For The Love Of This Game, Make White Flag A PVP Protection!

  • Sea of Thieves is a great game, and I'm really enjoying it. HOWEVER, when you have to restart a Voyage SIX TIMES because some trigger happy, island camping 12 year olds keep sinking your ship, thus losing ALL PROGRESS, it's a bit infuriating.

    Add a feature that makes the White Flag take your ship out of PVP. When you raise the White Flag, it keeps your ship from taking damage from other players, and prevents you from doing damage to other ships as well.

    Not everyone wants to be merced while playing solo on a sloop by 12 year olds on a galleon.

    It seriously is a major flaw in the game, because when the ship sinks, you lose everything on it, and building up through the story missions, theres a lot to collect and fight on the islands.

    When people come along and sink your anchored ship, it seriously ruins the point of even trying to play the story line.

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  • It's Sea of Thieves

  • @ta1on92
    Making a flag that stops PvP damage would be worse than how it already is. Say you manage to nearly sink that galleon, you're on board and killing them to prevent repairs. One of their crew raises the white flag, and suddenly they're free to repair all they want with no hindrance from you, and then put it down on their terms, allowing them to easily surround you and kill you with effective invulnerability. Another situation - you see that ship coming on the horizon, so you prepare to attack them. But wait, they have a white flag up, and as such are invulnerable to damage. It doesn't stop them from lining up a broadside on your ship and lowering the flag before sending you and your ship to the bottom.

    Rather than ask the game to protect you, you need to learn to protect yourself. Keep a watchful eye on the horizon, outsail your opposition when they come, get them to ram sandbars and rocks you avoid, or attract the anger of a nearby skeleton ship. Even just sailing away from them faster than they can may have them leave. After all, you can sail faster against the wind on a sloop than anything else, and at that slow speed, there's a long way to go before you run out of map. Alternatively, stop before getting near them and sneak over to their ship, perhaps with intent to sail it elsewhere (into a landmass, perhaps) or with the more solid form of a gunpowder keg. Come in with your own ship and finish them off during the confusion.

  • Any other terrible ideas ?

  • Welcome to the game and forum!

    Solo slooping will be hard especially when new to the game, and is intended as such. With experience you will learn how to avoid other ships or even fight them, and you will figure out how to better prepare and protect yourself when those situations arrive.

    The game is intended to have both PVE and PVP, with all the challenges that the mix entails. Don't despair, and keep practicing!

  • Lets not and say we did

  • @ta1on92 So you want those "trigger happy, island camping 12 year olds" to steal all the loot that players have without even using a weapon, because well if you cant attack them then they can steal your loot easily without them even having to use a weapon. Perfectly balanced amirite? It is fine as it is, seriously if you are having a problem dealing with trigger happy island camping 12 year olds you probably just need to get better at either a) running away or b) actually fighting them. Also why on earth are you anchoring your ship? Anchoring is for dire circumstances and can only be seriously used in a couple circumstances, in which case you raise it almost immediately after lowering it.

  • @ta1on92 said in For The Love Of This Game, Make White Flag A PVP Protection!:

    Sea of Thieves is a great game, and I'm really enjoying it. HOWEVER, when you have to restart a Voyage SIX TIMES because some trigger happy, island camping 12 year olds keep sinking your ship, thus losing ALL PROGRESS, it's a bit infuriating.

    Add a feature that makes the White Flag take your ship out of PVP. When you raise the White Flag, it keeps your ship from taking damage from other players, and prevents you from doing damage to other ships as well.

    Not everyone wants to be merced while playing solo on a sloop by 12 year olds on a galleon.

    It seriously is a major flaw in the game, because when the ship sinks, you lose everything on it, and building up through the story missions, theres a lot to collect and fight on the islands.

    When people come along and sink your anchored ship, it seriously ruins the point of even trying to play the story line.

    This is no flaw. This is the name of the game. Its your job to protect yourself at all times. This is not GTA. We have 6 ships per server. You being a "ghost" would ruin the entire game.

