Is the PvE in the events too much in general? My lack of motivation.

  • It feels this has deviated too much from the FoF alone.
    Coming from these posts: https://www.seaofthieves.com/de/community/forums/topic/135500/fort-of-fortune-so-is-it-fun/7

    @wolfmanbush sagte in Fort of Fortune - so, is it fun?:

    I think people that like to criticize are often the loudest in the room and I think people play this game A LOT and it burns them out and rather than just break or move on they complain about lack of content.

    Current answer:

    I am not one of them. ;)
    There is a lot to do in Sea of Thieves but I feel very discouraged to do stuff for a multitude of reasons.
    One of it is the reason that I really do not feel like I want to invest time into something that is just "too easily contested", when it is already so exhausting to make just in it's PvE mechanics.

    Nothing in Sea of Thieves "is hard", once you take your time to figure out how it is done.
    But that does not mean it is fun automatically, even if it becomes easy.
    .

    Sea of Thieves strongest point is the rng element & PvP is only the deluxe part of it.

    [Mod edited]
    It is just too much. All this exposure methods.

    ° The big glowy skull cloud of the FOTD
    ° The fact that you know a Reaper-Emissary has only the Reapershideout for bigger profit.
    ° The way the Ashenlords in their own event have TON'S OF HEALTH since it is like, only this one wave.

    ^
    All just to give loot-stealers, not PvP'ers, loot-stealers more time to approach.
    Which they just shouldn't have. I feel it is too much! They do not deserve all that pandering!

    People should generally feel that events are
    A TRUE PILE OF DIAMONDS - with laughably weak defenses just sitting there ripe for the taking!
    The PvE in general should be epic yes, but only take about half the time of their actual current equivalents.

    So that people WANT to approach them as soon as they spot them.
    Do them themself possibly before anybody even sails there!
    Or like the FOTD especially start it and try to do it as quickly as possible as usual of course.

    So that people have a high & fair chance to at least run off with the 4 or 5 most valuable pieces of loot, before anybody has even a chance to sail in on them for all this long time people have currently.
    .
    .

    Just make events cool & epic but not a chore and even if people contest and sink in droves they won't feel so salty & toxic about it.
    They do come for the PvP after all.
    They know there will be PvP there.
    But nobody will feel like the true loser who has done all the actual work [Mod edited] for a thanks by enabling the want for PvP in the first place.

    The current FoF is the most streeeeeeeeeeeeeeeeeeeeeeeeeetched out event I have ever seen, just from what I have read and seen by watching Pace22 on twitch.
    And if you watch his streams, you just understand what I am about.

    The timeinvestment necessary for a good experience is already insane.
    And if a few tiny & unexpected things happen, the attempt to either do it or steal it is over before it even began.
    " Like if the event would be way shorter? "

    Yeah but then people would approach it like ants running to a dead mouse anyways!
    Stop serverhopping - start strenghtening a continous experience!

    And no more drawn out PvE just so that people approach a bunch of whipped hamsters running in a wheel, murder them and laugh because they know they have not just stolen the loot, but also yeah... kinda used an exploit.

    It is not even Thievery at all. It is Thuglifery.

    And I personally do not care if the PvP chaos is everywhere, if the events in itself can are quicker finished in general.

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  • @odyssee-mit-tee said in Is the PvE in the events too much in general? My lack of motivation.:

    It is not even Thievery at all. It is Thuglifery.

    alt text

  • @wolfmanbush sagte in Is the PvE in the events too much in general? My lack of motivation.:

    @odyssee-mit-tee said in Is the PvE in the events too much in general? My lack of motivation.:

    It is not even Thievery at all. It is Thuglifery.

    alt text

    Yeah sure.
    Pirates that revive after each death.
    Pirates that can shoot out of cannons.
    Pirates that heal like with magic by eating something.

