Tips for avoiding/escaping PvP?

  • Relatively new player here (3 weeks).

    This isn't a PvE servers post or a PvP whine post. Looking for some gameplay advice please.

    Long story short, we're a 2-player sloop crew who completely suck at PvP. Not just in SoT, any FPS style PvP game. Learning curve aside, we're simply no match for the speed and dexterity of the folks we've come up against over the last few weeks of playing.

    So what I'm asking here is a couple of things,

    1. Are there any common ways to signal that you're not looking for a fight (certain flags, sails, emotes, etc?)

    2. I get that quickly turning in voyage rewards at outposts minimizes your risk of losing too much loot. Are there any other things that a player can do to avoid/escape from PvP encounters - either ships or boarding players?

    3. Is running away without engaging more likely to get you chased down than shooting first then running?

    Don't get me wrong, we're having an absolute blast with the game, and the constant threat of PvP adds a very real feeling of fear and excitement.

    Thanks for any advice.

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  • @standardboot548

    Are there any common ways to signal that you're not looking for a fight (certain flags, sails, emotes, etc?)

    None, flags in this game are meaningless. Many have tried to apply meaning, but they all failed.

    I get that quickly turning in voyage rewards at outposts minimizes your risk of losing too much loot. Are there any other things that a player can do to avoid/escape from PvP encounters - either ships or boarding players?

    Drive by's are a good way to sell without stopping. Essentially get as close to the island and jump off with loot and sell. Mermaid back when done, boat should be fine as long as you aimed it properly. Just make sure a boat isn't close enough to cannon off and intercept you while you transport it to the vendor.

    Is running away without engaging more likely to get you chased down than shooting first then running?

    No real answer here, sometimes people see you running and will interpret that you have something to lose that they may want.

    I wrote this a while back, its not really up to date, but a lot of the information is still relevant.

    https://www.seaofthieves.com/forum/topic/78201/the-power-of-running-and-why-its-your-fault-you-got-caught

    Also watch this to better understand your ships sailing speed and how to use it to your advantage. Each ship has a wind type that best suits it, learn them and use them when facing a ship of a different type.

    https://www.youtube.com/watch?v=XaHT0ZLeMdU

  • As for flags you can always raise up an alliance flag and ask for an alliance.

  • @standardboot548 said in Tips for avoiding/escaping PvP?:

    Relatively new player here (3 weeks).

    This isn't a PvE servers post or a PvP whine post. Looking for some gameplay advice please.

    Glad you ask. Yes the are many tips, tricks, stratergies and tatics to help you avoid unanted fights. Be aware tho that running away at anytime will proke a chase as it interpreted as you having something of value on board.

    Long story short, we're a 2-player sloop crew who completely suck at PvP. Not just in SoT, any FPS style PvP game. Learning curve aside, we're simply no match for the speed and dexterity of the folks we've come up against over the last few weeks of playing.

    It's ok to learn how to avoid combat but in the begining but i do suggest you do eventualy learn the basics of pirate combat at some point. It very simple and doesn't require as much dexterity or speed as other fast fps games.

    So what I'm asking here is a couple of things,

    1. Are there any common ways to signal that you're not looking for a fight (certain flags, sails, emotes, etc?)

    Yes the most common understood signal for peace or surrender is pointing both your cannons stright up into the air. There are currentlt no serrender emotes so sitting is problably best option althou this is not universaly understood.

    1. I get that quickly turning in voyage rewards at outposts minimizes your risk of losing too much loot. Are there any other things that a player can do to avoid/escape from PvP encounters - either ships or boarding players?

    Yes as you probly heard by now the sloop is the fastest ship while in headwind with the sails sqaured forward. Or going into the wind with the sail in it's defualt position.

    The sloop also has the lowest profile so it can travel in places other ship can't such as over shallow reefs and inbetween rocks and islands. Learn the map well.

    The sloop is also the agile ship so a few well timed clubhuals/anchor turns and some RS menuvering will make you a hard target to follow and hit.

    For boarding i recomend stocking and using. bunbuster bombs as even if you don't kill the boarder you can at least knock him off.

    Make sure to defend your ladders and capstan. I they board and anker you considrr it a lose. For this you can use a little tatic to defend yourself which is called anchor fodder inwhich you place worthless loot like pig create or bronze tinkets on your capstan. So any pirate trying to quickly drop your anchor is likey to leave himself exposed with loot in his hands.

