Ship Crew Capacities

  • I think the Crew Capacity on the Brig and Galleon should be raised in case you have more people that want to be on the same ship but not an alliance.

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  • No. End of discussion.

  • @scurvywoof

    I don't think that is your call. Kind of rude just to be like that though.

    @FBTHOU13
    I believe the reason is server limitations. At the moment 5 ships or 16 players is consider max I believe. If you would raise the Crew Capacity it would then make servers even smaller ship wise.

    4 Galleons = 16 Players, if you were to push it to 5 players or 6 then you could really only have 2 galleons on the server and 1 sloop. Seems a little unfair.
    5 Brigs = 15 Players, If you were to push it to 4 players (Which I think would be nice) you could only have 4 Brigs on the server and nothing else. Would this be terrible, not completely but would remove the purpose of Galleons.

    I mean I hate Galleons but only way to get 4 of us and there are 8 of us that play on my discord at the moment.

    If anything the possibility to allow 2 Brigs to join same server with friends would be closest but i doubt they will do that because now you are instantly giving a huge power upgrade to a group. I mean Alliance servers are formed based off 20-30 people joining at the same exact time and forcing servers to put 4-5 of them on the same server.

  • This is not gonna happen because of balance.

    The Ships are balanced to work at their optimal with full crews, and are able to be managed fairly well with roughly one less person on the crew than max. They get harder to manage from there.

    Of course, they could recalibrate some things on the Ships to potentially try to accommodate larger crews on them, but then you start running into the other area of balance. Comparative Crew Sizes.

    Obviously, smaller Ships have less Crew and the Ships are handled in a way to try and accommodate that when talking a strictly naval encounter, but few encounters are simply naval. As such, the discrepancy between a Sloop and a Galleon is probably about as far as we can realistically push this as one Crew will have double the people available as is.

    Sure, once could argue splitting Ships up on servers based on their size, but this would crush a lot of the charm of this game. It is a massive undertaking that Rare has burdened themselves with as it pertains to all of this and trying to strike some semblance of balance in this kind of environment. They have done mostly well at this, not perfect mind you, but pretty darn well considering everything.

    There is only so much space on any given server, and in order to maintain that sense of potential threat being out there we are gonna have to accept that the current Crew configurations are what we have to work with. The servers are already in a state where not only have we had to reduce the number of Ships from the intended 6 down to 5, we have also had to place a Player Cap on things as well (which further limits the kinds of Ship configurations we can possibly see out there). This would certainly mess with all of that a fair bit more.

  • @eizan said in Ship Crew Capacities:

    @scurvywoof

    I don't think that is your call. Kind of rude just to be like that though.

    To an idea that has been said to not be happening and would completely ruin the balance? Sure.

  • No the balance atrocity this would be is unthinkable. Oh god a galleon with more people... already the galleon is the by far the best ship why not know add one more person to it...

  • @scurvywoof
    It is more the way you said it. Not everyone understands why some ideas cant be implanted or why it will not work. Just stating No, End of Discussion. Is rude

  • @eizan That's more of an opinion, than anything else. But this is off topic, so let's cap it.

  • we already have galleon filled with streamers and general pvp loving pirates sailing around to hunt solo sloopers because they dont dare risk a fair fight and get egg on their face... having a 6 man brig or galleon sailing around would be even worse. There were talks about allowing a 4 man sloop back in the day but it was decided how broken that would be. The game was always mean to have 6 ships. Due to all the additions to the game the servers cant handle that many players and ships. It can barely handle 5 honestly I predict they are going to cut it down to 4 before they figure out how to get 6 ships back. They said in the recent podcast how they are trying to come up with server controls to get 6 ships back in the game to where the game would lock out certain ship sizes when things got to laggy to try and stabilize the servers. So the server would get flags on it, no new galleons can join, no new brigs can join. So eventually it would become a sloop only server. The servers already have tags for locking out new ships from joining altogether because they are going to shut it down when everyone leaves

  • Same could be said about the Sloop :/
    But don’t want a large ship.

  • Not to mention if you look at the skeleton ships, They have more crew members than us players do. That's the other reason, Not to mention is almost impossible to when a fight when dead in between 2 Skele Galleons.

  • @mintharp184509 this would just ruin solo players even more. No. Adding a crew member to each ship won't fix the garbage mechanics of resurrection and harpoons. Trust me.

  • @fbthou13 using ai as an argument is, well a bad argument.

  • @fbthou13 said in Ship Crew Capacities:

    Not to mention if you look at the skeleton ships, They have more crew members than us players do. That's the other reason, Not to mention is almost impossible to when a fight when dead in between 2 Skele Galleons.

    They are not quite as fast as actual players though and easier to kill.

    If you don't want to be the meat in a Galleon sandwich, move to the side.

  • @fbthou13 I don't know how long you've been around on SoT or how much you know about the history, but they did discuss and test varying crew sizes during development and the current limitations were deemed to be appropriate for the ship sizes and game balancing. They didn't just pick the numbers off the top of their head at random and go with the first ones they thought of! XD

    Consider if a Galleon could have six crew members. This means they could have four on cannons whilst being able to repair and navigate at the same time during combat. This would be far too overpowered.

  • I don't. This has been suggested by a handful of people over the years. The balance we have already, for what its worth is what we have become accustomed too. Really don't want to shift it again on the premise that it may potentially better when there's a good chance it will make it worse. If you are solo slooping, how you going to have a chance in hell against a 5/6 man gally?

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