@loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:
@europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:
@loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:
@r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:
@loneshadow29
The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed
Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.
You've lost the argument even before you started it lol.
Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂
and once again, if there wasn't enough engagement, that means that there isn't enough demand for people who want to PvP to play against each other which once again, goes to the argument that people who want to PvP in Sea of Thieves don't actually want to PvP against similarly skilled players. And, no matter how much you want to go back how you won the argument because players need to get good doesn't negate the fact that if people wanted to actually PvP, the modes that are dedicated for PvP would be used. But, it once again boils down to people not wanting to PvP against people with similar skillsets, it goes back to people wanting to simply punch down. You can continue to ignore the point and deny it all you want, but at the end of the day, that's the state of the game and there have been plenty of games that are similar to Sea of Thieves in mechanics that wound up doing a solely PvE mode that allowed for full progression. But, if they were to do that, I have a feeling a lot of that "majority" would drop off because the only people remaining on the PvPvE servers would be the sweats who will most likely lose interest because the fun of trolling new/inexperienced players would no longer be an option
There's a large range of players with their own particular motives. You have players trying to teach friends (who are new) the game. You have your trolls (just as every game does). There are players who are just curious about what you're doing, will come over and circumstances change when they see your loot, supplies, or what you're doing and will leave, sink you, tuck, or alliance with you. There are players who are just trying to have fun and see what they can get away with, who have varying degrees of skill. You can't say, "You don't want to pvp against similar skillsets in HG, so you're punching down, this is the state of the game," when people pvp for so many reasons. Even then, what doesn't start out as pvp, in many cases, ends up turning into it.
I have my golden bones from HG. In my opinion, HG gets monotonous and boring for me after a very short time, win or lose. It's the same thing over and over and over again, and then it's not a matter of if, but when you meet runners or cheaters. It's even more frustrating when you have streaks lost to such players. At the end of the day, not only wasn't this fun, it leaves a sour taste in your mouth for next time. You say PvPers are on High Seas because they don't want to pvp against similar skillsets, I could easily accuse PvErs of signing up to a pvp match and avoiding pvp by either exploiting, running, or cheating.
High Seas, is where it's all at for me, even though oh my gosh I might have to battle players who aren't at my skillset (and that's my fault?). Friend and I are on a sloop on a new server we dove to, see a FotD and decided to go over when we get krakkened. Another sloop comes over, tries to take advantage of our situation. We kill him, kill the kraken, sink their ship (they were mad, we laughed). We head over to FotD. I handle the ship while my friend rows over to the brig doing it. He gets the board, takes their storage crate, takes all their supplies, buries it on the fort as they're killing Greymarrow. Once boss is dead, I head in. We sink their ship, take the stacked loot and buried supplies, when I see them on horizon heading towards us, and we laugh so hard. We take off, they give chase, and get a skeleton gally on them. Absolute chaos and hilarity occurs, as I keep meandering around the rocks at shipwreck bay, their skeleton gally hitting them with anchor balls and they keep crashing into the rocks and island. We didn't want to sink them, as we were just having way too much fun with this. Sadly, they gave up and left the server, and we were left to sell. This right here, is why I love high seas as opposed to a boring monotonous night in hourglass. We never fought back, we just used their mistakes against them with some rng luck (although we were hit a few times as well). I don't consider what we did "punching down" by any means.
I can understand that HG can get boring but I can't imagine going after ships who aren't good at fighting back being much fun either. And, I can understand losing that streak to cheaters and runners, but it's equally frustrating to build up emissary status to complete commendations only to be constantly sunk by those same players who are just looking to sink other ships. Also, for solo players, it is a lot more difficult to go against full crews in PvP while trying to complete a PvE quest/event. so it becomes the decision to either abandon whatever you're on or try to battle and hope that you get lucky enough to actually fend them off/sink them. The same is true with having to constantly running back and forth from what you're working on to ensure someone decided to come over and sink your ship just because it's a free target. even doing tall tales in high seas have become problematic. then of course, you have the people who want to act like they want to alliance with you only to attack you the moment you agree. and yes, the cheaters can also be a hassle, but it has steadily become more and more frustrating.