    1. Is running away without engaging more likely to get you chased down than shooting first then running?

    Well running away in any capicity is likly to result in a chase but if your in the position to shoot frist don't hesitate. Start by using chianshots and flame bombs to disable there ship frist. Aim for the mast the deck then the wheel and capstand if you mange to set them on fire and take down there mast uou can more easyly lose them.

    Don't get me wrong, we're having an absolute blast with the game, and the constant threat of PvP adds a very real feeling of fear and excitement.

    Yep best part of the game.

    Thanks for any advice.

    Np there is so much for you to learn. Try looking for a seasoned slooper to sail with. There are plenty out there wiling to guide you.

  • @standardboot548

    An alliance flag can suggest that you're friendly, but plenty of sneaky pirates use it as a bluff, so it doesn't often help.

    Having a rowboat can be very beneficial. They're hard to spot out on their own, so if one of you can launch it out of sight, you could slip away unnoticed.

    Also, if you have an island with multiple items, don't load them on your ship as you go. Hide them on the island until you're ready to leave and then do it all at once.

    You could try using PvE threats as well. If a skellie ship cloud is up, you could try sailing through the area and hoping the pursuing ship takes some shots from the skalleons. An active fort will fire on passing ships as well.

    If they're after loot, you can try dropping some decoys behind you. Throw a couple low value items in your wake and hope they stop for them. It doesn't often work, but sometimes.

  • Ahoy and welcome aboard. Glad to see you come asking for help and advice rather than trying to bend the game to your desires like some do. Let me see if I can offer some sage advice, and this comes from a solo player who is pretty good at avoiding any fights I don't want to participate in (but not shy about defending myself if the need or opportunity arises).

    First off, there is no sure way to tell someone you aren't interested in a fight. There are many ways people use to try to appear as if they are harmless - using white sails, using white flag, pointing cannons straight up, etc... but none of these are universal and many would likely just ignore them anyway, especially when others use the same tactics to draw someone in unawares. The best way to communicate that you are peaceful is just that ....communicate. A simple ahoy in Pirate Chat can go a long way in terms of getting someone on your good side and it at least tells them you have seen them. Voice chat is a good tool as you can typically tell more from a person by talking to them that what they may write in chat. I'll only ally myself with someone who I've spoken with to gauge their intent.

    For tips, biggest one we can give is to always keep your eyes open. Always check the horizon for other ships, take note of their direction and whether they are closing on your location. If you see them heading your direction, pull up anchor and get out of there. Better yet, when parked have your sails and anchor up since it is quicker to drop the sails than to raise the anchor. And remember the sloop is fastest into the wind with sails set straight (counterintuitive, we know) and is the most agile with shallowest hull. So sailing into the wind and winding through rocks is the best way to lose pursuers (with dropping some gunpowder barrels in between some rocks for good measure).

    Since there are a variety of people playing each with their own goals, there is no definitive answer to your 3rd question as it all depends upon the person/crew. Doesn't hurt to get off a warning salvo to let them know you are serious and if they are going to chase you they are going to chase you - that cannon fire is likely not going to scare them off (unless you nail them good a few times to start, especially with a curse ball or a fireball).

    Other tips:

    • hide treasure on island first, loading only on boat after you are ready to get out. This will minimize any loss if someone sinks your boat while you are exploring. If there is a server merge you may lose this but if you were sunk you'd likely lost it anyway.

    • drive-by drop-offs. If being pursued, have one guy jump off with a piece of treasure as you sail past an outpost. He'll turn it in and catch up via mermaid. Also works solo, just make sure that helm is pointed so that it doesn't crash before you are able to get back.

    • use the environment. By this I don't mean just the islands and rocks but the PvE threats as well. Skeleton ships, Kraken, Forts, Megladons - kite these into the players or kite them into the threats. This is a good way to lose a tail.

    -COMMUNICATE. I know I mentioned this before but this your most powerful tool in the game. Use the speaking horn to talk at distance. Don't be afraid to talk with others, find out what they are doing, etc. Sure there are many that have no use for that and will still shoot you in your face, but you've now identified a known hostile in your session that you know can identify and avoid. So also be attentive of screen names and the livery the ships are flying - this will help you identify threats later as well as any allies you might make. Most people are out there to have fun so keep that in mind, but at the same time realize their idea of fun may run counter to yours so don't let it get to you.