    No man it is not alway working like this. :D ( Nice Sparrow though. )

    SoThieves gameplay will at one point stagnate.
    Cause PvE focus players will leave!
    And the 'Adventure mode PvP'ers' will bore each other to death.
    Cause nobody really makes events.
    And everybody will start to try and only steal henceforth.

    • With the exception of the little content-rush and player participation with each expansion-patch.

    So that is Sea of Thieves now?
    A short rush and then weeks and months of inactivity?

    Of course what I told you is not today. Not tomorrow. Not in a month.
    Maybe not even in just one year from now one.
    But everything after that, will make the prophecy I just told you come true.

    Why?
    Because this is how I play.
    And I am always ahead in annoyance about flaws in videogames.
    .

    The moment will come when the last players have been stolen from who want to make an event.
    And they won't return if the events itself just take too long.
    Pure PvE adventurer mode? Laughable.

    But calling it now: Those who PRODUCE loot must have motivation.
    And just throwing a bunch of coin in front of you is not it.
    If the path ahead is just too tedious and everything can be stolen like there is no tomorrow.

    Appart from a Tall Tale. They were cool.
    And there was barely anything to steal from them ironically.

  • @odyssee-mit-tee said in Is the PvE in the events too much in general? My lack of motivation.:

    But everything after that, will make the prophecy I just told you come true.

    Why?
    Because this is how I play.
    And I am always ahead in annoyance about flaws in videogames.

    alt text

    I think people burn out which is a completely natural thing to occur when someone does something a lot over and over or getting frustrated over and over and instead of moving on to something else their new hobby becomes poisoning the well with excessive negativity and exaggerations about the game and community that still enjoys the game

    Things move on from us over time. Compatibility fades but life goes on. The game isn't for some of you and that's not really that big of a deal. Finding a game that you enjoy would be a lot more productive than constantly trying to change the foundation and overly criticizing a product that a lot of other people are still enjoying.

  • It is not even Thievery at all. It is Thuglifery.

  • @odyssee-mit-tee

    The way I see it, is if you want TONS of money and reputation, you do the world events. They're very high risk, but also have a high reward. If you don't want to have the risk/reward of doing a worldevent because they take a while to complete, then you have the option of doing a mediumrisk/mediumreward by doing the normal voyages offered by the trading companies. You get much less gold this way, but it is much safer as someone can't just find you very easily.

    So while it does suck that you can lose all the loot just because a random ship came to the world event in the final 5 minutes, it's fair because of the amount of money that can be made from those events. Not only that, but specifically on the events that take a lot of time, (SKELETON FORTS, & FORT OF FORTUNE) Whoever gets to the fort first gets an advantage because they can park their boat close, meaning that the skeleton watchtowers and island cannons won't shoot them. Additionally, whoever arrives at the fort first can use the island cannons and watchtowers in order to defend the island from attackers. Skeletons will also respawn when a new ship enters the area, meaning that the skeletons will also shoot the incoming ship. Not only that, but you also have kegs you can use from the island in order to swim out and blowup the other boat before they arrive at the island. So while other people can arrive at the fort near the completion of it, because you have control of the fort you are able to better defend it.

    Now in terms of difficulty, it can take hours for a solo player to complete a fort of fortune compared to a 4man galleon crew. I am a big fan of SOLO ONLY servers, where the max crew size is 1, and the only ships on the server are solo sloops. I think this would allow the game to become better geared towards solo players, while still giving you everything the game has to offer in terms of PvE and PvP. It would also allow the developers to scale down certain world events or quests to better fit solo player needs. Now while some might say that this isn't, "true sea of thieves" or that "solo isn't hard, I do it all the time, just get better" A new player who hasn't spent 1000+ hours in the game isn't going to be able to kill a 4man galleon crew very easily. It gives solo players a CHANCE to play the game without having to put in 1000+ hours in order to have a chance to win a fight against a ship that's bigger than theirs.

  • @odyssee-mit-tee

    The whole game has a balance between risk and reward, be it events, emissary, reapers bones etc.

