Higher FOV Options Needed

  • 90 FOV max is unacceptably low. I've played FPS games for thousands of hours, and never been made motion sick by them, but a few hours on this made me sick. Combining that low FOV with bouncy ships and waves is just incredibly bad and makes the game a pain to get used to. I shouldn't have to get sick to play a game.

    As long as Xbox players have the option to disable crossplay and/or play with KB/M, it'll still be pretty fair between the two. 100 or, even better, 110 FOV should thus be an option.

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  • @DonkeyKroc

    The FoV is in place so that players don't have an unnatural view on their screen.

    Having an FoV of 100 or even greater warps the view so that you can see more around your peripheral.

    I don't think changing your FoV will change your motion sickness anyways though.

  • @xultanis-dragon said in Higher FOV Options Needed:

    @DonkeyKroc

    The FoV is in place so that players don't have an unnatural view on their screen.

    Having an FoV of 100 or even greater warps the view so that you can see more around your peripheral.

    I don't think changing your FoV will change your motion sickness anyways though.

    How is above 90 unnatural? Very few FPS games have 90 as a max. CS:GO 16:9 FOV is 106, PUBG is 103.

    90 is incredibly zoomed in for a game set on boats, so of course a higher FOV would help, as the motions are less violent. I'm not the only person who's complained about this - check the subreddit or this forum.

  • letting us choose 120-130 fov won't hurt ANYONE.
    don't like high fov, don't use it.

    Having LOW fov in the other hand can be really bad for some, i for one cannot stand games with low FoV, every time i come from other games to sot i just get annoyed by how narrow it is.

    For ref, this is how i play fps games
    https://cdn.discordapp.com/attachments/355249356879691778/595114353326555136/unknown.png

    MUCH better than the tunnelvision sot forces onto you.

  • "I want a higher FOV. If the Xbox cant handle it, they can just opt-out"

    What about the Xbox players that dont opt-out? I guess you just get another advantage, right?

  • I would also rather play on 103 FoV if I could. It's not a big advantage it just looks and feels better. Why does everything has to be about Xbox?

  • @pomalotacusmk3 Honestly, you choose to play on the inferior hardware, so deal with it, im getting tired of the xbox hand holding here.

    Regardless, they could add fov options to xbox as well, no biggie.

  • @pomalotacusmk3 said in Higher FOV Options Needed:

    "I want a higher FOV. If the Xbox cant handle it, they can just opt-out"

    What about the Xbox players that dont opt-out? I guess you just get another advantage, right?

    If you're trying to play the game fairly seriously, you'll look at options, and thus will opt out or use KB/M so it's more even. If you're not trying to do that, who cares if you get rolled sometimes?

  • @donkeykroc said in Higher FOV Options Needed:

    @pomalotacusmk3 said in Higher FOV Options Needed:

    "I want a higher FOV. If the Xbox cant handle it, they can just opt-out"

    What about the Xbox players that dont opt-out? I guess you just get another advantage, right?

    If you're trying to play the game fairly seriously, you'll look at options, and thus will opt out or use KB/M so it's more even. If you're not trying to do that, who cares if you get rolled sometimes?

    Just want to point out that there is no Opt-out option yet.

  • @captain-coel said in Higher FOV Options Needed:

    @donkeykroc said in Higher FOV Options Needed:

    @pomalotacusmk3 said in Higher FOV Options Needed:

    "I want a higher FOV. If the Xbox cant handle it, they can just opt-out"

    What about the Xbox players that dont opt-out? I guess you just get another advantage, right?

    If you're trying to play the game fairly seriously, you'll look at options, and thus will opt out or use KB/M so it's more even. If you're not trying to do that, who cares if you get rolled sometimes?

    Just want to point out that there is no Opt-out option yet.

    I know, the options should be added together. Opt out is confirmed for a future update, so that'd be a logical time to add more FOV options, as well. And, heck, add them to Xbox, too.

