Tall tales rewards NEED to be FIXED!

  • I don't feel like the current reward system for Tall tales is worth it. Every time I choose a tall tale everyone leaves the crew and new players that join also leave. Tall tales take way too long to complete, and the rewards are way too little for the set time. Gold value should be set higher with a minimum of 4k gold rewarded and the highest being 10k gold (Based on total crew rep lvls) The final tall tale should be set from 5k gold to 10k gold (Not including the final treasure which should be sold for 5k extra gold). Furthermore, tall tales SHOULD NOT reward gold automatically after completion, instead they should award ACTUAL TREASURE such as chests, spices, or cursed skulls. As it stands, tall tales provides little to no incentive for old salts to help new players out with these time consuming voyages and actually steers away pvp players as they get nothing for attacking players on these voyages

    On a side note, these voyages need a little more umph, all of them do great in the story portion but fail in the gameplay portion, they are just a little too stale. A great prototype example is the 2nd half of the final tall tale where u got a lot of action with skelly waves, traps, platforming. But the first half just has u literally running across the corners of different maps, solving similar puzzles with an almost barren and expansive land in between. Save for the few skellys that pop up, the adventure is pretty monotonous, not to mention how annoying it is when you cant run while carrying a tiny medallion on hand. Such a large land mass with nothing to do, no secret areas/ hidden chambers full of treasure/ forest traps or anything. Tall tales could be the start of something great, please fix this and give it some focus.

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  • @red0demon0

    Sounds like you need a permanent crew, a group of friends to play the tales with. I do agree that these tales could use a bit of treasure at the end, if the treasure was not required to be turned in for the commendations, only the completion of the tale itself would be required there. However, Rare extensively tested allowing the tale items themselves to be stolen and used, and suffice to say the results were not good. Due to this, they will not be allowed to be sold by other crews.

    Tribute Peak, the sole island in the Shores of Gold, does have things to do for it's quest. There are many parts to the island you can choose to explore, and you can find Briggsy's journal collection should you explore far enough on it. 5 above and 5 below, see if you can get them all.

  • @ultmateragnarok said in Tall tales rewards NEED to be FIXED!:

    @red0demon0

    Sounds like you need a permanent crew, a group of friends to play the tales with. I do agree that these tales could use a bit of treasure at the end, if the treasure was not required to be turned in for the commendations, only the completion of the tale itself would be required there. However, Rare extensively tested allowing the tale items themselves to be stolen and used, and suffice to say the results were not good. Due to this, they will not be allowed to be sold by other crews.

    Tribute Peak, the sole island in the Shores of Gold, does have things to do for it's quest. There are many parts to the island you can choose to explore, and you can find Briggsy's journal collection should you explore far enough on it. 5 above and 5 below, see if you can get them all.

    Nope, in a game about playing with others and where devs have pushed for crew gameplay it is the mode that is defective and not the way I play. In fact, what game actually demands or even pushes for one to join a permanent crew? The problem is the implementation, u said rare tested the in game usable items to be stolen and used by another... why? That is obviously a headache ready to happen. Look at it from this point- Would it not be better to have the player be able to dig up said item, and sell it immediately for less gold, or to continue the voyage and receive the ultimate plunder at the end? Why should the game decide when your story begins and ends? On a trailer devs put up they showed an npc speaking about a tall tale and then the pirate characters looked bored as if they weren't listening, why can't we be like that too? If a player steals one of ur items why should they also need to complete the voyage, why can't they just sell it some gold, and that's that, u make your own story. These words should sound familiar it came from the devs themselves.

    As for tribute peak, for the sized of the map, I don't feel its a lot. Basically, it's all relative. In a small island 4 things is a lot to do, in a colossal island, 4 things is too little. Tribute peak has a lot of walking to reach puzzles that they themselves don't provide any gold only to have you walk even more with a medallion that slows ur travel speed.

