PLEASE,
Disable revive system, let it in arena mode.
You deleted a huge part of gameplay for solo player.
Solo players and revive system
@mendes9382 said in Solo players and revive system:
PLEASE,
Disable revive system, let it in arena mode.
You deleted a huge part of gameplay for solo player.A long time ago it didn't exist, tbh I wouldn't mind if it was removed.
Only good aspect of it is if you just spawn and a cannonball greets your face. At least it prevents a revisit if your buddy can res you.
@mendes9382 said in Solo players and revive system:
PLEASE,
Disable revive system, let it in arena mode.
You deleted a huge part of gameplay for solo player.I understand your issue mate, but I truly believe you should team up with other players. This game just isn't tailored for solo-play. The fact you choose it, literally means you choose to handicap yourself, so no place to complain really.
Edit:
I honestly don't know how some people can even play solo by the way. Personally, I can't last more than 20mins if I play alone, I just get bored. And this applies for all games, not just SoT, but also the ones that were actually designed to be played solo. This includes the game most dear to my heart for all times: Tomb Raider.@schwammlgott always one hope to feels this game again not so unbalanced
@greengrimz I just want enjoy myself alone, it's nothing more statisfying than wipe a boat when you are alone, you are a lot more aware, always looking at the horizon :3 ...
I remember when the game was released, I was like "ok if you are good you can fight against everyone", I was really surprised how things worked well together, sloop more responsive etc
Now even if I don't want pvp, I must flee when I'm chased until I throw my loot away and ram them.
Because it's a lost cause when you know killing a guy means nothing because if you want to disable a guy more than 5sec you need to annihilate the crew in this short period.I don't like this feature, forcing people to go cqb against manoeuver your boat with skills and fire your cannons, accost them in appropriate time.
I just want complain about that, make my voice heard ^^'
here is a montage recorded during closed beta, playing all night with the same boatSorry for my hazardous english, sea you soon maybe
@mendes9382 said in Solo players and revive system:
@schwammlgott always one hope to feels this game again not so unbalanced
@greengrimz I just want enjoy myself alone, it's nothing more statisfying than wipe a boat when you are alone, you are a lot more aware, always looking at the horizon :3 ...
I remember when the game was released, I was like "ok if you are good you can fight against everyone", I was really surprised how things worked well together, sloop more responsive etc
Now even if I don't want pvp, I must flee when I'm chased until I throw my loot away and ram them.
Because it's a lost cause when you know killing a guy means nothing because if you want to disable a guy more than 5sec you need to annihilate the crew in this short period.I don't like this feature, forcing people to go cqb against manoeuver your boat with skills and fire your cannons, accost them in appropriate time.
I just want complain about that, make my voice heard ^^'
here is a montage recorded during closed beta, playing all night with the same boatSorry for my hazardous english, sea you soon maybe
Like I said, I really do understand what you're talking about. But now is not beta/launch days. People are much more experienced, much more aware, much more cautious. Boarding is harder, sneaking is harder. And so is solo play. I truly believe it's safe to assume that after 3 years of player and meta evolution even if teammates can't ress each other you will still have much harder times than you used to back in the day.
Revive is a great addition to this game that shines when played with friends. From a purely cooperative perspective it provides excellent features that expand what crews can do. Better defending and attacking and allowing players to be more adventurous from their ship by giving them less reliance on their mobile spawn point.
I get it, being a solo ensures you have no use out of this feature. However, this game shines as a cooperative adventure, its even advertised as so. Its the perfect addition to a game like that. Nothing stops you from grouping besides your own discretion. That being said, most of the player-base, in my experience, plays in groups. It would be silly to take away a feature widely used by majority just to suit your minority opinion needs.
@nabberwar I have to disagree. Revive is probably one of the worst features added to the game that puts smaller crews, already at a disadvantage at an even greater disadvantage. In a game that already had a feature to allow killed players back into play it also compleatly unnecessary.
I know that Rare wanted only galleons in the game, but they did add smaller ships and let smaller crews play, they don't get to just ignore balance for them becaue that's not what they originally wanted.
But others are correct that this is a done deal and theres not much point in bringing it back up.
I disagree OP. The revive system gives teams a chance to comeback in scenarios of reasonable despair. Without it, I think a crew that is only marginally better than another crew can win by a very large margin (or luck with hit registration issues).
A galley or brig will sink way too quickly if one guy who is good at hand-to-hand has boarded a ship and is slowly killing off crew members with hit and run tactics.
The revive mechanic reverses the kill once the boarder has left the scene of the crime for too long, and effectively prevents sending the survivors on wild goose-chases to find him tucking on the ship when they need to be repairing damage and so on. By putting the revive mechanic in the game, it narrows the decision tree for both teams and forces them to converge around the fallen individual.
In the absence of this mechanic, I would imagine that the first team to get a kill would have a MUCH higher chance of winning a battle. Kill a single team member, run/heal/hide, and then when the other team has sufficiently lost time, attack again.
I have soloed a lot and I don't have a problem with the revive mechanic at all whether I'm alone or in a crew. It makes for interesting strategies and lightning fast decisions as the first player is already down and the one reviving is in a vulnerable position. It can work out well or go terribly wrong in regular play or PVP. It's a skill, timing, gamble like everything else in SOT.
@mendes9382
how bout a SOLO player Revive system. after x amount of time you get a free revive and ONLY One so that due sloop doesn't become redundant.
IE you die but before you go you can hit a button and jump back up for round 2. maybe be skipped in a random direction but that may or maynot be OP.Once used it then has a cool down. would be nice for solo players to get a do-over for things.
I agree, the revive is killing solo players. I have a crew, still, sometimes i like to solo sloop, but now is really impossible to sink someone if you are outnumber. Moment they get lucky with a shot, your screwed, and unless your a pro at aiming and never miss, is hard to kill everyone before either they respawn or their third or fourth teammates are reviving. Personally i think they should just leave it for arena, or make it so you can only revive if you got killed by pve.
As an example, i was with a crew, we on a brig, vs 3 galli alliances, and we could have won and taken all the loot from them but having the revives, just kept them up and defending. On a situation where skills should take over, you can't when you get outnumber and revives are keeping you from being able to sink a ship, and even if you get to sink them.. they get luck with mermeids respawns and at that point your out of ammo, food, etc. you lost.
I can take a lot of the changes they made but the revive kind of takes away the whole "i was better even outnumber"
Just adjust your viewpoint a bit. Start viewing that downed player from another crew as bait. As @danbeardluff said, it's easier to multikill if they're focused on reviving.
Also: carry blunderbombs. You can throw one anywhere near a revive-in-progress to stop it, or directly on a freshly revived player to kill them again, since they revive with less than 50% health (potentially killing the player doing the reviving as well, in either scenario).
What I enjoy about revive when I'm a solo is the quickness in which they offer their soul around round 3 or 4 after temporarily camping me and reviving each other and dancing around my fading soul
There is nothing sweeter than watching that quick offer after the underdog bounces back from a beat down.
