Making the Reaper's Mark attract players

  • Currently the Reaper's Mark is the best way to ensure you'll have a peaceful session of SoT, as other players run scared at the thought of someone looking for a fight. It's my go-to flag for soloing for this reason, and I never use it when I actually want a fight. This is the complete opposite of what the flag is supposed to do, so something should be done about it.

    I suggest a counter next to the symbol on the map table showing an estimate of the loot on board the ship, to show other crews what they could gain if they sink me.

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  • Totally agree. I only fly it in hopes that someone lookin for pvp will come get some. Well and since im a fair person it gives the players doin pve a heads up that im on the way.
    Wouldnt want them commin to the forums sayin a griefer came out of nowhere right?

    Anyway im all for a gold counter. Maybe it will entice players to attack. Because displaying loot all over my ship doesnt seem to help anymore

  • @rk1-turbulence ha detto in Making the Reaper's Mark attract players:

    Currently the Reaper's Mark is the best way to ensure you'll have a peaceful session of SoT, as other players run scared.

    There are those who do exactly the opposite thing instead.

  • How long you do so this way @RK1-Turbulence
    We do also sometimes, but to attract PvP and mostly it worked tbh.
    So when we hoist the Reaper's Mark Flag we usually see some others coming for us willing to fight.
    I think that's cool.
    We one time got attacked by a sloop (2) while we were in a Galleone and they gave us a pretty good fight.

  • @rk1-turbulence said in Making the Reaper's Mark attract players:

    Currently the Reaper's Mark is the best way to ensure you'll have a peaceful session of SoT, as other players run scared at the thought of someone looking for a fight. It's my go-to flag for soloing for this reason, and I never use it when I actually want a fight. This is the complete opposite of what the flag is supposed to do, so something should be done about it.

    I suggest a counter next to the symbol on the map table showing an estimate of the loot on board the ship, to show other crews what they could gain if they sink me.

    ok why not

  • @tiferet-x said in Making the Reaper's Mark attract players:

    @rk1-turbulence ha detto in Making the Reaper's Mark attract players:

    Currently the Reaper's Mark is the best way to ensure you'll have a peaceful session of SoT, as other players run scared.

    There are those who do exactly the opposite thing instead.

    Well, obviously. But they seem to be in the minority these days. My thinking is this could get more people to do that.

  • How do you calculate the value? If you have trade goods, they are worth more to you than to a robber - because he has no order.

    A small pile of doublons as a symbol might be enough? One Doublon for low wealth, two Doublons for medium wealth, three Doublons for high wealth.
    However, I would want to have another flag for it, with a bull on it.

  • I don't really think this is necessary, but it's also not a bad suggestion. Using the Reaper's Mark like you have is actually making a gamble, so that's why I think it's fine as it is. Like others have said, if people want to use it to organize structured PvP, then that's what Arena is for. I actually like the fact that people are finding multiple, equally legitimate uses of the Reaper's Mark

  • Personally, I'd like more ways to make yourself visible on the map. I'd really, really like the Ghost flag to plonk the Legend motif on the map for all to see - or perhaps a Chest of the Reaper which has its own map point.

  • A percentage of gold based on the number of items they have on their ship.

  • I dunno I’ve only used the reapers mark 5 times, all 5 I was attacked. I don’t want to PVP so for me it was about doing the PVE (the reapers make commendations) so literally scuttled the ship the moment I dug up the last chest, I don’t want the gold, I would like to have cashed in for the xp but I don’t care To much really just want the commendations and thankfully it does count towards it if you complete the voyage without cashing it.

    I have have only noticed the flag having its desired affect you could say but I plan on doing the reapers mark commendations via leaving any loot behind just literally need “voyage complete” and by carrying loot I give the player a reason to sink me if not then he can attack and board me to find nothing and then if he sinks me I can report for greif since sinking me was no gain to anyone, literally purposely leave my supplies empty and sail with a full inventory so literally nothing to take!

