Make PVP Great: Remove the ability to charge with you sword and travel far distances or atleast nerf it. Nerf (even remove it?) ability to shoot yourself or teammates out of cannons, take damage from it etc. etc. Add grappling hook?

  • Remove the ability to charge with you sword and travel far distances or atleast nerf it. Nerf ability to shoot yourself or teammates out of cannons, take damage from it etc. etc. Add grappling hook?

    Ever to often I feel like to much of the combat is using cannon or swordcharge to board the other ship, drop anchor and blast it to pieces.

    I would like the combat to be more thrilling than this. Whole crew stays on ship, use sniper, pistol, cannons to battle until you manage to get close enough to use hapoons to pull the ships togheter.

    This is where I go crazy with ideas.

    Swing over to other ship with rope/grappling hook.

    Have a clever contraption which you can tip over which holds the ships togheter. This can be destroyed so you can get loose.

    Reduce the ammo in blunderbuss or make reloading slower forcing us to swordfight.

    Automatic trashtalk in textchat when you swordfight "Taste steel you scruvy dog" "Enjoy your last breaths" Allow players to costumize this themself?

    Allow the player to make themself "smaller" (smaller hitbox) when blocking with sword to make it easier to approach enemy player forcing swordfight.

    Introduce smaller gunpowderbarrels which you can throw short distances to fight of enemy ships trying to get into boarding position. These dont do much damage, maybe create one small hole, and they knock ships away a bit. Also to scare the enemy, get one of these is the head, you dead...

    Allow the ability to hold up ladders on the side of the ship. You wont be able to leave them pulled up, but you can hold them, and when you let go, it will slide down again.

    Introduce climbingknifes that allows you to climb up on ships but with an alarming sound. "THUMP..... THUMP.... THUMP...".

    Better matchmaking, have a crewbuildingoption in the game, where you can see what lvl the players are in, what they want to do when in adventure. Maybe what their strenghts are. Give roles as "captain", "lookout","chef"....

    I can go on forever.
    With love
    SharktoothJake

  • 9
    Posts
    4.8k
    Views
  • Everything is cool except for nerfing sword lunge and removing human cannonballs. They're a mobility tactic for pve, it would also make a couple of portions of the Tall Tales, Festival of the Damned unable to be completed and completely destroy the skeleton thrones commendations.

  • Remove sword dash and firing crew out of cannons
    No. They are an integral part of the game. The sword dash mobility glitch is a feature now, that's why it's still in the game.
    'Thrilling combat not including boarding'
    Sometimes combat is as you describe. Sometimes two crews commit fully to their ships, and then either one sinks or neither does. Crews can sometimes out repair cannon barrages, especially if they can fire back. Cursed cannonballs ensure it becomes a battle of two anchored ships most of the time. Boarding is an essential part of ship to ship combat, not just as a tactic, but to make ship to ship battles interesting and varied.
    Grappling hook
    Sure, why not. Been suggested before: attach to the spars of one ship, swing across lose your arms from immense momentum when the ship stops
    Boarding contraption
    It's called an anchor. Drop the anchor. If you're close enough to board like that, just drop their anchor. It's really not hard.
    Force swordplay by nerfing blunderbuss
    Horrible idea. Restricting the many forms of PvP isn't going to help make the game better. The blunderbuss is literally built for this purpose, why restrict it?
    Automatic toxicity
    Absolutely not. We need less trash talk, not more. Use the text radial if you want to, there's options there. Customizing that is even worse.
    Smaller hitbox when blocking
    ...what? How does that even make sense? Again, forcing swordplay won't do any good. The balance of weapons is a delicate one, this would make the sword even more overpowered than it already is. Currently it works because of it's extremely short range, countering it's stunning and knockback abilities. Making guns ineffective will never work.
    Small gunpowder kegs
    Those are grenades. Maybe later on, we'll get those, but they're a somewhat controversial topic.
    Holding ladders
    That's pretty clever. It fixes many of the ladder disabling ideas of the past's flaws, such as falling off of your ship and being unable to get back, and disabling boarding altogether (yes that's considered an issue with being able to cut your ladders).
    Climbing knives
    They've been teasing us with the boarding axe anyways, same stuff really.
    Better matchmaking
    If only...
    In game crew assignments and creation
    Ask someone what their levels are. Ask them what they're good at. Keep your crew organized. The game isn't going to do it for you, you have to work for it.

