We need a new, Social Seas

  • High seas is alright to play when you're not being harassed constantly by people who only know how to pvp and lack any semblance of communication skills.
    Safer seas just isn't enough, reward wise or xp wise.

    We need a server where there isn't pvp, but instead Grouping together and doing content is welcomed.
    Having multiple ships cruising together, taking down ghost armada or handling forts. Actually having the availability to socialize and make friends and not worry about being robbed, backstabbed, or just straight up bullied by someone trying to speed through their Reaper levels.

    I'm tired of wanting to experience content with friends and trying to meet new people and just being met with a hail of fire bombs or a barage of Canon fire for no reason, and no semblance of a reward for the other player. Pvp for the sake of pvping is incredibly boring and frankly annoying.
    I don't even care if the rewards would be lacking with them being split between so many people, it'd atleast be entertaining.

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  • Safer Seas. And we’re off

  • @gigawatgamer

    If you have charisma, making friends should be no problem in high seas.

    95% of the time if someone is entertaining/likable, my crew won't sink them. The 5% is if they have a flag we want, but even then, we'll let them on our boat and sail with them for a while.

    The catch is you have to approach ships, be willing to sink, and be likable/entertaining. Being good at the game is also helpful, people are much friendlier when you've shown them they have no chance of beating you.

    I.e. just pass the charisma skill check.

  • @worst-tdmer
    Yea I don't know what game you've been playing, but in the game called "Sea of Thieves" 99.99% percent of players have in game communication turned off, and automatically engage in full violent hostility against anyone that gets close enough to do so in the complete silence of people who can't hear you and won't let you hear them because they use Discord instead of game comms.

  • Well custom servers are coming next year you can do it then.

  • Experience content in Safer Seas. What is stopping you? Greed?

    If you choose the pvpve mode, don't be upset when people pvpve.

  • Is the "Social Seas" idea that you're referring to maybe a HUB Spawn location in the world, off the map maybe? Like that hang-out spot in Monster Hunter you can group up and goof off with inbetween missions.. or in this case I suppose diving to a server?

  • @the-old-soul800

    Unless you're playing in Xbox only servers, players can hear you just fine, they just don't care enough about what you're saying to talk to you.

    Instead of begging for your life or going "dude what the heck, I'm fRieNdly", or "AlLiAnce?"; try doing something interesting that actually makes people care about you more than your loot.

    Sing a song, play an instrument, say something absurd that takes them out of the moment, play a funny character. These are all charismatic things that make people like you.

    If you can't be charismatic then learn how to fight, then you can decide how encounters go instead of being at the mercy of others.

  • @worst-tdmer
    None of those things are relevant. Nothing you can do matters.
    The people don't have game chat on, either to hear or be heard; when they talk to their crew you can't hear them, they can't hear you, and nothing you do or say is relevant, the only thing they want is for you to be dead and gone.

    Anything you can think of for people to do in order to try to have friendly encounters, not only have I done and had not work, but also many other people have done and had not work. No one cares. They just want to kill you. Either to have killed you, or so you aren't nearby anymore.

    Try to be John Anticheat? Doesn't matter get attacked in silence.
    Try to roleplay a military vessel? A civilian ship? A historical pirate? A rep of one of the factions?Doesn't matter attacked in silence.
    To try offer help? Ask for help? Suggest doing Glitterbeard? Doesn't matter attacked in silence.
    Simply run around dodging their attacks doing nothing but playing an instrument, refusing to be hostile? They'll not stop attacking you until they're confident your ship will never be near their ship again.

    Remember the christmas events with special loot you're specifically supposed to give to other crews?
    Not only would the other crews attack you instead of accepting the loot, and not only would they leave what was on your ship when you sunk in the water, they would dump the loot you placed on their ship in the water, refusing to turn it in, just to spite you, for daring to interact with them.

  • @the-old-soul800

    The people don't have game chat on, either to hear or be heard; when they talk to their crew you can't hear them, they can't hear you

    Again, this only true if you're talking about xbox players.

    Anything you can think of for people to do in order to try to have friendly encounters, not only have I done and had not work, but also many other people have done and had not work. No one cares. They just want to kill you. Either to have killed you, or so you aren't nearby anymore.

    Idk, either you have terrible luck or just a skill issue. Every sweaty player I know would much rather have an interesting interaction vs an easy sink. Making players sing or sink is a pretty common trend.

    Personally on my home stamp I have trouble server wiping/flag stacking. 6/10 ships I roll up to is so defenseless and friendly, I feel guilty sinking them.

    Either way, the best way to solve this issue is to improve at combat. Most "kill on sight players" are in the swabbie - mid tier of PvP players, improving just enough to beat these guys would give you all the power in your interactions with them.

    Example: BoxyFresh is not very good at PvP, most streamers aren't. He's just good enough to beat the swabbie - mid players; or survive long enough that they become willing to talk. He's made a living farming interactions from these guys, because he's charismatic enough for people to wanna talk, and competent enough to force them to.

  • @gigawatgamer said in We need a new, Social Seas:

    High seas is alright to play when you're not being harassed constantly by people who only know how to pvp and lack any semblance of communication skills.
    Safer seas just isn't enough, reward wise or xp wise.

    We need a server where there isn't pvp, but instead Grouping together and doing content is welcomed.
    Having multiple ships cruising together, taking down ghost armada or handling forts. Actually having the availability to socialize and make friends and not worry about being robbed, backstabbed, or just straight up bullied by someone trying to speed through their Reaper levels.

