Complaints about Safer Seas/Safer Seas Fleets...

  • @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    You can choose to Scuttle your ship and switch to another server and you can dive to another server when doing a Raid voyage or choose to do it when you're voting for a new voyage.

    But there are world events that you can't simply dive to and even doing the Raid Voyages, those are still world events that will draw other players including the ones that I previously called out that are only interested in sinking other players. All that does is waste timing server hopping in hopes that you find one that actually has players who are predominantly interested in PvE

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    You can choose to Scuttle your ship and switch to another server and you can dive to another server when doing a Raid voyage or choose to do it when you're voting for a new voyage.

    But there are world events that you can't simply dive to and even doing the Raid Voyages, those are still world events that will draw other players including the ones that I previously called out that are only interested in sinking other players. All that does is waste timing server hopping in hopes that you find one that actually has players who are predominantly interested in PvE

    Your complaint was about "if it weren’t for the persistence of certain players chasing you after they sunk you", to which the diving or scuttling to another server helps.

    SoT Adventure is a PvPvE game, PvP should be an expected part of the game. The majority of players do PvP and PvE, and even most of those that "only PvP" would be interested in the loot and/or supplies on your ship (or at the world event theyre fighting you over).

  • @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    You can choose to Scuttle your ship and switch to another server and you can dive to another server when doing a Raid voyage or choose to do it when you're voting for a new voyage.

    But there are world events that you can't simply dive to and even doing the Raid Voyages, those are still world events that will draw other players including the ones that I previously called out that are only interested in sinking other players. All that does is waste timing server hopping in hopes that you find one that actually has players who are predominantly interested in PvE

    Your complaint was about "if it weren’t for the persistence of certain players chasing you after they sunk you", to which the diving or scuttling to another server helps.

    SoT Adventure is a PvPvE game, PvP should be an expected part of the game. The majority of players do PvP and PvE, and even most of those that "only PvP" would be interested in the loot and/or supplies on your ship (or at the world event theyre fighting you over).

    yes. server hopping helps the issue, but the chances are still good that you will simply run into the same type of player. And there's only so many times that people are going to have to drop treasure and server hop before it just becomes a waste of time and people just stop playing altogether. And, while PvP might be part of the game, if they were to implement changes that made a solely PvE cooperative mode similar to High Seas, the player base in current High Seas would plummet. Once again, if people want the PvP elements so bad, why do modes like hourglass aren't being used? why did the Arena mode fail? it's because there is not enough of that player base that want to compete against similarly skilled players. so, once again, it boils down to players who just want to sink new/inexperienced players and pretty much forcing them to play in Safer Seas where there will be no progression if you've already leveled above 25. So, what would be the reason to play at that point?

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.

    The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.

    You've lost the argument even before you started it lol.

    Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂

    and once again, if there wasn't enough engagement, that means that there isn't enough demand for people who want to PvP to play against each other which once again, goes to the argument that people who want to PvP in Sea of Thieves don't actually want to PvP against similarly skilled players. And, no matter how much you want to go back how you won the argument because players need to get good doesn't negate the fact that if people wanted to actually PvP, the modes that are dedicated for PvP would be used. But, it once again boils down to people not wanting to PvP against people with similar skillsets, it goes back to people wanting to simply punch down. You can continue to ignore the point and deny it all you want, but at the end of the day, that's the state of the game and there have been plenty of games that are similar to Sea of Thieves in mechanics that wound up doing a solely PvE mode that allowed for full progression. But, if they were to do that, I have a feeling a lot of that "majority" would drop off because the only people remaining on the PvPvE servers would be the sweats who will most likely lose interest because the fun of trolling new/inexperienced players would no longer be an option

    There's a large range of players with their own particular motives. You have players trying to teach friends (who are new) the game. You have your trolls (just as every game does). There are players who are just curious about what you're doing, will come over and circumstances change when they see your loot, supplies, or what you're doing and will leave, sink you, tuck, or alliance with you. There are players who are just trying to have fun and see what they can get away with, who have varying degrees of skill. You can't say, "You don't want to pvp against similar skillsets in HG, so you're punching down, this is the state of the game," when people pvp for so many reasons. Even then, what doesn't start out as pvp, in many cases, ends up turning into it.

    I have my golden bones from HG. In my opinion, HG gets monotonous and boring for me after a very short time, win or lose. It's the same thing over and over and over again, and then it's not a matter of if, but when you meet runners or cheaters. It's even more frustrating when you have streaks lost to such players. At the end of the day, not only wasn't this fun, it leaves a sour taste in your mouth for next time. You say PvPers are on High Seas because they don't want to pvp against similar skillsets, I could easily accuse PvErs of signing up to a pvp match and avoiding pvp by either exploiting, running, or cheating.

    High Seas, is where it's all at for me, even though oh my gosh I might have to battle players who aren't at my skillset (and that's my fault?). Friend and I are on a sloop on a new server we dove to, see a FotD and decided to go over when we get krakkened. Another sloop comes over, tries to take advantage of our situation. We kill him, kill the kraken, sink their ship (they were mad, we laughed). We head over to FotD. I handle the ship while my friend rows over to the brig doing it. He gets the board, takes their storage crate, takes all their supplies, buries it on the fort as they're killing Greymarrow. Once boss is dead, I head in. We sink their ship, take the stacked loot and buried supplies, when I see them on horizon heading towards us, and we laugh so hard. We take off, they give chase, and get a skeleton gally on them. Absolute chaos and hilarity occurs, as I keep meandering around the rocks at shipwreck bay, their skeleton gally hitting them with anchor balls and they keep crashing into the rocks and island. We didn't want to sink them, as we were just having way too much fun with this. Sadly, they gave up and left the server, and we were left to sell. This right here, is why I love high seas as opposed to a boring monotonous night in hourglass. We never fought back, we just used their mistakes against them with some rng luck (although we were hit a few times as well). I don't consider what we did "punching down" by any means.

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    You can choose to Scuttle your ship and switch to another server and you can dive to another server when doing a Raid voyage or choose to do it when you're voting for a new voyage.

    But there are world events that you can't simply dive to and even doing the Raid Voyages, those are still world events that will draw other players including the ones that I previously called out that are only interested in sinking other players. All that does is waste timing server hopping in hopes that you find one that actually has players who are predominantly interested in PvE

    Your complaint was about "if it weren’t for the persistence of certain players chasing you after they sunk you", to which the diving or scuttling to another server helps.

    SoT Adventure is a PvPvE game, PvP should be an expected part of the game. The majority of players do PvP and PvE, and even most of those that "only PvP" would be interested in the loot and/or supplies on your ship (or at the world event theyre fighting you over).

    yes. server hopping helps the issue, but the chances are still good that you will simply run into the same type of player.

    As I and others have said before, there might be people who just in it for the sink and/or repeating fighting & sinking the same crew over & over, but they're far and between - running into those 2 servers in a row is very, very unlikely.

    And there's only so many times that people are going to have to drop treasure and server hop before it just becomes a waste of time and people just stop playing altogether.

    If they sank you, there won't be any treasure to be dropped during switching servers.

