@tak225 said in Pvp vs pve (private servers):
@tubiansayne if you rent a server then you should get double the rewards for being a paying customer for sure 😎
@tak225 said in Pvp vs pve (private servers):
@tubiansayne if you rent a server then you should get double the rewards for being a paying customer for sure 😎
@rowge-gaming said in Pvp vs pve (private servers):
@bloodybil said in Pvp vs pve (private servers):
@rowge-gaming said in Pvp vs pve (private servers):
@bloodybil Can you please just explain why it bothers you so much that other people would do something that has literally no effect on you?
How does it not affect everyone? Instead of having a randomised pool of players of all kinds of play styles, moods, and intentions, it highly encourages to separate those in different silos instead of all coexisting together, and choosing your level of risk instead of living the adventure mode in a, dare I say, adventurous way?
Not to mention the balance getting affected, why would people take the risk to do high-end risky voyages in public if they get the same payout without any risk? No more athena heists or gilded voyages heists if people cower away in their bubble to do those.
Again, why are you so afraid of risk or to encounter other players in a multiplayer game?
I've said it so many times, I guess one more time won't hurt: I don't care if there are PvE servers or not, I like the game the way it is. I just don't care if other people want to play the game the way it is. I think you're too afraid the game might get too hard for you if the more "peaceful" players aren't in your server anymore and you have to play with more aggressive players.
And I have said so many times, I don't care if people play in their bubble, as long as they have to contribute to the ecosystem if they want to earn currency or commendations.
To me you still sound either terrified to face others, or lazy to have to look over your shoulder when playing.
@BloodyBil Right?They act like they are not biased because they are fine with how the game is played now yet they seem very pro easy risk free progression and rather hostile to anyone who enjoys PvP or simply is fine with how the game is now.
Talking about PvP, I rarely ever PvP on this game as you know but I killed a pirate and stole his reapers chest tonight, blew them up. I still feel bad lol.
@tak225 said in Pvp vs pve (private servers):
@tubiansayne if you rent a server then you should get double the rewards for being a paying customer for sure 😎
Hate to break it to you but as someone who plays on rented servers we do not get any types of rewards such as actual game commendations since not playing on an official server by official server rules. As admins we create own rules. We rent servers so we can use mods and not play with people we do not know and restrict PvP if we want.
If SOT ever did rented servers I am sure it would be exactly like that.
@tubiansayne I respect that you sink ships non defensively, But thats my point people think they get "PvP". I played since release and i don't just sink one ship on a server. I always play sloop / brig and we clear full servers daily till they go dead and then we go onto the next one.
Most players that see themselfs as "PvP" players don't really PvP. If you are a fan of splitting servers think about these points;
Long story short, at the end of the day people care about the fun they have on the game, and fun comes for 99% of the players of not sinking and turning in loot. If they can't manage to turn in their loot or turn in their tall tale they go to the forums to complain about getting PvP'd down.
There are no “both sides” to be happy.
There are those that play the game they way the Devs intended it to be played and just get on with it, and there are those that complain it’s not the game they wished it was and constantly moan about trying to rewrite the whole idea of the game.
I stand by the comment “ if you don’t like it, play something else” seriously, leave, no one will care much. Not even Rare, they work purely on Unique numbers anyway.
Why not go play COD and complain on the forums there that people are shooting each other and you think there should be servers where you can make daisy chains together and no guns?
These type of entitled posts stating “ I’m not happy, I want something different, me, me, me” are absolutely ridiculous.
@tak225 said in Pvp vs pve (private servers):
@tubiansayne if you rent a server then you should get double the rewards for being a paying customer for sure 😎
Hahahaha 🤣
@tak225 said in Pvp vs pve (private servers):
@tubiansayne I agree I think private servers should have rewards otherwise what's the point the whole game is built on the premise of grinding to pirate legend otherwise your just grining for cosmetics
The premise of the game is to have fun being a pirate, finding treasures, fighting skeletons, overall exploring the world and go on an adventure. You can all do that with or without loot! Being a pirate legend does not change the game in the slightest.