    Overall this seems a bit too much like you're just trying to get Rare to make the game into your personal pirate haven, where you can enjoy combat and only combat with stereotypical battles and fights. The game isn't going to keep your crew organized and keep you afloat, it isn't going to get rid of those boarders trying to stop your ship, and it isn't going to change every aspect of combat there is. Be like a real pirate - if you want something done, get it done!

  • Remove things which need skills ? Hum... No, thanks !

  • @ultmateragnarok
    I mostly play with randoms or solo because all of my friends who has this game have grown tired of it.

    "Boarding contraption
    It's called an anchor. Drop the anchor. If you're close enough to board like that, just drop their anchor. It's really not hard."

    I'm talking about something that holds your ship and the ships are still sailing next to eachother until the bond is broken. I'm not talking about an anchor.

    "Force swordplay by nerfing blunderbuss
    Horrible idea. Restricting the many forms of PvP isn't going to help make the game better. The blunderbuss is literally built for this purpose, why restrict it?"

    I think the reloadtime on a blunderbuss is way to fast. Just my personal opinion.

    "Automatic toxicity
    Absolutely not. We need less trash talk, not more. Use the text radial if you want to, there's options there. Customizing that is even worse."

    You misunderstood me, I don't mean customized text, just that you can choose what message is sent. Maybe you could buy different combat phrases from the store and put use in an automatic trashtalkfunction during combat for fun.

    "Small gunpowder kegs
    Those are grenades. Maybe later on, we'll get those, but they're a somewhat controversial topic."

    I don't mean grenades really, not the apple sized version atleast. I'm talking about a keg maybe half the size as the classic ones that you can throw 3 meters or something that expload on impact with ground or object.

    And of course I want to influence the devs to make the game into something I think would be great. Don't want to be my private pirate haven? :S I want a big playerbase where as many as possible can enjoy the game.

    I don't think me sharing my thoughs will do much harm and I won't stop sharing.

    Also it's a game, so it's possible for the game to help me with function such as finding a crew that fits.

  • I will always say no to retractable ladders, learn to guard yours, this isn't a hard concept. This game isn't a stealth game, so their is many dead giveaways that someone is attempting to board your ship. Learn to identify them and once done, be prepared to almost never be boarded.

  • @sharktoothjake said in Make PVP Great: Remove the ability to charge with you sword and travel far distances or atleast nerf it. Nerf (even remove it?) ability to shoot yourself or teammates out of cannons, take damage from it etc. etc. Add grappling hook?:

    Remove the ability to charge with you sword and travel far distances or atleast nerf it. Nerf ability to shoot yourself or teammates out of cannons, take damage from it etc. etc. Add grappling hook?

    Sword dash was an unintentional bug at first but embraced by both the community and the developers. Everyone is able to do it so this is a case of adapt to it. If you don't like it don't use if but be aware that others can and will use it because it's part of the game, same goes for cannon shooting, it's one of the fun things we can do, why take away fun?!

    Ever to often I feel like to much of the combat is using cannon or swordcharge to board the other ship, drop anchor and blast it to pieces.

    You can guard ladders, just point at pirate climbing the ladder and shoot him, or slash whatever makes you happy :-) Don't just invite them on board as soon as they reach your boat.

    I would like the combat to be more thrilling than this. Whole crew stays on ship, use sniper, pistol, cannons to battle until you manage to get close enough to use hapoons to pull the ships togheter.

    When this happens there is a stalemate where both galleons can't get holes in the lower decks because they can't hit is. endless fight no fun.

    This is where I go crazy with ideas.

    Swing over to other ship with rope/grappling hook.

    Swinging sounds fun. I think the biggest reason why we don't have this staple piratey thing yet is technical limitations.

    Have a clever contraption which you can tip over which holds the ships togheter. This can be destroyed so you can get loose.

    Again, this will cause a stalemate, I've been in these when the game was just out and it's just not fun. You can't damage a ships lower deck you're doing to fight endlessly.

    Reduce the ammo in blunderbuss or make reloading slower forcing us to swordfight.

