Safer Seas

  • @rustybeanyard said in Safer Seas:

    @realstyli "Once they're used to the game, maybe they'll consider dipping their toes in the PvPvE servers for better rewards and progress?"

    Ok so Safer Seas is like the Olive Branch needed to get newer players to play the game? How much PvE should someone do in this game before they're ready for PvP?

    Honestly, will Safer Seas really hone people's skills and reduce the quitting rate of those who "really like the look of the game and but don't want to deal with getting 'ganked' by more experienced pirates?"

    Nah Safer Seas won't be that saving grace that brings more sheep in for the wolves to cannibalize. It'll result in a small bump that coincides with holiday sales (since this is coming out in December) but it'll fizzle out over the course of a few months.

    Trying to keep forcing the PvEvP is a dying cause that'll continue to see this game dwindle in player numbers. The only real pull of this game is the unique experiences you can have (since literally all "progression" is horizontal and cosmetic vanity-based), but when most of them end with negative PvP experiences it's going to just keep folks away.

  • So after some reflection and seeing the overreactions of some, I’ve come to the conclusion that this is going to be good for the game.

    We “sweaty” players can’t have fresh meat to play with if the meat won’t play the game. We have to accept that the anti PvP crowd will never bother us again with complaints while we fight, and we’re only left the ones who want to fight.

    A change of heart is healthy, we don’t all have to be stuck in our old ways.

    (this comment is not meant to incite or intimidate)

  • @tesiccl said in Safer Seas:

    ( ... ) We have to accept that the anti PvP crowd will never bother us again with complaints, ( ... )

    Except for complaints that the rewards and possibilities aren't enough. That started about 5 or 10 minutes after the video.

  • @lem0n-curry I meant to the PvP players sinking the PvE ones.

  • @gundy-the-shark said in Safer Seas:

    @super87ghost said in Safer Seas:

    @d3adst1ck They said athena voyages will be disabled, so i do think they will have it so even if you already have an athena voyage in pocket, you will not be allowed to place it on your map table. And since all pirate legend stuff is disabled, it wouldn't surprise me if they closed the PL tavern in safer seas.

    I hope they don’t. I think it would be awesome for veterans to give new players a taste of what being a pirate legend is like (ie. a glimpse at the tavern and its extension). Same for the Reaper’s Hideout as well. After all, what better motivator is there to try the High Seas than showing a new player the Reaper’s Lair, eh? 😉

    Over time they'll probably ease on the restrictions out of necessity for the sake of actually pulling more players in. Honestly I think if they capped reps at 50 (since they go up to 75), kept Reapers exclusive to the High Seas, and let folks mess around with Athena's Fortune, that'd be good. Experience essentially the base game + Tall Tales + fishing, and if they really want to deal with the PvP for " better" vanity/cosmetic rewards + FOMO content, they can go to the High Seas.

  • @sorenthaz "Trying to keep forcing the PvEvP is a dying cause that'll continue to see this game dwindle in player numbers."

    I'll bet my life that PvEvP is the future of videogaming as a whole. If I'm wrong, I didn't want to live in that world anyway.

  • My opinion about all of this, if it gets new players or even returning players back, im in for it.
    Becouse i can imagine maybe it will be boring after a while, and after maybe new people have learned the basic of the game, and more people maybe joining in on the "high seas".
    If the game is in a bad state, and this can save it and get more people, then why not.
    Its not that people are not gonna play regular mode, becouse people will. But the "safe mode" will maybe bate more and newer players in with time becouse "oh look we get more gold and stuff doing that, lets do it".
    I was not a fan when i saw it earlier today, but it hopefully will benefit all the players in some sort of way at the end of the day, and maybe even for the sales on the game.
    And even maybe will this reduce the skillgap and have more skilled players in the regular high seas mode, and im all up for that, its not fun sinking new players anyway.

  • @tesiccl

    What a perfect approach by Rare. They seem to have really put a lot of thought into this and managed to find the perfect balance.

    I've always been on the PvE side with this game. It has this unique ambiance which no other game provides. But up until now it has been horrible playing it for the longer Tall Tales and with my kids since the PvP skirmishes have always been horrible.