    Would it not have been better to have puzzles that when a door opens up it rewards not only the medallion but some treasure too. U choose to take the medallion or leave it behind and cash in what u already have. Also why is the first half strictly similar puzzles? Why not a section where u have to climb a tower where skellys throw barrels at u and u need to jump over them till u reach the top? Or a cannonball dodgeball field? Or a grog race across moving or thin platforms with a precipice of spikes below? Or a flooding cave where u must reach the end? Or a bulls eye shooting mini game at statues or eye sockets/ mouth holes to open secret doors/ treasure holes/rooms? Or a labyrinth where different colored lanterns open gates? Or a door that makes u use emotes as a pirate jig to open them through the use of a Simon says mini game? So many things they could have added. Like I said...

    Tribute peak is a great prototype, the underground half of it is a lot better... but so much more could be done

  • @red0demon0 I've done all the tall tales 10+ times now. I've done them solo, with my normal crew, with random crews, and through discord. Each time is a new adventure.

    It's not about the gold but the glory.

  • I like TT because they take you to lots of islands, which often have a lot of loot in the water, along the shoreline, and hidden in the crevices, brush, and high peaks.

  • Why not throw down a voyage while you're doing the TT?

    You can drop a cargo delivery which can be up to 8x 700 gold. Then also drop a GH, OS or Merchant mission.

    I find Merchant works well because you'll definitely be visiting islands that have the animals you need during the TT voyage.

    That way your TT voyage becomes a bigger pay out and it actually doesn't take you that much longer to do all those at the same time as it would to just do the TT.

  • @red0demon0 Did you not listen to the Pirate Lord's speech?

  • @captain-coel said in Tall tales rewards NEED to be FIXED!:

    @red0demon0 I've done all the tall tales 10+ times now. I've done them solo, with my normal crew, with random crews, and through discord. Each time is a new adventure.

    It's not about the gold but the glory.

    I'm glad you like them, I like them too, but your missing the point. You should know what I'm talking about from your experience already. Go right now, start ur game, and put down a tall tale. Tell me how much time it takes for a crew of 3 and 4 to join u as well as how many players leave u. I bet u will come to the same conclusion as I first did, something isn't right with these voyage types.

  • @red0demon0 Well, I have plenty of friends that will happily help out, so I'd say about 5 minutes for them to join, and 1 hour for completion of the TT.

  • @crimsonraziel said in Tall tales rewards NEED to be FIXED!:

    @red0demon0 Did you not listen to the Pirate Lord's speech?

    lol don't give me that, great way to complete the story but shouldn't be taken seriously. Not to mention that a huge portion of the player base don't care about re doing the tall tales, they could care less about the "Experience" alone if it isn't rewarding enough. People will leave and the solo experience isn't really that fun to do, they take a while to complete and the action isn't that heavy either

  • @red0demon0 most people dont want to run them if they already have finished them 5 times, how is that a problem? Sure its easier to complete them with a static crew or discord/xbox matchmakign where you can look for people doing the same thing. But arent you being jsut as selfish by expecting every player joining you to want to do the same thing as you? Maybe they are close to Pirate Legend and want to grind Gold Hoarders, or are working on their hunters call rep, or trying to find a crew to do that last Athena voyage for A10. Heck maybe they are just looking for some quick voyages and you just dropped Legendary Storyteller. Your expectations are skewed by the desire to have a crew do what you want, its a democracy. IF people want to move on, thats not the games fault.

    The rewards are fine as it is.

  • @galactic-geek said in Tall tales rewards NEED to be FIXED!:

    @red0demon0 Well, I have plenty of friends that will happily help out, so I'd say about 5 minutes for them to join, and 1 hour for completion of the TT.

    Yes! that's great but again, if u joined a random game and put down a tall tale, what happens to most of your random crew mates? Yes, you can play with friends, become interconnected, but the point is that I shouldn't have to. All other voyage types, u have people sticking around, most of the time they stay till the end of the voyage (and Im talking about a 4 crew filled team) but with tall tales it's different, people don't want to stick around for them

  • @captain-coel said in Tall tales rewards NEED to be FIXED!:

    @red0demon0 most people dont want to run them if they already have finished them 5 times, how is that a problem? Sure its easier to complete them with a static crew or discord/xbox matchmakign where you can look for people doing the same thing. But arent you being jsut as selfish by expecting every player joining you to want to do the same thing as you? Maybe they are close to Pirate Legend and want to grind Gold Hoarders, or are working on their hunters call rep, or trying to find a crew to do that last Athena voyage for A10. Heck maybe they are just looking for some quick voyages and you just dropped Legendary Storyteller. Your expectations are skewed by the desire to have a crew do what you want, its a democracy. IF people want to move on, thats not the games fault.

