max crew players to be 5 or 6 players

  • isn't the galleon already the least sailed ship?

  • @tabbygamer20

    Pre-release galleons where tested with bigger crews but was a nightmare balance wise.

    the way the ships are setup now with their crew limits are due to this balancing act.

    the only way bigger crews would work is if they implement a bigger ship type but that also opens a whole other can of worms.

    yes currently situations can exist wherein a 4v1 can happen but due to the pro's and cons of each ship type this is balanced (manouverability of the sloop over a galleon f.i.)

    but each ship currently can be managed by a crew of their crew cap - 1 and you can still achieve top performance out of said ship type. this means each ship type, when crewed to their top potential can have a main crew + a boarder without issue.

    if you would add 1 or two more crewspaces to a galleon this would mean you can have 2 or 3 people boarding without hindering the ships performance. and this is where the issue lies.

    so either a new ship type gets added (which i dont see happening in the forseable future) that has a higher crew cap or this isnt ever going to happen without destroying the fine balance the game has

    then you say, well seperate servers for smaller crews, this goes directly against the core of the game to have a shared adventure style game with different crew sizes. plus it would only add to the cost of keeping the game running for Rare (servers arent free)

    if only there was a way to think outside of the box and have two ships on the same server that could be friendly with eachother and shared in eachothers wealth...

  • No. For balance reasons.

    These are mixed crew size servers and Rare has done as good of a job as you could ask with regard to balancing the world for crews ranging from 1-4 players each. A 5 or 6 man crew would be nearly impossible to balance in a mixed environment.

    Additionally, switching to crew sized based servers is also a bad idea for a multitude of reasons.

    Hard pass on a larger ship/crew option.

  • March 2020, the devs confirmed that they've experimented with different ship sizes. When asked if they went down to a 1 person ship or up to a 6 person ship, they said "think bigger".

    June 2021, Chapman also says he thinks a Man O' War would be awesome, but they don't have specific plans at the moment.

    So I wouldn't be surprised if we saw an 6 or 8 person ship years down the line, but not anytime soon.

  • Galleon with 5-6 experienced players is unsinkable and can basically dominate any server to no end and there would be no counter. So this would unbalance the game way too much. 4 on a galleon is the sweet spot we need to keep.

  • @burnbacon said in max crew players to be 5 or 6 players:

    You have 6 friends, I have 12, someone else has 28.
    By the end of it. What will be the % of those friends continuing to play? At the same time?

    It be a waste and frankly balance broken.
    I personally don’t want 3-4 people on a sloop.

    I currently have 138 friends and 926 followers, and have known over thousands of players over the the years - can we get a mode where they'll all fit on 1 boat please. Pretty please! 🥺

    😏

  • @mferr11 said in max crew players to be 5 or 6 players:

    March 2020, the devs confirmed that they've experimented with different ship sizes. When asked if they went down to a 1 person ship or up to a 6 person ship, they said "think bigger".

    June 2021, Chapman also says he thinks a Man O' War would be awesome, but they don't have specific plans at the moment.

    So I wouldn't be surprised if we saw an 6 or 8 person ship years down the line, but not anytime soon.

    I do think we're going to see an 8 player ship at some point. However, I don't think it's going to be something that you can just start up your session with. I think it's going to be a World Event. One that requires multiple crews on the server to work together to complete whatever the task is while manning a ship like the Black Pearl. Similar to Glitterbeard, I foresee Rare encouraging comradery and teamwork. I don't forsee them adding it as an option to fire up your session with.

  • NO, that is an awful idea for obvious reasons.

  • @tabbygamer20 here’s an interview Mike Chapman gave on crew size at the beginning of the year.

    Hope it helps :)

  • Making alts or getting friends to add this won't make it work. It's not a good idea and is unnecessary. This game is not supposed to be easy. 6 people on a ship is too crowded. I have around 10 friends I play with on a regular basis and we make it work.

