An evolved sea fort for Devils Roar

  • Imagine this, one of these new forts in Devils Roar, but once it initiates the shaking of volcanoes crumbles some paths locking them off. This could be a harder fort that forces you to go quick or if you’re too slow you’ll have to wait for the reset.

    For further detail let’s say each wave is locked to a floor. The player has a choice to run up to the top where the boss will spawn BUT each level they progress triggers the next spawn of ghosts and the previous level’s enemies will chase after the player and not simply disappear.
    Each floor will progressively lock in 2 minute intervals starting from the first floor by way of areas collapsing as previously mentioned. This gives the player a choice. Do they fight ghosts 1 floor at a time and risk missing the window to go upwards so they can have an easier fight? Or do they run to the top securing their ability to access the treasure but now fighting many more enemies at once?

    It doesn’t have to be 2 minutes i just threw that number in there. Also I’m imagining around 4 floors high. And when a path crumbles The only way out is death, jumping out a window(which obviously would only lead down) or taking the path up to the next combat level assuming it has not crumbled yet.

    And just to really iron out the details of this 2 minutes per level idea. Once the first floor combat wave starts the timer(not visible to players) will start. The player will know they are almost out of time via shaking like when a volcano is about to erupt. The timer can not be modified by the player. If they ran all the way to the top in 30 seconds they could run all the way back down to the first floor and still get locked out at tge 2 minute mark. However they have now activated all the enemies which would just be a big mistake.

    The ghosts will not be locked out by crumbling paths because they are ghosts. If the player wanted to spawn all enemies then lead them to floor 1 and get on the backside of the path collapse to avoid fighting this would be unsuccessful.

    What are your thoughts? Any questions on how it would work?

  • 5
    Beiträge
    5.2k
    Aufrufe
    feedbackgeneral
  • I like the idea as I’ll welcome any update to the devils roar but there should be a new piece of loot for incentive

  • @captain-wolf348 you mean other than ashen versions?

  • @anubis316 yeah

  • I like the levels sort of idea and came up with this:

    The Fortress of the Flame

    Basically a massive volcano.

    As you sail towards it you have Flameheart yelling at you while you clear out 3 waves of ghost ships. Between each wave is a 1 minute 'break' where the volcano erupts.

    Then you can sail into the volcano which now has a side open. Once inside, the entrance closes.

    Now you fight a load of phantoms on your ship and after that, the water level rises lifting your ship up. Then you fight a few waves of skeletons on your ship and then you receive a new type of fire chest thing. It is worth 50-75k gold and can be sold anywhere.

    You sail your boat back into the wall and burst back out the volcano. Where other players are likely waiting to come at steal the high value chest.

    Along with this, the volcano will erupt and a skeleton galleon will spawn.

    Now you have to defend the chest from volcanos, players and skeletons, and maybe some phantoms on your boat because why not.

    If someone steals the chest the phantoms spawn on their boat.

    But there's more! The galleon that spawned has a special captain boss on it. And killing him will reward you with a skull which can be sold anywhere for 50k. If you manage to sink the galleon you can retrieve it.

    I just think this would be a nice way to make the Devil's Roar a bit better and maybe add a world event people will actually try to compete over. Bringing all the loot to 1-2 items means that PvP and boarding ships will be a good Strategy, all while avoiding volcano fire etc.

5
Beiträge
5.2k
Aufrufe
feedbackgeneral
1 von 5