    The rewards are fine as it is.

    First off no I'm not being selfish, people don't always behave the way you'd expect. If u put it up to vote sometimes everyone will seem like they agree then when its locked down they all disappear. If that's not enough to show theirs a problem with the game then the fact that right after, u will have a constant stream of people joining and leaving. U said it urself, people who have done them 5 times don't want to run them anymore, why do you think this is problem? Let's say that the other voyages were similar to tall tales, would u find it normal if players only did 5 runs of each faction type and then no longer wanted to do them? It's even a bit funny how u literally state how other voyages are better than tall tales by describing the different incentives that other voyage types have over tall tales. My expectations are simple, drop a tall tale and you won't have anyone join. Your argument seems to revolve more around me being "selfish" but u know nothing about me so just drop that, I'm not forcing anything on anyone. Heck it doesn't even matter what I put down. Focus on this, how many people without u mentioning it, will want to do a gold hoarders, a merchants, order of souls, or even a Athenas? Now how many will even ask for a tall tale. It's simple, tall tales aren't as popular as the other voyages, in fact, the overall option on them when brought up is to push them away. Lets say that people don't want to play a certain portion of another game or that a huge portion of the mini games in another game is being shunned by the player base., you're saying then it's not the games fault, but the players? That makes sense to you? No u would just rather call me selfish and attack me instead of my argument, u don't know anything about me especially from a small post, so lets leave it that. I disagree with ur statement, the rewards aren't fine.

  • @red0demon0 You're making 2 erroneous assumptions:

    1. The idea that I would ever do an open crew.
    2. The idea that people wouldn't be willing to do a TT.

    You don't know me, so that's why #1 is in error, and #2 is in error because you're making a broad generalization based upon your own personal, and isolated, experiences rather than facts or any kind of other real evidence. Besides, you can't know what 1 person may want to do from 1 thing to the next, or even when, since tastes change and new events or experiences are added over time. The only people who even have that kind of information is Rare. One thing I will add though, from my own personal experience is that just yesterday, I saw numerous LFGs for TTs, so there's definitely a demand for it, niché or not.

  • @galactic-geek said in Tall tales rewards NEED to be FIXED!:

    @red0demon0 You're making 2 erroneous assumptions:

    1. The idea that I would ever do an open crew.
    2. The idea that people wouldn't be willing to do a TT.

    You don't know me, so that's why #1 is in error, and #2 is in error because you're making a broad generalization based upon your own personal, and isolated, experiences rather than facts or any kind of other real evidence. Besides, you can't know what 1 person may want to do from 1 thing to the next, or even when, since tastes change and new events or experiences are added over time. The only people who even have that kind of information is Rare. One thing I will add though, from my own personal experience is that just yesterday, I saw numerous LFGs for TTs, so there's definitely a demand for it, niché or not.

    If u don't want to join an open crew then that is reall on u. Thats not an erroneous assumption, in fact, if what u say is true, then u don't really have a say on this as ur being biased, u confined urself around like minded individuals. In any experiment, to find out if a problem does exist, u take random sample from the population. I don't think u play with open crews, in fact I don't have any thoughts about u, in order to look at the cold hard facts, I'm saying a person, any person should simply open crew play a tall tale and see how it unfolds, then a play a regular voyage and see how that unfolds. Is it my experience? Yes but it's an experience of others behavior and how they react to this voyage type. Thats where my argument stems form. Saying that Rare is the only people that have that kind of info is also not bringing anything new to the table. It's basically u saying there's no real way to tell the truth (which I disagree with), so I should just drop it. U said yesterday u saw numerous TT's, okay what does "Numerous mean? did u partake in any of them and completed them? How many players comprised the crew that was doing them?