  • @itskingbertie said in Making the Reaper's Mark attract players:

    I give the player a reason to sink me if not then he can attack and board me to find nothing and then if he sinks me I can report for greif since sinking me was no gain to anyone

    So... how many people do you report on a weekly basis?

  • @they-sank said in Making the Reaper's Mark attract players:

    @itskingbertie said in Making the Reaper's Mark attract players:

    I give the player a reason to sink me if not then he can attack and board me to find nothing and then if he sinks me I can report for greif since sinking me was no gain to anyone

    So... how many people do you report on a weekly basis?

    None I haven’t done my reapers mark yet so I haven’t been sunk for no reason, I expect or hope 9/10 people would Board me after I offer them to check my boat and see I’m a waste of time to say oh yeah he is and leave, anyone who stays to kill me over and over to sink my ship well then they would defiantly be the type to do it to everyone and anyone and would warrant it anyway!

    Also on that note anyone who says yeah but ur flying the PVP flag, actually no, this game is PVPVE so anything on these servers is PVPVE and therefore the reapers mark is a tool to generate more encounters on the map, that doesn’t mean it has to be PVP and if it is really only use content wise has a PVE aspect to it then I can use it purely on the basis to PVE and therefore it isn’t a PVP flag so therefore that argument is invalid

  • @itskingbertie hmmm... if you’re saying that you can use the flag “content-wise” for strictly PvE but also saying that using it for strictly PvP is wrong while also stating that it is used for PvPvE then... it seems like you just dislike the PvP aspect of this particular game.

    I’ve read quite a few of your comments the last few days and there is stuff you say that I agree with. But also, I would say that your play style is an uncommon approach to the game. I feel that most people assume “deathmatch mode” in that they assume other ships are hostile, and depending on their play style/experience, may find those ships to be profitable. By the time these players realize you don’t have loot or supplies, they have however already invested the time and effort into trying to sink your boat and will genuinely do so without much thought because they are generally far more invested in themselves than what the opposition they’ve created is invested into.

    There is unwritten content in sinking another player’s boat. A mental checklist if you will. People will sink another boat just to feel things like “I still got it”, “I am more skilled than x person”, “10th boat today!”, “that was exhilarating because we had so much to lose!”, “Now we’re safe to complete objective x” etc etc. There is a unique value and experience to PvP in this game.

    Now, when another crew keeps your ship afloat and continues to spawn kill you until you quit, that is quite rude and unnecessary. However, provided with the options to scuttle or start a new server, this problem is mostly counterbalanced. Perhaps they could implement temporary immunity to new spawners, introduce more spawn points on the sloop, put an armory in the FotD etc etc but I feel it is important to forgive the “griefers” and turn the page, as most of SoT is still a PvE experience(I almost mentioned c********, phew that was close).

    Of course, if you like to grind skull forts like me, PvP is practiced heavily by grinding forts. It isn’t for everyone which is a beauty of this PvEvP/PvPvE sandbox. I experienced very calm periods with this game when I focused on Merchant Alliance voyages, and I experience relatively tense PvP periods with this game when I grind skull forts. Two days ago, I managed to complete 4 forts in a row sinking a total of 3 ships while solo on a brigantine, only selling all of the loot at the very end(and hooking up two lucky Open Crew randoms, one of which was pretty excited). My play style, which is also fairly rare, is another beauty in the difference of play styles.

    There could be a flag for PvE and a flag for PvP.

    Cheers

  • @they-sank
    You are wasting your breath mate. All he wants is a game without pvp. Why he bought this game is beyond me

  • @they-sank said in Making the Reaper's Mark attract players:

    @itskingbertie hmmm... if you’re saying that you can use the flag “content-wise” for strictly PvE but also saying that using it for strictly PvP is wrong while also stating that it is used for PvPvE then... it seems like you just dislike the PvP aspect of this particular game.

    I’ve read quite a few of your comments the last few days and there is stuff you say that I agree with. But also, I would say that your play style is an uncommon approach to the game. I feel that most people assume “deathmatch mode” in that they assume other ships are hostile, and depending on their play style/experience, may find those ships to be profitable. By the time these players realize you don’t have loot or supplies, they have however already invested the time and effort into trying to sink your boat and will genuinely do so without much thought because they are generally far more invested in themselves than what the opposition they’ve created is invested into.

