I don't feel like the current reward system for Tall tales is worth it. Every time I choose a tall tale everyone leaves the crew and new players that join also leave. Tall tales take way too long to complete, and the rewards are way too little for the set time. Gold value should be set higher with a minimum of 4k gold rewarded and the highest being 10k gold (Based on total crew rep lvls) The final tall tale should be set from 5k gold to 10k gold (Not including the final treasure which should be sold for 5k extra gold). Furthermore, tall tales SHOULD NOT reward gold automatically after completion, instead they should award ACTUAL TREASURE such as chests, spices, or cursed skulls. As it stands, tall tales provides little to no incentive for old salts to help new players out with these time consuming voyages and actually steers away pvp players as they get nothing for attacking players on these voyages
On a side note, these voyages need a little more umph, all of them do great in the story portion but fail in the gameplay portion, they are just a little too stale. A great prototype example is the 2nd half of the final tall tale where u got a lot of action with skelly waves, traps, platforming. But the first half just has u literally running across the corners of different maps, solving similar puzzles with an almost barren and expansive land in between. Save for the few skellys that pop up, the adventure is pretty monotonous, not to mention how annoying it is when you cant run while carrying a tiny medallion on hand. Such a large land mass with nothing to do, no secret areas/ hidden chambers full of treasure/ forest traps or anything. Tall tales could be the start of something great, please fix this and give it some focus.