  • I also have more friends who play than ships can bear. What you can do, in case you're in 6, is open two brigs and keep trying to fall on the same server, as the mega alliances do, I don't know if that's what they call outside Brazil. After they do, they distribute their friends on both boats as they wish

  • Ahoy folks!

    Time for a bit of an official response on this one to explain why and how the game is so carefully balanced and why adding larger crews would spoil this careful balancing. And this is from someone who has a crew of 6 and we just have to regularly rotate out who plays so trust me, I get it!

    BUT...

    Right now in SoT a good sloop can take down a gally of 4. This is due to the balancing of galleon and everyone needing to be very competent and on the ball to hold a fight (unless a sloop goes broadside).

    Now imagine you're a sloop against a larger ship with 5,6+ players - you stand no chance. Try and board and they've got one on each ladder and another 4+ to man cannons and repair and helm etc. No matter how slow you make it is would massively ruin the balance of the game, something we have worked hard to achieve.

    Thanks,
    j0toro

  • @meroviel said in max crew players to be 5 or 6 players:

    And this is from someone who has a crew of 6 and we just have to regularly rotate out who plays so trust me, I get it!

    Plus some randoms who like to jump in every now and then to make chaos!
    An official response is always welcome to these discussions as well!

  • @meroviel said in max crew players to be 5 or 6 players:

    Right now in SoT a good sloop can take down a gally of 4. This is due to the balancing of galleon and everyone needing to be very competent and on the ball to hold a fight (unless a sloop goes broadside).

    I understand what you mean, and I do agree.

    However, I'd just like to add one small clarification to what you wrote. A good sloop can only take down a bad/semi-bad gally. No sloop can take down a galleon manned by 4 decent players.

    Of course, force majeure circumstances excluded, such as kraken+meg+skelly ship+2 more player ships at the same time, all hammering the galleon together (history remembers such a story).

  • @greengrimz I disagree. I've seen good solo sloopers take on good gallys and sink them and I've seen duo sloopers do the same. I'm an average player and I've taken down a fair few good gally crews with my sloop pal.

    I'm not good at boarding, but I am good at keeping us in front or behind to avoid their broadside cannons and far enough away that I can spot a boarding attempt. It's tactics as well as skill.

  • @meroviel said in max crew players to be 5 or 6 players:

    @greengrimz I disagree. I've seen good solo sloopers take on good gallys and sink them and I've seen duo sloopers do the same. I'm an average player and I've taken down a fair few good gally crews with my sloop pal.

    I'm not good at boarding, but I am good at keeping us in front or behind to avoid their broadside cannons and far enough away that I can spot a boarding attempt. It's tactics as well as skill.

    For 3 years of mostly headhunting, I can say with 1 hand on my heart, no sloop can take down a good galleon. Not even if manned by @ShockwaveZ3R0 and his clone.

    I've faced Beardaggedon. I've faced Kaida. I've faced @callmebackdraft . I've faced countless of other exceptional players. None of their sloops could manage to sink my galleon.

    I'm willing to prove that, if you're willing to arrange a custom match.

  • @meroviel It is skill, tactics and circumstances. Chainshoots and cursed cannon balls usually come in handy at these situations.

  • @greengrimz I’m confused as to why you’re trying to hard to prove that your galleon crew is so good. For the record, the streamers you mentioned that you’ve fought are indeed great players but certainly not the best there is. If you run into a Notorious Arena League champion team, you could potentially have a different outcome for your fights.

  • @illbushido305 said in max crew players to be 5 or 6 players:

    @greengrimz I’m confused as to why you’re trying to hard to prove that your galleon crew is so good. For the record, the streamers you mentioned that you’ve fought are indeed great players but certainly not the best there is. If you run into a Notorious Arena League champion team, you could potentially have a different outcome for your fights.

    I'm also a bit confused as to how you failed to see my point, but if you insist, I shall explain myself.

    All I wanted to say, is that a good sloop cannot sink a good galleon. After facing disagreement, I backed up my point with my own practical experiences .

    Yes, you are correct, I haven't had the honor to fight the best of the best, but based on the people I've managed to face I can, without any doubt, claim that a good galleon cannot be sank by good sloopers.