  • As a player that usually uses ~110-120 fov on most games, especially FPS': I'm perfectly fine with the fov on Sea of Thieves. Yes, it's incredibly low, but anyone who claims that fov doesn't have an effect on player performance is joking themselves. Higher fov allows one to be aware of more of their surroundings, which directly allows players to more easily make informed decisions about those surroundings. This can have a very significant effect on personal player performance.

    It also effects the level of teamwork necessary in team games, since a player who is less able to view their surrounds relies more on having teammates convey information to them about those surroundings. This translates into things like an increased need for someone watching your back, increased importance of regular communication, making it more difficult to constantly keep an eye on your enemy, so on and so forth.

    Personally, this is why I'm fine with the low fov on SoT. It's an intimately team-based game and the low fov works in it's favor in this regard. I don't see an important enough need to let people increase it. If anything, it can only take away from part of what makes this game great: the teamwork.

  • @ambiguousmonk If your game's teamwork element is so tenuous that having normal FOV settings affects it, then it's such a small part of the game it's not even worth mentioning. Or, if teamwork really is an intimate part of the game, as you describe, higher FOV won't impact it at all.

  • Maybe your just getting sea sick

  • Any higher and you'll be a fish...

  • @galactic-geek Who cares, for me fisheye only starts at 140 fov, i know people who whine about it at 100 already, so it's subjective.

    Moral of the story is, give players more options instead of limiting them.

  • @vulgrim-pvp Sure, but not when it gives too much of an advantage over other players who choose not to use it (because it causes them eye-strain).

  • @galactic-geek If you care about competitive advantage, you should push for higher FOV and then use a 4:3 resolution. Player models will be bigger and thus potentially easier to shoot. Lots of Counter-Strike pros use 4:3, and thus have a lower FOV. It doesn't hold them back any versus 16:9 players.

  • @galactic-geek FOV will NEVER give an advantage over anyone.
    It's a game preference, say what you want, a bad player will still get destroyed by a good one even if he has 130 fov and the good player has 60.

  • @donkeykroc 4:3? Why are you going backwards? Technology is supposed to move forward!

  • @vulgrim-pvp Awareness is key, and a higher FoV gives more awareness (and eye strain). For those who choose not to do it, or for those who can't handle the eye strain, or for those who don't even know of the option (you'd be surprised at how many players don't deviate from default settings), they will be at a distinct disadvantage because they won't be able to see the pirate charging or shooting at them from the left or right as quickly, if at all.

    Besides, there's an in-game notification about the degradation of performance at a higher FoV - it's entirely possible that a FoV of 90 was the best that Rare could do without tanking the game.

  • @galactic-geek If you care so much about competitive advantage, you should be open to 4:3 and its wider models. If guys who make hundreds of thousands of dollars playing video games use 4:3, it's apparently not that bad.

    Also, if technology is supposed to be moving forward, we shouldn't be stuck with archaic FOV options.

  • Use an Ultra-wide monitor. Problem solved.
    Really, I use one and SOT handles the resolution pretty well. Never had any issue with FOV :)

  • @fractal-pitch Having to buy a monitor you don't want or need otherwise just to overcome an easily fixed QOL issue is hardly a solution.

  • @donkeykroc a dit dans Higher FOV Options Needed :

    @fractal-pitch Having to buy a monitor you don't want or need otherwise just to overcome an easily fixed QOL issue is hardly a solution.

    I know, It was mostly a joke, even though it works ;)

  • @fractal-pitch That's good to hear. :P

  • 90 degrees is a nice medium number that works for most people. A lot of people don't want a higher field of view because then it starts to look unnatural (fish-eyed effect). If you provide the option of increasing FoV beyond 90 deg., you're forcing people to choose between combat competency and immersion. Furthermore, you'd likely be pushing the technological limits of many systems. I doubt this is something Rare is interested in tweaking. But who knows?

  • @donkeykroc said in Higher FOV Options Needed:

    @ambiguousmonk If your game's teamwork element is so tenuous that having normal FOV settings affects it, then it's such a small part of the game it's not even worth mentioning. Or, if teamwork really is an intimate part of the game, as you describe, higher FOV won't impact it at all.