    • Your ship is dispensable. I know many here that will disagree with that sentiment (and in some instances they are right) but hear me out on this one. The only thing you lose when sunk is what is on board, and both supplies and treasure is rather simple to get again. If you see yourself in a losing situation and have little to no treasure on board, do not be too proud to scuttle. A strategic scuttle will help you out in that you will respawn a short distance away unseen by the pursuers and can then continue on with your voyage. Related to this is the tactic of doing a drive-by of your intended destination - basically jumping off unseen at the island while your ship sails away, leading the pursuers away from your true goal. If there are two of you, your crew mate can lead them on a merry chase. If solo, you can scuttle the ship after it has led them far enough away to lose them - just hide your treasure, mermaid to ship and return to pick it up.

    I know I wrote a lot, and could write a lot more on the subject but I think I've given you enough to help you on your journey.

  • Honestly, go do a few games of arena and learn the basics of ship versus ship combat. Being good with the cannon, sail and watching ladders is usually enough to outrun and scare off basic PvPers.

    If that doesn't work, sail by hand in points and have someone jump and swim for handin with your best loot.

    1. Mic. SOME not all players will respond to a good old fashion, Mic to Mic conversation. Wave, Tilt cannons upward, shout parla?!
    2. Not really. Just watch your back, sea, scout around, ahead, and randomly throw blunderbomb.firebombs on your ship if you think someone is tucking.
  • @standardboot548 said in Tips for avoiding/escaping PvP?:

    Relatively new player here (3 weeks).

    Welcome to the Sea of Thieves! You'll find many of us willing to help newer players who ask. You've already received some good advice from others, but let me add my own thoughts.

    Long story short, we're a 2-player sloop crew who completely suck at PvP. Not just in SoT, any FPS style PvP game. Learning curve aside, we're simply no match for the speed and dexterity of the folks we've come up against over the last few weeks of playing.

    This sounds a lot like myself and my three-woman brigantine crew. We all suck at PvP. There's no way we could compete with younger PvP aces. But we've learned to mitigate our weaknesses and play to our strengths. We rarely lose a battle. I'll try to explain how in my answers to your questions.

    1. Are there any common ways to signal that you're not looking for a fight (certain flags, sails, emotes, etc?)

    This is a bit of a tricky one. There's no universal signal that works all the time. If a pirate crew is out to get you, nothing you do will deter them. But sometimes crews are willing to be friendly as long you're not perceived as a threat. In those cases, there are a few things you can try.

    If there's one universal signal of friendliness, it would be playing music. Standing on the canopy of your sloop playing a jaunty tune on your instrument is about as clear a sign of friendliness as you can send. It doesn't mean they won't blast you anyway, of course. But at least you tried. Sometimes it works. Usually if I'm approaching a ship and I see someone playing music, I'll leave them be. But beware. I've also seen someone playing music while his buddy is swimming towards us with a keg. Never trust a pirate.

    1. I get that quickly turning in voyage rewards at outposts minimizes your risk of losing too much loot. Are there any other things that a player can do to avoid/escape from PvP encounters - either ships or boarding players?

    Yes! The number one most important thing in the whole game is to be aware of your surroundings. You should get used to keeping your head on a swivel. In my crew, we always have an assigned lookout in the crow's nest when we're at sea. We know the location of every ship in visible range. If there's a ship close enough to be a threat, we watch it like a hawk. After a while, you get a knack for predicting the behavior of crews. We've seen all the tricks and we're always a step ahead. I'll give you a recent example.

    We were on a Grade V Order of Souls emissary quest on Wanderer's Refuge. We'd seen a couple ships about, but nothing close enough to consider an immediate threat. Nevertheless, we kept a sharp lookout as we always do. We finished up our quest and were scrounging about for supplies, when suddenly I noticed a mermaid not far off shore. Mermaid! Drop sail! I jumped into the water with a pistol and an eye of reach...but forgot to reload so I only had a few shots. Sure enough, there was a pirate swimming for our ship. We got in a brief gunfight while my crew sailed safely away. I died but the ship was safe.

    As we sailed away, a skellie ship popped up on us (naturally). We sank it as quickly as possible and started collecting the loot, when I spotted a rowboat making its way for us. Again I jumped into the water (this time with a loaded gun). By then the guy had jumped off the rowboat with a keg and was making for the ship. I blew him to smithereens. I had to give him points for sheer tenacity.