    Now they who only want to enjoy the game at their own pace can do that in peace while picking up all of the skills and mechanics while they leave all possibilities for the ambitious PL seekers for the High Seas. An incentive to step into that.

    Brilliant move from Rare. Well Done!

  • I'm reading a bunch of hypotheticals and assumptions, but we won't know how these changes will affect the seas until it happens. Honestly I was a bit disappointed at first but I'm keeping an open mind, since both sides of the coin (anti versus for) seem to be rooted in equal merit.

  • @unleet1

    Honestly I was a bit disappointed at first but I'm keeping an open mind

    Same. It's been tough, but i'm there now!

  • @paulski93 said in Safer Seas:

    Personally, I think it is a terrible decision to split the player base.

    Yup, agreed. This WILL be the death of the game :(

    The devs have failed to see the ecological economics involved in their own game. The number of players who specifically play the game to pirate from other players (which the devs have said is supposed to be the primary source of conflict/risk) are only supportable in game because they are supplied with a large base of "prey": a constant stream of new and unskilled players they can target. That prey base is ONLY supplied because the new and unskilled players ARE NOT ALLOWED to play a "safe" PvE only game.

    Once you give the unskilled/new PvE farmers the option to just grind suirrels in the Lvl 1 forest, they will do it. None of those players want to face PvP to start with, every single one of them would choose safe PvE if they could, so they are going to EN MASSE. They're not going to care if they get less gold or rep, because those things are worth less to them than grinding squirrels in peace.

    Once they do that, there will not be enough targets on the "High Seas" servers to support the players that like to hunt other players. Those servers will all die because the PvE players won't play there because that's where the hunters could be, and the PvP hunters won't play there because there won't be enough targets to make it worthwhile.

    Mark my words, and hear my prediction:

    After the release of "Safer Seas", there will only be two actual SoT game modes available:

    1. Safer Seas PvE
    2. Hourglass

    Playing on the "High Seas" will be absolutely pointless.

    :(

  • @zkuggi9579 said in Safer Seas:

    ...while they leave all possibilities for the ambitious PL seekers for the High Seas

    They haven't actually.

    "Safer Seas" will remove most of those possibilities: there won't be enough targets on the "High Seas" to make it worthwhile playing there

  • @tesiccl said in Safer Seas:

    We “sweaty” players can’t have fresh meat to play with if the meat won’t play the game.

    Well, after "Safer Seas" there's not going to BE any "meat" on the "High Seas" for anyone to pirate.

    It's just going to be a bunch of PvPers with nobody to hunt except each other - but then why wouldn't they just switch to HG all the time?

  • @gravesilence272 truly I think that’s hyperbole. I’ve looked through a lot of comments and many people are saying they’ll be happy to get some experience in the Safer Seas first then come to the High Seas, and that’s people who’ve never played the game before, so there’s definitely potential.

  • @gravesilence272 said in Safer Seas:

    @tesiccl said in Safer Seas:

    We “sweaty” players can’t have fresh meat to play with if the meat won’t play the game.

    Well, after "Safer Seas" there's not going to BE any "meat" on the "High Seas" for anyone to pirate.

    It's just going to be a bunch of PvPers with nobody to hunt except each other - but then why wouldn't they just switch to HG all the time?

    That's not going to happen. There are too many things that are exclusive to High Seas servers that players will want to be able to play...

    • Being able to reach Pirate Legend
    • Earn Rep and Gold for Athena and Reapers
    • Hourglass
    • Captain a ship
    • Guilds
    • Emissaries
    • Gold & Glory and other events

    There will be plenty of reasons why even the PvE hardcore will want to continue playing on the High Seas, don't worry about that.

    Edit: Also, just saw, Mike Chapman has confirmed that the Fort of Fortune, Fort of the Damned, and Chest of Fortune won't be available on Safer Seas. So there's more reasons to join the High Seas.

  • @rustybeanyard said in Safer Seas:

    @realstyli
    Honestly, will Safer Seas really hone people's skills and reduce the quitting rate of those who "really like the look of the game and but don't want to deal with getting 'ganked' by more experienced pirates?"

    What it will do is give them the space to learn the mechanics of the game and how the different systems work.