  • actually i would like it to be put it just for solo slooping. that could work. butnit would be permanant white flag and cannot be taken down after put up

  • I’ve always liked to look at other players as advanced AI in the game. Especially if you have no want to alliance or work together. I really enjoy the lone wolf world is out to get me experience. So I usually mute crews if they are squeakers to not take me out of the pirate atmosphere.

    So next time treat that galleon as a random boss encounter! 👍

  • @k1lroyw4sh3r3 exactly how i play this game. Permanent mute, and other players are stronger NPCs :-)
    The thing with the atmosphere is totally right. Mostly (not ever, met very great pirates , too) if one open his mouth the game is ruined XD . I love it to play in my private world :-)

  • Not to sound cliche but change your settings a little bit to get better and play with more than one person

  • @ta1on92 no offence but this would be a terrible idea. imagine how boring that would be, or how easily exploitable it is. say one ship is coming to attack you, you initiate fight, and oh no the enemy is close to destroying us, oh well we initiated the fight but thats ok we will raise the white flag AND HAHA you cant hurt us lol hahah. yea na dont think this is a good idea. plus imagine eveytime you role up on someone they just raise that flag, yea nah this would make pvp terrible, please just try to get better at the game. i have been a solo slooper for the longest time, and i just learned how to play the game in this style and i adapted, i now commonly destroy these 12 yr old gally crews, and often in many cases am chasing off brigs and galleons, like they run away from me. and its actually quite anoying, this is my biggest problem atm lol

  • @surveyorpete said in For The Love Of This Game, Make White Flag A PVP Protection!:

    It's Sea of Thieves

    sea of THIEVES, not sea of griefing

  • @ultmateragnarok said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @ta1on92
    Making a flag that stops PvP damage would be worse than how it already is. Say you manage to nearly sink that galleon, you're on board and killing them to prevent repairs. One of their crew raises the white flag, and suddenly they're free to repair all they want with no hindrance from you, and then put it down on their terms, allowing them to easily surround you and kill you with effective invulnerability. Another situation - you see that ship coming on the horizon, so you prepare to attack them. But wait, they have a white flag up, and as such are invulnerable to damage. It doesn't stop them from lining up a broadside on your ship and lowering the flag before sending you and your ship to the bottom.

    Rather than ask the game to protect you, you need to learn to protect yourself. Keep a watchful eye on the horizon, outsail your opposition when they come, get them to ram sandbars and rocks you avoid, or attract the anger of a nearby skeleton ship. Even just sailing away from them faster than they can may have them leave. After all, you can sail faster against the wind on a sloop than anything else, and at that slow speed, there's a long way to go before you run out of map. Alternatively, stop before getting near them and sneak over to their ship, perhaps with intent to sail it elsewhere (into a landmass, perhaps) or with the more solid form of a gunpowder keg. Come in with your own ship and finish them off during the confusion.

    Ez, make it where there is some kind of innate timer that prevents you from using the "no-pvp white flag" while you're either in combat or have taken part in combat recently. Yes, that includes PvE combat too.

  • @jofjjay said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @ta1on92 So you want those "trigger happy, island camping 12 year olds" to steal all the loot that players have without even using a weapon, because well if you cant attack them then they can steal your loot easily without them even having to use a weapon. Perfectly balanced amirite? It is fine as it is, seriously if you are having a problem dealing with trigger happy island camping 12 year olds you probably just need to get better at either a) running away or b) actually fighting them. Also why on earth are you anchoring your ship? Anchoring is for dire circumstances and can only be seriously used in a couple circumstances, in which case you raise it almost immediately after lowering it.

    If 12 year olds can manage to sneak onto your ship, even with an anti-pvp flag up, then you deserve to get looted

  • It seems like nobody likes your idea, friend.

  • As mentioned u wouldnt want a pvp free flag.
    U might think it works but it has a big counter as mentioned in the comments.
    So that is a NO for me.

    I do have other questions.