    And, while PvP might be part of the game, if they were to implement changes that made a solely PvE cooperative mode similar to High Seas, the player base in current High Seas would plummet. Once again, if people want the PvP elements so bad, why do modes like hourglass aren't being used? why did the Arena mode fail? it's because there is not enough of that player base that want to compete against similarly skilled players. so, once again, it boils down to players who just want to sink new/inexperienced players and pretty much forcing them to play in Safer Seas where there will be no progression if you've already leveled above 25. So, what would be the reason to play at that point?

    Nothing to do with not wanting to fight with other skilled players - when we fight another crew, I'm in it for the loot they (might) have.
    E.g. I see no reason to sink a ship that just spawned at an outpost other than if we might be low on supplies or we want to turn loot in and sailing to another outpost might cost us.
    If we fight a crew who is doing a Tall Tale, we leave them be (might get our hands on any non-TT loot they have on board and again: supplies. If we find out too late, we'll make sure the TT item(s) won't sink and tell them it's on the beach of a nearby island &c.
    Other times we might choose to put up an alliance and/or help them on their way.

    But yeah, in principle any other ship on the server is a potential target, though we try not to sink the same crew again (if they're stubborn and want revenge they can get what's coming to them) - people can get their bearings on Safer Seas nowadays, so while some crews might lack experience fighting other crews, they should at least have knowledge about how the game works, how to sail, how their weapons work, what not to do &c. Way more than when I was a new player.

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    You can choose to Scuttle your ship and switch to another server and you can dive to another server when doing a Raid voyage or choose to do it when you're voting for a new voyage.

    But there are world events that you can't simply dive to and even doing the Raid Voyages, those are still world events that will draw other players including the ones that I previously called out that are only interested in sinking other players. All that does is waste timing server hopping in hopes that you find one that actually has players who are predominantly interested in PvE

    Your complaint was about "if it weren’t for the persistence of certain players chasing you after they sunk you", to which the diving or scuttling to another server helps.

    SoT Adventure is a PvPvE game, PvP should be an expected part of the game. The majority of players do PvP and PvE, and even most of those that "only PvP" would be interested in the loot and/or supplies on your ship (or at the world event theyre fighting you over).

    yes. server hopping helps the issue, but the chances are still good that you will simply run into the same type of player. And there's only so many times that people are going to have to drop treasure and server hop before it just becomes a waste of time and people just stop playing altogether. And, while PvP might be part of the game, if they were to implement changes that made a solely PvE cooperative mode similar to High Seas, the player base in current High Seas would plummet. Once again, if people want the PvP elements so bad, why do modes like hourglass aren't being used? why did the Arena mode fail? it's because there is not enough of that player base that want to compete against similarly skilled players. so, once again, it boils down to players who just want to sink new/inexperienced players and pretty much forcing them to play in Safer Seas where there will be no progression if you've already leveled above 25. So, what would be the reason to play at that point?

    If the entire game was a PvE cooperative mode, what's the reason to play at that point? You might as well play Solitaire. If the entire game was a PvE co-op (I'm assuming you mean you can't kill or sink other players?), how are you going to prevent me from taking your treasure or supplies? You could very well be correct in that there are more players interested in PvE vs. PvP, however that doesn't change the core principle of the game. On top of that, it doesn't mean that PvErs are helpless. I just listed some things I hate as a PvPer, but had to delete them because I'm not going to teach lol. Hourglass isn't the solution to High Seas PvP. The word "solution" indicates a "problem", to which there is none (which you keep trying to insist there is). Just because Hourglass is in the game, doesn't mean all pvp in High Seas should stop, or is going to. It's also ignorant of you to assume the reasons why it doesn't. You have 19 days played. PvP is going to happen on high seas, regardless of hourglass. The reasons for this are up to each player. This will continue to happen until Rare decides to pull the plug. If players don't like it, they can either learn defensive strategies, or quit. Simple.

  • @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.

    The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.

    You've lost the argument even before you started it lol.

    Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂

    and once again, if there wasn't enough engagement, that means that there isn't enough demand for people who want to PvP to play against each other which once again, goes to the argument that people who want to PvP in Sea of Thieves don't actually want to PvP against similarly skilled players. And, no matter how much you want to go back how you won the argument because players need to get good doesn't negate the fact that if people wanted to actually PvP, the modes that are dedicated for PvP would be used. But, it once again boils down to people not wanting to PvP against people with similar skillsets, it goes back to people wanting to simply punch down. You can continue to ignore the point and deny it all you want, but at the end of the day, that's the state of the game and there have been plenty of games that are similar to Sea of Thieves in mechanics that wound up doing a solely PvE mode that allowed for full progression. But, if they were to do that, I have a feeling a lot of that "majority" would drop off because the only people remaining on the PvPvE servers would be the sweats who will most likely lose interest because the fun of trolling new/inexperienced players would no longer be an option

    There's a large range of players with their own particular motives. You have players trying to teach friends (who are new) the game. You have your trolls (just as every game does). There are players who are just curious about what you're doing, will come over and circumstances change when they see your loot, supplies, or what you're doing and will leave, sink you, tuck, or alliance with you. There are players who are just trying to have fun and see what they can get away with, who have varying degrees of skill. You can't say, "You don't want to pvp against similar skillsets in HG, so you're punching down, this is the state of the game," when people pvp for so many reasons. Even then, what doesn't start out as pvp, in many cases, ends up turning into it.

    I have my golden bones from HG. In my opinion, HG gets monotonous and boring for me after a very short time, win or lose. It's the same thing over and over and over again, and then it's not a matter of if, but when you meet runners or cheaters. It's even more frustrating when you have streaks lost to such players. At the end of the day, not only wasn't this fun, it leaves a sour taste in your mouth for next time. You say PvPers are on High Seas because they don't want to pvp against similar skillsets, I could easily accuse PvErs of signing up to a pvp match and avoiding pvp by either exploiting, running, or cheating.

    High Seas, is where it's all at for me, even though oh my gosh I might have to battle players who aren't at my skillset (and that's my fault?). Friend and I are on a sloop on a new server we dove to, see a FotD and decided to go over when we get krakkened. Another sloop comes over, tries to take advantage of our situation. We kill him, kill the kraken, sink their ship (they were mad, we laughed). We head over to FotD. I handle the ship while my friend rows over to the brig doing it. He gets the board, takes their storage crate, takes all their supplies, buries it on the fort as they're killing Greymarrow. Once boss is dead, I head in. We sink their ship, take the stacked loot and buried supplies, when I see them on horizon heading towards us, and we laugh so hard. We take off, they give chase, and get a skeleton gally on them. Absolute chaos and hilarity occurs, as I keep meandering around the rocks at shipwreck bay, their skeleton gally hitting them with anchor balls and they keep crashing into the rocks and island. We didn't want to sink them, as we were just having way too much fun with this. Sadly, they gave up and left the server, and we were left to sell. This right here, is why I love high seas as opposed to a boring monotonous night in hourglass. We never fought back, we just used their mistakes against them with some rng luck (although we were hit a few times as well). I don't consider what we did "punching down" by any means.

