For a long time I've been thinking about an hability tree system, where we would be able to evolve based on some sort of EXP.
For example: when we have our ship very far away from the island and must travel through long distances. We all know that that's pretty annoying, maybe we could evolve some hability in our pirate which would make them run faster or even carry more chests with their arms, depending on each player's choice. We could reload guns faster or choose an additional ammunition, for example; things which wouldn't make the gameplay too unbalanced and allow players to have their own game style, catering to those who catch more chests, the ones who like combat, etc. That could make the game more complex and interesting.
Skills/Habilities
@ninjaoluca Would you have to complete some of the accommodations before you could use these new habilities?
Because everyone is the same and victories are based on skill not stats, i couldnt endorse this idea sorry.
Im sick of games that bring stats, grind this grind that. Even call of duty youce gotta exp this to get this gun or that gadget.
SOT does away with all that nonsense and makes it about pure skill which is one of the reasons i enjoy it so much.
1 von 5
