Hitmarker bugs = hacking

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    This was after my first couple of games in arena last night. I play on PC, I have an advantage and I’m pretty decent at the game, especially against bad players on an Xbox. But when I get reported for hacking almost every game because of in game bugs, this cannot be a good look on my XBOX profile.

    I know there’s nothing I can do, but I’m not wanting to be flagged because of a buggy game.

    I get these messages almost every time I play arena.

    When it comes to real hackers this reporting spam obviously doesn’t help.

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  • @satanicnemesis I agree the hit marker is getting worst, the combat inconsistent, the stuns and delays and it can be very frustrating from the loser side perspective.

    Even the winning perspective it can be frustrating because If someone wants to be good/betters needs to trick the game mechanics (sword fight is a pure example of that).

  • If somebody reports you because they think that you're cheating, and you aren't, then you have nothing to worry about. And you're right - the numerous reports don't help... Them - the more false reports they send, the longer it will take for their reports to be reviewed in the future.

  • @galactic-geek I am more concerned with false positives due to mass reporting. I get people crying foul because they are sore losers, but with the hit reg being the way it is, it has made the reports (and those who brag about reporting me) increase dramatically.

  • Good thing that reports like that ain't getting anywhere no matter how many report it.

  • It is perfect that you report to those who take advantage of bugs.
    It is clear that the combat system must be redesigned.

  • @satanicnemesis said in Hitmarker bugs = hacking:

    @galactic-geek I am more concerned with false positives due to mass reporting. I get people crying foul because they are sore losers, but with the hit reg being the way it is, it has made the reports (and those who brag about reporting me) increase dramatically.

    As an Xbox Live United Enforcer, I have a pretty good idea of how the system works - so, trust me on this. Mass identical reports that are close together in time (like if an entire team reports you, for example) are lumped into a single, individual report - 1, not many. If mass reports are spread out over time, that time might get you an advantage or safety net, because the longer you go without a report, the less likely serious action will be take against you, especially for minor offenses. Furthermore, mass reports over time only work on certain things that can't necessarily be tracked due to legal reasons, like voice messages, etc. Things like cheating, however, need hard evidence. Since these reports will have no hard evidence of your having cheated, you have nothing to worry about.

  • The way your response is phrased it sounds like you know how to abuse the hitmarker bugs and are activley using those abuses on purpose. Now I don't want to accuse you of doing so but if thats the case it is still regarded as cheating even though it's a game fault that you're just taking advantage of because reporting those mecanics and not using them is the decent thing to do in those cases even though it is tempting to use those mecanics to your advantage.

  • If anything, I'd say that your reply is a reportable offense because you're being mean and negative in your response - granted, this is an emotionally-fueled defense mechanism, but it's often better to keep a cool head and simply not respond at all. That way, you're not feeding the fire oxygen to grow; you want to smother it instead.

  • @konkydonk there is no way for a player to “abuse” the hitmarker bug, the way it is implemented is just wrong, let me explain.

    Everything damage wise (damage to health, ship etc) is calculated and enforced upon by the server as it should be.

    However the hitmarker is calculated fully client side.

    this means that due to latency that naturally occurs over network connections what the client might consider a hit might be calculated by the server as a miss and thus no damage is applied even though the client shows a hitmarker.

    Let me try to sketch a scenario:

    You get into a 1v1 fight with an enemy both of ypu are moving around, you shoot your pistol, at this point the following happens:

    • pistol fires (client side)
    • client sends data to server (your position and angle of your shot)
    • bullet flies out in direction of aim (client side)
    • server received data and calculates where the bullet is flying, at what velocity and if it hit anything on the way.
    • if server detects hit on player it sends the damage info to the player hit and registers the data in its own memory (keeping track of its health)
    • regardless of server info the shooter will see his bullet fly and if it hits according to the clients calculations it will show a hitmarker
    • if enemy player does not info from server that they got hit (meaning server didnt register a hit) no health damage will be deducted.

    In the above situation the issue is created that the shooter thinks he hit but nobody else (the server or the enemy) is aware of this.

    The other way around can and will happen too, where the server registers a hit but the shooters client doesnt, thus no hitmarker yet damage is applied to the enemy.

    In order to fix this they should have the hitmarker be based of the servers information, that way the hitmarker only shows when the server actually applies damage and doesnt show when the server doesnt.

  • @konkydonk you can’t abuse it, I have no control over the games hitmarker.

    @galactic-geek Being mean? It’s above board trash talk to sore losers. They don’t deserve a civil response. My post isn’t about sensitivity in messages and catering for thin skin people, it’s about people reporting game bugs as hacks on a player.

  • @satanicnemesis

    Mass reports don't do anything unless you are actually hacking.

    They don't go "oh well we have 20000 people reported this one guy HES OBVIOUSLY HACKING!!" - No they have to review it.

    I had a guy say he and his 7k viewers he had on twitch reported me for hacking. I laughed at asked what hacks. He said when I shot him through the boat and killed him with wall hacks.

    This is the beauty of it though. First he said he had 7k views. No one has that many views, especially a no name. Then I told him to report me again just to make sure he didn't mess up with the first report.