    There is unwritten content in sinking another player’s boat. A mental checklist if you will. People will sink another boat just to feel things like “I still got it”, “I am more skilled than x person”, “10th boat today!”, “that was exhilarating because we had so much to lose!”, “Now we’re safe to complete objective x” etc etc. There is a unique value and experience to PvP in this game.

    Now, when another crew keeps your ship afloat and continues to spawn kill you until you quit, that is quite rude and unnecessary. However, provided with the options to scuttle or start a new server, this problem is mostly counterbalanced. Perhaps they could implement temporary immunity to new spawners, introduce more spawn points on the sloop, put an armory in the FotD etc etc but I feel it is important to forgive the “griefers” and turn the page, as most of SoT is still a PvE experience(I almost mentioned c********, phew that was close).

    Of course, if you like to grind skull forts like me, PvP is practiced heavily by grinding forts. It isn’t for everyone which is a beauty of this PvEvP/PvPvE sandbox. I experienced very calm periods with this game when I focused on Merchant Alliance voyages, and I experience relatively tense PvP periods with this game when I grind skull forts. Two days ago, I managed to complete 4 forts in a row sinking a total of 3 ships while solo on a brigantine, only selling all of the loot at the very end(and hooking up two lucky Open Crew randoms, one of which was pretty excited). My play style, which is also fairly rare, is another beauty in the difference of play styles.

    There could be a flag for PvE and a flag for PvP.

    Cheers

    I know, it’s just my playstyle is the feeder for everyone else’s and tbh I like the game without players so I find myself fully enjoying myself for 2/3 hours until I run into someone. Then I’m like meh now I’ve gotta either lose it all(not very much I sell often) run away for god knows how long (need to be in bed soon as I have a job sadly) so can’t afford for him to try more then 20 mins or so I fight back to find he’s a super pc player with no black screen time and I’m at a serious disadvantage?! I mean they the bad examples but for me the only positives about running into a player is they could be like the 40 yr old women I met on the servers the other day, needed to use the same island, she didn’t even notice me park next to her boat even after all the “ahoys” eventually she came back to her ship to see me parked next to her and me on the beach starting my voyage we alliance and then after she realises I’m not part of this community she added me and joined my crew now we have played together a few times having slow chilled sessions where we avoid everyone cus we both know how lucky we were to meet someone nice!

    And sadly we can’t have a PVE flag cus that will just be “I’m prey” or if u have it immunity then everyone will fly it, or u would use it the moment a ship was close.

    So sadly us PVE players are stuck tryna rush around to get stuff done cus we don’t want to explore and adventure and feel immersed cus we might skip up checking the horizon for 3 mins and that ship slipped round the gaint random rock in the sea( annoying they seem to be always on the perfect route to somewhere) and close enough to start attacking well ur still on the island!

  • I fly the Reaper's Mark when I:

    • Am solo slooping
    • Have no loot on board
    • Want to hunt other ships (Brig's and Galleon's only)
    • Have plenty of supplies to survive an attack

    I will only battle a sloop if the sloop crew engages me first. The free form nature of this game makes it easy to play in any way you choose.

  • Actually when Rare originally introduced the Reaper's Mark they stated that they were interested in seeing the different ways in which the community would utilise it.

    So your use of it as a deterrent is an interesting development in Rare's grand experiment and demonstrates exactly why Rare left it in the game after the event.

  • I agree. They should make a 'here I am, I want to form an alliance' flag and a 'here I am, I dare ye to take my loot' one.

  • @tiferet-x said in Making the Reaper's Mark attract players:

    @rk1-turbulence ha detto in Making the Reaper's Mark attract players:

    Currently the Reaper's Mark is the best way to ensure you'll have a peaceful session of SoT, as other players run scared.

    There are those who do exactly the opposite thing instead.

    I am one of those people. I actually hop server until I find a reapers mark.

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