  • Find people that have not done them yet. When you play open crew you can’t just think about urself. That person could have done it before. I have done them 5 times a piece for the curse. If it comes down to it get in a sloop and find 1 other person if you can’t than solo it until you find someone. Its easier on sloops anyway.

  • @red0demon0
    "As it stands, tall tales provides little to no incentive for old salts to help new players out with these time consuming voyages"

    I guess the gold curse isn't an incentive. :P

    I am of course, joking, it factually is an incentive.

    There's no problem with the tall tales, none, whatsoever, the problem is with open crews... The experience is horrible, because you will only ever get server hoppers who join, and then leave, sometimes after draining your ships supply of cannonballs and planks... And then you have the people who wait for a crew, but lose patience, due to the server hoppers.

    This is excluding the trolls and other troublemakers, btw... Server hopping is a serious problem at the moment. : /

  • @sweltering-nick said in Tall tales rewards NEED to be FIXED!:

    @red0demon0
    "As it stands, tall tales provides little to no incentive for old salts to help new players out with these time consuming voyages"

    I guess the gold curse isn't an incentive. :P

    I am of course, joking, it factually is an incentive.

    There's no problem with the tall tales, none, whatsoever, the problem is with open crews... The experience is horrible, because you will only ever get server hoppers who join, and then leave, sometimes after draining your ships supply of cannonballs and planks... And then you have the people who wait for a crew, but lose patience, due to the server hoppers.

    This is excluding the trolls and other troublemakers, btw... Server hopping is a serious problem at the moment. : /

    gold curse is an incentive, right, but after it's gotten, after doing it 5 times, what incentive do u have to re do it? the measly 3k gold that each tale provides? All other voyages provide more gold than the time it takes to finish a single tall tale. The question is why do server hoppers appear more frequently with tall tales and why is it so difficult to even see a crew of 3 or 4 doing these tales?

  • @red0demon0

    "the measly 3k gold that each tale provides?"

    Gold isn't an incentive, the closer your are to pirate legend, the more obvious that will become for you... It could reward 100 000 000 gold for all i care, and these people still wouldn't want to do Tall Tales with you, because they don't reward faction progress.

    Oh yeah also, server hoppers aren't there to play the game either, they're there to play the SYSTEM... You know, farming forts or reaper's chests or whatever, taking advantage of server hopping, to gain access to more forts/reapers chests than they are intended to have. People do this, because they are too goal oriented, which makes them lose sight of what the game is actually about.

    Trust me, your suggestions are a pointless attempt to fix a symptom, but it doesn't fix the actual PROBLEM.

    Rare needs to find a way to stop server hopping, or at least severely limit it... Only then will you finally find people willing to do Tall Tales with you, because they will be stuck with you, seeing as server hopping would no longer work.

    Until then, however, you might as well solo sloop the Tall Tales, like i did... :]

  • @sweltering-nick said in Tall tales rewards NEED to be FIXED!:

    @red0demon0

    "the measly 3k gold that each tale provides?"

    Gold isn't an incentive, the closer your are to pirate legend, the more obvious that will become for you... It could reward 100 000 000 gold for all i care, and these people still wouldn't want to do Tall Tales with you, because they don't reward faction progress.

    Oh yeah also, server hoppers aren't there to play the game either, they're there to play the SYSTEM... You know, farming forts or reaper's chests or whatever, taking advantage of server hopping, to gain access to more forts/reapers chests than they are intended to have. People do this, because they are too goal oriented, which makes them lose sight of what the game is actually about.

    Trust me, your suggestions are a pointless attempt to fix a symptom, but it doesn't fix the actual PROBLEM.

    Rare needs to find a way to stop server hopping, or at least severely limit it... Only then will you finally find people willing to do Tall Tales with you, because they will be stuck with you, seeing as server hopping would no longer work.

