plz don't add pve only servers, it's gonna be terrible

  • @brimst0ne
    I care because i dont wanna see a game that is already short on content spend time and money creating a mode that defeats the entire core of the game.

    Ppl who ask for pve servers do not care about this game or community. They dont care about the future of the game. They dont care about the devs creating a game they wanna make.
    They only care about themselves and their own happiness.

  • @barnabas-seadog said in plz don't add pve only servers, it's gonna be terrible:

    For those wanting pve servers, spend some time in the Arena.
    Especially if you have a crew of friends.
    Otherwise just join random crews.
    Dont play to win, and dont expect a fair gaming experience. Dont ever quit, so bring a thick skin.

    Think of Arena as Combat School.
    Dedicate yourself to naval artillery, combat piloting, and pirate killing.
    Innocent players will not be harmed in your training.

    The experience gained is invaluable in Adventure mode.

    Just a suggestion.

    This is true I think I'm better at PVP because of the Arena.

  • @letslipthedogs

    I applaud your efforts, pirate.
    /raise tankard

    Arena can be very harsh, but if I had to start all over I would grind Sea Dog faction to fifty first thing.

    Then enjoy Adventure to the fullest.

  • @needsmokes sagte in plz don't add pve only servers, it's gonna be terrible:

    So what does it matter who plays where?

    I'm a perfect player for SoT and SoT and the way servers are setup actually make it the perfect game for me, because i like to do pve, but i also like to PvP sometimes.
    I like it how this is connected and no Arena is completely not my thing as i want to play a open world sandbox and no matchmaking Arena game.
    SoT is perfectly mixed for me about calm and relaxing and action moments, between pve and pvp.
    If Rare offers PvE Servers then the PvPvE Server becomes a KoS Server and everybody is hostile.
    Thinks like that wont happen anymore
    https://www.seaofthieves.com/forum/topic/97094/oh-hey-it-s-briggsy

  • Damn! This thread got me thinking.

    Is this PvP with PvE or PvE with PvP. Or as some say is it PvPvE or perhaps PvEvP. But then again it could be PvPvPvE or even PvEvEvP. Some would argue that it’s really PvEPvPEvPvE. Personally, I favour the view it’s PvEvEvEvPvPEEvP. Some think it’s becoming PvPOO.

    But then again, it could simply be whatever a player wants it to be. Tools not rules as some like to say.

  • Anyway, does anybody actually know what is meant by a PvE server?

    PvE means no interference by other players so this couldn’t be open world. Perhaps a great raft of custom servers where players could set up their own lobby and game parameters.

    All pretty harmless but it isn’t very inspired.

    If anything, I’d suggest Rare consider a rich, involved and engrossing (and long) campaign/single player/co-op game.

    This wouldn’t hurt the game. It’s in the same vein as most big AAA titles. It gives people that want a 100% PvE experience the game they’re after. It provides an opportunity for new players to become conversant.

    Games like CoD owe much of their early success to the campaign. It’ll certainly get folk through the doors as they say and that can only be a good thing for Rare.

    Right now the game is like a rabbit caught in headlights. It’s lost it’s mojo.

  • I do not think Rare is into copying other AAA games.

    I think they are into making SoT something sustainable for years to come.

  • @NWO-Azcrack You went all out on this topic!

    Not for PVE servers with progression.
    Don't mind if it's a different progression from main retail servers..

  • @brimst0ne sagte in plz don't add pve only servers, it's gonna be terrible:

    I don't see why not. There are a lot of low skilled players who would enjoy it. Let them play how they want. What do you care?

    easy preys that's why most pvp'ers care

  • @nwo-azcrack said in plz don't add pve only servers, it's gonna be terrible:

    @perfect-dark-51
    How do you know he was on pc?
    How do you know he was aimbotting?
    How were u insta killed?

    Yet you have no idea what kind of game you are playing? Or even how to play?

    Post like yours are exaggerated. Its pathetic.

    Since u know so much, then u must know Rare has stated PVE servers will not happen. Thanks for slandering the pc community btw

    I've been playing games a long asscrack, its pretty easy to tell. My GT is even Perfect Dark, probably the last good game Rare ever made. The game was DOA and even more so now, only afloat due to M$'s one dollar gamepass deal.

