Cursed Cannon Balls - Skelly Ships - On repeat AGAIN

  • Cursed Cannon Balls are back on repeat again in a Galleon or Sloop battle after this was patched out months ago.

    Why would this be reimplemented?

    It's poor game design and isn't balanced by loot barrels having 10 to 20 of the same cursed balls.

    Why should Skellies have all the advantage? Pirates don't even get cursed balls in barrels now to balance their broken coding.

    It's totally inexcusable to add this coding back into what had become a balanced fight mechanic.

    Please fix what you've broken and admitted was broken in a previous patch.

    😕

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  • @yourenowontv good! Without CCB skellie ships are ridiculous easy and have no difference to the ghost ships
    Do you want the PvE nerfed even more? It's already so easy...stop asking for nerfs not needed

  • @schwammlgott I agree with you, but this isn't about nerfing the fight to make the Skellies easier to sink, it's about not being hit with the same CCB 15-20 times.

    I don't want an easy fight, I want a realistic, cleverly programmed game to challenge me which is what SoT can and has been.

    Mix up the CCB's but having the same one over and over is a poor solution.

  • @yourenowontv sagte in Cursed Cannon Balls - Skelly Ships - On repeat AGAIN:

    @schwammlgott I agree with you, but this isn't about nerfing the fight to make the Skellies easier to sink, it's about not being hit with the same CCB 15-20 times.

    I don't want an easy fight, I want a realistic, cleverly programmed game to challenge me which is what SoT can and has been.

    Mix up the CCB's but having the same one over and over is a poor solution.

    Each skellie ship has his own CCB, this is fine...imagine them having more than one kind of them? That would be a nightmare

  • @schwammlgott lol, sleep or jig ball plus anchor ball when you get sandwiched between two ships in a fleet, the worst!

    I would never approach one again if they had more than one type for that very reason, least not solo!

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