    Why? If I want to have a blunderbuss in my second slot that's going to either limit me in range or it's going to take away my sword lunge/ unlimited ammo weapon, a downside to every upside. The Blunderbuss is currently pretty balanced. Some people just don't know how to fight against someone with a blunderbuss and just run into said person face first. I can't help that I abuse those situations and pull the trigger :-P

    Automatic trashtalk in textchat when you swordfight "Taste steel you scruvy dog" "Enjoy your last breaths" Allow players to costumize this themself?

    Or, or or Microphone support so you can "trashtalk" yourself. Or have a chat wheel where we can choose certain quick pirate talk options when we're holding a sword like "AVAST"

    Allow the player to make themself "smaller" (smaller hitbox) when blocking with sword to make it easier to approach enemy player forcing swordfight.

    I think you need to get better at dodging ^_^ If someone runs at me sword in hand I'm going to shoot them in the face, it's a piraty thing to do.

    Introduce smaller gunpowderbarrels which you can throw short distances to fight of enemy ships trying to get into boarding position. These dont do much damage, maybe create one small hole, and they knock ships away a bit. Also to scare the enemy, get one of these is the head, you dead...

    Granada's have been suggested before, no Idea if Rare is working on something like that but I think that garnered a postitive response.

    Allow the ability to hold up ladders on the side of the ship. You wont be able to leave them pulled up, but you can hold them, and when you let go, it will slide down again.

    There's a reason ladders are permanately fixed to the ship. It's to allow boarding of the ship by both other players and the owner of the ship. works as intended. Otherwise boarding is near impossible and you'd never have any thievery in the sea of thieves.

    Introduce climbingknifes that allows you to climb up on ships but with an alarming sound. "THUMP..... THUMP.... THUMP...".

    Boarding axes, they have been suggested and there's even an axe lodged in the rafters of one of the weapon shops, so maybe soon ish?

    Better matchmaking, have a crewbuildingoption in the game, where you can see what lvl the players are in, what they want to do when in adventure. Maybe what their strenghts are. Give roles as "captain", "lookout","chef"....

    Rare has kept matchmaking as simple as possible, first come first serve. Want a good crew, get some friends in on the fun, get into a discord, use the LFG tool etc. Don't want to go trough the hassle? First crew we can muster is yours. It's simple and you always know where the Matchmaking system is at.

    As for roles that would make people more toxic, "You queued as a cook stop touching my wheel I'm the captain"

    I can go on forever.
    With love
    SharktoothJake

    There's my opinion on your opinion.
    Can't upvote for the few things I agree on because there are some bad ideas in here in my opinion.

  • Adapt your game play and tactics.
    Dont change the game...

    We see these posts to much on the forum in my opinion.

    Adapt and overcome instead of remove and nerf

  • @sharktoothjake

    Boarding contraption
    The harpoons do a great job of keeping ships together in a fight, as do a competent helmsman. Someone is going to board and drop the other ship's anchor though.

    Blunderbuss restriction
    It's because people are able to aim far better than most due to crossplay. They can fire before the reload animation finishes fully. It does feel a bit fast sometimes too, but when they try to make it slower it becomes obsolete.

    Automatic trash talk
    I think just using the chat radial with a weapon out will give you the options you want. Encouraging that would be a bad idea, but maybe chat lines will become available for purchase in the future (because purchasing the ability to say a phrase makes sense).

    Small gunpowder kegs
    I think half the size of a standard keg may be a bit much, but a small throwable keg could work. No idea what else it'd really be used for. A grenade could fix the problem, especially as grenades back then were quite large themselves.

    Matchmaking
    Yes, matchmaking needs fixing, but for now communicating with people who join is essential, which means making a crew can go quite wrong. Use one of the many systems for finding a crew for now - you can use the forums here, any SoT discord or similar service, or the XBox looking for group system. As for organization, it's part of the game that you have to keep your crew under control. They can mutiny against you and take the ship for themselves if they want to, so keeping order is a good way to ensure you are both successful on the seas and on deck.

    'Haven for one'
    I mean that you request immense unbalancing, which has been suggested and tested in the past, and made combat far worse. As for the other things, some are good ideas, but some are simply unneeded given other things.

9
Posts
4.8k
Views
1 out of 9