    I have no idea how you're coming to this conclusion. Higher fov literally allows you to see a larger area around you than lower fov does. More information = greater visual awareness = less reliance on others for that awareness.

    @vulgrim-pvp said in Higher FOV Options Needed:

    @galactic-geek FOV will NEVER give an advantage over anyone.

    This is patently false from what I described above. Professional fps players have thrown rounds/games because of their fov/aspect ratio choices. If you don't believe me, go check allu's blunder in the ESWC 2015 (CS:GO).

    @donkeykroc said in Higher FOV Options Needed:

    @galactic-geek If you care so much about competitive advantage, you should be open to 4:3 and its wider models. If guys who make hundreds of thousands of dollars playing video games use 4:3, it's apparently not that bad.

    Most competitive players don't use 4:3 outside of counter strike, and even then, people mostly use it because it's a hold over from CS 1.6 and other older games because they were anchored in 4:3 (a.k.a using 16:9 cropped your vertical vision, while 4:3 didn't. Now it's the opposite in modern games: using 4:3 crops your horizontal vision while 16:9 doesn't). The larger models thing comes from stretching 4:3 to fit a 16:9 native screen. This is totally something people do, but it comes with a big trade off in horizontal fov. Like I said before, this has caused issues for even professional players because fov impacts player performance

  • @donkeykroc The ONLY reason pro players use 4:3 is so their eyeballs don't have to travel as far left and right - add that to the FoV, and they can see more in a narrower space, drastically increasing your reaction time. Why? Because it's all about inking out every advantage they can get. Also, it's not about being competitive for me; it's about being fair.

    [This post was supposed to be posted last night, but for whatever reason, it wasn't and was discovered on my phone mere minutes ago as of this posting]

  • This. Please Rare, increase FOV on Xbox.
    I would gladely play with bad graphics to stop bumping into everything.

  • it's low FOV, low FPS and motion sickness is real,.. especially on sloop when raising the anchor I can't look at anything but the capstan because the rest is so blurry it makes me dizzy.

  • @vulgrim-pvp said in Higher FOV Options Needed:

    @galactic-geek FOV will NEVER give an advantage over anyone.

    Lol, please... you cannot operate with information you don't have. Higher FOV gives more information to the observer and that is a huge advantage over everyone else that cannot access that information as easily. Especially true in close combat fights where people jump around and over you and you can't often make where exactly they are because your vision is so severely limited... turning around on xbox is also way slower than on pc... which doesn't help this nonsense either.

  • @xultanis-dragon said in Higher FOV Options Needed:

    @DonkeyKroc

    I don't think changing your FoV will change your motion sickness anyways though.

    I promise, it does. It's very much akin to how someone that doesn't suffer from anxiety has a hard time understand. Or how someone with no food allergies could relate to someone that does. Hehe.

    Part of it has to do with the expectation of movement. If we are tuned to perceive movement at a certain speed, it can throw off your equilibrium to be forced to operate at a different "alignment." Raising your FOV adjusts your perceived movement speed.

  • @donkeykroc sagte in Higher FOV Options Needed:

    If you're trying to play the game fairly seriously, you'll look at options, and thus will opt out or use KB/M so it's more even. If you're not trying to do that, who cares if you get rolled sometimes?

    Devs care, and they dont want you to game it seriously, but play it for fun and not to perform and push your ego.

    Who "plays" a game seriously?
    Isnt that a contradiction???
    You game and perform and treat it as a shooter and an e-sports game?
    You want to make SoT an E-sport like game and compete seriously?
    You are maybe playing the wrong game and ask the wrong devs to deliver to you as this isn't and never was the thing they are heading for and make the game alike.
    They are more of the types of devs who nerfed a lot of things gamers use to become upperhand "exploiting" or at least gaming the system.

  • @vyx Please don't resurrect old threads, it is against the forum rules. This thread will now be locked.

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