@william-flint said in Red Sea Re-work:
@greengrimz you keep harping about how unfair it is that a crew gets to one sidedly decide what happens with their loot, but the fact remains that you get to one sidedly decide to force them into a pvp encounter. There is nothing "unnatural to the game" or "unbalanced" about it.
Forcing somebody into PvP encounters is natural to a PvEvP type of game, so I don't understand why you bring this up. But the fact is, that when I decide to force somebody into PvP they do have plenty of options to choose from, some of which include: fighting, running, or both; running for sports; throwing the loot overboard; kite through different obstacles and/or encounters; run up to another ship and ask for alliance; and much more.
But what options do I have when this crew decides to despawn the loot at the edge of red sea? That's right - none.
You get to force the encounter on them, they get to take their ball and go home if they don't like the game.
One crew is ultimately forced to face a concluded fact when put into a certain situation, while the other has plenty of options to choose from. Yes, this is indeed unnatural to SoT, as well as unbalanced.
I don't care how elite of a swordsman/double gunner/cannoneer you think you are, if you didn't catch them you either had a flaw in your approach strategy or never had a chance to catch them.
For the N-th time: the point is not in any way connected to skill, approach or execution. Not for the attackers, nor for the runners.
I'm simply trying to display that it is indeed unbalanced to just say "ok let's despawn the loot" at any point you desire, and do it while the only thing your opponents can do is simply watch.
I think at the end of the day what most here are really saying is that forcing someone to fight amd then whining and crying foul when they escape is a bad look.
Quite childish, but you do have the right of your own opinion.