  • @callmebackdraft said in plz don't add pve only servers, it's gonna be terrible:

    @vowels771

    You are mistaken its not a pve game with a hint of pvp nor is it a pvp game with a hint of pve, its a pvpve or pvevp game. Also i concur with @NWO-Azcrack Arena is no more or less pvp then adventure, its just a competitive game mode.

    Both play styles are interconnected and you csn simply see that from some design choices:

    -you dont get gold/rep from collecting animals/cargo, digging up chests, finding/fishing up fish or killing skeleton captains.

    -you only get rewarded if you are able to deliver said items safely to the respective representative.

    A simple statement that has been made by Rare is that no loot is yours untill it is safely delivered and sold.

    I play both sides of the coin (pvp and pve) but i understand the simple fact that players that choose the stealing only lifestyle are using a valid, accepted and intended strategy too.

    Lets just read up on the recently releaswd code of conduct:

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    Source: https://www.seaofthieves.com/code-of-conduct

    There is also a multitude of reason why people with or without loot can get sunk.

    For instance: if i have a ship filled to the brim with loot and you are at an island i need to be at (maybe an outpost) i can choos to remove the risk of you being there to sink us or steal treasure.

    Ok sure but what about the people who don't care about the loot dont take the loot they are only there to kill you over and over and over again
    Is that following sea of theives if you're not being a thief. All you're doing is screwing people over and annoying them to the point where it's no longer fun. If people would simply come to your boat kill you steal your loot and sink you that would be fair and following the sea of thieves but no these players have changed it to sea of murderers essentially

  • I’m just reporting this as bait, because you had no reason to make this thread. If you know Rare is never gonna do it, then why post about it?

    You just wanted people who have been asking for PvE to come in and argue their PoV

  • When I think back to when this game was in development, I remember one statement that stood out and I instantly knew I'm gonna love this game. I believe it was Joe who said it:

    In order for someone to win and for winning to feel meaningful and fun, there needs to be someone else on the losing side. I believe this statement sums up pretty well why there are so many emotions in this discussion. I also think this statement is very true and the reason why SoT is special.

    This is like a flashback to old times, where player interactions actually meant something and where losing a fight could mean you losing everything you had in your inventory.

    If you wouldn't lose anything and just respawn instantly with all your stuff, interaction would be meaningless. And as much as losing a bunch of loot can be infuriating, winning a fight down the road more than makes up for it. It's a constant give and take. Sometimes you lose and sometimes you win.

    However, it is also important to learn from your mistakes. I believe a lot of frustration comes from new players not being open to trying different approaches. A while ago on our way to devils roar, we met a brig anchored at an island. There was Noone on the ship and Noone to be seen on land. We sunk the ship and it turns out that they had loot from what looked like at least three hours of playing on board. We took it and sold it.

    They should have taken away from this not to leave their ship this undefended, especially with that amount of loot or selling more often and to keep a lookout for approaching ships.

    Now we went on to do our quests which took about 1,5 to 2 hours. On our way back to the outpost, we saw that brig again. And again it was undefended, again we sunk it in peace and killed the crew that were coming from land with treasure in their hands. And again it looked like all of the loot from the time we sunk them last. So they learned nothing from our first encounter and I am sure this was frustrating for them.

    On the other hand I have to say that I don't believe you guys who say you find no peace at all and are unable to progress for days. I solo Sloop often and I duo Sloop with my 9 year old daughter who got no other PC experience and we do get to do our quests in peace. Being mindful of my surroundings, checking and tracking other ships positions and simply trying to avoid confrontation is quite possible. Rarely I do get surprised by some ship approaching from a blind spot but honestly I have to admit that in those cases I have been lazy checking my surroundings and in this case we'll played, you deserve the loot.

    Yes sometimes you meet that particularly annoying and stubborn player that seems to have no other mission than to annoy you. You meet them in every game and they always try to find a way to ruin your experience. There's nothing you can do about that. Just remain calm, try to sell what you have and switch servers if they're that annoying to continue going about your business.

    Summing it up, I believe a lot of complaints come from people having a couple of frustrating experiences, possibly in a row and are greatly exaggerated out of anger, because it is possible to progress in this game and being left alone for the most part. A lot of people are doing just that solo, you just need to learn being careful. But this is also what makes this game tense and fun.

  • @konkydonk said in plz don't add pve only servers, it's gonna be terrible:

    I don't see why not. There are a lot of low skilled players who would enjoy it. Let them play how they want. What do you care?

    easy preys that's why most pvp'ers care

    Ouch! If we going that route on the counteract I'll say that those who want PvE servers want it easy with no challenge cause they would rather want the game to cater to them than learn to play it the way it is. Your statement is wrong btw.