    Is it oke if they were 32 year old adults? What does it matter it being a 12 year old kid.
    And also on that note a kid of 12 can sink u?
    Get more XP matey so u can handle yourself and dont ask for changes in the game because u got bested.

    That my 2 doubloons on the matter.

  • @nwo-azcrack a dit dans For The Love Of This Game, Make White Flag A PVP Protection! :

    We have 6 ships per server. You being a "ghost" would ruin the entire game.

    Uh! only 6 ?
    ok, if it's 6 galleons (24 players)
    But if only sloops ? 12 ones ?
    No ?

  • @orebene

    Nope. 6 ships per server, regardless of crew or type. Syncing a physics object as complex as a ship, as well as all of the interactable things attached to it, on such a large water body, is difficult. There are 6 ships, maximum, on a server. This means that yes, 6 fully crewed galleons makes 24 players, but it also means that 6 solo ships (of any type) can fill one too. It's not the crew that taxes the game, it's the ships themselves. That's also why skeleton fleets are particularly glitchy when it comes to loading and spawning.

  • @ultmateragnarok
    Thanks al lot for these explanations
    I didn't realise how "ships physics" could tax the game engine.
    So ok... 6 ships maximum...
    It's usefull to know !

  • Sea Of "THIEVES" 😑

  • @ta1on92 said in For The Love Of This Game, Make White Flag A PVP Protection!:

    Sea of Thieves is a great game, and I'm really enjoying it. HOWEVER, when you have to restart a Voyage SIX TIMES because some trigger happy, island camping 12 year olds keep sinking your ship, thus losing ALL PROGRESS, it's a bit infuriating.

    If you keep losing your ship, maybe there is an issue in your gameplay causing you to lose the battle. This is a shared world adventure, where the largest challenge is dealing with other crews.

    Add a feature that makes the White Flag take your ship out of PVP. When you raise the White Flag, it keeps your ship from taking damage from other players, and prevents you from doing damage to other ships as well.

    The game is a shared world, having the option to ghost while only having 6 ships on the server is a huge impact that isn't going to improve the game and the ability to sail in safety can be achieved with the tools in the game. Additionally if you think people won't find ways to troll with a mode like this, you're not considering the game mechanics or the creative means of people. The ability to kill and sink someone is just as much in the game for you to enforce your own code as it is there for them.

    Not everyone wants to be merced while playing solo on a sloop by 12 year olds on a galleon.

    I solo all the time and have grinded many Athena's Fortune voyages without selling in between or hoarding loot and never feel at the mercy of any other crew. Anything I do to ensure I play in my own terms can be done with proper awareness, preparation and smart choices. No need for PvP god skills either, just practice and proper knowledge of the seas.

    It seriously is a major flaw in the game, because when the ship sinks, you lose everything on it, and building up through the story missions, theres a lot to collect and fight on the islands.

    In games you lose and you win, since when is this a problem. Your ship is supposed to be sacred, your safe haven, anchor in the world and it makes sense if you fail to defend it that you have to start anew.

    When people come along and sink your anchored ship, it seriously ruins the point of even trying to play the story line.

    Why are you anchored while parked?
    Why are you not on your ship if they are that close, didn't you notice them approaching?

    Just because you want to be doing a PvE challenge, means you cannot just ignore the sails on the horizon. Sorry, to say but it sounds like you want to play the game without learning the game mechanics and overcome the challenges it has. The tools are in the game and if you need some advice on how to sloop solo, there are guides and enough of us to help you out. The game however shouldn't need to change to compensate for your lack of pirating skills, while you choose to play the most challenging crew size, as you have no backup.

    Nobody said that being a pirate would be easy and care free...

  • @davidhawk1 said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @jofjjay said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @ta1on92 So you want those "trigger happy, island camping 12 year olds" to steal all the loot that players have without even using a weapon, because well if you cant attack them then they can steal your loot easily without them even having to use a weapon. Perfectly balanced amirite? It is fine as it is, seriously if you are having a problem dealing with trigger happy island camping 12 year olds you probably just need to get better at either a) running away or b) actually fighting them. Also why on earth are you anchoring your ship? Anchoring is for dire circumstances and can only be seriously used in a couple circumstances, in which case you raise it almost immediately after lowering it.