    And finally, since words are...well...just words. I proposed to put things up for display.

  • I also have a lot of friends who would like to play on the same crew as me, but making a Galleon have more than 4 players would make the game absurdly unbalanced, especially for solo players.

    Servers for solo players? The idea of ​​the game is precisely not to play alone, so it punishes you if you try, as it is by far the hardest way to play. And even solo players can easily spawnkill another, I know cases of solo players who spawnkilled entire galleon crews.

    Creating a new ship for 4/5 or 5/6 players would be a good option, however balancing a game is not that simple, it requires a lot of study and preparation.

  • @greengrimz I’d still say a good sloop can do it. Many factors contribute in Sea of Thieves as there are different tools. If you disable a galleon’s sails and get a good boarder to anchor them, it puts immense pressure on that crew especially if cursed cannonballs like the ballast ball get thrown into the mix. During battle, crews rarely repair a battered mid deck so ballast balls usually end with the big scary galleon swimming with the fishes.

  • @meroviel

    It's great when every once in a while a Rare employee discusses balance. It's something that I always look forward to hearing about.

    If it's ever possible to one day show how the team tackles balance with data, or how they arrive at certain metrics, I'd be really interested in seeing that on the SoT podcast.

  • @meroviel said in max crew players to be 5 or 6 players:

    Right now in SoT a good sloop can take down a gally of 4. This is due to the balancing of galleon and everyone needing to be very competent and on the ball to hold a fight (unless a sloop goes broadside).

    more like a good sloop can take down a bad gally of 4. you need a big skill difference in order for a sloop to take down a gally. a good gally will never be taken down by a sloop unless they are part of the 1% godlike players in the game

  • @sshteeve i mean, limitations are not things for pirate anyway, and btw, a Galleon have 4 cannons per side, so a crew of 9 should already be possible
    Look at the possibilities, we could have crews made of Marines for boarding and sailors, real pirate fleets
    Raeally hope the Devs will see this

  • @diggezeno said in max crew players to be 5 or 6 players:

    @sshteeve i mean, limitations are not things for pirate anyway, and btw, a Galleon have 4 cannons per side, so a crew of 9 should already be possible
    Look at the possibilities, we could have crews made of Marines for boarding and sailors, real pirate fleets
    Raeally hope the Devs will see this

    They won't. It's been talked about a lot and it's limited to 4 player crews for a lot of reasons.

  • Also what's the point of having 4 cannons if they never gonna be used? 4 people max per crew, one drive, 3 cannons are utilized so, even less because one should go with the bucket and one should snipe
    So the galleon is just one big sloop

  • @d3adst1ck yeah, and it killed all my enthusiasm
    Heck, a galleon by now could hold a crew of 12 if you think about it
    Then, the game have its years, never say never
    Dont get me wrong, i love the game, but im playing solo with a sloop, and some friends are coming over and i was start thinking about this
    Of course then, if the galleon could hold 12 people, a sloop could have a crew of 4 and so on, so the balancing shouldnt chance

  • @diggezeno said in max crew players to be 5 or 6 players:

    @d3adst1ck yeah, and it killed all my enthusiasm
    Heck, a galleon by non could hold a crew of 12 if you think about it
    Then, the game have its years, never say never

    No it can't because the servers are not able to handle that many players. There is currently a cap of 18 players per server, and it prioritizes having 6 ships at all times over number of players. No ship will be allowed to hold over half of the player cap.

    Galleons have 4 cannons because it was the first ship they designed when they were playing around with 5 person crews. They decided that 4 was a better number and didn't want to redesign the ship.

    You can search for all of these answers in the forums, it's been brought up many times.

  • @d3adst1ck Well im very sorry to read that, basically the best ship became the brigantine
    Of course all these "reforms" should be done with more server cap, at 18 i can undertstand this decisions
    Nontherless, the galleon will feel a bit empty :(

  • As thread necro (reviving of old topics) is not permitted as per forum rules, we will go ahead and drop anchor on this here. Thank you.

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