    The game has come a long way since it launched and many of us have had the advantage of learning new mechanics and features as they were added. We started in the shallows and were gradually led out to deeper waters. For newer players, they are thrown in at the deep end. It's a lot, especially when the game doesn't teach so much.

    Let them get to grips with it, learn how to sail and navigate, how to fight PvE, what does what... the ones who want to move on for greater challenges to the High Seas will. The ones who don't, were never going to stick with the game long enough in the first place. But the potential is always there to change someone's mind given the right conditions.

  • The pearl-clutching over this update is truly astounding (just as it was a few years ago when people began asking for some form of PVE experience in larger and larger numbers).

    Having a higher percentage chance to have to fight against people who actually WANT to fight as well... The horror of it all...

    Let's look at what attractions High Seas players will have, shall we?

    • You'll be more likely to engage with a crew who is willing (and likely ready) to engage you as well, rather than run away leading to a mutually boring chase, wasting each other's time.
    • You'll still be able to crow about how you're playing the game 'the way it was meant to be played', yada yada and so on.
    • You'll still be getting exactly what you claim to want out of the game (a fight or many) during your session, as server merging is still a thing.
    • You'll be fighting in the normal world and not some small arena-type area.
    • You'll be earning 100% on gold and rep. - Let's not forget that these result in nothing more than cosmetic rewards in the first place.
    • You'll be able to take part in live events.
    • There will still be fat, stacked emissaries for you to plunder.
    • You'll have Captained Ships.
    • You'll have Guilds.
    • You'll have Athenas.
    • You'll have Reapers.
    • You'll have Tall Tales.
    • Oh yeah, and if by some strange momentary inspiration you decide you actually want to undertake voyages rather than hunt other people, you'll be able to do that too.

    So what EXACTLY is the problem with Safer Seas?

    The only reason I can see for all of the whinging about Safer Seas is that there may not be as many EASY targets sitting around, waiting to be picked on, leaving the PVPers to risk facing (gasp!) an actual loss in battle every so often.

    You want to play as a 'real' pirate? Then stop complaining about Safer Seas and go be a 'real' pirate (just be ready to have to take an L once in a while).
    The game's not going to die from this update, it's going to grow its player base and its appeal to a wider audience and that is a good thing overall.

  • @d3adst1ck idk. Captain Falcore mentioned it in his Safer Seas video so I'm just repeating the words of a SoT partner.

    Happy Sailing!

  • I’ve been playing for a little bit, like the change, if you don’t like it don’t play it that simple. I’ve met so many newer players that just want to explore and try the game and the amount of times they said that it was the first time they’ve have had an interaction like our crew astounds me. They’ve all be sunk on site, or when they’re loading up their ships while getting slurs yelled at them. I’m happy for the change for the new players to try before they have to deal with people.

  • @jack-flintlock said in Safer Seas:

    The pearl-clutching over this update is truly astounding (just as it was a few years ago when people began asking for some form of PVE experience in larger and larger numbers).

    Having a higher percentage chance to have to fight against people who actually WANT to fight as well... The horror of it all...

    Let's look at what attractions High Seas players will have, shall we?

    • You'll be more likely to engage with a crew who is willing (and likely ready) to engage you as well, rather than run away leading to a mutually boring chase, wasting each other's time.
    • You'll still be able to crow about how you're playing the game 'the way it was meant to be played', yada yada and so on.
    • You'll still be getting exactly what you claim to want out of the game (a fight or many) during your session, as server merging is still a thing.
    • You'll be fighting in the normal world and not some small arena-type area.
    • You'll be earning 100% on gold and rep. - Let's not forget that these result in nothing more than cosmetic rewards in the first place.
    • You'll be able to take part in live events.
    • There will still be fat, stacked emissaries for you to plunder.
    • You'll have Captained Ships.
    • You'll have Guilds.
    • You'll have Athenas.
    • You'll have Reapers.
    • You'll have Tall Tales.
    • Oh yeah, and if by some strange momentary inspiration you decide you actually want to undertake voyages rather than hunt other people, you'll be able to do that too.

    So what EXACTLY is the problem with Safer Seas?