and, I can understand using strategy of taking advantage of a bad situation that a players going through. it's a solid strategy. but on the other side of the situation, if you're not skilled in PvP, you're in the middle of a random encounter, and suddenly you're getting attacked by a player crew, it becomes once again the decision to drop what you're doing and try to run (hard to do with some encounters because the mobs tend to chase) or try to battle both and hope you can actually survive. if that becomes a regular occurrence, its no longer is worth it to even engage with random encounters. and, you may not consider what you described as punching down but if you're able to successfully sink player ships with minimal damage to you, whether you want to admit it or not, you're punching down because those players are obviously not experienced in PvP. If they were, it would be much more of a fight and you'd actually be taking damage. I understand it's part of the game but when it gets to a point to where you're pretty much spinning your wheels because you're unable to level up any of the factions, complete commendations, or even get enough treasure to afford your own ship, so, it's either continue to do the same thing over and over again in hopes of actually making progress or just say screw it and quit.
1- how am I to know that a ship isn't good at fighting back?
2- do they have treasure/loot/supplies I want? If yes, I'm going after them without a care in the world if they're good or not at fighting back. It's a risk I choose to take. Just as players don't owe me a fight, I don't owe them a pass.
3- "Fun" is relative to the individual. What's fun for me, may not be for you.
4- Unlike hourglass where 2 ships are locked in an area, PvErs have every opportunity to keep an eye on horizon, be observant, sell often, and learn defensive strategies. They aren't helpless.
5- Blanket statements aren't fair to make. I've pvp'd many times as a solo slooper (galleons are my fav, and specialty). Often I win. Not-so-often I lose, but thankfully, there's an infinite amount of treasure in this game (if I have it), and I learned a lesson from being sunk. Usually I only risk what I'm willing to lose.
6- I've completed every tall tale 5 times, completed all commendations, and have the Shores of Gold gold curse. I completed it before Safer Seas was created, as many others have as well. Saying that doing tall tales in high seas have become problematic now when Safer Seas is an option, holds no weight here. This comes down to choices made by the individual, and perhaps lack of observation on that horizon. I consider myself fortuneate that I had the advantage of checkpoints, which wasn't a thing to the veterans before me, who also completed the same tall tales without that benefit on top of pvp risks.
7- There's a golden rule in this game: never trust other players. Alliance betrayals happen, and will continue to happen. It's those players who are prepared, organized beforehand and predicted it, who won't be caught off-guard that will be difficult to deal with. Bravo to them. Lesson learned for others who end up with "surprised Pikachu face".
8- You say it's "no longer worth it" to try and defend your loot. That's you. For myself and many others, we didn't accept that, and have since turned the tables by getting better at the game, and are able to defend whatever loot we have.
9- If I'm able to sink player ships with minimal damage to me, it means their helm needs to learn (by actually going out and practicing) to always give their cannons angle LOL. That's not on me to give them a pass, "Oh well they're just learning, I should leave them alone." Just as no one owes you a fight, no one owed you a pass either. This is how you get better at the game-- by going out and actually doing, or learning.
10- You'd be able to level factions (I'm currently distinction 5 with everything), complete commendations (only one I'm missing is Shrouded Ghost), and get enough gold to afford your own ship (Safer Seas gives 100% gold, that's not an excuse. I purchased my first ship without the benefit of SS) if you chose to apply lessons other players teach you. "Hmm. I didn't see that ship coming, I should be more vigilant." "Hmm. I was anchored with sails down and nose-in to an island, unable to get away if I saw another ship approaching." "Hmm, I hardly caused any damage to their ship. Maybe next time I should pay more attention to the angle needed for my cannons?"
I guess it's easier to blame the other player(s), accusing others of "punching down" all because you weren't prepared, weren't observant, and/or refuse to try and fight back.
I owe it to the players in the past who have sunk me. They taught me lessons no one could explain to me with words, and I'm a better player because of it. You talk as if absolutely nothing can get done in this game because of pvp, yet there are MANY veterans here who've not only done what you describe, but they did it without the help of Safer Seas, a sovereign tower, harpoons on the ship, or even a storage crate (in case you didn't know, you once had to carry supplies to your ship yourself, instead of using a storage crate, as they didn't exist yet). This is what seperates the dedicated determined playerbase from those who come up with excuses and want Rare to change the core of the game. It's up to the individual if they want to learn to get better at the game or not. Quitting is always an option. So is realizing we were all new at some point, and made a choice to get better. Don't ask Rare to change the fundamental core of the game just because you choose to opt-out of the latter.
It's your choice. This is how the game is. Make your next move. Do you want to get better at the game, or continue making excuses as to why you can't and quit?