    If 12 year olds can manage to sneak onto your ship, even with an anti-pvp flag up, then you deserve to get looted

    Same logic applies to being sunk, if you let them be that close without you being ready and prepared... you deserve to be sunk.

    No need for an anti PvP flag, just better play. Also sinking, killing, stealing and betrayal of alliances are not griefing. Even me joyriding your ship to an outpost to sell your stuff or using it in battle against another crew that is chasing my ship isn't me griefing, it is me out playing you and achieving my own goals in the game. I mainly tend to do my own thing, which is mainly PvE... but I am a pirate that will use opportunities when they present themselves and I have practiced a lot so I tend to succeed in my endeavors.

  • "it seriously ruins the point of even trying to play the story line" except it IS the point of the game. Sea of Thieves isn't Sea of Thieves if the players can't steal from each other. I never do a fort or an island without keeping an eye on approaching ships. It's part of the game, the risk of getting your loot stolen is an integral part of SoT's PvE and its identity.

  • Arr pirate,

    This isn’t a good idea just because if Rare would do that, there’s nothing challenging about the game at all.

    • ‘It’s in the game.’

    See ya.

  • @davidhawk1 said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @surveyorpete said in For The Love Of This Game, Make White Flag A PVP Protection!:

    It's Sea of Thieves

    sea of THIEVES, not sea of griefing

    Being attacked and sunk repeatedly is NOT griefing. It's an acceptable method of playing the game (though, admittedly frowned upon - once or twice is enough). If anything, the OP demonstrated an unwillingness to learn from his mistakes, or even to switch servers, which would have likely fixed all of his problems. I mean seriously? SIX times!? After they sink you twice, it's obvious that they're probably not going to stop. Regardless, the power was 100% in the OP's hands, and he chose not to take advantage of it. That's not the game's fault; it's the fault of the player. He needs to learn from his mistakes instead of asking for the game to change for his shortcomings.

  • @captn-reaver I like the idea, to be honest.

  • @galactic-geek If it's frowned upon, that would suggest that it's not acceptable

  • @cotu42 I don't need to be good to know how to play properly. Just to spite that, I'll play stupidly and still get away with PvE-ing only scott free. Game's far more fun that way anyway, without the Eve Online paranoia

  • @davidhawk1 play as you want, but don't require the game to adjust to compensate for the risks you take by the choices you make.

    I am not paranoid for the majority of the time on the seas, yet I am prepared and aware, as in I take a moment to enjoy the view every so often.

    Btw. Yes, knowing how to play properly is part of being good.

  • @cotu42 I can and will require the game to bow down to me, and you can't ever stop me from doing so.

    But that doesn't mean it will obey, I'm not in control of the game. Rare is.

  • @davidhawk1 said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @cotu42 I don't need to be good to know how to play properly. Just to spite that, I'll play stupidly and still get away with PvE-ing only scott free. Game's far more fun that way anyway, without the Eve Online paranoia

    And for some, the "Eve online paranoia" without the "Eve online months of progress destroyed in a raid" stakes are what the game is all about.

    Sinking means nothing beyond getting delayed a bit in your next shiny hat purchase. You never even lose gold, you simply don't win it sometimes.

  • @bloodybil said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @davidhawk1 said in For The Love Of This Game, Make White Flag A PVP Protection!:

    @cotu42 I don't need to be good to know how to play properly. Just to spite that, I'll play stupidly and still get away with PvE-ing only scott free. Game's far more fun that way anyway, without the Eve Online paranoia

    And for some, the "Eve online paranoia" without the "Eve online months of progress destroyed in a raid" stakes are what the game is all about.

    Sinking means nothing beyond getting delayed a bit in your next shiny hat purchase. You never even lose gold, you simply don't win it sometimes.

    I don't do it for the gold. I do it for the adventure.

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