You guys keep pretending you would either go on private or public "depending on your mood", well there you go! One night you are in the mood to sail safely, you can still have fun at the cost of progression. Another night you are in a more daring mood and decide to take the risk of seeing someone's shadow on the public servers? Cool, you get some money for your "courage" 😎
Renting servers and getting double rewards is pay to win. Very lame. That takes skill away from the equation and it becomes a my wallet vs your wallet scenario...I would rather gamble with an actual potential for a worldly return instead of "bragging rights" on a video game lol. If I'm going to throw money at the wind I want there to at least be a chance of some money blowing back my way.
I did buy some pets and emots though...oh and a figure head!
This PVE / private server post is nothing new. People have been screaming in anguish and despair on this forum for a lonnnnnggggg time after getting dominated on Sea of thieves.
Most of the community don't want this, most are happy with the core concept of the game as is and it won't change.
The legend of zelda. Windwaker. Play that for a pve, cell shaded pirate experience.
🔥❤
Well, I like that idea as I'm as much as a PvP or a PvE... I'd like to get some crazy nights with the +20 peoples in my own discord... With this game I managed to get a real nice community to play with but I can't play with them all at the same time... I did managed to hand over some other ships sometimes to do multiship alliance with friends but it was not as nice as a private paid server could have been... The only downside is for the alliance servers that won't be free anymore :/ They sure are good guys and some couldn't pay for a subscription...
But nonetheless, I'm positively surprised by your statement and I'll vote for it ^^
@tak225 said in Pvp vs pve (private servers):
@tubiansayne if you rent a server then you should get double the rewards for being a paying customer for sure 😎
Do you work for Ubisoft or EA? 😂
@tak225 Because its a safe environment.
If you can grind to pirate legend in a private server without any player pirates and laughable easy PVE events, then the whole experience is pointless.
A much better idea is to play in a no progression PVE server when you want to just “Mess around” and sail in peace.
Then when you want to progress and earn gold etc enter adventure mode.
That way, players will not always be hostile. Some will be there just like you doing voyages and wanting to avoid players too.
A progression, reward PVE server would make Adventure mode hyper aggressive because why grind there taking on more risk when you can do it in a safe server?
Every adventure mode ship will be hostile and likely without loot as they will be there purely to pvp as in essense they chose pvp mode by entering a server that allows it.
It would totally ruin the experience.
But if u got that itch to PVE in peace, you could do it in a PVE server and adventure mode we all know and love will stay the same.
Its a win win for everyone i think.
I really liked this article they did with a senior designer and how well parts of it talk about the time and thought put into making sure the game is a PvEvP game still and that to this day they still aim for that same goal.
@venomous-sloth7 said in Pvp vs pve (private servers):
I really liked this article they did with a senior designer and how well parts of it talk about the time and thought put into making sure the game is a PvEvP game still and that to this day they still aim for that same goal.
Don't forget this article:
Where Executive Producer Joe Neate said:
"We’ve always said, “Play the game, be the pirate you want, play the game in the way you want to play,” and it feels a bit weird if we were to go, “Oh, not that way!”"
That's something everyone on this forum should keep in mind and not let their jealousy get the better of them because someone they've never met might play the game a different way.
Your math is wayyyy off :) joe neat explained in one of his videos that the xbox community only pulled like 1%-5% of the community or something onto the xbox servers. If you go play in the xbox servers they are super quiet! If they added private servers not for free but for a cost it would he another minor amount. Maybe 5% to 10% of the player base. Granted that translates into thousands of people out of the million who play but my point is I dont think it would kill the game or harm it, just put more money in rares pocket.
Second I define myself as a pvpve player. I do both. I sometimes sink people and sometimes sneak onto their ship and see if they notice the burning banana then laugh and jump off the boat..or other times I ignore them completely! That's what's great about this game! But saying anyone who doesnt slaughter a server, server hop, slaughter the next one etc over and over doesnt know pvp seems like a stretch. Sure you might be better at pvp from experience but with this game where a lucky new guy with a blunderbuss can take you down in one hit or a sneaky rowboat pirate with a nuke can sink you I'd say we're all even lol
This game is freakin fun. If you wanna server hop and wreck peoples day you can, if you wanna do story you can do that too, or maybe a little of both! No way of playing is wrong. I also agree that without the constant threat of being jumped the game would lose its edge for people. But I'm not forcing it on anyone. The game as a whole would remain exactly the same. I just suggested if people wanna pay to go away then can lol
It's a game and everyone is entitled to play how they want! Minecraft has creative, survival, and adventure! All the same game with tweaks to the play style. If SOT had adventure, arena, and private that's pretty much the same thing lol
I appreciate you concern for having the game last though! On that me and you are in agreement, may sot last for years to come!