  • @barnabas-seadog said in plz don't add pve only servers, it's gonna be terrible:

    I do not think Rare is into copying other AAA games.

    I think they are into making SoT something sustainable for years to come.

    And they’re going to achieve this by not copying things other AAA titles have done. Well, good luck with that.

  • @neptuncynic

    Good post but just a couple of points.

    I can’t think of any competitive PvP game that doesn’t result in winners and losers. This isn’t the problem.

    PvP isn’t working in this game. The thing people seem to miss is that if you allow poor quality disruptive PvP a very high percentage of players won’t like it. One of two things then happen. Players don’t return (an epic fact with SoT) or players just continue in the game avoiding PvP. This renders PvP impotent, it disappoints players that like PvP and play it in the right spirt. It in fact splits the community just as much as separate servers would.

    If this game were well developed everyone would enjoy PvP win or loose. It’s several nautical miles away from that being the case.

  • @icymethodman It isn't though cause why else would you care about someone who other than getting attacked by you wouldn't involve himself with you? Sure you could always go the "but it was harder when I did it so it's not fair or shouldn't be counting" route with it and I get that to an extent but I personally don't have a problem with it. There's other games with different difficulties. Do they JUST want it easier? I don't know but I honestly just think that most don't have the time to loose such a big part of their progress. Saying you need to get better or quit is more damaging to the community than PvE servers trust me and if you say that they just want it easy and should just get better you achieve exactly that.

  • @dadiodude sagte in plz don't add pve only servers, it's gonna be terrible:

    @neptuncynic

    Good post but just a couple of points.

    I can’t think of any competitive PvP game that doesn’t result in winners and losers. This isn’t the problem.

    I think I understand what you are trying to say, but I don't think this comparison works. You are right, that in every PVP game you have winners or losers. But different mechanics make winning and losing matter more or less.

    In the Arena you get short games, very tense and thrilling. It is a lot of fun. But losing does not matter much here. It happens. You sink... you respawn. Better luck next round.

    I feel battles in Adventure and especially losing or winning in Adventure feel much more meaningful than even in Arena. And that's because you actually stand to gain or lose something. And noone wants to lose loot they were working hard putting together for some longer period of time. The fact that most gameplay in Adventure mode is not purely competitive further adds to this feeling of danger, betrayal and revenge even and that's why we all get so emotional when we find ourselves off guard.

    And this mix of different kinds of gameplay is what makes this game so unique over a straigt competitive mode or only consensual PVP in my opinion.

    PvP isn’t working in this game. The thing people seem to miss is that if you allow poor quality disruptive PvP a very high percentage of players won’t like it. One of two things then happen. Players don’t return (an epic fact with SoT) or players just continue in the game avoiding PvP. This renders PvP impotent, it disappoints players that like PvP and play it in the right spirt. It in fact splits the community just as much as separate servers would.

    I think that every product designer will tell you that one universal truth is that you can please some of the people some of the time. You won't ever have a product that pleases everyone.

    As it goes with the internet, people that don't like something tend to be vocal, and that's ok, because it often does leads to constructive feedback. But the thing is, I don't think that Rare meant for this game to appeal to everyone. And it never will.

    It is just not everyone's cup of tea to spend 10 minutes sailing from one end of the map to the other while playing some instrument doing the same fetch and return quests over and over again. Let's be honest for a moment. As far as mechanics in itself, this game does not offer that much. It is repetitive and grindy and some people just won't like it. And I think that without the core element of danger and PVP encounters in all places of the game world, the game would not be much fun.

    What I dislike about this whole PVP discussion the most is that it is so hugely exaggerated. People claiming they are unable to play because there are just griefers out there. We all know that's just not the case at all. Most of the time one can play in relative peace.

  • The issue is seeing the Loot and the progression. Therefore when you lose loot you lose "progression"

    Instead progression in SoT is about being able to get loot and keep it in different ways. Every minute in the game is progression as you are learning (or at least should be) from the experiences.

    The people calling for PvE servers or for the Kraken to be nerfed are not realising that and are not willing to learn. To be perfectly honest this game cannot appeal to all

    Its like people who like RPGs won't be playing CoD, I think we need to start accepting that this game is not for all its for the people grown up enough to realise it is all an experience and progression is measured in learning from mistakes

  • @dadiodude said in plz don't add pve only servers, it's gonna be terrible:

    @barnabas-seadog said in plz don't add pve only servers, it's gonna be terrible:

    I do not think Rare is into copying other AAA games.