    I'm tired of wanting to experience content with friends and trying to meet new people and just being met with a hail of fire bombs or a barage of Canon fire for no reason, and no semblance of a reward for the other player. Pvp for the sake of pvping is incredibly boring and frankly annoying.
    I don't even care if the rewards would be lacking with them being split between so many people, it'd atleast be entertaining.

    God forbid you get robbed in a pirate game with robbing one another being a core part of it. Oh the humanity.

  • @gigawatgamer said in We need a new, Social Seas:

    High seas is alright to play when you're not being harassed constantly by people who only know how to pvp and lack any semblance of communication skills.
    Safer seas just isn't enough, reward wise or xp wise.

    We need a server where there isn't pvp, but instead Grouping together and doing content is welcomed.
    Having multiple ships cruising together, taking down ghost armada or handling forts. Actually having the availability to socialize and make friends and not worry about being robbed, backstabbed, or just straight up bullied by someone trying to speed through their Reaper levels.

    I'm tired of wanting to experience content with friends and trying to meet new people and just being met with a hail of fire bombs or a barage of Canon fire for no reason, and no semblance of a reward for the other player. Pvp for the sake of pvping is incredibly boring and frankly annoying.
    I don't even care if the rewards would be lacking with them being split between so many people, it'd atleast be entertaining.

    Do they have to communicate with you though, or is it ok for them to play the game as they wish also? Just as you don't owe anyone a fight, no one owes you a pass either.

  • Custom servers will fulfill this niche

  • @worst-tdmer
    I would just like to point out you really need to separate "person who will lose a fight" from "person who doesn't want to fight in the first place" in your mind.

    One of the behavior examples I gave you for a person wanting non-hostile encounters was someone just dodging attacks while playing an instrument. Successfully.
    As in the player taking no hostile actions is the better player, and would win the fight, if they chose to fight, but they don't want to fight, so they just dodge and play music.

    When a "fight" breaks out between players who want to, and players who don't, skill is irrelevant.
    Only the players who want to fight will try.

    I've known players who have proven they are good at pvp, generally in hourglass where they had a tangible reason to participate, who just alt+f4 if they ever get attacked (outside hourglass).
    I've known other players for whom I cannot provide any judgement of their pvp skill, because they've literally never done any, because every time they've ever been attacked they either alt f4, scuttle, or just stand there waiting for it to be over, and refuse to ever touch hourglass.

    Additionally, this reality of the games function I've been presenting in this thread predates crossplay. It happened consistently on PC only servers.
    I'm wearing the Day 1 player eyepatch on my Pirate right now. Iirc my first time playing this game was in a beta. It's been this way since before release, consistently, all the way through to today.

  • @the-old-soul800

    That's cool, but what does that have to do with social interaction?

    If you have the ability to beat the people attacking you, I don't see how social interaction could be a problem. Once you've showed them that winning isn't an option, they'll either scuttle, or be very open to talking things out. If you refuse to fight, while "knowing" you're the better player, then you're giving up all your leverage and shouldn't complain.

    Again, people have no obligation to talk to you unless you give them a reason to want to, whether through charm or force.

    Additionally, this reality of the games function I've been presenting in this thread predates crossplay. It happened consistently on PC only servers.

    Then like I said, they definitely heard what you were saying, they just didn't care to respond. PC doesn't make you choose between VOIP and Discord audio.

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  • @xdreegan пишет в We need a new, Social Seas:

    Is the "Social Seas" idea that you're referring to maybe a HUB Spawn location in the world, off the map maybe? Like that hang-out spot in Monster Hunter you can group up and goof off with inbetween missions.. or in this case I suppose diving to a server?

    We had Arena hub, no thanks.
    Rare ended up muting everyones mics there and suspending the mode.
    Clearly showed that SoT community cant behave.

  • @coopers-rum I don't know anything about the Arena, other than the fact it was on the main map. I'm aware that the mode was replaced by the Hourglass, but mic muting and other stuff I'm not aware of, so you'd have to properly fill me in.

    What I'm suggesting is more in-line with the concept of the "Pirate Legend Hideout" from back in the day, where instead of spawning hung-over, peeling your faced off of a sticky table at a bar, you spawn in a separate instance (the Pirate Legend Hideout, originally, you were supposed to sail out of the waterfall) to gather your supplies and get yourself situated before setting sail.

    Instead of a little hideaway, I'd suggest an actual Port Island (with shops and all that stuff), with about 4-6 docks for ships. This would be a fully Non-PvP area (like the Ferryman), and you can't interact with your cannons. On your Captain's Table a voyage spawns, and that's what you use to "set sail" to spawn into the main map. You can do your shopping, get your supplies, etc, and maybe hang out with some peeps before you set sail. Once everyone votes on the Voyage and is on the ship, your ship sails out of the dock and dives into the water, so the next ship can spawn in (on rails though, so people can't do any silly helmsmanship to grief other players), and that way you can spawn somewhere in the map randomly in the sea, ready to blast cannons and eat nanners.

    Two other things I'd do for this would be to include a way for you to get back to this "Devil's Shroud Port" somewhere along the south side of the map. Maybe a corridor into the fog that's clear, but always shifting (maybe something to do with the time of day) that you can sail into to get back to the port (Same treasure rules apply though). I'd also make this place a good testing ground for other player activities (such as playing cards, or other mini-games they want to add to enhance the world so there's more to do besides combat with other players).

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