    I can understand that HG can get boring but I can't imagine going after ships who aren't good at fighting back being much fun either. And, I can understand losing that streak to cheaters and runners, but it's equally frustrating to build up emissary status to complete commendations only to be constantly sunk by those same players who are just looking to sink other ships. Also, for solo players, it is a lot more difficult to go against full crews in PvP while trying to complete a PvE quest/event. so it becomes the decision to either abandon whatever you're on or try to battle and hope that you get lucky enough to actually fend them off/sink them. The same is true with having to constantly running back and forth from what you're working on to ensure someone decided to come over and sink your ship just because it's a free target. even doing tall tales in high seas have become problematic. then of course, you have the people who want to act like they want to alliance with you only to attack you the moment you agree. and yes, the cheaters can also be a hassle, but it has steadily become more and more frustrating.

    and, I can understand using strategy of taking advantage of a bad situation that a players going through. it's a solid strategy. but on the other side of the situation, if you're not skilled in PvP, you're in the middle of a random encounter, and suddenly you're getting attacked by a player crew, it becomes once again the decision to drop what you're doing and try to run (hard to do with some encounters because the mobs tend to chase) or try to battle both and hope you can actually survive. if that becomes a regular occurrence, its no longer is worth it to even engage with random encounters. and, you may not consider what you described as punching down but if you're able to successfully sink player ships with minimal damage to you, whether you want to admit it or not, you're punching down because those players are obviously not experienced in PvP. If they were, it would be much more of a fight and you'd actually be taking damage. I understand it's part of the game but when it gets to a point to where you're pretty much spinning your wheels because you're unable to level up any of the factions, complete commendations, or even get enough treasure to afford your own ship, so, it's either continue to do the same thing over and over again in hopes of actually making progress or just say screw it and quit.

  • @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    As I and others have said before, there might be people who just in it for the sink and/or repeating fighting & sinking the same crew over & over, but they're far and between - running into those 2 servers in a row is very, very unlikely.

    you would be surprised. I have switched servers 3 times only to run into the same type of players. Yes, you are likely not to run into those players right off the bat, but they're still present on the server.

    If they sank you, there won't be any treasure to be dropped during switching servers.

    And there will be treasure if you start working on missions once you do the server hop. It partly helps the problem but it generally just delays the inevitable.

    Nothing to do with not wanting to fight with other skilled players - when we fight another crew, I'm in it for the loot they (might) have.
    E.g. I see no reason to sink a ship that just spawned at an outpost other than if we might be low on supplies or we want to turn loot in and sailing to another outpost might cost us.
    If we fight a crew who is doing a Tall Tale, we leave them be (might get our hands on any non-TT loot they have on board and again: supplies. If we find out too late, we'll make sure the TT item(s) won't sink and tell them it's on the beach of a nearby island &c.
    Other times we might choose to put up an alliance and/or help them on their way.

    But yeah, in principle any other ship on the server is a potential target, though we try not to sink the same crew again (if they're stubborn and want revenge they can get what's coming to them) - people can get their bearings on Safer Seas nowadays, so while some crews might lack experience fighting other crews, they should at least have knowledge about how the game works, how to sail, how their weapons work, what not to do &c. Way more than when I was a new player.

    but it still goes back to players leeching off the work of other players because it's easier to sink an inexperienced player as opposed to actually doing the quests/events yourselves. It pretty much makes it to where Safer Seas is the only option but what's the point in doing that when your character is high enough level in most factions to where there is zero progress outside of earning gold. at that point, it's not worth the effort.

  • @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    If the entire game was a PvE cooperative mode, what's the reason to play at that point? You might as well play Solitaire. If the entire game was a PvE co-op (I'm assuming you mean you can't kill or sink other players?), how are you going to prevent me from taking your treasure or supplies? You could very well be correct in that there are more players interested in PvE vs. PvP, however that doesn't change the core principle of the game. On top of that, it doesn't mean that PvErs are helpless. I just listed some things I hate as a PvPer, but had to delete them because I'm not going to teach lol. Hourglass isn't the solution to High Seas PvP. The word "solution" indicates a "problem", to which there is none (which you keep trying to insist there is). Just because Hourglass is in the game, doesn't mean all pvp in High Seas should stop, or is going to. It's also ignorant of you to assume the reasons why it doesn't. You have 19 days played. PvP is going to happen on high seas, regardless of hourglass. The reasons for this are up to each player. This will continue to happen until Rare decides to pull the plug. If players don't like it, they can either learn defensive strategies, or quit. Simple.

    The other part of the game which is the social aspect. Doing the things that most people outside of full crews do together. It seems the primary reason that PvP players are so dead set against that type of mode would be because it takes away the one thing that PvP players want in High Seas... easy targets. and we're already seeing players steadily dropping out exactly for that reason. so, PvP players can continue the current course and make the thing to where the only people who are playing are the people they don't want to actually play against. but hey, whatever floats your boat.

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    but it still goes back to players leeching off the work of other players because it's easier to sink an inexperienced player as opposed to actually doing the quests/events yourselves. It pretty much makes it to where Safer Seas is the only option but what's the point in doing that when your character is high enough level in most factions to where there is zero progress outside of earning gold. at that point, it's not worth the effort.

    Tell that to the crews that are chasing me while I'm solo for a foul bounty skull if and when they catch me.

    Most voyages new players have access to are completed quicker than a sink by a keg, so I don't think you're actually talking about new players, but rather players who'd like to avoid PvP - they're not the same group. Using them as the preferred target for people who PvP in a PvPvE game is IMHO disingenuous. Especially when new players are not recognizable on the seas as such.

    New players doing an event learn a lesson: that skull or ship or twirl in the skies is not only visible to them, but to the whole server and is intended as a beacon for other crews for a pile of loot - and possible a crew to fight over the loot.

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @lem0n-curry said in Complaints about Safer Seas/Safer Seas Fleets...:

    As I and others have said before, there might be people who just in it for the sink and/or repeating fighting & sinking the same crew over & over, but they're far and between - running into those 2 servers in a row is very, very unlikely.

    you would be surprised. I have switched servers 3 times only to run into the same type of players. Yes, you are likely not to run into those players right off the bat, but they're still present on the server.

    So, each of those three times you hopped / dove there was a crew that after they sunk you, tried and succeeded to locate you and sink you again at least once ? Or - more likely - you didn't pay attention enough and a crew sunk you and you assumed they'd be after you instead of them turning in the loot they got from you / the event ? Or you returned to finish the event / mission and they're waiting for you ?

    If they sank you, there won't be any treasure to be dropped during switching servers.

    And there will be treasure if you start working on missions once you do the server hop. It partly helps the problem but it generally just delays the inevitable.

    Turn in more often ? Don't sail around with more loot than you care about to loose ?

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.

    The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.

    You've lost the argument even before you started it lol.

    Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂

    and once again, if there wasn't enough engagement, that means that there isn't enough demand for people who want to PvP to play against each other which once again, goes to the argument that people who want to PvP in Sea of Thieves don't actually want to PvP against similarly skilled players. And, no matter how much you want to go back how you won the argument because players need to get good doesn't negate the fact that if people wanted to actually PvP, the modes that are dedicated for PvP would be used. But, it once again boils down to people not wanting to PvP against people with similar skillsets, it goes back to people wanting to simply punch down. You can continue to ignore the point and deny it all you want, but at the end of the day, that's the state of the game and there have been plenty of games that are similar to Sea of Thieves in mechanics that wound up doing a solely PvE mode that allowed for full progression. But, if they were to do that, I have a feeling a lot of that "majority" would drop off because the only people remaining on the PvPvE servers would be the sweats who will most likely lose interest because the fun of trolling new/inexperienced players would no longer be an option

    There's a large range of players with their own particular motives. You have players trying to teach friends (who are new) the game. You have your trolls (just as every game does). There are players who are just curious about what you're doing, will come over and circumstances change when they see your loot, supplies, or what you're doing and will leave, sink you, tuck, or alliance with you. There are players who are just trying to have fun and see what they can get away with, who have varying degrees of skill. You can't say, "You don't want to pvp against similar skillsets in HG, so you're punching down, this is the state of the game," when people pvp for so many reasons. Even then, what doesn't start out as pvp, in many cases, ends up turning into it.

    I have my golden bones from HG. In my opinion, HG gets monotonous and boring for me after a very short time, win or lose. It's the same thing over and over and over again, and then it's not a matter of if, but when you meet runners or cheaters. It's even more frustrating when you have streaks lost to such players. At the end of the day, not only wasn't this fun, it leaves a sour taste in your mouth for next time. You say PvPers are on High Seas because they don't want to pvp against similar skillsets, I could easily accuse PvErs of signing up to a pvp match and avoiding pvp by either exploiting, running, or cheating.

    High Seas, is where it's all at for me, even though oh my gosh I might have to battle players who aren't at my skillset (and that's my fault?). Friend and I are on a sloop on a new server we dove to, see a FotD and decided to go over when we get krakkened. Another sloop comes over, tries to take advantage of our situation. We kill him, kill the kraken, sink their ship (they were mad, we laughed). We head over to FotD. I handle the ship while my friend rows over to the brig doing it. He gets the board, takes their storage crate, takes all their supplies, buries it on the fort as they're killing Greymarrow. Once boss is dead, I head in. We sink their ship, take the stacked loot and buried supplies, when I see them on horizon heading towards us, and we laugh so hard. We take off, they give chase, and get a skeleton gally on them. Absolute chaos and hilarity occurs, as I keep meandering around the rocks at shipwreck bay, their skeleton gally hitting them with anchor balls and they keep crashing into the rocks and island. We didn't want to sink them, as we were just having way too much fun with this. Sadly, they gave up and left the server, and we were left to sell. This right here, is why I love high seas as opposed to a boring monotonous night in hourglass. We never fought back, we just used their mistakes against them with some rng luck (although we were hit a few times as well). I don't consider what we did "punching down" by any means.

    I can understand that HG can get boring but I can't imagine going after ships who aren't good at fighting back being much fun either. And, I can understand losing that streak to cheaters and runners, but it's equally frustrating to build up emissary status to complete commendations only to be constantly sunk by those same players who are just looking to sink other ships. Also, for solo players, it is a lot more difficult to go against full crews in PvP while trying to complete a PvE quest/event. so it becomes the decision to either abandon whatever you're on or try to battle and hope that you get lucky enough to actually fend them off/sink them. The same is true with having to constantly running back and forth from what you're working on to ensure someone decided to come over and sink your ship just because it's a free target. even doing tall tales in high seas have become problematic. then of course, you have the people who want to act like they want to alliance with you only to attack you the moment you agree. and yes, the cheaters can also be a hassle, but it has steadily become more and more frustrating.

    and, I can understand using strategy of taking advantage of a bad situation that a players going through. it's a solid strategy. but on the other side of the situation, if you're not skilled in PvP, you're in the middle of a random encounter, and suddenly you're getting attacked by a player crew, it becomes once again the decision to drop what you're doing and try to run (hard to do with some encounters because the mobs tend to chase) or try to battle both and hope you can actually survive. if that becomes a regular occurrence, its no longer is worth it to even engage with random encounters. and, you may not consider what you described as punching down but if you're able to successfully sink player ships with minimal damage to you, whether you want to admit it or not, you're punching down because those players are obviously not experienced in PvP. If they were, it would be much more of a fight and you'd actually be taking damage. I understand it's part of the game but when it gets to a point to where you're pretty much spinning your wheels because you're unable to level up any of the factions, complete commendations, or even get enough treasure to afford your own ship, so, it's either continue to do the same thing over and over again in hopes of actually making progress or just say screw it and quit.

    1- how am I to know that a ship isn't good at fighting back?
    2- do they have treasure/loot/supplies I want? If yes, I'm going after them without a care in the world if they're good or not at fighting back. It's a risk I choose to take. Just as players don't owe me a fight, I don't owe them a pass.
    3- "Fun" is relative to the individual. What's fun for me, may not be for you.
    4- Unlike hourglass where 2 ships are locked in an area, PvErs have every opportunity to keep an eye on horizon, be observant, sell often, and learn defensive strategies. They aren't helpless.
    5- Blanket statements aren't fair to make. I've pvp'd many times as a solo slooper (galleons are my fav, and specialty). Often I win. Not-so-often I lose, but thankfully, there's an infinite amount of treasure in this game (if I have it), and I learned a lesson from being sunk. Usually I only risk what I'm willing to lose.
    6- I've completed every tall tale 5 times, completed all commendations, and have the Shores of Gold gold curse. I completed it before Safer Seas was created, as many others have as well. Saying that doing tall tales in high seas have become problematic now when Safer Seas is an option, holds no weight here. This comes down to choices made by the individual, and perhaps lack of observation on that horizon. I consider myself fortuneate that I had the advantage of checkpoints, which wasn't a thing to the veterans before me, who also completed the same tall tales without that benefit on top of pvp risks.
    7- There's a golden rule in this game: never trust other players. Alliance betrayals happen, and will continue to happen. It's those players who are prepared, organized beforehand and predicted it, who won't be caught off-guard that will be difficult to deal with. Bravo to them. Lesson learned for others who end up with "surprised Pikachu face".
    8- You say it's "no longer worth it" to try and defend your loot. That's you. For myself and many others, we didn't accept that, and have since turned the tables by getting better at the game, and are able to defend whatever loot we have.
    9- If I'm able to sink player ships with minimal damage to me, it means their helm needs to learn (by actually going out and practicing) to always give their cannons angle LOL. That's not on me to give them a pass, "Oh well they're just learning, I should leave them alone." Just as no one owes you a fight, no one owed you a pass either. This is how you get better at the game-- by going out and actually doing, or learning.
    10- You'd be able to level factions (I'm currently distinction 5 with everything), complete commendations (only one I'm missing is Shrouded Ghost), and get enough gold to afford your own ship (Safer Seas gives 100% gold, that's not an excuse. I purchased my first ship without the benefit of SS) if you chose to apply lessons other players teach you. "Hmm. I didn't see that ship coming, I should be more vigilant." "Hmm. I was anchored with sails down and nose-in to an island, unable to get away if I saw another ship approaching." "Hmm, I hardly caused any damage to their ship. Maybe next time I should pay more attention to the angle needed for my cannons?"

