We really need new enemy types on both land and sea

  • I don't mean new skellies/megs either. I mean BRAND NEW enemies. I feel like this is a crucial thing to the game to keep players engaged and making the world feel alive so you aren't always just bored sailing.

    Ghost on land who haunt the player attacking and phasing through objects maybe throw some spectral goop or w/e.

    Sirens on the seas. You hear a lovely singing voice but you can't tell what direction it comes from. WOOSH, mermaid lookin critters jumping over your ship trying to pull you off the ship. If you aren't quick to kill them you become dazed for a short time (similar to cursed cannonballs) stuck in their song as they try to drag you down.

    Aggressive wild life more so than just snakes. We need animals who when spotting us run after us to chase us away.

    MobyDick the big whale and maybe some smaller (as if whales are small) that jump and cause waves that push your ship off course or in another direction making it hard to aim and steer.

    Fog illusions. Sailing in the fog for too long makes you hallucinate. You see things that are or AREN'T there. Only by being in the crows nest can you see past the illusions. This way you have to ACTUALLY be in the crows nest to see past the fog and give it a purpose. Currently nobody bothers going up there in the fog cause it they don't really need to.

    Military. Pirates are wanted criminals. Part of the freedom they enjoy was the freedom of not being bound by the militaries law. We should be able to avoid capture and being imprisoned. You stay in jail and have to bribe your way out (be immediately teleported to ship) or wait X amount of time before you can get free

    I could go on all day, but this is something that needs to be top priority. Skeletons are cool (the coral skeletons looked great but did nothing new) We're tired of them though. We want something else. Even AI pirates to rob would be nice

  • 7
    Posts
    6.7k
    Views
  • start to play with or against other players, not against AI driven NPCs. Besides, "we really need" is wrong. It is "I really would like".

  • @simple-tora

    Ghosts: This is likely to be a thing we see on the Sea of Sorrow (the realm the Ferry of the Damned sails in), when that finally gets implemented, as is inevitable with the potential space and lore expansion that provides. There's pages of unused concept art for things within that foggy expanse.

    Sirens: Likely to be part of the merfolk's way to lure unwary pirates in, it's be quite interesting to see. Don't know if the singing will be part of it though, sailing through the seas and being attacked from nowhere is quite the powerful scare for some on it's own.

    Animals: Could do with some, but not on every island, or at least not commonly. Not ancient skeleton levels of rare though, just uncommon enough to not be driven off of every island by boars or what have you.

    Whales: I'd hope to see these, perhaps attaching a harpoon to one would give you a helpful boost on the seas. Could even steer it if you got both in perhaps... as for that legendary massive one, that's bound to happen eventually. Be cool to see whales being hunted by megalodons on the wild as well.

    Fog Illusions: This was part of one of my older suggestions, the particular part of which described segments of the Devil's Shroud breaking off of the main piece and drifting across the Sea of Thieves, at this point they'd likely dissipate a ways in due to the Shroudbreakers present in the region. They had flashes of lightning going through them, in the green of the Sea of Thieves' magic and the red of the Shroud, and within them you could hear and see a great many things which weren't there... or miss things which were there. Best be careful should you venture within at all, though glimpses of the future could be seen within, or at least according to that old drunkard in the tavern.

    Military: I'm going to copy one of my posts about why this doesn't work:
    The Sea of Thieves is an isolated area. No major navy or fleet can enter, for three reasons - 1: The location of the Sea of Thieves itself, and the path through the Devil's Shroud, is a secret known to few outside of it. 2: The path into the Sea of Thieves is far too small and erratic to bring formations or even large individual ships through. This is also why our galleons are so small. 3: Any large force which does find a way to attempt incursion into the Sea of Thieves is quickly driven off. This was shown when the entirety of the newly formed skeleton armada was fought off in a battle lasting for over a month straight.
    Because of these reasons, the Sea of Thieves is a pirate safe haven. It has bountiful lands filled with treasure, no government to attempt to hunt down all pirates, and few threats beyond other pirates and some natural monsters, which are all but consistent. Should you fall in battle, or in any other way, the Ferryman will (not so) gladly bring you and your vessel back to the world of the living. As for gameplay, you already have roaming skeleton ships loaded with treasure, only attacking when attacked, you already have ambushing skeleton ships, chasing you down until one of you sinks or a significant obstacle hinders them, you already have fleets of enemy ships in open sea, and you already have fortress islands with vaults of treasure within. You also already have ‘escort missions’, you just have to carry the cargo yourself rather than sailing alongside another ship (should even one ship attack you, the game will not give anyone involved kind loading times given a three or more ship conflict). No need for a navy to add another form of existing gameplay, causing both to be neglected further.

    AI Pirates: No. There are enough actual pirates on the Sea of Thieves, we don't need an AI trying to replace some, it wouldn't be better (in fact, the interactions would arguably be worse, as it'd not be varied).

    Anyways, some of these are good, if already expected, ideas (and it's good to see others thinking of hallucinogenic fog). A couple don't work, but most do, and I hope someone at Rare sees this more than most posts out right now.

  • All the beasts shown on the rock paintings are a good start:
    Giant birds, crabs, giant snakes, dire boars, sea serpents.

    Even sticking with the undead theme you could greatly expand:
    Bone giants that RIP up boulders and hurl them at you. Fire Tribe skellies that burn and throw balls of flame (soon to be added we hear). Digger skellies that reach out of the ground and grab your feet, keeping you from moving. Rogue Order of Souls Witches that command spirits and cast spells.

    Underwater:
    Giant clams that trap a limb. Evil mermaids that command sharks and hide in shipwrecks, giant squid that grab swimming pirates and drag them into deep water. Thieving octopus that reach tentacles into ships and pluck treasure and pirates out. A giant dire whale that can literally swallow a pirate whole, requiring that you fight your way out of its enormous belly.

    We need uncertainty when we venture out. A wide enough variety that you can't be sure what that ominous music means.

  • Even adding more exotic animal enemies opens up the market for different meats as well. An in between normal animals and monsters. I would like to see a boar for sure.

  • I definitely think there's scope for some sea-monster-esque enemies like Davey Jones' crew in PoTC.

    Maybe a type with a tentacle arm that grabs you like a harpoon. Could have another one that thows ink like the Kraken and another with a massive crab claw that it uses as a shield.

    The most important thing would be that they attack differently than regular skeletons, even if they were just skeleton varients, we haven't really seen a totally new one since they introduced keg skellies, except for ancient skeletons I suppose, but they're too rare to count for much.

  • @simple-tora Great ideas!
    I have made not long ago my own ideas for future wildlife and creatures
    https://www.seaofthieves.com/forum/topic/97498/ideas-for-sea-creatures-and-other-animals

7
Posts
6.7k
Views
5 out of 7