battlegills at Fortresses:
If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.
They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this
They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.
The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.
@sweetsandman sagte in Battlegills at Fortresses:
@schwammlgott said in Battlegills at Fortresses:
@player-of-game2 sagte in Battlegills at Fortresses:
If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.
They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this
They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.
The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.
You think I'm new here?
"They're only active until you complete them"...thanks captain obvious
There is a difference...a big cloudy skull above it...which makes parking ships there more appealing to others than a parking ship at a seafort
@schwammlgott said in Battlegills at Fortresses:
@sweetsandman sagte in Battlegills at Fortresses:
@schwammlgott said in Battlegills at Fortresses:
@player-of-game2 sagte in Battlegills at Fortresses:
If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.
They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this
They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.
The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.
You think I'm new here?
"They're only active until you complete them"...thanks captain obvious
There is a difference...a big cloudy skull above it...which makes parking ships there more appealing to others than a parking ship at a seafort
But you said "if theyr cannons would actually hit something, I'd be fine with this"
The reason I made my point was to show that your opinion had absolutely nothing to do with the cannons and whether or not the fort can hit it's shawts.
It not being broadcast to the world is a different discussion and one that I could agree with.
@sweetsandman said in Battlegills at Fortresses:
@schwammlgott said in Battlegills at Fortresses:
@player-of-game2 sagte in Battlegills at Fortresses:
If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.
They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this
They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.
The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.
organically speaking these days it's not much of a difference
a non-emissary sloop at a fort is likely not to run into much more trouble than at a sea fort
regular forts rarely get touched and with a decent parking job and without the indicators for hoppers it's not a hot spot anymore
with the supply situation at a sea fort and pvpers having less patience with their hunting I wouldn't be surprised if a sea fort saw even more activity than a regular fort
@wolfmanbush Totally agree that as a whole, sea forts probably get more activity... but individually, probably not. Maybe...but they're both pretty low at this point.
Though, I've thought since the Sea Forts were introduced that there needs to be some sort of higher-end and more challenging version that is actually a world event. Just one. And it could rotate which one is the better one while the other 5 remain as they are today.
But that's a different discussion.
@schwammlgott you've a valid point there.
So make them a little more challenging for it to be fair to catch battlegills there.@tion32 said in Battlegills at Fortresses:
@animeowl0807 said in Battlegills at Fortresses:
I wish it were that easy...
It is that easy
It's much easier to head to a sea fort than to look for skelly ships or go to a world event.