    I guess it's easier to blame the other player(s), accusing others of "punching down" all because you weren't prepared, weren't observant, and/or refuse to try and fight back.

    I owe it to the players in the past who have sunk me. They taught me lessons no one could explain to me with words, and I'm a better player because of it. You talk as if absolutely nothing can get done in this game because of pvp, yet there are MANY veterans here who've not only done what you describe, but they did it without the help of Safer Seas, a sovereign tower, harpoons on the ship, or even a storage crate (in case you didn't know, you once had to carry supplies to your ship yourself, instead of using a storage crate, as they didn't exist yet). This is what seperates the dedicated determined playerbase from those who come up with excuses and want Rare to change the core of the game. It's up to the individual if they want to learn to get better at the game or not. Quitting is always an option. So is realizing we were all new at some point, and made a choice to get better. Don't ask Rare to change the fundamental core of the game just because you choose to opt-out of the latter.

    It's your choice. This is how the game is. Make your next move. Do you want to get better at the game, or continue making excuses as to why you can't and quit?

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    If the entire game was a PvE cooperative mode, what's the reason to play at that point? You might as well play Solitaire. If the entire game was a PvE co-op (I'm assuming you mean you can't kill or sink other players?), how are you going to prevent me from taking your treasure or supplies? You could very well be correct in that there are more players interested in PvE vs. PvP, however that doesn't change the core principle of the game. On top of that, it doesn't mean that PvErs are helpless. I just listed some things I hate as a PvPer, but had to delete them because I'm not going to teach lol. Hourglass isn't the solution to High Seas PvP. The word "solution" indicates a "problem", to which there is none (which you keep trying to insist there is). Just because Hourglass is in the game, doesn't mean all pvp in High Seas should stop, or is going to. It's also ignorant of you to assume the reasons why it doesn't. You have 19 days played. PvP is going to happen on high seas, regardless of hourglass. The reasons for this are up to each player. This will continue to happen until Rare decides to pull the plug. If players don't like it, they can either learn defensive strategies, or quit. Simple.

    The other part of the game which is the social aspect. Doing the things that most people outside of full crews do together. It seems the primary reason that PvP players are so dead set against that type of mode would be because it takes away the one thing that PvP players want in High Seas... easy targets. and we're already seeing players steadily dropping out exactly for that reason. so, PvP players can continue the current course and make the thing to where the only people who are playing are the people they don't want to actually play against. but hey, whatever floats your boat.

    I'm sorry, easy targets? How am I supposed to know the skill level of the person on that ship? "We're seeing players steadily dropping out exactly for that reason," do you have a poll proving this claim? "I quit the game because I was an easy target against a pvper." LOL.

    Once again you forget: Just as you don't owe anyone a fight, no one owes you a pass.

  • @loneshadow29

    One more thing: If I buy a game that only causes me to be frustrated, I refuse to try and better my skills, I place the blame for me losing on other players, I make it seem as though nothing can ever be accomplished (despite the veterans proving otherwise with way less help), etc. I wouldn't go to their forums and ask that gaming company to change the entire core aspect all because I refuse to try and get better. Instead, I'd think to myself, "Maybe this game isn't for me?" and I'd uninstall. Rare isn't forcing anyone to buy the game, let alone play it.

  • Completely disagree with your entire post. I think letting players choose whether they want to engage in PVP or not is perfectly fine and is honestly great for this game and I do truly hope that safer seas ends up allowing all progression to be earned.

    I think that it doesn't affect the players who wish to play the game as it was originally designed and all it does is bring in more players who otherwise wouldn't be playing this game due to it not having a purely PvE option.

    Safer Seas isn't hurting anything, y'all are just upset that there aren't as many noobs to bully and it's going to make you have to actually get good at PVP XD

  • @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    If the entire game was a PvE cooperative mode, what's the reason to play at that point? You might as well play Solitaire. If the entire game was a PvE co-op (I'm assuming you mean you can't kill or sink other players?), how are you going to prevent me from taking your treasure or supplies? You could very well be correct in that there are more players interested in PvE vs. PvP, however that doesn't change the core principle of the game. On top of that, it doesn't mean that PvErs are helpless. I just listed some things I hate as a PvPer, but had to delete them because I'm not going to teach lol. Hourglass isn't the solution to High Seas PvP. The word "solution" indicates a "problem", to which there is none (which you keep trying to insist there is). Just because Hourglass is in the game, doesn't mean all pvp in High Seas should stop, or is going to. It's also ignorant of you to assume the reasons why it doesn't. You have 19 days played. PvP is going to happen on high seas, regardless of hourglass. The reasons for this are up to each player. This will continue to happen until Rare decides to pull the plug. If players don't like it, they can either learn defensive strategies, or quit. Simple.

    The other part of the game which is the social aspect. Doing the things that most people outside of full crews do together. It seems the primary reason that PvP players are so dead set against that type of mode would be because it takes away the one thing that PvP players want in High Seas... easy targets. and we're already seeing players steadily dropping out exactly for that reason. so, PvP players can continue the current course and make the thing to where the only people who are playing are the people they don't want to actually play against. but hey, whatever floats your boat.

    I'm sorry, easy targets? How am I supposed to know the skill level of the person on that ship? "We're seeing players steadily dropping out exactly for that reason," do you have a poll proving this claim? "I quit the game because I was an easy target against a pvper." LOL.

    Once again you forget: Just as you don't owe anyone a fight, no one owes you a pass.

    well, you pretty much made my point. you're not interested in actually playing the game. you're simply interested in taking what other people have worked for. players like you are exactly why the player base has been steadily dropping. people want to play the game, meet some new people and have fun, not be fodder for people who have nothing better to do than to waste other players time. No matter how much you want to argue the subject, I really hope that Rare decide to make Safer Seas full progression. Then, you and all the other try-hards and cheaters will just need to have to figure out another way to play the game.

  • @m1ke-da-1ke said in Complaints about Safer Seas/Safer Seas Fleets...:

    Completely disagree with your entire post. I think letting players choose whether they want to engage in PVP or not is perfectly fine and is honestly great for this game and I do truly hope that safer seas ends up allowing all progression to be earned.

    I think that it doesn't affect the players who wish to play the game as it was originally designed and all it does is bring in more players who otherwise wouldn't be playing this game due to it not having a purely PvE option.

    Safer Seas isn't hurting anything, y'all are just upset that there aren't as many noobs to bully and it's going to make you have to actually get good at PVP XD

    THANK YOU!!!!

