@blam320 said in Need Microtransactions:
@enf0rcer said in Need Microtransactions:
@blam320 said in Need Microtransactions:
@enf0rcer said in Need Microtransactions:
@xthemegalodon I'm seriously can't belive that someone other then a dev is actually arguing FOR MTX. We have already witnessed the effects of putting MTXs in games have just read up on EA. Spoliers it's not good. While i do agree that games need to expand monitization in order to keep developing content their a buiness after all, The way in such a game is monitize directly impacts on the quality of the game and who it caters to. Frankly having people pay real money to not play the game is absurd and all it does is incentive devs to make games a long and boring grind just to get players to pay money not to play content simply makes for a bad game period. If you don't have time to play a game then we need to discuss ways of incentivsing companies to make shorter more enjoyable ones. This game was made a Grind fest Cause they wanted to add MTX. Now can MTX be implemented in a positive way that a whole topic for disscusion which we already had a Mega Tread about and so far no one has been able to make an effective argument on the positives of MTX on qualty of content. The only thing that MTX has made positive is the idea that there should be no walls in the community having players seperated by DLC or seasonpasses of even hardware. That came about from the disscussions around MTX. This issue is one that effects the industry as a whole and ther by effects all gamers and all games. If we allow somthing close to Pay-2-Win it will turn into a slippery slope that will impact not just this game but all games that come after it. Now Rare has offered a unique model for MTXs that is untested. It would allow player to purches ingame assets that are actual objects which can be interacted with every player. Weather this system would work or what the possible consequences to the gameplay it will have is unknown. So far Rare ablity to implement such concepts into the game have been questionable at best. I would think they should get everything in their game inorder before attempting such a critical feet.
That's a fine wall of text you have there. Care to distill it into something more readable? All I got is a rather silly reaction towards Microtransactions.
Implementing the ability to buy Gold in-game I wouldn't mind, since all Gold does is accelerate your progress towards buying cosmetics. Reputation and Bilge-Rat Doubloons you would still need to earn the traditional way.
Sorry here is the TL'DR version for you.
MTX's are bad for games cause they incetive developer to make long boring games so they can sell you fun at the expense of those who want to play the game for a short time.
There are an abundance of examples as evidence to back it up.
So far no one has shown any evidence to prove otherwise but I'm willing to hear the case be made.
Another solution needs to be found.
People will already argue that Sea of Thieves is a long, boring game. So that's a moot point. I think you're really afraid of paid DLC, like having to buy a future expansion or access to a specific part of play, which Rare has already confirmed will never come to the game.
Let's come up with some examples of game with solely cosmetic-driven microtransactions.
Team Fortress 2 and DOTA 2 come to mind. You can buy all the cosmetics from the official stores, or from the community market. Nothing about the gameplay is locked behind paywalls (unless you count the exclusive cosmetics available in Mann vs Machine, for instance, which require you buy a pass).
Overwatch sells you the game for full price, and guarantees all future major content for free. You can earn the cosmetics for free by playing the game - just as Sea of Thieves does - or you can spend some cash to accelerate your acquisition of cosmetic items; again no gameplay elements are locked behind a paywall after the initial purchase.
I can go on. It really seems like you're fresh from EA or Activision, which do actively cut full games into chunks they'll then sell at AAA price each, while artificially inflating the amount of game-time in each bite-sized chunk.
It's funny how you missed the point of my post entirely and insted pivioted to a different argument. My argument was not about Pay walls like DLC and seasonpasses but Time Walls or grinds. Cosmetic Mtx while they do elimate the Paywall which i do like it does so by scafices the qualty of gameplay for quantity of content. Both Team Fortress and Dota were great games before MTXs as they were not a thing when they were designed only being added later on. Overwatch does seems to be the most positive example of this but it survives due to it's high competive and team orianted experiance. It an esport and as such works like sport ads do. The OP post was aruguing to add MTX to remove the grind when MTX are the reason the grind existed. I will say Rare has offered a unique idea for MTX in the form of pets which to my understanding are physical ingame objects with mechnics that can be acess by anyplayer in range to interact with them. This is an untested idea but if done right could be a game changer. I want to find a more ethecal way to monitize that will inspire devs to make truly great games that also benifits all players.