I'm not sure you read the post 🤣 I'm pretty sure you read the title and came in here to trash talk lol
My points:
servers are fine to play with friends together but they should have to pay for the convenience
I want more exciting pvp battles and less chasing and I want to curb the amount of people who red sea
rewards for pvp battles should include the actual fight itself rewarding very minor gold or rep for hitting ships or killing players therefore encouraging more ship battles
-losing the small player base that wont fight and allowing them to leave will add excitement to the main game as the threat level will increase and make loot stealing more rewarding
If your under the assumption I'm in here going "wah wah people pick on me I wanna go play by myself" you 100% didnt read anything and just came in here to fuss lol
I made this post because of the fact that it's an ongoing discussion and instead of saying "quit playing" or "stop picking on me" this is possibly a legitimate way to make the pirate game more piratey lol
Please read posts before you comment 😉 thanks!
@rowge-gaming said in Pvp vs pve (private servers):
@venomous-sloth7 said in Pvp vs pve (private servers):
I really liked this article they did with a senior designer and how well parts of it talk about the time and thought put into making sure the game is a PvEvP game still and that to this day they still aim for that same goal.
Don't forget this article:
Where Executive Producer Joe Neate said:
"We’ve always said, “Play the game, be the pirate you want, play the game in the way you want to play,” and it feels a bit weird if we were to go, “Oh, not that way!”"
That's something everyone on this forum should keep in mind and not let their jealousy get the better of them because someone they've never met might play the game a different way.
Yet that does not mean "make us change the game to meet your wants because you want to play the game in a completely different way than designed" - sounds pretty self serving now, doesn't it. Sure they want you to play the way you want...within the sandbox Rare designed. How can you construe it to basically amounting to "make us change the fundamental principles that we designed the game around so you can play the way you want"? You can play the way you want now, just not without risks for the rewards. Thing is you also have to remember others are playing the way they want, and as long as they aren't being truly abusive or toxic (unwanted PvP by itself is anything but toxic behavior) they are also playing correctly.
And what does jealousy have to do with it? If anything it is jealousy and entitlement driving the PvE/Private (safe/farming) Server with progress movement here as they want all the cool trinkets without putting in the work/risk to get them. Those of us against PvE/Farming servers have nothing to be jealous of from the like of these people as we EARN our cosmetics/titles/achievements. We oppose them because we want to maintain the balance of the game economy and the rarity of certain items that make them somewhat unique.
While the double rewards made me laugh that sounds like a terrible idea lol regular rewards is fine 😅
But here's a question right? Arena is pvp. If you wanna join an arena game and go to all out war with 6 other ships you can and still get gold and rep for your trouble! All the commendations are around winning and killing pirates. No loot besides the one chest but you still get gold and rep.
So change the private servers where you get x amount of rep or gold for completing missions instead of the loot. Like tall tales! You finish a tall tale you get a gold reward. Instead of turning a bunch of loot in and getting credit for each one you get the commendations for turn in and a lump sum reward for completing and thats it. No per chest or per item turn in basis. That way the progression is equal to that of arena?
@tubiansayne said in Pvp vs pve (private servers):
While the double rewards made me laugh that sounds like a terrible idea lol regular rewards is fine 😅
But here's a question right? Arena is pvp. If you wanna join an arena game and go to all out war with 6 other ships you can and still get gold and rep for your trouble! All the commendations are around winning and killing pirates. No loot besides the one chest but you still get gold and rep.
So change the private servers where you get x amount of rep or gold for completing missions instead of the loot. Like tall tales! You finish a tall tale you get a gold reward. Instead of turning a bunch of loot in and getting credit for each one you get the commendations for turn in and a lump sum reward for completing and thats it. No per chest or per item turn in basis. That way the progression is equal to that of arena?