    The only reason I can see for all of the whinging about Safer Seas is that there may not be as many EASY targets sitting around, waiting to be picked on, leaving the PVPers to risk facing (gasp!) an actual loss in battle every so often.

    You want to play as a 'real' pirate? Then stop complaining about Safer Seas and go be a 'real' pirate (just be ready to have to take an L once in a while).
    The game's not going to die from this update, it's going to grow its player base and its appeal to a wider audience and that is a good thing overall.

    This is what changed my initial perception of the concept ^^

  • @jack-flintlock

    Someone gets it.

    As an hardcore PvPer I think this decision is nothing but good. Swabbies were hurting the organic activity of the servers by not knowing how to interact with the shared world and often being scared to engage with other players. In the long run this will make the "regular" servers feel more alive, challenging and dynamic than they've ever been.

    As an experienced player, would you rather have a meaningful session where you have to battle it out/negociate with one or more experienced crews or would you rather have your server filled with diaper sails swabbies roaming around ?

    If you're scared that the players who actually will be interested in Safer seas (brand new players, older folks, families) are not going to be available for you to plunder, sorry to say but you're closer to a bully than you are to a pirate.

    I'm looking forward to season 10.

  • I think the safer seas are one of the best compromises for the community. PvP players wanted more people who wanted to fight them, PvE players wanted less people who wanted to fight them. Both sides were satisfied. The only valid complaints I have heard so far are about commendation devaluation for things that are highly contested in the shared world.

  • Failing to have made a good tutorial which explains the mechanics of the game and that you have to know how to defend your loot, you will ruin the servers, because believe me, the pve players and their recommendation will remain on their SAFER SEAS
    Why there isn't just a custom server with 0 gold to win, 0 reputation, nothing to gain, but with the possibility of discovering the entire game. instead of removing a pool of players?

  • @rlkaa

    because believe me, the pve players and their recommendation will remain on their SAFER SEAS

    Hello, hi... ahoy.. PvE-focused player here... Let me tell you exactly why I will NOT be remaining on Safer Seas...

    No Fort of the Damned or Fort of Fortune... kind of really want to do those... oh, and the Chest of Fortune, which is only on the High Seas.

    The Shrouded Ghost (already mentioned it elsewhere) but would really be soul destroying to get that and not have it actually be able to count towards The Legendary Hunter of the Shrouded Ghost commendation... because there are no Athena commendations on Safer Seas. In fact, no Athena at all.

    Gold earned at 30% what it is on the High Seas... and that's not factoring in the multiplier for Emissaries, because they're not a thing either.

    No Captaincy, so all those Milestones just not tracking. How am I going to unlock my non-existent trinkets that I can't even show off?!

    The only appeal of Safer Seas for experienced PvEers like me are doing Tall Tales (but again, we'd lose out on Milestones for those) and fishing (same deal). Maybe the odd time just to chill, unwind, take a few screenshots... hopefully, not of the Shrouded Ghost!

  • @realstyli this is what I really appreciate about Safer Seas is that it’s not just a copy and paste safe space, it’s designed to be limited.

  • @tesiccl said in Safer Seas:

    people are saying they’ll be happy to get some experience in the Safer Seas first then come to the High Seas, and that’s people who’ve never played the game before, so there’s definitely potential.

    People are almost as bad as chance at predicting their own behaviour. What they say they will do - and what they actually do - are usually pretty different.

  • @realstyli said in Safer Seas:

    That's not going to happen. There are too many things that are exclusive to High Seas servers that players will want to be able to play...

    Yeah, from the endless PvE comments I've read, the people making them couldn't care less about those things. They just want to kill random skeles, dive shipwrecks and do tall tales with zero risk.

    There will be plenty of reasons why even the PvE hardcore will want to continue playing on the High Seas, don't worry about that.

    You're missing the point. Sure, not ALL PvE players will abandon the "High Seas", but enough will that it will change the fundamental predator/prey ratio, and render the "player hunting" play style unsupportable.

  • @realstyli said in Safer Seas:

    What it will do is give them the space to learn the mechanics of the game and how the different systems work.

    It will give them enough rope to hang themselves!