    Stuff like that happens all the time. You just have to be super alert and always have a plan. Position your vessel for a quick getaway. Raise the anchor and have the sails trimmed. Don't keep gunpowder kegs on your ship unless you have a plan for using them. 99% of the time they're a liability. I have a crewmate who loves blowing things up. We call her Boom Boom Rita. But I can't tell you all the times having kegs has backfired (badly). Most of the time you don't want kegs anywhere near your ship.

    If you're stopped at an island, avoiding boarders is all about observation. During a naval battle, it's a little different. You must expect people to try to board. Sometimes you'll see a mermaid, but not always. If you're alert you'll usually see them coming and have time to react. If you can, simply steer away from them so they can't reach a ladder. It takes some practice, but you can learn to maneuver in a way that makes it more difficult for boarders to reach you. If they do grab your latter, the blunderbuss is your best bet for repelling them. Don't let them bait you into firing too soon. Wait until the last moment and hit them point blank. It's tricky but you can do it.

    The only way to improve your combat skills is to practice them. But in the meantime, you might prefer pure evasion. This is possible in most circumstances, as long as you've been paying attention and don't get caught flat-footed. If they get you in a bad position and board your ship, it's pretty much over. Hopefully you'll have taken my advice to heart and will see them coming long before they arrive. In that case, you have lots of options.

    If you see a ship approaching an island you're stopped at, you might be able to use the island to your advantage, especially if it's a larger island. If they start to go clockwise, you can also go clockwise to get around the island before they reach you. Then sail away in an unexpected direction. Which way you sail depends upon the type of ship chasing you. This all assumes you're sailing a sloop.

    If the attacking ship is another sloop, as soon as you have a healthy lead you'll want to sail with the wind behind you, full in your sails. This will give you the greatest lead possible before they're able to match your course. If you are running out of world (heading for the red sea of the Devil's Shroud) obviously you'll have to adjust your course.

    If the attacking ship is a galleon, you'll want exactly the opposite. You'll want to sail directly into the wind with your sails squared. It may sound counter-intuitive, but the sloop is by far the fastest vessel in this situation. If you have a healthy lead to begin with, the galleon will not catch you and will likely give up. There's nothing more soul-draining than sailing a galleon straight into the wind. It's like watching paint dry.

    If the attacking ship is a brigantine...things are a bit harder. The brigantine is fast and almost as maneuverable as a sloop. Chances are you'll want to sail into the wind (as with a galleon) but if the brigantine crew knows what they're doing, they'll be able to come close to matching your speed. If the brig can catch any wind at all, chances are they'll catch you eventually. This is where a few tricky maneuvers might make all the difference.

    Most crews are fairly predictable. If you sail behind a large island or rock formation and see the other ship sailing around the other side, you can try a quick course reversal. This can take the form of an anchor turn or a harpoon turn (I'll explain below). While they go around the other side expecting to intercept you, you'll be sailing off on a perpendicular course on the other side of the island. If you plan it right, hopefully you'll have the wind to your best advantage.

    To execute an anchor turn, it's best to be going flat-out as fast as you can. Crank the wheel all the way to starboard or to port and drop anchor. The moment you stop, immediately raise anchor (best to get all members of your crew to help). In moments you'll be sailing off in exactly the opposite direction.

    A harpoon turn is self-explanatory but requires something to harpoon, either an object (like a rock) or shallow water. It also takes a fair bit of practice to get it right. I suggest practicing this technique a lot so you can use it when you need it. A well-executed harpoon turn is faster than an anchor turn since you never completely stop moving.

    Let's say you've been successful and gained a bit of distance from your pursuer. Now what? If you're hauling loot, you'll be wanting to get rid of that as fast (and stealthily) as possible.

    If you have a rowboat, you could try a little diversionary ploy. Load all your loot into the rowboat. As you execute a maneuver where you're temporarily out of sight, drop the rowboat (with you in it) and quickly row it out of sight. It takes a little planning because you don't want to be spotted or it's all over. If you're successful, however, all you have to do is row your loot to the nearest outpost while your partner leads your pursuers on a merry goose chase. This has its dangers, but if you pull it off it's very satisfying. The key is to make sure they don't figure out what you're up to, so you can't be obvious about it.

    Another tactic that's been mentioned earlier in this thread is to do a few 'drive-bys' of outposts, jumping off to sell your best stuff one at a time. This requires a healthy distance, as they'll know exactly what you're doing and try to stop you. Don't try to circle an outpost and do this repeatedly because they're sure to catch you this way.