They don't want to play arena, they want to pick on less skilled / new players so they can win fights.
@rowge-gaming said in Pvp vs pve (private servers):
They don't want to play arena, they want to pick on less skilled / new players so they can win fights.
lol wow, you've been spouting off about how we shouldn't be speculating or making assumptions and here you are just trying to blast other players for dangerous assumptions you're making.
@rowge-gaming I agree with you 100%. Everyone is able to have their own playstyle. In the article I linked they even talked about the different playstyle's and how they not only worked hard having the PvP but worked just as hard to balance out PvE playstyle with option to avoid the PvP. The following paragraph is a direct copy and paste from the article I mentioned.
"Even though we knew any update introducing The Reaper's Bones would be seen as 'the PvP update', from the very first pitch deck we also championed the PvE benefits by helping players with different play styles to avoid confrontations with more combative crews – focusing PvP among those who choose to run as Reapers or Emissaries. That's why the Reapers see little benefit from targeting non-Emissary players, and why Emissaries of The Reaper's Bones show up on everyone's map so that you can steer well clear if you have other adventures in mind. It's also one of the reasons that Reapers can only cash in at The Reaper's Hideout rather than any Outpost: players always know where to look for them if they have revenge in mind, or just fancy taking them down a peg."
@bubah1z1 said in Pvp vs pve (private servers):
@tubiansayne I respect that you sink ships non defensively, But thats my point people think they get "PvP". I played since release and i don't just sink one ship on a server. I always play sloop / brig and we clear full servers daily till they go dead and then we go onto the next one.
Most players that see themselfs as "PvP" players don't really PvP. If you are a fan of splitting servers think about these points;
I dont get that. Can you clarify? Are you saying people who do not go server to sever sinking people non stop are not PvP players or they do not get it what PvP is?
Not trying to debate, just confused lol.
@rowge-gaming said in Pvp vs pve (private servers):
They don't want to play arena, they want to pick on less skilled / new players so they can win fights.
We want to have an environment with people with actual loot on board, which is less likely to happen if you give the option to players to get the same reward with none of the risk, while grinding in solo/private/PVE/whatever. The skill level of players is irrelevant.
You on the other hand (despite saying otherwise) seem to be unable to defend your own loot, and insist on having a safe space to shelter you.
@bloodybil said in Pvp vs pve (private servers):
@rowge-gaming said in Pvp vs pve (private servers):
They don't want to play arena, they want to pick on less skilled / new players so they can win fights.
We want to have an environment with people with actual loot on board, which is less likely to happen if you give the option to players to get the same reward with none of the risk, while grinding in solo/private/PVE/whatever. The skill level of players is irrelevant.
You on the other hand (despite saying otherwise) seem to be unable to defend your own loot, and insist on having a safe space to shelter you.
So you want to play the game you want to and don't want other people to play the way they want. Got it.
They should make stolen loot worth 75% of original value and give the sourcing pve players 25% of the reward when the stolen loot is sold. This way players can still feel like they don't have to fear losing everything and pvp players can still steal giant scores without having to do all the voyages themselves.
@rowge-gaming said in Pvp vs pve (private servers):
So you want to play the game you want to and don't want other people to play the way they want. Got it.
As I said before (pay attention), I don't even play the game 100% how I want and I am ok with it, and accept the game for what it is and appreciate the world that the devs shared with us. We play the game how they want. It seems some us of just can't accept that fact.
Can suggestions be made to better the game? Sure. Ask for changes that totally unbalances the game and unravels it's foundations? Don't get mad when those suggestions are met with crickets by the devs. (No need to beat a dead horse and ask everyday either).
@bloodybil said in Pvp vs pve (private servers):
@rowge-gaming said in Pvp vs pve (private servers):
So you want to play the game you want to and don't want other people to play the way they want. Got it.
As I said before (pay attention), I don't even play the game 100% how I want and I am ok with it, and accept the game for what it is and appreciate the world that the devs shared with us. We play the game how they want. It seems some us of just can't accept that fact.
So true. That is actually one of the best statements I have seen made on this topic and no I am not being paid by @BloodyBil to say that (but payment would be nice, wink , wink).
