Sharks suffer from the same design problem that many threats in this game has: Unavoidable/non-interactive dmg. Shark also are too passive and spawning is wonky.
Improvements:
- Interruptible attacks. Unless you have enough dmg to kill them, when a shark charges you, you can't do anything to protect yourself. This is frustrating and poor design. If attack were interruptible then it gives players a sort of mini game. They can shoot while it's just swimming or they can hold until it charges. This also would be a nice bit of consistency and a way of communicating how the same interaction works on the meg.
- More aggression. With the ability to interrupt attacks, this will allow sharks to become more aggressive(maybe only under certain circumstance(more in next point)). Sharks are pretty non threatening right now because of how passive they are(which is good when dmg is unavoidable). I think that seeing a shark should mean danger and require you to keep a close eye on them to avoid getting eaten. When I first played this game I saw them as a threat. I had a really fun time dealing with them thinking they were dangerous and trying to protect my friends while they swam back to the ship. Now I see them for what they are. A minor annoyance at best.
- Better spawn/aggression triggers. They spawn way too randomly. During normal swims I think they should rightly be a rare occurrence. However, when people take dmg or die in the water it would be really cool if they began to spawn much more and become much more aggressive.