    Until then, however, you might as well solo sloop the Tall Tales, like i did... :]

    I have to disagree, players shouldn't be forced to play with u if they don't want to. They should be allowed to find servers that they actually enjoy. In fact it's almost like a punishment towards the player for an unpopular game mechanic- it's not the players fault, it's the game, so the game should get the focus and not the player. I feel devs should observe player hopping, and see why is it that players are hopping servers. I do agree with some of what u said, its not just about the gold reward, in fact the actual problem is with the incentive. Tall tales don't actually have as much incentive as the other factions, it does nothing to increase main rep and get you to pirate legend. However, I've seen many pirate legends that are also not interested in doing these tales (Perhaps even more than newer or lower rep players). And the reason for this might indeed have to do because again, no rep is gained for pirate legend. Perhaps tall tales rewards should also include a unique legendary commendation for it, but I feel my comment still stands, legends won't buy as much cosmetics by doing tall tales much less unlock any commendations for unique cosmetics, and low rep players won't do them because it's either too long or don't know how to do them right, and at the end of it all, provides little gold and no rep for legendary status or anything else.

  • @red0demon0

    it's not the players fault, it's the game

    So it's the games fault that these players obsess about becoming pirate legend instead of focusing on having epic adventures?

    Preventing them from excessively server hopping, actually gives players a chance to experience the game as the devs intended it to be experienced... It's not a punishment, though it may seem like one to people who have never stopped to smell the flowers before, if you catch my drift... Though after trying out a change like this, they will quickly realize its not a punishment, but rather helping people get their priorities straight.

    This is purely a matter of mindset.

    Players, including YOU, btw, are too focused on the rewards, and the objectives... But this game was never about the rewards or objectives, it never has been, it has always been about the journey to said objectives... For example: "Yay, i got the Gold Hoarder Skull that's worth 10 000 gold, who cares, imma leave it on the beach for someone else to find... The adventure this tale gave me is the real reward! That was EPIC!" This is how you correctly play the game.

    It's not about getting to pirate legend, it's about how much fun you had getting to pirate legend... To quote the pirate lord at the end of Tall Tale 9: "It's not about the gold, it's about the glory!"

    Server hoppers, have lost sight of that, they're too busy trying to speed-farm whatever to reach their goal as fast as possible, so they never really enjoy the journey... THAT is why open crews is a nightmare right now.

    I feel devs should observe player hopping, and see why is it that players are hopping servers.

    We (as in the entire community and the devs) already know why they're doing it... The only question is HOW to solve the problem without reducing the quality of the game.

    legends won't buy as much cosmetics by doing tall tales much less unlock any commendations for unique cosmetics, and low rep players won't do them because it's either too long or don't know how to do them right, and at the end of it all, provides little gold and no rep for legendary status or anything else.

    So what's the actual problem?

    Would you say the problem is that people are focusing on the cosmetic rewards too much? They could increase the amount of gold you get by any amount, so people can buy more cosmetics, but once they have all the cosmetics, then what? What other incentives can you implement that last BEYOND obtaining the cosmetics in question? We need to think long-term here, short-term solutions aren't enough. :P

    As i said, the problem isn't the rewards, because everything is cosmetic, and cosmetics ultimately mean nothing in the end, so adding more "nothing" to reward players with wont really solve the real problem.

    The real problem is that people are used to games where you do things to achieve specific goals, but this game isn't like that... Simply playing the game, without any clear goals in mind, rewards you with all the same things everyone else gets. : /

    You currently have the choice to speed-farm these things, but that isn't enjoyable, because that's not how the game was designed to be played... You aren't SUPPOSED to server hop to bypass the intended cooldown of server events. If you earn all the rewards too fast, you will, faster, find yourself with no objectives left to work towards.

    Forcing players to slow down, by removing their ability to server hop, makes the game last longer, and, function as intended.

