@donkeykroc said in Higher FOV Options Needed:
@ambiguousmonk If your game's teamwork element is so tenuous that having normal FOV settings affects it, then it's such a small part of the game it's not even worth mentioning. Or, if teamwork really is an intimate part of the game, as you describe, higher FOV won't impact it at all.
I have no idea how you're coming to this conclusion. Higher fov literally allows you to see a larger area around you than lower fov does. More information = greater visual awareness = less reliance on others for that awareness.
@vulgrim-pvp said in Higher FOV Options Needed:
@galactic-geek FOV will NEVER give an advantage over anyone.
This is patently false from what I described above. Professional fps players have thrown rounds/games because of their fov/aspect ratio choices. If you don't believe me, go check allu's blunder in the ESWC 2015 (CS:GO).
@donkeykroc said in Higher FOV Options Needed:
@galactic-geek If you care so much about competitive advantage, you should be open to 4:3 and its wider models. If guys who make hundreds of thousands of dollars playing video games use 4:3, it's apparently not that bad.
Most competitive players don't use 4:3 outside of counter strike, and even then, people mostly use it because it's a hold over from CS 1.6 and other older games because they were anchored in 4:3 (a.k.a using 16:9 cropped your vertical vision, while 4:3 didn't. Now it's the opposite in modern games: using 4:3 crops your horizontal vision while 16:9 doesn't). The larger models thing comes from stretching 4:3 to fit a 16:9 native screen. This is totally something people do, but it comes with a big trade off in horizontal fov. Like I said before, this has caused issues for even professional players because fov impacts player performance