Event Cloud Indications?

  • I’m wondering if there’s any way that the event clouds (skeleton fleet/skeleton fort) could tell you if someone is working on the events, or if it’s still open to people to come and do them? If it could be implemented I mean.

    A friend on Xbox I’m in a party chat with was waiting for a skeleton fleet event to despawn for well over an hour and it never did up until a few moments ago (They’ve been eagerly awaiting a kraken spawn every time an event despawns) and they couldn’t tell if someone was taking forever to do the event, if it just despawns that slowly, or if someone was just trying to make it last as long as possible?

    Maybe adding some kind of indication if an event is progressing? Not sure.

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  • @agent-samuraii The skeleton ship battles are on a thirty minute timer. If no one enters the area, it will disappear. Starting the battle and having the skeleton ships spawn will end this timer.

    What I'm not 100% sure about is if the timer starts again between waves when no skeleton ships have spawned. I've seen a single skeleton ship circle for hours without any players in the area, eventually I went to go sink it and realized it was the final captain ship, but if the next wave doesn't spawn during a battle, I don't know if the timer starts again or not. I would assume not, so essentially when the cloud appears, it will either disappear in 30 minutes or in the case someone starts the battle, it will stay until completed.

    The skull forts might have a longer time before despawning. It's harder to tell since it's possible that pirates will sail close enough to it to activate it, but not stop to complete it. I feel this might stop the timer completely or even just restart the timer. Either causing the fort to stay until completed, or possibly just postponing its despawn.

    The only way to tell if someone is there, is to just go and see.

    I think there may be a second timer in place that starts when a ship battle is completed, and needs to run out before the next ship battle can spawn. Typically you will see three skull forts for every ship battle. My friend and I completed three forts so quickly that a fourth spawned before the ship battle. About a week later, he did five forts in a row with a galleon crew. I feel like until enough time has passed since the last ship battle, the next won't spawn.

    Another thing to note, when a cloud disappears, and the next cloud is going to be a ship battle, all roaming skelleons in the world will dive back into the depths. The next time you're fighting a ship and it just suddenly dives under, check to see if the fort that was active disappeared. I can almost guarantee that's what happened.

  • @testakleze

    Thanks!!!! I’ll let em know!!

  • @agent-samuraii

    You wouldn’t want an “indicator” really. It would give other players far too much intelligence. Would you like other ships to know you’ve just started a fort and as a consequence how long you’ve been working at it. Better just take a look. You don’t have to get that close to scope.

  • @agent-samuraii how could your friend wait for over an hour?
    Seriously why are you always exaggerating in your posts when you want somthing changed...

  • @lysergicaa

    Activate the battle late in the availability window and then have a long drawn out fight. I guess you could potentially go for some considerable time.
    But that was incidental, he just asked a question.

  • @lysergicaa

    It’s not me? That is suggesting something? My friend asked me about it and I offered to make a post on the forums. They said if it helps.

    It was around 8:30 PM EST (I remember because they said a new event spawned and they were gonna wait so they could get a kraken) and then they said that they were waiting for the event to despawn and then they got caught in a storm. It was still active after the storm was done, and they also got attacked by the Megalodon so they had something to do, and around 9:45 PM EST the cloud was nowhere in sight (and neither was the kraken).

  • @dadiodude

    I was thinking about that too and I realized that wouldn’t entirely be okay and unfair lol but I’m keeping the thread up just to see others feedback on this, or if someone has a similar idea but a variation of it of some kind.

  • @agent-samuraii
    Your idea would be like ringing a dinner bell for pvpers.

    What you want is a timer that pops up somewhere on the screen when you get close to the cloud. That shows how long the event has until it expires.

  • @agent-samuraii Rare intentionally wanted to give players as little information about the world around them as possible (hence the very few elements on the HUD). The idea is that we're supposed to explore the unknown and find out for ourselves. I feel doing this would either encourage or discourage players from engaging events depending on their play style.

    I get why your friend was waiting, but I feel something like this would have too much of an impact in other areas. I've also found that since the timers for events were changed, the kraken shows up very regularly now. I tend to see it once per session these days (maybe I'm just lucky!), so I'm sure if your friend just played as usual, they'll soon encounter it enough to get those kills!

  • One word uncertainty.
    Set sail and take a look.
    Insanely to wait for it 1hour to dessen or not, or?

    There is and imho should be no indicator.

    There was a rumor at seas that when the eyes are red someone is there.
    But it's just that a rumor.

    I was already fishing at an active fort and found the spot were i can fish there forever without beeing disturbed by skeletons.
    Players came start doing the fort without noticing me as well ^^

  • @nwo-azcrack

    Someone else already said this and I said I already realized that before but I’m leaving the thread up for further discussion in case someone has a similar idea but a variation of it.

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