  • Is not one of the focus of the game to reach pirate legend? Do you not need to get rep in 3 different main factions in order to gain pirate legend? Yes, it's the game's design to have players reach legendary status. Even so devs never intended players to be forced to play something they don't want to. That's why u vote for a voyage instead of just deciding and forcing it down your crews throat. It's a game about pirates and thieves, so yes it is partially about the gold. That idea that the adventure is the reward doesn't hold up too well. The devs know this to certain extent, that's why we got rep lvl, commendations, gold, etc.. Imagine athis game stripped of all that, this game wouldn't survive. Whether u turn a blind eye or not, there needs to be some sort of incentive. When u have a bunch of different missions, those incentives need to be balanced that's how all games work. How many people actually would leave the gold hoarders skull on the beach? How many people ever really leave treasure lying about without desire to come back and get it? I'm glad you like the adventure portion, me too, but if that's what drives u then your in the minority. Everyone else is either grinding for gold to get cosmetics, grinding for doubloons to get cosmetics, grinding forts to get cosmetics, or grinding for pirate legend to get legend cosmetics. Why? Well because the game literally revolves around getting cosmetics, is it the players fault? No, its the way the game was designed. Now try removing cosmetics or forts or even gold, u still think players will stick around? Instead of forcing players to play what they don't like it's better to improve or replace what is not liked in the first place. Open crew isn't a nightmare, in fact ur deviating from the topic, this isn't about server hopping, players don't server hop much when ur doing other voyages or sailing around attacking things and stealing gold. They do it a lot when the focus is tall tales. If u feel server hopping is an important piece for discussion. then u should also make ur own topic about that and see how that goes, maybe people will agree with u, I however can't agree with restricting the player base because they find an idea unpopular, boring, or even annoying to do.

  • @red0demon0

    The voyage system exists for three primary reasons:
    1: To add to the experience, as those wanting to be pirates want to go out and ferry cargo, or dig up treasure, or fight the forces of evil (or clinical undyingness, whatever).
    2: To add to the lore of the game, in a way which makes it possible to add more expansions and filler content like the Mercenary Voyages.
    3: To incentivise players to do something more than to loiter at an outpost, to get out there and explore!
    The reputation isn't there to be the focus, it's there to be the jump-start you onto the next adventure you and your crew, should you decide to be accompanied by one, go on. Think about it - they give you reason to go from random island to random island, reason to leave your ship at those islands, something to protect from those who want to steal their way to the top, and at the end of the day, something to cause a number to go up for you to watch. Some people play to get that number as high as it'll go. That's fine, it's what they want to do, but it's not the thing the game was built around solely doing. That's why so many people get bored of the 'repetitive' or 'boring' gameplay. They think that Sea of Thieves is like any other new game on the market, where you follow the instructions you're given and never see another part of the game with effort in it worth even looking at, and play it as such, doing nothing more than voyages and looking at other pirates, ships, or creatures as nothing more than annoying obstacles in the way of getting to the top. They expect some huge reward or advantage from reaching it, when really it's just there to show how long you've gone for and give an achievement to show off for others to aspire towards reaching themselves. There is no final reward, no finish, no powerful weapon that you get from reaching the status of Pirate Legend, only the glory and the stories of you getting there. And grinding day in and day out, ignoring everything else, to watch a number slowly go up doesn't make a good story, now does it?

  • @ultmateragnarok
    https://thumbs.gfycat.com/NegativeSparklingAidi-size_restricted.gif

  • @ultmateragnarok said in Tall tales rewards NEED to be FIXED!:

    @red0demon0

    The voyage system exists for three primary reasons:
    1: To add to the experience, as those wanting to be pirates want to go out and ferry cargo, or dig up treasure, or fight the forces of evil (or clinical undyingness, whatever).
    2: To add to the lore of the game, in a way which makes it possible to add more expansions and filler content like the Mercenary Voyages.
    3: To incentivise players to do something more than to loiter at an outpost, to get out there and explore!
    The reputation isn't there to be the focus, it's there to be the jump-start you onto the next adventure you and your crew, should you decide to be accompanied by one, go on. Think about it - they give you reason to go from random island to random island, reason to leave your ship at those islands, something to protect from those who want to steal their way to the top, and at the end of the day, something to cause a number to go up for you to watch. Some people play to get that number as high as it'll go. That's fine, it's what they want to do, but it's not the thing the game was built around solely doing. That's why so many people get bored of the 'repetitive' or 'boring' gameplay. They think that Sea of Thieves is like any other new game on the market, where you follow the instructions you're given and never see another part of the game with effort in it worth even looking at, and play it as such, doing nothing more than voyages and looking at other pirates, ships, or creatures as nothing more than annoying obstacles in the way of getting to the top. They expect some huge reward or advantage from reaching it, when really it's just there to show how long you've gone for and give an achievement to show off for others to aspire towards reaching themselves. There is no final reward, no finish, no powerful weapon that you get from reaching the status of Pirate Legend, only the glory and the stories of you getting there. And grinding day in and day out, ignoring everything else, to watch a number slowly go up doesn't make a good story, now does it?