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    If the entire game was a PvE cooperative mode, what's the reason to play at that point? You might as well play Solitaire. If the entire game was a PvE co-op (I'm assuming you mean you can't kill or sink other players?), how are you going to prevent me from taking your treasure or supplies? You could very well be correct in that there are more players interested in PvE vs. PvP, however that doesn't change the core principle of the game. On top of that, it doesn't mean that PvErs are helpless. I just listed some things I hate as a PvPer, but had to delete them because I'm not going to teach lol. Hourglass isn't the solution to High Seas PvP. The word "solution" indicates a "problem", to which there is none (which you keep trying to insist there is). Just because Hourglass is in the game, doesn't mean all pvp in High Seas should stop, or is going to. It's also ignorant of you to assume the reasons why it doesn't. You have 19 days played. PvP is going to happen on high seas, regardless of hourglass. The reasons for this are up to each player. This will continue to happen until Rare decides to pull the plug. If players don't like it, they can either learn defensive strategies, or quit. Simple.

    The other part of the game which is the social aspect. Doing the things that most people outside of full crews do together. It seems the primary reason that PvP players are so dead set against that type of mode would be because it takes away the one thing that PvP players want in High Seas... easy targets. and we're already seeing players steadily dropping out exactly for that reason. so, PvP players can continue the current course and make the thing to where the only people who are playing are the people they don't want to actually play against. but hey, whatever floats your boat.

    I'm sorry, easy targets? How am I supposed to know the skill level of the person on that ship? "We're seeing players steadily dropping out exactly for that reason," do you have a poll proving this claim? "I quit the game because I was an easy target against a pvper." LOL.

    Once again you forget: Just as you don't owe anyone a fight, no one owes you a pass.

    well, you pretty much made my point. you're not interested in actually playing the game. you're simply interested in taking what other people have worked for. players like you are exactly why the player base has been steadily dropping. people want to play the game, meet some new people and have fun, not be fodder for people who have nothing better to do than to waste other players time. No matter how much you want to argue the subject, I really hope that Rare decide to make Safer Seas full progression. Then, you and all the other try-hards and cheaters will just need to have to figure out another way to play the game.

    ... it's a PIRATE game. I highly doubt players like me (who aren't toxic, who don't cheat) are the reasons people quit. I've also done exactly what you've said -- I've played the game, met new people, and had fun. Don't worry, Rare has already made their stance known about Safer Seas and it isn't likely to change (unless you think they'll let everyone do FoF/FotD on SS?).
    Wait, you're calling me a try-hard/cheater?

    I guess when the battle is lost, name-calling becomes the tool of the loser. Sorry you can't get better at the game.

  • @m1ke-da-1ke said in Complaints about Safer Seas/Safer Seas Fleets...:

    Completely disagree with your entire post. I think letting players choose whether they want to engage in PVP or not is perfectly fine and is honestly great for this game and I do truly hope that safer seas ends up allowing all progression to be earned.

    I think that it doesn't affect the players who wish to play the game as it was originally designed and all it does is bring in more players who otherwise wouldn't be playing this game due to it not having a purely PvE option.

    Safer Seas isn't hurting anything, y'all are just upset that there aren't as many noobs to bully and it's going to make you have to actually get good at PVP XD

    I mean, I have 480+ days played, almost all commendations, golden bones HG curse, I'm quite comfortable with my Pvp skills. I mean, if you're over here defending Safer Seas because you can't defend yourself and want full progression, perhaps you're the one that needs to get better at PvP? 😀 Just pointing out the irony LOL.

    Also, the game was designed as a pvpve game. Welcome to Sea of Thieves.

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    well, you pretty much made my point. you're not interested in actually playing the game. you're simply interested in taking what other people have worked for. players like you are exactly why the player base has been steadily dropping. people want to play the game, meet some new people and have fun, not be fodder for people who have nothing better to do than to waste other players time. No matter how much you want to argue the subject, I really hope that Rare decide to make Safer Seas full progression. Then, you and all the other try-hards and cheaters will just need to have to figure out another way to play the game.

    Remind me, what is the name of the game again? Oh that's right...Sea of THIEVES.

    Stealing treasure from others IS playing the game as intended by the developers, whether you like it or not. There are several achievements and commendations DIRECTLY tied to stealing loot from others.

    Your conjecture of why people MIGHT be leaving the game offers no proof behind your claim, and data shows the population has been holding relatively steady over the years since release. Relying only on Steam and Twitch data is quite comical, whereas Xbox weekly gameplay data paints a completely different story. While there has been some natural attrition over time, it is not bleeding players as you and other Chicken Littles like to paint it as doing in order to artificially bolster your argument. That is shameful.

    Your tendency to paint others who disagree with your narrative as "bullies" comes with no proof and is disrespectful to the community.

    Safer Seas in no way needs equal rewards or features, as it is NOT equal in risk. If anything it is still too generous in that regard, and with fleets coming it definitely does not need to become a cheese factory, devaluing every cosmetic and livery that people EARNED while playing in the High Seas against real foes.

  • There's certainly something to be said about having a way for players to show off their accomplishments in a multiplayer focused game. However expending on Safer Seas is a great idea in a number of ways. Not only does it help provide a space that enables more players to enjoy the game, it's also a great avenue for developing on better preservation of SoT when the official servers go offline. In fact I think a bigger issue is the game's terrible kernel level anti-cheat and overall poor management of online accountability for players. I would happily play SoT online more if I wasn't being asked to deal with security compromising anti-cheat and poor player oversight on the part of Rare. But if they can't solve those issues, I'd at least like to be able to play the full SoT experience in a solo journey that doesn't involve those issues.

  • Just as a general note to all....:

    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

    Posts have and will be removed or edited if it continues.

    Thanks.

  • @dekudal

    However expending on Safer Seas is a great idea in a number of ways. Not only does it help provide a space that enables more players to enjoy the game

    It's already spacey enough. That doesn't warrant getting better rewards. No pain, no gain.

    it's also a great avenue for developing on better preservation of SoT when the official servers go offline.

    Well, time for PvE players to get cozy then lol and browse through other games, cuz there's around 5y till then, according to the most recent news.

    Absolutely no reason to lift any restriction till the last year, though not even then. When servers actually go offline, and if they somehow release dedicated servers to public, by all means, have your unrestricted Safer Seas.

  • @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.

    The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.

    You've lost the argument even before you started it lol.

    Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂

    and once again, if there wasn't enough engagement, that means that there isn't enough demand for people who want to PvP to play against each other which once again, goes to the argument that people who want to PvP in Sea of Thieves don't actually want to PvP against similarly skilled players. And, no matter how much you want to go back how you won the argument because players need to get good doesn't negate the fact that if people wanted to actually PvP, the modes that are dedicated for PvP would be used. But, it once again boils down to people not wanting to PvP against people with similar skillsets, it goes back to people wanting to simply punch down. You can continue to ignore the point and deny it all you want, but at the end of the day, that's the state of the game and there have been plenty of games that are similar to Sea of Thieves in mechanics that wound up doing a solely PvE mode that allowed for full progression. But, if they were to do that, I have a feeling a lot of that "majority" would drop off because the only people remaining on the PvPvE servers would be the sweats who will most likely lose interest because the fun of trolling new/inexperienced players would no longer be an option

    I hope you stretched before attempting those mental gymnastics 🤸

    Edit: to elaborate, I’ll speak to HG. I never played arena so I’ll leave that discussion to those who participated.

    Your argument is essentially that because HG isn’t a certain level of popularity, it must mean that players don’t want fights against people with “similar skillsets”. This is illogical.

