"New" Sword slash exploit

  • I'm not sure if you are aware of this, but there's currently an exploit where you can slash someone with your sword once, put the sword away and instantly pull it back up and slash the person again. Do this five times and maybe jump a little bit to get over their blocks and the person is dead right away. The victim can't escape since you are slashing them, which causes them to stop in place. In the event the victim actually escapes, you can sprint right after them and if they try to heal, you sprint faster than they heal while walking, only delaying their death. I find this quite annoying and could be fixed (in my opinion) in three ways:

    -Remove the stun effect caused by being slashed, this way, the victim can escape the trap
    -Reduce the movement speed of a player while slashing (just as it was back at launch), this way it can give a little bit of breathing room for the victim to escape and heal back up
    -Add a delay to pulling up the sword so that the victim can still get trapped, but still adds a little bit of chance for them to escape

  • 13
    Posts
    7.9k
    Views
  • @jkmiller123 said in "New" Sword slash exploit:

    I'm not sure if you are aware of this, but there's currently an exploit where you can slash someone with your sword once, put the sword away and instantly pull it back up and slash the person again. Do this five times and maybe jump a little bit to get over their blocks and the person is dead right away. The victim can't escape since you are slashing them, which causes them to stop in place. In the event the victim actually escapes, you can sprint right after them and if they try to heal, you sprint faster than they heal while walking, only delaying their death. I find this quite annoying and could be fixed (in my opinion) in three ways:

    -Remove the stun effect caused by being slashed, this way, the victim can escape the trap
    -Reduce the movement speed of a player while slashing (just as it was back at launch), this way it can give a little bit of breathing room for the victim to escape and heal back up
    -Add a delay to pulling up the sword so that the victim can still get trapped, but still adds a little bit of chance for them to escape

    Or maybe go back to the original combat mechanics that were in place for almost a year post blunder nerf. It was strategic and smooth back then. Now it's clunky and exploited.

  • All of these techniques and tactics can be done by everyone and takes practice. They are not easy to do. But they can be countered. There are various thing you can do to come back from it. Using the dash feature you can quickly dash out of there. While blocking Jump and move in any direction. Point blank with blunder can 1 shot. These people using the sword slash technique want to get close use that to your advantage. If you simply down want to do either of those then keep your distance sniper and pistol. Always be in the lookout don’t let them on your boat or even close in the first place. Are you upset because you die from it or upset because you haven’t learned it?

  • @AndyXXPanda1290 Every exploit can be improved and done with practice, take double gunning as an example. After a little bit of practice, you can kill people easily.No, you cannot sword dash out of the exploit because (if I remember correctly) the sword slash cancels anything the player is doing, which includes sword dashing. Even if you were to get out of it, you would be a few steps away from your enemy and your character is now tired and can't move (or can hop a few steps). Either way, they're going to get slashed again. Even if you do block jump out, you're just a little bit farther away and can still be hit with the swords elongated hit range (I know because I've done this to someone before). Sniper, pistol and blunderbuss are no match to you either when you have 2 or 2 coming after you doing the same exploit. If you hit one person, the others are just gonna lock you down in place. it's also very difficult now to "not let someone on your ship" when you can't kill people on ladders. I am upset at how once you're being slashed, it's inescapable and your death is inevitable (especially with the massive hit range). Yes, I have learned how to do it. I have done this on many players and am astonished at how there is no way for them to escape if they can't even move.

  • @contentzilla I agree, the PvP mechanics at launch felt much better and more balanced than they do now.
    .

  • @jkmiller123 ladders is a problem for sure until they fix it I have adjusted. I wait for them to step up and blunder. The word exploit just irks me. It’s apart of them game and how it works. Some are intended some are not, double gunning was not an exploit it’s just how it worked. People complained they got rid of it. Halo 2 the bxr and double shot were side effects of the mechanics in the game not exploits pros used them to their advantage never taken out. If I remember right they even left them in future titles. It’s upsetting when people get good and master the mechanics of the game and other people just because they can’t deal with it want it gone. How many more times do people want this game nerfed?

  • Putting away the cutlass and re-equipping it to get endless swipes without delay is an exploit.
    Anything a player does to manipulate a programming mistake, beyond what the developers intended or condone, into a tactical advantage is an exploit. Some may or may not be considered a problem by the developers (sword lunge blade-surfing along the water, for example, was officially acknowledged as a cool feature - unintended, but accepted and left within the game intentionally).
    Using two guns was intended design. Quickly swapping them to get a nearly instant double-shot was not intended and was (mostly) removed.

    They designed the delay after 3 sword swipes with game design intent, and certainly did not intend for us to be able to get around that by quickly putting away and re-drawing the cutlass. Nearly anyone could easily adapt to that technique (muscle memory isn't exactly skill), but not everyone wants to bypass game design to win moar. :D

    Hopefully they can make it so that the delay can count no matter if the weapon has been put away or not.

  • @electricknights it’s obviously going to get fixed. But it’s not like muscle memory doesn’t take work. It takes practice. I don’t use the technique never bothered too. But I have defended against it just fine. I’m more worried about hit registration and invulnerability on ladders than I am against a sword slash that can be countered. Can’t get sword slashed if you snipe them from a distance or blunder them point blank. It requires being close. I guess I’m just upset because anytime this game becomes a challenge for anyone they nerf it.

  • @andyxxpanda1290
    Yeah, there are definitely ways to counter it. It's cheap, but not horrendously powerful. Blocking and moving away can get us free from it, no matter how many times they want to swing without delay. :D

    I think there've been some good changes and some not as good ones, hehe. Sword definitely seems to be in a weird place. I wonder how things would have been if they never changed the sword when they did the gun changes.

  • I think the whole not being able to sword dodge while blocking an attack was a mistake. You should be rewarded for a successful defense!

    @jkmiller123 While you're right about an opponent moving closer to you to continue their attack after a sword dodge, you're still wrong about 2 things:

    1. You're not stunned or stuck afterwards - this "effect" is simply because you hold your block button for too long. Let it go mid-move, and you'll realize there is no cool-down; you can do anything immediately after the move.
    2. You can sword-dodge towards and THROUGH your opponent's space to get behind them, giving you the advantage.
  • @jkmiller123

    Yeah, I've seen this happening.

    Some people may argue that "it takes skill to press the buttons quickly in this manner" but I say it takes absolutely no skill when you set up a macro to just do it for you in rapid succession... It's clearly not intended design.

    I hope they work on making more the mechanics in this game more macro-proofed. I say, as a PC player myself, that macros are a form of cheating. The game engine itself does not have menu options to toggle that allow us perform a series of actions for the price of one keystroke, you must set macros up externally. Therefore, it is cheating.

13
Posts
7.9k
Views
1 out of 13