    If you have a decent lead and just want to sell as much as possible, just crash into the outpost and sell like crazy. They'll catch you, of course, but you might get some of your stuff sold. I find this the least satisfying result, though, and they always show up sooner than you think. Last resort.

    While you're running, there are more things you can try to get your pursuer off your back. If you have any kegs (shame on you for not heeding my warning), you can try ye ole keg play. It's not as easy as people think, though. To really accomplish anything, you need to board their ship with the keg. You can place it in their path and it might slow them down a bit, but probably not much. No, you need to get on the ship. Line yourself up to catch the ladder. This takes practice. Just before you catch the ladder, light the fuse. This way even if they somehow stop you...that keg will go off. You can stop the fuse once you're on the deck and make a run below decks. The best kegging kills one or more of the crew. The idea is to blow the keg below decks while staying alive so you can harass the crew as they try to repair the holes.

    If you don't have any kegs (there's a good pirate), you can still try to board and drop the anchor. If you're successful this can improve your lead by quite a bit. If you're able to harass the crew for a while, all the better.

    Both the keg and anchor plays are a bit tricky to pull off. But here's the thing. There's absolutely zero reason not to try them. You've got nothing to lose. If you get killed (and you will) you'll get a brief tour of the Ferry of the Damned before returning safely to your ship. Zero risk, all reward. Give it a try.

    1. Is running away without engaging more likely to get you chased down than shooting first then running?

    It depends on the nature of the crew. I've found some crews are hoping for an easy fight, and when they realize you're actually a threat...they run. You'd be surprised how often this happens. Sometimes they just aren't as good as they think and sink like a rock with little effort. I find that a lot of players who may be good at PvP from playing other games actually suck at naval combat. Sea of Thieves isn't like other PvP games. There's a learning curve. If you can master naval combat, you might find it more than compensates for your less impressive PvP skills. The key is to prevent your ship from being boarded while you land waterline shots on their ship. Sinking the other ship is critical and should be your main focus. Once their ship is down, they've lost their spawn point. You can pick off the stragglers at your leisure, or ignore them and sail away. Either way...victory!

    Don't get me wrong, we're having an absolute blast with the game, and the constant threat of PvP adds a very real feeling of fear and excitement.

    Absolutely! I can't tell you how refreshing it is to hear a newer player fully appreciate this. I hope you find some useful tidbits here that help you enjoy Sea of Thieves to its fullest. Best of luck!

  • Wow, thank you all so much for the advice, examples, and stories!

    I've learned a bunch of new stuff from your replies (had no idea about harpoon turns or that you could bring the rowboat with you!) and got some much needed clarity on things I'd heard of (sloop vs. wind angles).

    The drive by drop-offs make a ton of sense, what a neat trick.

    I have a few more questions if anyone has a minute to answer please:

    1. When scuttling, or otherwise losing the ship, is there any scenario where you don't lose your current emissary level?

    2. I'm really curious about the mic chat & how it changes the gameplay. So far we haven't used mics, we had a couple of encounters in the first week with some fairly unpleasant trash talk that was a bit of a turn off, and apart from overhearing a hilarious kraken-related meltdown on the ferry of the damned, nobody else we've crossed paths with has seemed to be using voice.

    3. Can other players hear you at all times if they're within range, or is there a push-to-talk type feature? My shipmate is in the same room as me when we're playing so we are able to communicate between ourselves ok.

    4. What kind of range does the shouting horn add? a couple of ship lengths, more, less?

    Thank you all again for the advice and insight, it's greatly appreciated! Lots of great info here to take onboard (hah, nautical pun), and will certainly check out the arena and see about trying an open crew or tagging along with a sloop expert to learn the ropes.

  • @standardboot548

    When scuttling, or otherwise losing the ship, is there any scenario where you don't lose your current emissary level?

    None, if the ship sinks the Emissary Status goes down with it.

    I'm really curious about the mic chat & how it changes the gameplay. So far we haven't used mics, we had a couple of encounters in the first week with some fairly unpleasant trash talk that was a bit of a turn off, and apart from overhearing a hilarious kraken-related meltdown on the ferry of the damned, nobody else we've crossed paths with has seemed to be using voice.