    Events are specifically geared towards bringing players together, thats why they have the big neon sign like clouds above them.

    Events have a big lootpile at the end or during it and are thus made recognisable and untill recently the fotd was the most recognisable because it was the single highest payout event the game had, this has since been changed to the FoF.

    The FoF without emmisary pays out between 120k and 140k, run that with reapers V emmisary and you get a result of between 300k and 350k in gold and whilst some people might find them long and drawn out i think that alot of people just have a tough time strategizing on how to beat those events quick and efficiently. Me and my 3 man crew have managed the following uncontested clear times on a consistent basis:

    Regular fort: 15 minutes
    Regular fleet: 20 minutes
    Flameheart fleet: 20 minutes
    Ashen lord: 15 minutes
    FoTD: 20 minutes
    Fort of Fortune 30~45 minutes (the only one that we require more practice at)

    However we see people take over double if not triple our clear times even when not contested.

    We run all events, and we embrace the risk reward factor, we only sell once per session, meaning we stay on the same server, do pve and sink people left right and center. But if you manage to sink us, you are in for a major payday (unless we just started of course) and yes we sell all our loot at Reapers, with grade V.

    Our payout last night for instance after a 4~5 hour long session was 1.150.000 gold, which we where just hoarding whilst doing events and engaging in pvp.

    Reapers bones have a single point of loot exit and are shown on the map because (apart from fish) you can sell everything with them with the bonus multiplier you aqcuired due to leveling up. This means its the single most lucrative faction gold wise.

    This game has a couple of distinct player types:

    • Pve players: only engage in pve, generally dislike PvP and thus only enjoy about 50% of the game
    • PvP players: only engage in pvp, will generally never do PvE unless its emergent and thus only enjoys the other 50% of the game
    • PvEvP players: these are the true masters of this game, they can take care of any pve efficiently and effectively, know how to defend themselves and take care of other players ships and their loot they embraced the whole game

    Basicly what you are stating is that when the first playertype leaves the game in droves then there will be no loot producers left, is wrong and uninsightfull. And furthermore it is something that has been said to kill the game ever since its release, guess what... over 3 years later and still going string currently in its 4th year...

  • World events take too long and after the 1st time, they are boring, if im gonna be bored while doing something, I'll just do easy Merchant voyages inbetween sinking people for funzies.

  • @odyssee-mit-tee

    FoF for me personally has been an amazing addition to the game.

    I finally feel like the game is returning to its roots during launch. A fort pops and the PvP'ers are moving in like moths to a flame and every so often there will be a PvE ships that tries out its luck.

    The best part is I'm finally getting those multiship battles that I missed so much. Granted its not nearly as much as it used to be with forts back in launch but still, I am getting them every other or 3rd FoF.

    The misconception is that you think the FoF is pandering to loot stealers. Its not. The reason the grind on FoF is so long is because of 2 reasons.

    1. There is A LOT of loot. A LOT. Its suppose to take a while.

    2. I don't think SoT is the type of game to have the complex AI programming you are thinking of.

    My friends are telling me that they are seeing posts everywhere with PvE'ers complaining that they never have a chance to do a FoF, that when they finish it a ship rolls in and takes it or that they know eventually a Reaper ship will come in and just take it from them so they don't even bother trying.

    What I don't understand is WHY NOT TRY!?!? Give it a go. Sell your stuff and just figure out how to PvP.

    I still hear the voice of players telling each other that player ships have "hit points" in alliance servers.

    We had a brig show up to attack us at FoF and it came STRAIGHT into our broadside. They sank, they called us trash. I tell them, "You need to do better and not come in at broadside. Take your time and get into angles, don't just come straight in". The players got mad obviously.

    The FoF needs a crew to do. The FoF takes time to do because the amount of loot in that vault. The FoF is going to be a contested area for fighting so PvE'ers can throw their hat into the ring.