    They're going to learn SO many terrible bad habits - spending 2000k hours grinding the Safe Seas to get to 40 in three companies - that by the time they finally try the "High Seas", they'll get killed even faster. Those habits will be SO ingrained, they are going to have an even WORSE experience than before.

  • @gravesilence272 Surely any REAL 'predators' would prefer a prey that is capable of at least putting up a fight?

    This is good for people who think the game is just PvP too, they will get better fights rather than just kicking new puppies, Tall Tallers or families fishing. 🤷‍♂️

  • Safer Seas are ultimately a good way to bring new blood into the game.

    Sure, a percentage of these players may never be interested in the High Seas and they will eventually stop playing, but IMO a larger portion of these new players will be interested when they get comfortable and invested enough. I'm sure behind the scenes Rare will also match players who are newer to the game to play within the same server. It can only be good for the overall game population and is also likely to generate income from the emporium.

    It's a winning business decision.

  • @gravesilence272 listen you may be pessimistic but I’m taking the word of those I’ve seen plenty of comments about.

  • @jack-flintlock said in Safer Seas:

    Let's look at what attractions High Seas players will have, shall we?

    • You'll be more likely to engage with a crew who is willing (and likely ready) to engage you as well, rather than run away leading to a mutually boring chase, wasting each other's time.

    Which isn't what the player hunting players are looking for, if they were, they would just play HG.

    • You'll still be getting exactly what you claim to want out of the game (a fight or many) during your session, as server merging is still a thing.

    So, players that want to hunt other players, will get what they want (to hunt other players), if there aren't enough players around for them to hunt?

    I think there's something wrong with your logic.

    • There will still be fat, stacked emissaries for you to plunder.

    Sure, but there might not be enough to make it worth anyone's time.

    So what EXACTLY is the problem with Safer Seas?

    The only reason I can see for all of the whinging about Safer Seas is that there may not be as many EASY targets sitting around, waiting to be picked on, leaving the PVPers to risk facing (gasp!) an actual loss in battle every so often.

    So you get it, yet claim you don't? Of course they're after easy targets!!! The only thing that makes it worth doing is if the average target is easy and plentiful enough for them. This completely changes that for them. They're not looking for a challenging fight, they're looking for easy prey.

    The people who ARE looking for a challenging fight simply play HG, which has already split the player base enough that most servers are totally empty lately. HG players just dive and fight - they pretty much never interact with the rest of the server unless they get invaded.

  • @triheadedmonkey said in Safer Seas:

    @gravesilence272 Surely any REAL 'predators' would prefer a prey that is capable of at least putting up a fight?

    This is good for people who think the game is just PvP too, they will get better fights rather than just kicking new puppies, Tall Tallers or families fishing. 🤷‍♂️

    THIS and let’s face it, it’ll sharpen the “sweaty” players’ skills too if they go up against higher skilled people. It naturally gives the playing field some balance instead of dunking on brand new people and claiming a win.

  • @gaudierpuppy866 said in Safer Seas:

    PvP players wanted more people who wanted to fight them

    That's NOT what they want. People who want that just play HG in an endless loop. The people who are against PvE servers want to pirate people who DON'T want to fight them - they want to be the big scary bad guy.

    Both sides were satisfied.

    This is the SoT community, NOBODY is going to be satisfied.

  • @gravesilence272 said in Safer Seas:

    @realstyli said in Safer Seas:

    That's not going to happen. There are too many things that are exclusive to High Seas servers that players will want to be able to play...

    Yeah, from the endless PvE comments I've read, the people making them couldn't care less about those things. They just want to kill random skeles, dive shipwrecks and do tall tales with zero risk.

    Most of the folks I've seen with those sentiments already gave up on the game, or never even gave it a chance to begin with, the game isn't losing them, it never had them.

    There will be plenty of reasons why even the PvE hardcore will want to continue playing on the High Seas, don't worry about that.

    You're missing the point. Sure, not ALL PvE players will abandon the "High Seas", but enough will that it will change the fundamental predator/prey ratio, and render the "player hunting" play style unsupportable.

    Which begs the question, what sort of "prey" are you after? An easy fight against new players or a real challenge?

    The servers scale to population, as they always have done. All it means is that there will be far more chance you'll come up against experienced players.

359
Posts
255.9k
Views
77 out of 359