I'm not sure if you are aware of this, but there's currently an exploit where you can slash someone with your sword once, put the sword away and instantly pull it back up and slash the person again. Do this five times and maybe jump a little bit to get over their blocks and the person is dead right away. The victim can't escape since you are slashing them, which causes them to stop in place. In the event the victim actually escapes, you can sprint right after them and if they try to heal, you sprint faster than they heal while walking, only delaying their death. I find this quite annoying and could be fixed (in my opinion) in three ways:
-Remove the stun effect caused by being slashed, this way, the victim can escape the trap
-Reduce the movement speed of a player while slashing (just as it was back at launch), this way it can give a little bit of breathing room for the victim to escape and heal back up
-Add a delay to pulling up the sword so that the victim can still get trapped, but still adds a little bit of chance for them to escape