    I would also like to say that because of the FoF, I haven't had to hunt players for enjoyment. I'll do some events, get some loot, and then the FoF will pop and we go straight for it, or if we are short on time we will hop for it and then go straight for it.

    PvE'ers should feel safe now to do their stuff while the FoF is up in that sky.

    You look at PvE'ers are defenseless lambs waiting to be slaughtered at an FoF. I just see players who have never had a reason to learn how to fight to protect or attack.

    PvE'ers always complained that they keep sinking with hours of work going to waste. The FoF isn't something they need to activate. They can just sell everything and go in with nothing. Fight and have fun. Who knows, maybe they'll win it this time. Theres no harm in taking that chance and coming back to try again another 50 times.

  • @wolfmanbush :

    I think people burn out which is a completely natural thing to occur when someone does something a lot over and over or getting frustrated over and over and instead of moving on to something else their new hobby becomes poisoning the well with excessive negativity and exaggerations about the game and community that still enjoys the game

    Things move on from us over time. Compatibility fades but life goes on. The game isn't for some of you and that's not really that big of a deal. Finding a game that you enjoy would be a lot more productive than constantly trying to change the foundation and overly criticizing a product that a lot of other people are still enjoying.

    First:
    alt text

    And now:

    Yeah yeah and when it happens? What then? What then, huh?
    It happens almost everytime and you just do not want to admit WHY it happens! :D

    The same stuff happens all the time with all those overly ambitious games that are in development, get rushed to completion, everybody is so hyped they just do not want to see it fail, but then it fails BECAUSE :D

    That one guy who warned everyone was seen as a pessimist, he was "disliked" into the ground and everybody was reliefed and moved on.
    And then a year later or so, the exact same things happened that the "unpopular pessimist" predicted!

    And here it is the "enjoyer faction" liking each others optimism as you might call it.
    .

    Burnout? Hah, you wish.
    More like reallife issues that seem never wanting to go down anymore.
    Otherwise I would play every day at least 2 to 6 hours or so.
    But I just can't!! Cause of reallife responsibilitys! =P

    Lots of people I know decide it is funny to acquire cancer all at the same time, one is addicted to alcohol, the next one is-
    Ah no that fish just never stops once I start with it.
    .

    Sea of Thieves is one of the few things that give me a bit of distraction.
    Or rather, it was like this.
    Now it is just... artifically forcing people to fight each other over loot that is just too annoyingly produced just so that it gets stolen [Mod edited]

    Must be really horrible if the events are so quickly done
    that it might be as profitable to do them [Mod edited]
    or what is your great nightmare about the events themself not taking as long?

    Why is that even bad huh?
    [Mod edited]
    Not even asking in an antanogizing way here.
    Just curious.

  • For the "enjoyer faction".

    Oh well - this is not even about arguments or reason anymore.
    No one of us here knows if reducing the time/effort it takes to finish a particular worldevent would reduce it's PvP contest about it.

    I think it would increase it rather.
    People would rush to it since 'they are just too juicy to ignore'.
    Right now:
    As I said they are not hard. But as someone else here said in a very straight way.

    @elderterdkin sagte in Is the PvE in the events too much in general? My lack of motivation.:

    World events take too long and after the 1st time, they are boring, if im gonna be bored while doing something, I'll just do easy Merchant voyages inbetween sinking people for funzies.

    They are really repetitive.
    And it is just unnecessarily boring.

    You can deny it, enjoyer faction, but we all know the events are just like this to make it easier for PvP vultures to sneak up on the people doing the actual work.

    This is not even piracy.
    [Mod edited]
    A few people put back and actual effort into doing something and then[Mod edited], demanding "redistribution" of the thing they knew would be there.

    True piracy?
    Give me a break. :D

    Real piracy means braving foggy waters!
    Taking on the risk of true danger - real adventure.

