Dear Devs,
The scaling of encounters is immersionbreaking and annoying.
I want threats on the Sea!
I want you to encourage people to play as crews and to man up (woman up too of course).
Encourage people by having the encounters like a Meg, Kraken, Skeleton Ship be dangerous and challenging and need you to crew up to be able to beat them.
A Skeleton Sloop should be hard for someone solo and a good challenge for a duo.
A Meg should be avoidable like it is today but hard to beat and at minimum require 3 pirates on a Brig.
On a sloop it should be the hell on the ocean.
And yes i have the opinion that if you go solo you will maybe have an unfair, overwhelming encounter you cannot beat solo and even impossible as a duo.
The Meg should bite 8 big holes into a sloop and sink it in seconds if they dont get away.
On a Brig maybe only 6 as the ship is bigger and the Meg cannot bite half of the ship like on a sloop.
And a Galleone crew should relax a little, it's a Meg ok, but you are on a big ship with 2 Decks and such.
Kraken.
Unbeatable on a sloop.
Nearly impossible on a Brig, but maybe with luck and some super Pro's.
A Kraken should be a good challenge for experienced Galleon Crews and wreck everything else.
To most players titles have a meaning.
How is the Title: Legendary Krakenhunter mean anything if a Sloop Kraken can be beaten by a blind man with a chopstick while a Galleon Kraken is somewhat harder to beat (and still too easy)?
Things like that!
Why?
To encourage teamplay in a MP game!
To not break immersion and have real threats and to not cater to min maxers and make people tell me, i do it on a sloop because it's easier to grind then.
That's disgusting tbh.
You encourage people to play solo because everything scales down and is easier when all of your game should be about player organization and reward people who organize a crew and the more pirates the better.
What this does is also tell the players: go solo, all is scaled down and adapts to you.
But it doesnt tell them that they are messed up against players who organize a crew and attack everything in their way.
And on top you do not encourage people to crew up and fight each other.
This way you encourage organized crews to own solo sloopers, because there is no other crew to fight.
Didnt you allways say PvE and PvP belong together?
Then don't encourage people to speedrun and farm stuff solo when all the PvP is about a larger crew.
Yes i know it's also fun to PvP solo and it's not neccessarily true that a good PvPirate cannot beat a larger crew and ship, but from a neutral PoV and assuming same playerskill etc. the more firepower and pirates the stronger you are against everything and everybody.
The game should have PvE that need you to find a crew to do it.
The game should encourage to crew up and not scale everything down to please solo players and even encourage to do the grind on Sloops as it is easier and faster.
That's imho the complete wrong direction as it doesn't correspond to the PvP in adventure mode.
And it also doesn't correspond to a online MP game.
If all PvE is soloable and even "better" done solo, because of the scaling and faster grinding to meet commendations, become a Legend etc. then you know people do it and refuse to play in a team. Why should they it's harder, takes longer and rewards nothing special but the team experience, what should be a thing in a MP game.
But we all know there is much more lone wolfs who play online MP and dont want to team and interact.
These people help to kill adventure mode as it was suggested. And you dear devs support them all the time.
Also it's immersion breaking to fight a Meg or Kraken in a sloop that easy and with 3 mates on a Galleon you have doubletrouble (although it's still too easy in general).
Please Rare do some adjustememts to this or do you want only solo sloopers grind their way to PL, avoid all encounter and get salty if they get sunk in PvP for "no reason".
The thing you cannot scale down is the player pirates who are out to PvP.
And to tell your players you can solo everything and you need not crew up is counterproductive to Adventure PvP.
Or to be more precise it's counterproductive for a PvPvE Mode with 1-4 player teams as it tells you the opposite about teamsize for the PvE and the PvP aspect.
PvE - better go solo
PvP - the more the better
=wrong concept for a PvPvE mode imho.
Sidenote: Arena PvP is not my thing.