    This forum is full of post discussing grievances with how HG operates, and post containing all manner of ideas for how to make HG better. I’ve seen every HG complaint and suggestion imaginable at this point. Know what I haven’t seen? Anyone complaining about getting opponents with similar skillsets or any suggestions advocating for less equal fights. It’s the complete opposite of that. The biggest HG complaint out there is specifically the matchmaking and how it does not sufficiently provide matches against players of similar skillsets. In addition to that, there have been countless post complaining about loss farmers; in other words, complaining about getting the easiest match possible. If you read all of the HG post on these forums the prevailing sentiment can be put into a few categories.

    1. Matchmaking isn’t great
    2. World interference isn’t great
    3. Please make HG easier so I can get the curse and never
      look back

    I don’t subscribe to two or three but one has truth to it.

    It’s quite clear that there are many thoughts on why HG isn’t the most popular thing ever on the seas, and none of it has anything to do with pirates not wanting competitive matches. One of the people I got to give sot a solid attempt is a long time pvper friend from other games, we did a couple weeks of HG matches but eventually he quit. Why? Because he said the game is “janky”. Point being, HG and/or sot having certain modes/mechanics which aren’t necessarily as popular as Rare might have hoped does not logically conclude that pirates just don’t want equal matches and PvP is just darn useless so Netflix & Seas should get all of the rewards without any risk whatsoever.

  • @gosva5434 I want progression in safer seas so I don’t have to deal with other players. Time and time again I get on to fish or level up a faction but can’t even get one piece of loot before I get chased, or spawn camped or grappled onto. The game isn’t fun for those who don’t want to pvp. I don’t want “easy progression” I want any progression without a murder hobo chasing me for 45 minutes for nothing.

  • @w0lf3112

    I want progression in safer seas so I don’t have to deal with other players.

    Wrong game bought.

    Time and time again I get on to fish or level up a faction but can’t even get one piece of loot before I get chased, or spawn camped or grappled onto.

    Chased and grappled onto - intended part of the game.
    Spawncamped with the intention of sinking - intended part of the game.
    Spawncamped with bailing the water out/without the intention of sinking - toxic, and bannable, feel free to record & report.

    The game isn’t fun for those who don’t want to pvp.

    Keep playing on SS then, or learn how to evade. Or even better - learn how to fight back.
    If none of that - wrong game bought.

    I don’t want easy progression I want any progression without a murder hobo chasing me for 45 minutes for nothing.

    For nothing says who?

    They at least get your flag, diary and supplies. Which is already decent enough. And the most important thing of all that you keep missing out - they get fun out of it. You should try it!

    At best, they get a hoard of loot on top of that, depending on how long and how much you've been hoarding.

    Sell more often if you can't take the heat, and/or play without emissary flag raised.

  • @w0lf3112

    PvPvE game

  • @w0lf3112 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @gosva5434 I want progression in safer seas so I don’t have to deal with other players. Time and time again I get on to fish or level up a faction but can’t even get one piece of loot before I get chased, or spawn camped or grappled onto. The game isn’t fun for those who don’t want to pvp. I don’t want “easy progression” I want any progression without a murder hobo chasing me for 45 minutes for nothing.

    At its core, it's a pvpve game. If you want peace, learn to defend so when someone comes at you, you're prepared and know what to do. Think "warrior in a garden". You don't have to be a PvP supersweat. There are many ways of throwing your opponent off without firing a single shot. You have to think outside of the box though, using your environment or maneuverability to your advantage, or against theirs. If you can't imagine ways of thwarting your opponent, that's on you, not Rare.

  • @w0lf3112

    Sounds like you picked the wrong type of game. You’re wanting a single player game with maybe co-op.
    Maybe Skulls and Bones would be up your alley.
    Or some other pirate game I’ve seen being released.

  • 135 posts becouse folks didin't saw pvp in pvpve session based game. And now ego won't help them to move along, get better or stop caring so much.

    Same story like folks being soooo suprised they get shot in Red Dead Online.

    How that happen?

  • My personal opinion:
    This discussion is between competitiveness versus cooperation.
    the game is neither, it's just a party game.
    Rare wants you to fail, even in safer seas. For example: why does Rare let you spawn at an outpost in a storm in safer sea mode? The logic behind that escapes me.
    Sure it'll take me longer to accomplish the goal I've set for that gaming session and therefor increase my "ingame" time. But at the cost of enjoyment.
    For the game to be competitive, hitreg is still too much of a disaster.
    my ship is turning into the flying Dutchman more often, taking off into the sky...Unstable connection (mine hasn't changed though).
    Conclusion: The game has become a time sink. It's better for me to move on, like the rest of my old crew.

  • @dlchief58 a dit dans Complaints about Safer Seas/Safer Seas Fleets... :

    @loneshadow29 said in Complaints about Safer Seas/Safer Seas Fleets...:

    well, you pretty much made my point. you're not interested in actually playing the game. you're simply interested in taking what other people have worked for. players like you are exactly why the player base has been steadily dropping. people want to play the game, meet some new people and have fun, not be fodder for people who have nothing better to do than to waste other players time. No matter how much you want to argue the subject, I really hope that Rare decide to make Safer Seas full progression. Then, you and all the other try-hards and cheaters will just need to have to figure out another way to play the game.

    Remind me, what is the name of the game again? Oh that's right...Sea of THIEVES.

    Stealing treasure from others IS playing the game as intended by the developers, whether you like it or not. There are several achievements and commendations DIRECTLY tied to stealing loot from others.

    Your conjecture of why people MIGHT be leaving the game offers no proof behind your claim, and data shows the population has been holding relatively steady over the years since release. Relying only on Steam and Twitch data is quite comical, whereas Xbox weekly gameplay data paints a completely different story. While there has been some natural attrition over time, it is not bleeding players as you and other Chicken Littles like to paint it as doing in order to artificially bolster your argument. That is shameful.

    Your tendency to paint others who disagree with your narrative as "bullies" comes with no proof and is disrespectful to the community.

    Safer Seas in no way needs equal rewards or features, as it is NOT equal in risk. If anything it is still too generous in that regard, and with fleets coming it definitely does not need to become a cheese factory, devaluing every cosmetic and livery that people EARNED while playing in the High Seas against real foes.

    First of all, we need to stop using the name of the game to justify anything and everything.
    The ‘thieves’ in ‘Sea of Thieves’ refers to EVERYONE, not just theft between players.
    People who give lessons on how to play without knowing the nature of the game itself have been around for years, ever since the game was released.
    So, as a reminder:

    • When you sell loot, it's loot stolen from companies, not just players. For example, if you make a treasure cache, you're stealing loot from the Gold Collectors, because according to tradition, the chests are supposed to be hidden and we ‘should’ only sell them the key.
      When you raid a seafort, you are stealing treasure from ghosts.
      Etc...

    So yes, now we need to stop using ‘it's Sea of THIEVES’ to justify being toxic and doing whatever we want.

    As for players leaving the game, yes, that is indeed the case. Don't go thinking that the developers miraculously woke up a month ago for no reason...
    Personally, I know a lot of players who have left the game, and the only reason they gave was TOXIC PvP (not classic PvP).
    It's a fact that the SoT PvP community is known to be one of the most toxic.

