@sharktoothjake said in Make PVP Great: Remove the ability to charge with you sword and travel far distances or atleast nerf it. Nerf (even remove it?) ability to shoot yourself or teammates out of cannons, take damage from it etc. etc. Add grappling hook?:
Remove the ability to charge with you sword and travel far distances or atleast nerf it. Nerf ability to shoot yourself or teammates out of cannons, take damage from it etc. etc. Add grappling hook?
Sword dash was an unintentional bug at first but embraced by both the community and the developers. Everyone is able to do it so this is a case of adapt to it. If you don't like it don't use if but be aware that others can and will use it because it's part of the game, same goes for cannon shooting, it's one of the fun things we can do, why take away fun?!
Ever to often I feel like to much of the combat is using cannon or swordcharge to board the other ship, drop anchor and blast it to pieces.
You can guard ladders, just point at pirate climbing the ladder and shoot him, or slash whatever makes you happy :-) Don't just invite them on board as soon as they reach your boat.
I would like the combat to be more thrilling than this. Whole crew stays on ship, use sniper, pistol, cannons to battle until you manage to get close enough to use hapoons to pull the ships togheter.
When this happens there is a stalemate where both galleons can't get holes in the lower decks because they can't hit is. endless fight no fun.
This is where I go crazy with ideas.
Swing over to other ship with rope/grappling hook.
Swinging sounds fun. I think the biggest reason why we don't have this staple piratey thing yet is technical limitations.
Have a clever contraption which you can tip over which holds the ships togheter. This can be destroyed so you can get loose.
Again, this will cause a stalemate, I've been in these when the game was just out and it's just not fun. You can't damage a ships lower deck you're doing to fight endlessly.
Reduce the ammo in blunderbuss or make reloading slower forcing us to swordfight.
Why? If I want to have a blunderbuss in my second slot that's going to either limit me in range or it's going to take away my sword lunge/ unlimited ammo weapon, a downside to every upside. The Blunderbuss is currently pretty balanced. Some people just don't know how to fight against someone with a blunderbuss and just run into said person face first. I can't help that I abuse those situations and pull the trigger :-P
Automatic trashtalk in textchat when you swordfight "Taste steel you scruvy dog" "Enjoy your last breaths" Allow players to costumize this themself?
Or, or or Microphone support so you can "trashtalk" yourself. Or have a chat wheel where we can choose certain quick pirate talk options when we're holding a sword like "AVAST"
Allow the player to make themself "smaller" (smaller hitbox) when blocking with sword to make it easier to approach enemy player forcing swordfight.
I think you need to get better at dodging ^_^ If someone runs at me sword in hand I'm going to shoot them in the face, it's a piraty thing to do.
Introduce smaller gunpowderbarrels which you can throw short distances to fight of enemy ships trying to get into boarding position. These dont do much damage, maybe create one small hole, and they knock ships away a bit. Also to scare the enemy, get one of these is the head, you dead...
Granada's have been suggested before, no Idea if Rare is working on something like that but I think that garnered a postitive response.
Allow the ability to hold up ladders on the side of the ship. You wont be able to leave them pulled up, but you can hold them, and when you let go, it will slide down again.
There's a reason ladders are permanately fixed to the ship. It's to allow boarding of the ship by both other players and the owner of the ship. works as intended. Otherwise boarding is near impossible and you'd never have any thievery in the sea of thieves.
Introduce climbingknifes that allows you to climb up on ships but with an alarming sound. "THUMP..... THUMP.... THUMP...".
Boarding axes, they have been suggested and there's even an axe lodged in the rafters of one of the weapon shops, so maybe soon ish?
Better matchmaking, have a crewbuildingoption in the game, where you can see what lvl the players are in, what they want to do when in adventure. Maybe what their strenghts are. Give roles as "captain", "lookout","chef"....
Rare has kept matchmaking as simple as possible, first come first serve. Want a good crew, get some friends in on the fun, get into a discord, use the LFG tool etc. Don't want to go trough the hassle? First crew we can muster is yours. It's simple and you always know where the Matchmaking system is at.
As for roles that would make people more toxic, "You queued as a cook stop touching my wheel I'm the captain"
I can go on forever.
With love
SharktoothJake
There's my opinion on your opinion.
Can't upvote for the few things I agree on because there are some bad ideas in here in my opinion.