Seriously, devs create games that are their vision and it is our choice as to whether or not we want to play them. Some gamers are so selfish and think their every whim should be catered to by game developers even if it goes against the very core of their creation. Sure Dev's ask players for content suggestions or what we would like to see in the game but when it comes to suggestions that derail the overall concept well they should not feel like they have to give in.
Same can be said for music or movies. If you like someone's voice but they sing country and not pop do you expect them to change their genre to make you happy? How about films? Oh you do not like the fact that the Titanic sinks at the end? Maybe James Cameron could have changed history for ya.
If you do not like the music do not buy the album.
If you do not like the movie do not buy the ticket.
If you do not like the game then play something else.
Creators do not need to cater to people who refuse to learn the basics of PvP because they simply do not like it. No secret I do no like the PvP in this game but I learned it and will deal with it if I have to and I am sure I am not the only one.
Anyways well done bil. I think I am being ignored since I notice people who complain about PvPve servers usually can not handle anyone who does not agree with them on forums. Im surprised you are still being lectured lol.
@combatxkitty If you PvP this patch that basicly means you check all Emmisary ships on the server, u hunt them don't w/ or w/o reaper bones. If everything sank u hop servers. U don't just beef with one ship and call yourself a PvPer
@combatxkitty Thanks for the kind words! Your payment is in the mail! 💌
Seriously, devs create games that are their vision and it is our choice as to whether or not we want to play them. Some gamers are so selfish and think their every whim should be catered to by game developers even if it goes against the very core of their creation. Sure Dev's ask players for content suggestions or what we would like to see in the game but when it comes to suggestions that derail the overall concept well they should not feel like they have to give in.
This statement is quite true, as customers we bought access to the game, not shares in the company.
People aren't suggesting things anymore, they are literally demanding and insisting stuff to be changed for them when it has been made clear (politely) by the devs that this was not the direction they are choosing to go.
Still, people remain stubborn and some (amongst people in this very thread) admitted they would simply keep asking and having tantrums until they get what they want. This is not the kind of "feedback" the devs are asking for. Devs are aware and have stats and data on a scale we'd be probably quite suprised, about what people want or not, and they do what they think is both in the interest of the game and it's players.
At the very least, they find ways to please as many people as possible while staying as fair as possible to everyone.
“How do you make a decision that’s fair?”
“You can’t. Someone always feels like it’s not fair to them. And the fairest decisions, those are the ones where everybody feels screwed.”
@bubah1z1 said in Pvp vs pve (private servers):
@combatxkitty If you PvP this patch that basicly means you check all Emmisary ships on the server, u hunt them don't w/ or w/o reaper bones. If everything sank u hop servers. U don't just beef with one ship and call yourself a PvPer
Oh ok, I dont know much about PvP'ing in PvPve games to be honest and what qualifies one to be a PvP'er in them. Games I PvP in its just PvP so everyone is there to PvP. I do clear lobbies in GTAO , I can make a lobby of 26 become a lobby of 4 (I leave some people alive, I do have a heart) but I do not consider that serious PvP that is just fun noob killing , I consdier TDM's to be more serious PvP or private session crew wars.
Real question: Why would someone go through trouble of server hopping PvP to find new people to sink when can just go to arena ? I dont care if they do but isnt easier to just do arena if you want to exclusively PvP? Or is the PvP better in adventure mode? I never played arena.
I really do wish I could enjoy the PvP more in this game. If I did I would actually play arena a lot. I do not know if I would hunt people down in adventure mode if I did enjoy it. Im kinda of a softie. Even as ruthless as I am in GTAO if someone is moving cargo I wont take their pixel life. Like I told Bil I murdered a pirate last night and stole their treasure just because I was in the mood and I did kind of feel bad about it. Im a mixed bag of nuts. I guess I prefer to be attacked first or in a specific PvP mode.
@bloodybil said in Pvp vs pve (private servers):
@combatxkitty Thanks for the kind words! Your payment is in the mail! 💌
Excellent.
No no I'm not saying play arena ha ha I'm saying use the same algorithm to reward pve in a lump sum instead of per piece 🤪
They changed sonic the hedgehog in the movie cuz it wasnt done right lol not saying seq of theives is wrong lol just saying sometimes things do change :)