    2 days later I messaged him and told him he must have not reported me right because I was still unbanned. Laughed at him some more for being a sore loser and being bad, then I sent him the clip of when he died.

    I shot him in the water, then jumped in and shot him again. Yeah I shot him through the boat alright.

    Moments like those are the exact reason why I don't believe players on the forums that scream hacker. "OH I GET HACKED EVERY DAY ALL DAY THEY ARE EVERYWHERE" - Hacks don't happen nearly as often as people think they do. It just doesn't but some players will believe any single time they die, its hacks.

    You'll be fine man. It doesn't hurt your profile at all. The better you are at a game the more likely hood you are going to get reported for hacks.

    Like @Galactic-Geek said, the more someone reports false reports the worse it is for them. They get put into the "cry wolf" pile.

    SIDE NOTE The advantage is minimal :)

  • @galactic-geek this does reassure me. I’m glad to have finished my 240 wins so I won’t be playing arena as much so this nonsense will dwindle down.

  • @xultanis-dragon said in Hitmarker bugs = hacking:

    Moments like those are the exact reason why I don't believe players on the forums that scream hacker. "OH I GET HACKED EVERY DAY ALL DAY THEY ARE EVERYWHERE" - Hacks don't happen nearly as often as people think they do. It just doesn't but some players will believe any single time they die, its hacks.

    Some of those players are good at making tall tales of their own lol. It really is a shame most people still can't understand that hit reg coupled with latency is the root problem of those encounters.

    Like @Galactic-Geek said, the more someone reports false reports the worse it is for them. They get put into the "cry wolf" pile.

    Yup, people who keep reporting for no reason are just giving more job for people who have to review those claims, and taking away time to deal with real hackers and real complaints. I've read a dear friend of us blatantly gloat how they reported -every- -single- "hackers" they saw blinking around, not even understanding the concept of latency despite having it explained in length to them. Nope. Hackers. Ok then...

    Microsoft is keeping an history of every ticket and every complaint submitted, good luck getting their attention the day you face a real hacker. Support will take one look at the complainer's history and realize he's a serial reporter and will be promptly ignored. They will have played themselves good, crying wolf indeed.

  • @callmebackdraft said in Hitmarker bugs = hacking:

    @konkydonk there is no way for a player to “abuse” the hitmarker bug, the way it is implemented is just wrong, let me explain.

    Everything damage wise (damage to health, ship etc) is calculated and enforced upon by the server as it should be.

    However the hitmarker is calculated fully client side.

    this means that due to latency that naturally occurs over network connections what the client might consider a hit might be calculated by the server as a miss and thus no damage is applied even though the client shows a hitmarker.

    Let me try to sketch a scenario:

    You get into a 1v1 fight with an enemy both of ypu are moving around, you shoot your pistol, at this point the following happens:

    • pistol fires (client side)
    • client sends data to server (your position and angle of your shot)
    • bullet flies out in direction of aim (client side)
    • server received data and calculates where the bullet is flying, at what velocity and if it hit anything on the way.
    • if server detects hit on player it sends the damage info to the player hit and registers the data in its own memory (keeping track of its health)
    • regardless of server info the shooter will see his bullet fly and if it hits according to the clients calculations it will show a hitmarker
    • if enemy player does not info from server that they got hit (meaning server didnt register a hit) no health damage will be deducted.

    In the above situation the issue is created that the shooter thinks he hit but nobody else (the server or the enemy) is aware of this.

    The other way around can and will happen too, where the server registers a hit but the shooters client doesnt, thus no hitmarker yet damage is applied to the enemy.

    In order to fix this they should have the hitmarker be based of the servers information, that way the hitmarker only shows when the server actually applies damage and doesnt show when the server doesnt.

    Good description! Q: If it's so obvious, why is it apparently so hard to fix?

  • @satanicnemesis said in Hitmarker bugs = hacking:

    @konkydonk you can’t abuse it, I have no control over the games hitmarker.

    @galactic-geek Being mean? It’s above board trash talk to sore losers. They don’t deserve a civil response. My post isn’t about sensitivity in messages and catering for thin skin people, it’s about people reporting game bugs as hacks on a player.

    You're right. They don't deserve a civil response. The problem is that you still respond when they DON'T DESERVE A RESPONSE AT ALL.

    It has nothing to do with skin thickness either. I'm not asking you to be sympathetic - I'm asking you to be smart. You don't want to set yourself up for failure by aiming the gun at your own foot.

  • @callmebackdraft as a not-so-frequent player I wasn't aware of wether you could or couldn't abuse it in some way, shape or form but thanks for clarifying.

  • @galactic-geek

    I am aware of whats acceptable under Microsoft Community Standards. I appreciate you don't like or approve of it, but its nothing to do with the topic at hand.

  • @satanicnemesis said in Hitmarker bugs = hacking:

    @galactic-geek

    but its nothing to do with the topic at hand.

    Fair enough; just trying to help where I can.

  • @konkydonk there might be a reason they chose to keep hitmarker client side we dont know.

    Also networking is quite a complex part in game design, so they might be working on it but it might take time.

  • had the same problem, could care less what people say, rare needs to fix it not you

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