    People knowing what they are getting into, sneaking up on people who are distracted by an event so chaotic that they almost always can hide nearby unnoticed, that is not skill - that is not piracy.
    Its just a very riskless & likewise boring thing to do.
    Even the elegant art of tuccing becomes mundane if Rare is just holding my hand so much I cannot possibly fail.
    [Mod edited]
    Even Flameheart is more worthy to rule. That choleric sociopath.

  • @odyssee-mit-tee said in Is the PvE in the events too much in general? My lack of motivation.:

    @wolfmanbush :

    I think people burn out which is a completely natural thing to occur when someone does something a lot over and over or getting frustrated over and over and instead of moving on to something else their new hobby becomes poisoning the well with excessive negativity and exaggerations about the game and community that still enjoys the game

    Things move on from us over time. Compatibility fades but life goes on. The game isn't for some of you and that's not really that big of a deal. Finding a game that you enjoy would be a lot more productive than constantly trying to change the foundation and overly criticizing a product that a lot of other people are still enjoying.

    First:
    alt text

    And now:

    Yeah yeah and when it happens? What then? What then, huh?
    It happens almost everytime and you just do not want to admit WHY it happens! :D

    The same stuff happens all the time with all those overly ambitious games that are in development, get rushed to completion, everybody is so hyped they just do not want to see it fail, but then it fails BECAUSE :D

    That one guy who warned everyone was seen as a pessimist, he was "disliked" into the ground and everybody was reliefed and moved on.
    And then a year later or so, the exact same things happened that the "unpopular pessimist" predicted!

    And here it is the "enjoyer faction" liking each others optimism as you might call it.
    .

    Burnout? Hah, you wish.
    More like reallife issues that seem never wanting to go down anymore.
    Otherwise I would play every day at least 2 to 6 hours or so.
    But I just can't!! Cause of reallife responsibilitys! =P

    Lots of people I know decide it is funny to acquire cancer all at the same time, one is addicted to alcohol, the next one is-
    Ah no that fish just never stops once I start with it.
    .

    Sea of Thieves is one of the few things that give me a bit of distraction.
    Or rather, it was like this.
    Now it is just... artifically forcing people to fight each other over loot that is just too annoyingly produced just so that it gets stolen by the leeches who are, yeah - what even
    actual griefplayers maybe.

    Must be really horrible if the events are so quickly done
    that it might be as profitable to do them YOURSELF YOU LAZY generic TUCCER :D
    or what is your great nightmare about the events themself not taking as long?

    Why is that even bad huh?
    Tell me. Are you a streamer too?
    Do you want to stream like Pace22?
    Or are you just a spiteful person in general who can only enjoy loot if it really frustrates someone else to do not have it anymore?

    Not even asking in an antanogizing way here.
    Just curious.

    I don't watch streams. I only watched some highlight videos from time to time. Streamers are all sorts of different people with all sorts of different play types. They don't ruin the game. They pirate how they want to pirate and people watch them pirate. This isn't a problem for the environment imo. Gameplay doesn't poison pirating.

    I don't tuck or enjoy tucking I don't even enjoy pvp

    All that will kill this game any time soon is if the servers just get worse and worse as far as performance and consistency goes or if they do something wild like go ham on server hopping

    Nothing is perfect but this game is unique. People find friends on here they find significant others on here they get through tough times on here. They have fun while enjoying a thrilling experience by themselves or with others. This game is community to people and community is strong enough to get a game through the hits and misses with content

  • @Odyssee-mit-Tee Please refrain from name calling and derogatory language toward the team, and others in the community, as well as those who prefer to play the game differently. It is a violation of our forum rules, and we have edited your posts accordingly.

  • @lady-aijou sagte in Is the PvE in the events too much in general? My lack of motivation.:

    @Odyssee-mit-Tee Please refrain from name calling and derogatory language toward the team, and others in the community, as well as those who prefer to play the game differently. It is a violation of our forum rules, and we have edited your posts accordingly.

    Damn as I thought my tone was harsher as intended.
    Well - sorry. I genuinely didn't meant to.
    But thanks for reminding me.

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