Ship balance is broken since the harpoon update.
This was before the harpoon update:
Sloops:
- fastest against wind
- slowest with the wind
- slowest with side wind
- best for solo/duo play
- best for tight turns and mobility
- one ladders on each side
- one cannon on each side
Brigs:
- fastest with side wind
- 2nd against wind
- 2nd best with the wind
- 3 man ship
- a very "good in every situation" ship
- one ladder on each side
- 2 cannons on each side
Galleons:
- fastest with the wind
- 2nd best with side wind
- slowest against wind
- 4 man ship
- has insane fire power and super tanky, lacks in mobility
- one ladder on each side
- 4 cannons on each side
With hapoons, the brig and the galleon gain the advantage of making tight turns just like the sloop also being able to harpoon other ships and pull them to themselves/keep up with them moving around.
The worst part is now a sloop which is against the wind can be harpooned by a brig which is also against the wind and be pulled to the brig. Harpoons really messed up the balance of ships in general.
Same with brigs in side-wind and getting harpooned by a galleon.
I think Rare needs to revisit the ship balance.
Why does the sloop only have 1 cannon, the brig 2 cannons but the galleon 4 cannons? Shouldnt it be 1-2-3 ?
Also if we look at the ladders. Why has the sloop while only having 1 cannon on each side the same amount of ladders as a galleon which has 4 cannons each side?
That means galleons have 4x the fire power of the sloop while having the same amount of "boarding defense".
I would even argue galleons have better "boarding defense" anyway since 2 players can watch the ladders, 1 guy can steer and the other guy can use the canons.
This is super unbalanced.