    And finally: because I'm tired of reading all sorts of nonsense.
    PvP on SoT is MAINLY there to give you the constant feeling of not knowing whether the ship you see in the distance is friend or foe.
    PvP has never been the basis of this game; it's only a “minor” part of it. Why is that? Because it is FIRST AND FOREMOST an adventure game.
    The current PvP on SoT is mainly based on the way streamers play, telling you how to play, how to steal, how to infiltrate, etc.
    Except that, whether we like it or not, there isn't just one way to play the game, and the PvP community will have to accept that not all SoT players are sub-par players.

  • @zeyrniyx

    The ‘thieves’ in ‘Sea of Thieves’ refers to EVERYONE, not just theft between players.

    I don't see skeletons, krakens, or gold hoarders complaining about loosing loot from players on forums. Players do.

    • When you sell loot, it's loot stolen from companies, not just players. For example, if you make a treasure cache, you're stealing loot from the Gold Collectors, because according to tradition, the chests are supposed to be hidden and we ‘should’ only sell them the key.
      When you raid a seafort, you are stealing treasure from ghosts.
      Etc...

    So yes, now we need to stop using ‘it's Sea of THIEVES’ to justify being toxic and doing whatever we want.

    Nobody is using "Sea of THIEVES" phrase to justify being toxic, but for playing part of the game as intended. Not our problem people can't take L and then cry on forums.

    My brain muscles would hurt after so much mental gymnastics. But hey, if it helps you, great!

    Personally, I know a lot of players who have left the game, and the only reason they gave was TOXIC PvP (not classic PvP).
    It's a fact that the SoT PvP community is known to be one of the most toxic.

    A fact stated by who? Crybabies that purchased the game without reading its description, and throwing tantrums cuz they got sunk? Sure.

    If anybody is actually toxic, is every single egoistic baby that throws slurs at people who sank them, because they thought it's enough to scream "I'm friendly" or "I have no loot" to a ship that's approaching them.

    Great cope though!

    And finally: because I'm tired of reading all sorts of nonsense.
    PvP on SoT is MAINLY there to give you the constant feeling of not knowing whether the ship you see in the distance is friend or foe.
    PvP has never been the basis of this game; it's only a “minor” part of it. Why is that? Because it is FIRST AND FOREMOST an adventure game.

    Yea, an adventure game where majority of content is revolving around contest and stealing - which is directly tied to PvP.

    The current PvP on SoT is mainly based on the way streamers play, telling you how to play, how to steal, how to infiltrate, etc.
    Except that, whether we like it or not, there isn't just one way to play the game, and the PvP community will have to accept that not all SoT players are sub-par players.

    Literally nobody debated that in this post. I have no idea what were you trying to point out or prove with this statement lol.

    There's a vast amount of players who are very good at both PvP and PvE content, and not engage with Hourglass almost at all. Or they stopped the moment they got curses.

    This topic is about entitled brats who think they deserve the same rewards as people who put in effort for almost 8y to be good at this game, while they play in their Safer Farming while never being contested.

  • @r3vanns a dit dans Complaints about Safer Seas/Safer Seas Fleets... :

    @zeyrniyx

    The ‘thieves’ in ‘Sea of Thieves’ refers to EVERYONE, not just theft between players.

    True, yet people keep crying when someone steals from them lol. I don't see skeletons, krakens, or gold hoarders complaining about loosing loot on forums. Players do.

    • When you sell loot, it's loot stolen from companies, not just players. For example, if you make a treasure cache, you're stealing loot from the Gold Collectors, because according to tradition, the chests are supposed to be hidden and we ‘should’ only sell them the key.
      When you raid a seafort, you are stealing treasure from ghosts.
      Etc...

    So yes, now we need to stop using ‘it's Sea of THIEVES’ to justify being toxic and doing whatever we want.

    Nobody is using "Sea of THIEVES" phrase to justify being toxic, but for playing part of the game as intended. Not our problem people can't take L and then cry on forums.

    My brain muscles would hurt after so much mental gymnastics. But hey, if it helps you, great!

    Personally, I know a lot of players who have left the game, and the only reason they gave was TOXIC PvP (not classic PvP).
    It's a fact that the SoT PvP community is known to be one of the most toxic.

    A fact stated by who? Crybabies that purchased the game without reading its description, and throwing tantrums cuz they got sunk? Sure.

    If anybody is actually toxic, is every single egoistic baby that throws slurs at people who sank them, because they thought it's enough to scream "I'm friendly" or "I have no loot" to a ship that's approaching them.

    Great cope though!

    And finally: because I'm tired of reading all sorts of nonsense.
    PvP on SoT is MAINLY there to give you the constant feeling of not knowing whether the ship you see in the distance is friend or foe.
    PvP has never been the basis of this game; it's only a “minor” part of it. Why is that? Because it is FIRST AND FOREMOST an adventure game.

    Yea, an adventure game where majority of content is revolving around contest and stealing - which is directly tied to PvP.

    The current PvP on SoT is mainly based on the way streamers play, telling you how to play, how to steal, how to infiltrate, etc.
    Except that, whether we like it or not, there isn't just one way to play the game, and the PvP community will have to accept that not all SoT players are sub-par players.

    Literally nobody debated that in this post. I have no idea what were you trying to point out or prove with this statement lol.

    There's a vast amount of players who are very good at both PvP and PvE content, and not engage with Hourglass almost at all. Or they stopped the moment they got curses.

    This topic is about entitled brats who think they deserve the same rewards as people who put in effort for almost 8y to be good at this game, while they play in their Safer Farming while never being contested.

    I'll remain polite, but I wonder who the ‘pretentious kid’ is in this story.

    • You're asking me if NPCs yell when they're robbed? That's the only answer you can give me? Well, that shows your level... What I said here is a fact.

    • The fact is stated by me in the comment and by hundreds of other opinions all over the internet. Obviously you don't like it, but you don't have the absolute truth, so you'll have to accept that others don't share your opinion. And yes, there are fewer players, just look at the Steam stats (the only reliable source, but it gives an idea).

    • Toxicity on SoT is very real. I have over 10,000 hours on this game, so I know what I'm talking about. What's more, yes, there is toxicity even among PvE players, but the vast majority comes from PvP players who denigrate and insult others (as you just did, by the way).

    • Sea of Thieves was NEVER designed to be competitive, and you see, you're talking without even knowing the nature of the game. PvP in Sea of Thieves is mainly there to create a sense of gentle paranoia (a term used by the developers), but it was never intended to be competitive.

    • Yes, the subject is very much present, as you demonstrate in your message. Whether you like it or not, there has never been an official way to play SoT, given that, once again, it is an adventure game where each player can feel like a pirate, visit a vast world, go on adventures, accumulate riches, engage in PvP, cause trouble, sin, or just sail around.

    • And finally, you talk about pretentious kids (which makes you wonder who the pretentious one is in this story), because we're only talking about cosmetics here. At some point, you have to calm down for five minutes.

156
Posts
85.9k
Views
109 out of 156