    Part of this is because of the Xbox Party system. Xbox players have to choose which channel they can join for voice chat. For them its either Game chat or Party chat. Its like if discord/skype blocked ingame communication. Its rather silly I think, but its not my problem. Pc players are fortunate to hear both parties at all times if they happen to be in a Xbox Party Chat. Most xbox crews will create an Xbox party, and that will prevent them from hearing and speaking to players on the sea.

    Can other players hear you at all times if they're within range, or is there a push-to-talk type feature? My shipmate is in the same room as me when we're playing so we are able to communicate between ourselves ok.

    All broadcasted comms said within the game are proximity based when it pertains to crews not of your own. However, its different for your crew, they can hear you regardless of distance. Opposing crews can only hear you if the one speaking is nearby. Hypothetically, you could hear your buddy having a one-sided conversation with a crew outside of the proximity range.

    What kind of range does the shouting horn add? a couple of ship lengths, more, less?

    I can't provide a hard science answer, but maybe 5 Galleon ship lengths, maybe more.

  • @nabberwar said in Tips for avoiding/escaping PvP?:

    All broadcasted comms said within the game are proximity based when it pertains to crews not of your own. However, its different for your crew, they can hear you regardless of distance. Opposing crews can only hear you if the one speaking is nearby. Hypothetically, you could hear your buddy having a one-sided conversation with a crew outside of the proximity range.

    Thank you,

    When you say all broadcasted comms, would we have to be consciously broadcasting (like holding down a key while speaking) or will it automatically broadcast anything we say when the microphone detects a voice?

    Trying to understand if I'm in the same room as my shipmate whether we can have any private discussion or if it'd be open mic the whole time.

    We're both playing on PC so good to know about the different chat systems.

    Thanks again!

  • @standardboot548 You can enable push-to talk in the game. Go to Settings -- Audio Settings -- Push To Talk and set it to "On." Then you'll only transmit when you hold down the Push To Talk key, which is set to Left Alt by default.

  • @standardboot548
    As in if you have push to talk set for in game voice chat, that is what is broadcasted. If you have voice activated as the setting for in game voice, that is broadcasted. It will only broadcast through the avenue you have set for the game. Hypothetically, if you are in discord and have voice activated for discord but have push to talk for in-game, what you say that isn't said while pushing a button will not be broadcasted in-game. Its no different then what you do for any other discord and pc game combo.

  • Get good at ship to ship combat. Use your cursed cannonballs and chain shots. The sloop is very nimble, so take advantage of that. The great thing about this game is that, even if you aren't super quick with your aim, you can still be a threat.

  • @standardboot548 Above is all good advice. Only thing that's hasn't been said to "announce" your friendly or are not looking for a fight is to sail with your cannons pointed straight up. Been on a few crews that did this and amazingly it worked quiet well.

    Also welcome to the game.

  • As much as you can, learn to lead chainshots, whether or not the mast completely falls they still have to deal with it meaning raised sails. If you can't outrun then by normal means you'll have to get yourself a good angle and try to slow them down that way if you don't have cursed cannonballs.
    Not entirely sure if "pvpers" really want ot pvp, seems more like picking on people they think can't fight back, I brought down a pvp flag's mast 3 times and they ran away to shoot a ship just anchored at an island.
    And of course they trash-talked on the mic when killed on boarding, always funny.

  • Got it, thank you all. Will give the voice chat another try then I think.

  • @standardboot548 sagte in Tips for avoiding/escaping PvP?:

    Relatively new player here (3 weeks).

    This isn't a PvE servers post or a PvP whine post. Looking for some gameplay advice please.

    Long story short, we're a 2-player sloop crew who completely suck at PvP. Not just in SoT, any FPS style PvP game. Learning curve aside, we're simply no match for the speed and dexterity of the folks we've come up against over the last few weeks of playing.

    So what I'm asking here is a couple of things,

    1. Are there any common ways to signal that you're not looking for a fight (certain flags, sails, emotes, etc?)

    there was but nobody will care - Bilge Rat Flag and way before in 2018 it was the blue flag.
    But you will barely find someone knowing this or respecting it.

    1. I get that quickly turning in voyage rewards at outposts minimizes your risk of losing too much loot. Are there any other things that a player can do to avoid/escape from PvP encounters - either ships or boarding players?