    1. Great job condensing voyages, I agree that what u said is exactly what voyages accomplish, but that says nothing to dispose my point. U could say voyages are like a car with lots of features. Features being the primary reasons u mentioned (Which aren't really reason for it existing as it is components or functions of the voyage.) Now, a car that has many features is a failure if only a minority decide to drive it. A car with little features, can still be considered a success if a majority of people drive it. What does this say? Just because a voyage has components, functions, etc... that help drive people or directly supports people's drive, does not make it successful. Tall tales has many things going for it but at the end of the day, people aren't playing them as much as the other voyages. In fact, this is the first idea should focus on, do you support my reasoning that tall tales is less popular than the other voyage types? if not, then please explain ur reasoning to me, have u opened crew and found urself in a fun full crew? Have u experienced an equal quantity of tall tales as say gold hoarders? Or perhaps u had a different experience that doesn't coincide with what I said? I'm actually interested if this is ur case. But if u don't, then u automatically, and coincidently agree that tall tales needs improvement.
  • @red0demon0 I don't play on Open Crew, so I wouldn't be able to talk about that. But I can say that Tall Tales are indeed less popular as they are not meant to be repeated (Not more than 5 times at least, to get all the cosmetics) but they are meant to be enjoyed a lot, for a few times. I had far more fun completing the Tales as I had doing any other quests. That is, in my opinion, the true reward. I made great memories with my friends and I'll never forget that. That's the Glory.

    Now I hear what you say, you think it's a problem that players aren't doing the Tall Tales as much as any other quests. But may I ask, why is that a problem? I personally don't see how that's a bad design, or whatever you call it. It's like a story mode in any game. You play the Story Mode once, twice, maybe more if you enjoy it, but you don't get anything from it other than the fun you have from actually playing the game. You shouldn't need incentive and rewards to have fun, should you?

  • @charda1741 said in Tall tales rewards NEED to be FIXED!:

    @red0demon0 I don't play on Open Crew, so I wouldn't be able to talk about that. But I can say that Tall Tales are indeed less popular as they are not meant to be repeated (Not more than 5 times at least, to get all the cosmetics) but they are meant to be enjoyed a lot, for a few times. I had far more fun completing the Tales as I had doing any other quests. That is, in my opinion, the true reward. I made great memories with my friends and I'll never forget that. That's the Glory.

    Now I hear what you say, you think it's a problem that players aren't doing the Tall Tales as much as any other quests. But may I ask, why is that a problem? I personally don't see how that's a bad design, or whatever you call it. It's like a story mode in any game. You play the Story Mode once, twice, maybe more if you enjoy it, but you don't get anything from it other than the fun you have from actually playing the game. You shouldn't need incentive and rewards to have fun, should you?