    I think they are into making SoT something sustainable for years to come.

    And they’re going to achieve this by not copying things other AAA titles have done. Well, good luck with that.

    At every stage from pre-launch to Anny Update, SoT has exceeded expectations from both Rare and MS.

    Gamers may not see it as unique or successful, yet it is still expanding and evolving into its second year.

    It isn't happening by accident.

  • @konkydonk said in plz don't add pve only servers, it's gonna be terrible:

    @icymethodman It isn't though cause why else would you care about someone who other than getting attacked by you wouldn't involve himself with you? Sure you could always go the "but it was harder when I did it so it's not fair or shouldn't be counting" route with it and I get that to an extent but I personally don't have a problem with it. There's other games with different difficulties. Do they JUST want it easier? I don't know but I honestly just think that most don't have the time to loose such a big part of their progress. Saying you need to get better or quit is more damaging to the community than PvE servers trust me and if you say that they just want it easy and should just get better you achieve exactly that.

    That's the thing, you personally don't have an issue with it but lot of others do. If there is nothing to show that you had to work harder for the same goal/commendation/cosmetics why would anyone play hard mode?

    Thing is that this is an online multiplayer game, usually the games that have an option to set difficulties are singleplayer. Or if there is an option to go "hard mode" in a multiplayer via let's say harder character to master, everyone knows it's a harder one and respects you for being good with it or it has some sort of advantage at the end game/high levels.

    There's nothing in SoT to show that you went the hard route. If PvE servers were a thing the idea of being a maxed out PL would mean nothing more than you knowing your way around islands to dig up chest and swing swords at predictable AI skellies. PL status used to mean respect as you knew they were experienced and mostly still does though the dumbing down of the game and the existence of alliance exploit servers (which are basically the same as people want PvE servers to be) organized via discord/some third party messaging apps has made some noobish pirate legends already.

  • @icymethodman Then how about this: People want to have multiple characters anyway so let's just say you have to select a mode alongside creating a new char and you're only able to play that mode with thst specific char (regarding PvE or PvPvE with arena being available for both due to the exclusivley PvP oriented commendations or maybe even not available at all for PvE chars). That way you'd not be able to play an easy mode to further you char/ bragging rights because it would do nothing for your regular char. The thing is that i know exactly the feeling some people have (the ones this mode would be for) and it's the feeling of a nice little chill evening with or without some friends where you can just relax and sail along. Sure there'd be people abusing the system if it all was for one char because some people always seek for an easy way (with the limit for letters of recommendation you can bet everything people will spam them until the "nerf" is out in september) but the people I have in mind when I think about this mode wouldn't even care about all that so fixing the mode to a char wouldn't hurt them and neither would it hurt the status of PL in the regular game.

  • @cookieconsumer6

    Can I ask you an honest question, why is adding a PvE server and a PvP server such a bad thing?

    Clearly you are a PvP based player. I refuse to engage in PvP and have and will run my ship into the Red Sea so far that NO ONE can claim the treasure. I’m sure I’m not the only person who runs. Is chasing another player really that much fun for you?

    If you have a PvP based server, everyone would actively engage each other and you can kill each other to your hearts content. Conversely, a PvE based server could play the game without interference from other players.

    I am pure PvE and I accept and TOLERATE PvP. I know it will never go away but a server where people can PvP all they want would give people a way to have a challenge without having other players running all the time

  • pve servers make sense because you wont get 1v4 by some no life kids who think theyre good because you can sink a sloop with 4 people and all the crewmates you get on this game is unbeleavable its unfair to people who play solo or have nobody to play with when everyone else has a tryhard 4man sinking everyone they see it just dont make sense why you would think its agood idea to spawn sloop infront of a galleon its hard to play the game knowing your crewmates wont do if someone else shows up but playing solo youre outmanned its honestly stupid

  • @ratdooper reviving old threads is not allowed

    PvE servers won't ever happen...
    When playing solo, just flee...so as I do...never got catched, or at least extremely rare

  • @ratdooper Hey there, please note that resurrecting very old threads is not permitted. Please refrain from adding posts to threads older than 1 month old as this is considered necroing.

    A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

61
Posts
32.1k
Views
49 out of 61