@l-866-942-3551
Why has hit reg not been fixed yet? So far rare has only fixed certain situations of of bad hit reg (like ladder invisibility). It seems lazy that rare hasn't done a general hit reg fix. The instance that made me make this post was when I hit someone 7 times before they killed me. Imagine if you 7 tapped someone in adventure and they lived and stole all of your loot . . . With such a game breaking bug like this I fail to understand why there has not been a hit reg specific update yet.
The reason why hit registration in Sea of Thieves is so bad is because of the tick rate. Someone wrote some code and did a test of the tickrate of the server, it was months ago, but it still holds true. As they were walking around they get around a 10-12 tick rate, however when they started shooting their guns it went down to an 8 tickrate. For reference, CSGO runs at a 64 tick rate and Valorant runs at a 128 tick rate. So having an 8 tick rate is abysmal.
My thinking is that it's not Rare's fault, it's the server they run on. The Microsoft Azure servers are garbage, and since Rare is partnered with Microsoft, they can't just change whatever server they use, it's probably in their contract. And Microsoft is definitely not going to let a videogame company completely change something that a lot of other people use. So Rare is stuck sticking tape to a broken machine instead of just replacing it, because they can't.
They should also rework sword. I believe that the range is too long and the stun is op. Fighting a sword user below deck of a boat is almost impossible because of the sword stun.
No, sword is actually in a very good place vs double gun. Before this update sword was in no way shape or form a viable weapon against doublegun because of how little damage it did. As for your idea of, "Fighting a sword user below deck is impossible Let's use that logic in a different scenario:
It is almost impossible to fight a doublegun user in the water when I have sword blunder. They have so much range, they need to nerf doublegun.
See how it works both ways? Each weapon set has it's strengths and weaknesses, if you are going Sniper/Pistol, why are you going down below in to a tight cramped space? Sniper pistol is GODLY at ranged fighting, you can also use it at close range as well, making it versatile for every range. If you look at sword, it ONLY has close ranged attacks. Even if you are the best player to ever live, you will never be able to use long ranged attacks with the sword, but you can use long ranged attacks AND short ranged attacks with doublegun.
Here's a link of me killing a sword user even AFTER I missed both of my shots and had to reload both guns while fighting on a sloop: https://www.youtube.com/watch?v=HwAVrSfRFnQ
If you want to say that sword needs changes in terms of sword vs sword combat, absolutely it does. But in terms of doublegun vs sword, it's not OP in the slightest. You know what you can do when a sword user gets close to you?
- Run away
- Jump over them like in my video
- Use the blunderbuss and kill them, or at least knock them away
- Throw blunderbombs
- 2 tap them with your superior range of sniper / pistol
You have so many options when dealing with a sword user, just because you CHOOSE to let them get close to you, doesn't mean that it's OP. If someone just shot you with a blunderbuss, and they've reloaded it, you aren't then going to let them come near you, and you definitely aren't going to go near them. Because you know the damage the blunderbuss can cause, so you take every precaution to avoid it. Why is that principle not taken when up against a sword user?
If you'd like to talk about this more I'd be more than willing to. Discord is a much easier place to talk since it uses voicechat instead of just texting back and forth waiting for hours for each of us to respond.
It's honestly unacceptable that there hasn't been an update dedicated to fixing the many bugs this game has.
There was, the QOL update fixed a lot of the bugs on people's minds. Like I said above, they can't just, "fix" hireg. If they could they would. It sucks, I'm not saying it doesn't, but there's nothing they can do about it.
side note: it took rare two months to fix an invisibility glitch, but when ever a tall tale has a bug they hot patch it
I agree, I wish they would hotpatch things more often, but I think the reason WHY they don't hotpatch things like hit registration, is because they can't just, "fix" it. Even if there is another bug like the invincibility glitch, I would hope that the reason it takes so long is because they can't find the problem. Obviously if they are purposefully not hotfixing things because it's not apart of the PVE side, that isn't good. But I hope they're not doing it because they can't.