    Okay so ur somewhat getting it. At lest ur not out right blatantly telling me that I'm basically delusional and that tall tales are being played normally like everything else. The problem with this voyage type is that in a game literally designed to be played with others, tall tales doesn't really follow that ideology. New players come in and unless they find other players as fresh as them, they really won't find people motivated to do these voyages. U say that this voyage is more kin to a story mode or a campaign, but why does that have to be a set back for replay-ability? Theoretically, look at it from this point:
    Let's say the puzzles or mini games in tall tales were more expansive but they were more littered around in the voyage meaning a larger quantity of them in the same amount of space. Now, how would that experience be if the puzzles or mini games rotated? Or parts of the story took different turns? Or if the islands rotated randomly? Boss battles? Well they might happen or might not, it would be a random encounter, how would this change the story. Players could want to get to the end of the voyage, or escape with the loot they already earned (Rewarded at each accomplished puzzle). Well that depends on the crew or player choice, again changing the story. All this allows for the player to create their own story by using the devs designed tall tales stories as a backbone for players to tell their own. Would this not be enough incentive? Have every player guessing, How does the voyage end? "Well when I say it does, ill do half of it and we might be pushing our luck with all this treasure so let's stop it here." Or " Idk sometimes in an epic fight against the skelly we were searching" Or "Sometimes in finding out the fate of the skelly we were searching, leading directly to the final treasure room." Or" with another crew going in for pvp after our treasure, they are the final encounter" Now would u still think that tall tales wouldn't be played as much? I feel there is room to improve with tall tales, and I see it because I can see the weaknesses of the tall tales themselves, and from what u say, I think u see it too. Yes tall tales are unique and fun... for a few times, but then there's nothing. Once it was experienced all 5 times there is no reason to return. The experience is with our memory, and doing it again is literally us redoing everything as if stuck in a loop. Every replay it becomes less fun, and we struggle through them a little more. So where is the incentive? In the adventure? Well there's not much deviation from replying the same adventure twice. Is it in the cosmetics? Well once you have them then that's where the enjoyment ends. Or is it in the gold u get at the end? After long hours playing is the gold worth it compared to other voyages? Some have said tp throw down another voyage type, but really that just increases the time it takes to complete the tall tale in the first place. At the end of it all, everyone needs an incentive, that's the reason voyages exist, cosmetics, and gold exist. Perhaps the incentive is a new experience? or its gold, it don't matter what it is, what matters is that in a game about playing with others, whatever the incentive is, it should be STRONG enough to provide multiple play throughs, making sure that any players that joins the voyage, will have a constant stream of team mates/ crew members. U can even use incentive or replay ability, interchangeably for this situation as they are both insufficient and feed off one another in what I believe comprises the difficulties and problems with tall tales. And again, this is all a problem because in a game meant for one to join a random server and find oneself doing something different, one will find the chances of doing tall tales significantly less than other voyages or if they start said voyages they will find significantly less people interested in doing them with you. And if ur new to the game, after doing them a couple of times, although the experience might be fun the first few times, you will end up feeling the same way by the end of it. "Tall tales? Nah, let's do something else"

  • @red0demon0 I will agree and disagree.

    I agree on the fact that the game is designed to be played with others. But that doesn't mean every part of it is best played with unknowns. I personally have the best time when playing with my friends, but I never play in open crew, simply because I don't enjoy it that much. This might be because english is my second language, but that's a matter for another story.

    Now, I hear what you say, and your adventure suggestion sounds really fun, I won,t lie. But I don't think that's the kind of story Tall Tales are about, at least not right now. They are about the pursuit of a great legend, the Shores of Gold, which leads to a somehwat straightfoward path to reach them and uncover their secrets. Given this premise, I don't think it would make much sense to be able to just "give up" in the middle of the road because it's to risky or you've had enough. It's Do or Don't, no middle ground. You either work hard to achieve the Shores of Gold because you're interested in doing so, or you don't. And once you've reached them, well... You've reached them. I don't see why you would want to reach them over and over again (Except for the 5 times rewards, once again) since it's pretty much the same story.

    If I understand correctly (And please, let me know if I'm wrong, I'm not trying to strawman your argument), you're also saying that the problem or replayability affects the experience of new players since they won't be able to find a crew to complete it with them. Again, I agree and disagree. I agree that it's hard for new players (And any players for that matter) to find random crews to do the tales, using the random matchmaking system. Now, you could use the LFC function from Xbox (Never used it, I don't know how it works exactly but I've heard a lot of people using it) or even the Discord Channel for Sea of Thieves to find crews exactly for this, but this has been mentionned before. I also don't think you should need to find a random crew. These experience, in my opinion, are best enjoyed with close friends, not random pirates, since you can later recall those memories and strengthening the bonds between your crew. That is what Tall Tale is about, for me at least.

    If we wanted a type of epic "Randomly generated adventure" in the style of Tall Tales, but with less of a "Story driven plot" and more of a "I do what I want", I would be the first on board, not gonna lie, that sounds awesome too. But I don't think Tall Tale is the place for such a quest.

  • Tall Tales are their own reward. The little bit of gold, and the cosmetics you earn for completing them, are a bonus.

    I would do every Tall Tale if there no prize at the end, because they are fun!

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