    Watch the Horizon, protect ladders!
    know this:

    1. Is running away without engaging more likely to get you chased down than shooting first then running?

    run, one jump of the ship and try to board the chasers, board them drop their anchor.
    If waves are high you can try to board by grabbing the harpoon from the water and surprise them.
    In a sloop do many maneuvers and change directions, use rocks to make bigger ships suffer from their maneuverability, then go against the wind again.
    Use your harpoon for sharp turns etc...
    Drop Kegs if they are very close and beind you, they wont be able to avoid them and drive into them, it will slow them down, it will make them busy etc...

    Don't get me wrong, we're having an absolute blast with the game, and the constant threat of PvP adds a very real feeling of fear and excitement.

    Thanks for any advice.

    you are welcome!

  • @standardboot548

    Everyones touched base on everything else so I'll just give you some advice on how to approach Sea of Thieves mentally.

    You know about scuttling and you might have had to use it at one point in time. Whatever you do, do not look at scuttling as some shameful way of admitting defeat. Its not. Look at any book on war and they all say to know when to admit defeat and to run away is a sign of a great leader.

    Lots of players get stuck on scuttling because they hear on the mic "yeah scuttle loser, come on scuttle noobs, you going to cry to mommy? Hurry up and scuttle". They hear the taunts and then they grit their teeth, dig their heels, and decide that they would sit there till the end of time and never scuttle.

    Never get suckered into those situations. I'm going to tell you right now the best thing you can do is scuttle and just move on once you realized you can't win. I've played with players like that before and I'm telling you that scuttling makes them frustrated. The longer you sit there and let them spawn camp you, the more fun they have, so getting stuck on the notion "If I scuttle they win, I'm not going to give the satisfaction" is nonsense. Scuttle and move on, save yourself and know that any time you scuttle you get the last laugh.

    Last bit of advice, I don't know if anyone said this. Practice your cannon shots. This is the most important thing in your arsenal. It takes some players months to get good at this because they have some aversion to PvP and never learn to do it. If you can't hit your shots where you need to hit them then that means any ship that is attacking you can roll up broadside and just destroy you.

    Go into adventure or arena and just use those cannon balls. Get good with those shots. If you lose a broadside hard, then you are going to get boarded soon after because you are either going to be dead, knocked off, or too busy repairing and bucketing.

    LEARN, LEARN, LEARN PVP.

    A PvE player is mediocre at any game and can't PvP.

    A PvP player can PvP and is almost always better at PvE then a PvE player.

    Last bit of advice. You are going to get frustrated with the game at times, don't worry about that. You are going to feel as if the game is unfair at times, don't worry about that. Always know that just because the situation seems completely IMPOSSIBLE, asks us about it. We've all been there and we all had to learn how to overcome the obstacles in the game. You might think its impossible but lots of players are doing the impossible everyday.

    Remember, we have all been where you are right now. We were all new and we all had to deal with players attacking and we've all lost loot. We've all been there.

    Don't be afraid to ask for help. Good luck out there broski and I hope you have fun like we do. Happy Sailing or Happy hunting ;)

  • i pvp quite a bit, and for some reason i find it difficult to fire on a ship when the guy is standing on the deck waving at me lol
    maybe try that.

    other than that, dont do things that make me feel like i have to attack you. these include things like sailing on what looks like an interception course, approaching the outpost/fort/fleet/island i am at, etc.
    and dont sail up to me looking for an alliance. that is sus as can be.

  • @StandardBoot548
    Do voyages in Devil's Roar, less traffic over there.

    Start a brig, and invite a 3rd through lfg that can help mitigate the 2v4 player disadvantage, and gain some new friends along the way.

  • @dyfrin said in Tips for avoiding/escaping PvP?:

    @StandardBoot548
    Do voyages in Devil's Roar, less traffic over there. (...)

    There are more volcanoes over there though - so practice first how to avoid getting sink by those before you have a sloop full of treasure

    Or after a short run away, turn around and shoot some canon balls - not all crews like it when you fight back.

  • @standardboot548

    There's a lot of really good advice in this thread. The only thing I can add that hasn't already been said is to learn how to fully utilize all the cannonball types at your disposal.

    I'm sure you've found an assortment of different cannonballs throughout your sessions, but most players forget about them when they get in a fight. USE THEM! If you're using the cannon, press the inventory button to pull up your cannonball select wheel.

    I made a guide on the different types of cannon ammunition; you can give it a read here if you're interested.

  • Even more fantastic advice. Thank you all again.

    We managed a few 'firsts' this week. Sunk our first skeleton sloop, and just managed to escape from a player galleon that chased us across the map.

    All thanks to the help and tips here.

    Really appreciate it!

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